Added, Updated and Removed Mods; Updated Readme

This commit is contained in:
2024-04-01 22:56:36 -04:00
parent 255081e1ee
commit 5caee9fba5
1056 changed files with 49175 additions and 1278 deletions
@@ -0,0 +1,27 @@
[smart_terrain]
squad_id = 2
max_population = 2
respawn_params = respawn@ros_smart_killers1
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
faction_controlled = stalker, bandit, killer, dolg, army,
default_faction = killer
faction_respawn_num = 1
;[respawn@ros_smart_killers1] ;-- Type:
[on_changing_level]
on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\ros_smart_killers1_object.ltx)%
;[smart_control]
;[exclusive]
@@ -0,0 +1,33 @@
[smart_terrain]
squad_id = 5
max_population = 2
respawn_params = respawn@ros_smart_monster4
respawn_only_smart = false
respawn_idle = 43200
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@ros_smart_monster4] ;-- Type: faction {zombied} = wahyy...
spawn_zombie
spawn_mutants
[spawn_zombie] ;-- Weak\normal mutants - Rates of groups: ( 4 zombie )
spawn_squads = simulation_zombie, simulation_zombie_3_6, simulation_mix_zombie, simulation_zombie_blind_3zomb_civ
spawn_num = {+yan_kill_brain_done} 0, 1
[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cat + 2 snork + 1 fracture + 1 psy dog + 1 lurker )
spawn_squads = simulation_tushkano_7_10, simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture, simulation_psy_dog, simulation_lurker_1_2
spawn_num = {+yan_kill_brain_done} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -0,0 +1,38 @@
[smart_terrain]
squad_id = 6
max_population = 2
respawn_params = respawn@ros_smart_monster5
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@ros_smart_monster5] ;-- Type: faction {zombied} = wahat...
spawn_zombie
spawn_mutants
spawn_mutants_rare
[spawn_zombie] ;-- Normal mutants - Rates of groups: ( 3 zombie + 1 zombied )
spawn_squads = simulation_zombie_3_6, simulation_mix_zombie, zombied_sim_squad_mix
spawn_num = {+yan_kill_brain_done} 0, 1
[spawn_mutants] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 1 dog + 2 snork + 1 fracture )
spawn_squads = simulation_tushkano_7_10, simulation_mix_dogs, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture
spawn_num = {+yan_kill_brain_done} 1, 0
[spawn_mutants_rare] ;-- Rare mutants - Rates of groups: ( 1 polter )
spawn_squads = simulation_poltergeist_tele ;simulation_poltergeist_black
spawn_num = {~20} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -0,0 +1,28 @@
[smart_terrain]
squad_id = 8
max_population = 1
respawn_params = respawn@ros_smart_monster7
respawn_only_smart = true
respawn_idle = 345600
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@ros_smart_monster7] ;-- Type:
spawn_all_normal
[spawn_all_normal] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cat + 2 snork )
spawn_squads = simulation_tushkano_7_10, simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_snork_2_3, simulation_snork_2_5
spawn_num = {+yan_kill_brain_done ~50} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -0,0 +1,33 @@
[smart_terrain]
squad_id = 11
max_population = 2
respawn_params = respawn@ros_smart_poltergeist2
respawn_only_smart = false
respawn_idle = 259200
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@ros_smart_poltergeist2] ;-- Type:
spawn_tushkano
spawn_snork
[spawn_tushkano] ;-- Weak mutants - Rates of groups: ( 2 tushkano )
spawn_squads = simulation_tushkano, simulation_tushkano_7_10
spawn_num = {~20} 1, 0
[spawn_snork] ;-- Normal\hard mutants - Rates of groups: ( 3 snork )
spawn_squads = simulation_snork, simulation_snork_2_3, simulation_snork_2_5
spawn_num = {+yan_kill_brain_done} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -0,0 +1,35 @@
[smart_terrain]
squad_id = 12
max_population = 1
respawn_params = respawn@ros_smart_snork1
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@ros_smart_snork1] ;-- Type:
spawn_dogs
spawn_snork
[spawn_dogs] ;-- Normal\hard mutants - Rates of groups: ( 3 dogs )
spawn_squads = simulation_dog, simulation_dog_5_7, simulation_mix_dogs
spawn_num = 1
[spawn_snork] ;-- Normal\hard mutants - Rates of groups: ( 3 snork + 1 fracture )
spawn_squads = simulation_snork, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture
spawn_num = 1
[on_changing_level]
on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\ros_smart_snork1_objects.ltx)%
;[smart_control]
;[exclusive]
@@ -0,0 +1,22 @@
[smart_terrain] ;-- Disabled spawn
squad_id = 15
;max_population = 1
;respawn_params = respawn@ros_smart_stalker1
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@ros_smart_stalker1] ;-- Type:
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -0,0 +1,35 @@
[smart_terrain]
squad_id = 14
max_population = 2
respawn_params = respawn@ros_smart_stalker_killers1
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
faction_controlled = bandit, killer, dolg, army
default_faction = killer
faction_respawn_num = 1
;[respawn@ros_smart_stalker_killers1] ;-- Type:
[on_changing_level]
on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\ros_smart_stalker_killers1_objects.ltx)%
;[smart_control]
[exclusive]
ros_smart_stalker_killers1_guard_work_1 = rostok\ros_smart_stalker_killers1_smart_logic.ltx
ros_smart_stalker_killers1_guard_work_2 = rostok\ros_smart_stalker_killers1_smart_logic.ltx
ros_smart_stalker_killers1_guard_work_3 = rostok\ros_smart_stalker_killers1_smart_logic.ltx
;ros_smart_stalker_killers1_guard_work_4 = rostok\ros_smart_stalker_killers1_smart_logic.ltx
;ros_smart_stalker_killers1_guard_work_5 = rostok\ros_smart_stalker_killers1_smart_logic.ltx
ros_smart_stalker_killers1_camp_work_1 = rostok\ros_smart_stalker_killers1_smart_logic.ltx
;ros_smart_stalker_killers1_camp_work_2 = rostok\ros_smart_stalker_killers1_smart_logic.ltx