Added, Updated and Removed Mods; Removed Backups
This commit is contained in:
@@ -16,14 +16,14 @@ ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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icons_texture = ui\ui_icon_mk14
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icons_texture = ui\ui_icon_m14
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inv_grid_height = 2
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inv_grid_width = 6
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inv_grid_x = 0
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inv_grid_y = 0
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inv_grid_y = 2
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inv_name = st_wpn_mk14
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inv_name_short = st_wpn_mk14
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description = st_wpn_mk14_descr
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description = st_wpn_mk14_descr_new
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kind = w_rifle
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inv_weight = 5.10
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@@ -83,7 +83,7 @@ scope_zoom_factor = 0
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silencer_name = wpn_sil_nato
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silencer_status = 2
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silencer_x = 268
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silencer_x = 262
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silencer_y = 9
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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@@ -164,7 +164,7 @@ kill_msg_height = 28
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snd_bore = weapons\librarian_m14\bored
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snd_draw = weapons\librarian_m14\draw
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snd_reload_misfire = weapons\librarian_m14\unjam
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snd_reload_misfire = $no_sound
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snd_reload = $no_sound
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snd_reload_empty = $no_sound
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snd_switch_mode = weapons\librarian_m14\switch
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@@ -176,6 +176,9 @@ scripted_snd_reload_empty_variant1 = weapons\librarian_m14\reload_empty1
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scripted_snd_reload_empty_variant2 = weapons\librarian_m14\reload_empty2
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scripted_snd_reload_empty_variant3 = weapons\librarian_m14\reload_empty3
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scripted_snd_reload_misfire = weapons\librarian_m14\unjam
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scripted_snd_reload_misfire_empty = weapons\librarian_m14\unjam_empty
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[wpn_mk14_hud]:hud_base
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item_visual = anomaly_weapons\wpn_m14\wpn_mk14_hud.ogf
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@@ -209,51 +212,64 @@ gl_hud_offset_rot_16x9 = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_bore = mk14_hand_bored, mk14_idle
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anm_hide = mk14_hand_holster, mk14_idle
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anm_idle = mk14_hand_idle, mk14_idle
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anm_idle_aim = mk14_hand_idle_aim, mk14_idle
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anm_idle_aim_moving = mk14_hand_moving, mk14_idle, 0.75
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anm_idle_aim_moving_crouch = mk14_hand_moving, mk14_idle, 0.7
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anm_idle_moving = mk14_hand_moving, mk14_idle
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anm_idle_sprint = mk14_hand_sprint, mk14_idle, 1.1
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anm_shots = mk14_hand_shoot, mk14_shoot
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anm_shots_aim = mk14_hand_shoot_aim, mk14_shoot
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anm_reload = mk14_reload
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anm_reload_variant1 = mk14_reload1
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anm_reload_empty = mk14_reload_empty
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anm_reload_empty_variant1 = mk14_reload_empty1
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anm_reload_empty_variant2 = mk14_reload_empty2
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anm_reload_empty_variant3 = mk14_reload_empty3
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anm_show = mk14_hand_draw, mk14_idle
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anm_switch_mode = mk14_hand_switch, mk14_idle
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anm_bore = emk14_hand_bored, emk14_idle
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anm_hide = emk14_hand_holster, emk14_idle
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anm_idle = emk14_hand_idle, emk14_idle
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anm_idle_aim = emk14_hand_idle_aim, emk14_idle
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anm_idle_aim_moving = emk14_hand_moving, emk14_idle, 0.75
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anm_idle_aim_moving_crouch = emk14_hand_moving, emk14_idle, 0.7
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anm_idle_moving = emk14_hand_moving, emk14_idle
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anm_idle_sprint = emk14_hand_sprint, emk14_idle, 1.1
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anm_shots = emk14_hand_shoot, emk14_shoot
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anm_shots_aim = emk14_hand_shoot_aim, emk14_shoot
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anm_reload = emk14_reload
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anm_reload_variant1 = emk14_reload1
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anm_reload_empty = emk14_reload_empty
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anm_reload_empty_variant1 = emk14_reload_empty1
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anm_reload_empty_variant2 = emk14_reload_empty2
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anm_reload_empty_variant3 = emk14_reload_empty3
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anm_show = emk14_hand_draw, emk14_idle
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anm_switch_mode = emk14_hand_switch, emk14_idle
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;==============================COK========================================
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anm_bore_empty = mk14_hand_bored, mk14_idle_empty
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anm_hide_empty = mk14_hand_holster, mk14_idle_empty
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anm_idle_empty = mk14_hand_idle, mk14_idle_empty
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anm_idle_moving_empty = mk14_hand_moving, mk14_idle_empty
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anm_idle_moving_crouch_empty = mk14_hand_moving, mk14_idle_empty, 0.75
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anm_idle_aim_empty = mk14_hand_idle_aim, mk14_idle_empty
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anm_idle_aim_moving_empty = mk14_hand_moving, mk14_idle_empty, 0.75
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anm_idle_aim_moving_crouch_empty = mk14_hand_moving, mk14_idle_empty, 0.75
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anm_idle_sprint_empty = mk14_hand_sprint, mk14_idle_empty, 1.1
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anm_shot_l = mk14_hand_shoot, mk14_shoot_last
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anm_shots_aim_l = mk14_hand_shoot_aim, mk14_shoot_last
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anm_show_empty = mk14_hand_draw, mk14_idle_empty
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anm_switch_mode_empty = mk14_hand_switch, mk14_idle_empty
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anm_bore_empty = emk14_hand_bored, emk14_idle_empty
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anm_hide_empty = emk14_hand_holster, emk14_idle_empty
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anm_idle_empty = emk14_hand_idle, emk14_idle_empty
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anm_idle_moving_empty = emk14_hand_moving, emk14_idle_empty
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anm_idle_moving_crouch_empty = emk14_hand_moving, emk14_idle_empty, 0.75
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anm_idle_aim_empty = emk14_hand_idle_aim, emk14_idle_empty
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anm_idle_aim_moving_empty = emk14_hand_moving, emk14_idle_empty, 0.75
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anm_idle_aim_moving_crouch_empty = emk14_hand_moving, emk14_idle_empty, 0.75
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anm_idle_sprint_empty = emk14_hand_sprint, emk14_idle_empty, 1.1
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anm_shot_l = emk14_hand_shoot, emk14_shoot_last
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anm_shots_aim_l = emk14_hand_shoot_aim, emk14_shoot_last
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anm_show_empty = emk14_hand_draw, emk14_idle_empty
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anm_switch_mode_empty = emk14_hand_switch, emk14_idle_empty
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;==============================TAE========================================
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anm_bore_jammed = mk14_hand_jam_inspect, mk14_idle_jam
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anm_hide_jammed = mk14_hand_holster, mk14_idle_jam
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anm_idle_jammed = mk14_hand_idle, mk14_idle_jam
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anm_idle_aim_jammed = mk14_hand_idle_aim, mk14_idle_jam
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anm_idle_aim_moving_jammed = mk14_hand_moving, mk14_idle_jam, 0.75
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anm_idle_aim_moving_crouch_jammed = mk14_hand_moving, mk14_idle_jam, 0.75
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anm_idle_moving_jammed = mk14_hand_moving, mk14_idle_jam, 0.75
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anm_idle_moving_crouch_jammed = mk14_hand_moving, mk14_idle_jam, 0.75
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anm_idle_sprint_jammed = mk14_hand_sprint, mk14_idle_jam, 1.1
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anm_reload_misfire = mk14_hand_unjam, mk14_unjam
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anm_show_jammed = mk14_hand_draw, mk14_idle_jam
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anm_switch_mode_jammed = mk14_hand_switch, mk14_idle_jam
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anm_bore_jammed = emk14_hand_jam_inspect, emk14_idle_jam
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anm_hide_jammed = emk14_hand_holster, emk14_idle_jam
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anm_idle_jammed = emk14_hand_idle, emk14_idle_jam
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anm_idle_aim_jammed = emk14_hand_idle_aim, emk14_idle_jam
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anm_idle_aim_moving_jammed = emk14_hand_moving, emk14_idle_jam, 0.75
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anm_idle_aim_moving_crouch_jammed = emk14_hand_moving, emk14_idle_jam, 0.75
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anm_idle_moving_jammed = emk14_hand_moving, emk14_idle_jam, 0.75
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anm_idle_moving_crouch_jammed = emk14_hand_moving, emk14_idle_jam, 0.75
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anm_idle_sprint_jammed = emk14_hand_sprint, emk14_idle_jam, 1.1
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anm_reload_misfire = emk14_hand_unjam, emk14_unjam
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anm_show_jammed = emk14_hand_draw, emk14_idle_jam
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anm_switch_mode_jammed = emk14_hand_switch, emk14_idle_jam
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;==============================TOD========================================
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anm_idle_empty_jammed = emk14_hand_idle, emk14_idle_jam
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anm_show_empty_jammed = emk14_hand_draw, emk14_idle_jam
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anm_hide_empty_jammed = emk14_hand_holster, emk14_idle_jam
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anm_idle_aim_empty_jammed = emk14_hand_idle_aim, emk14_idle_jam
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anm_idle_sprint_empty_jammed = emk14_hand_sprint, emk14_idle_jam, 1.2
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anm_idle_moving_empty_jammed = emk14_hand_moving, emk14_idle_jam
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anm_idle_moving_crouch_empty_jammed = emk14_hand_moving, emk14_idle_jam, 0.7
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anm_bore_empty_jammed = emk14_hand_bored, emk14_idle_jam
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anm_reload_misfire_empty = emk14_hand_unjam, emk14_unjam_empty
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anm_shot_l_jammed = emk14_hand_shoot, emk14_shoot_last
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anm_shots_jammed = emk14_hand_shoot, emk14_shoot
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@@ -287,9 +303,9 @@ item_visual = anomaly_weapons\wpn_m14\wpn_mk14_barsk
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aim_hud_offset_pos = -0.090608, 0.009595, -0.122659
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aim_hud_offset_pos_16x9 = -0.090608, 0.009595, -0.122659
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anm_bore = mk14_hand_bored_scope, mk14_idle
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anm_bore_empty = mk14_hand_bored_scope, mk14_idle_empty
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anm_bore_jammed = mk14_hand_jam_inspect, mk14_idle_jam
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anm_bore = emk14_hand_bored_scope, emk14_idle
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anm_bore_empty = emk14_hand_bored_scope, emk14_idle_empty
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anm_bore_jammed = emk14_hand_jam_inspect, emk14_idle_jam
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;------------------------------------------------------------------------------------------------
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[wpn_mk14_acog]:wpn_mk14
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@@ -320,9 +336,9 @@ item_visual = anomaly_weapons\wpn_m14\wpn_mk14_acog
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aim_hud_offset_pos = -0.090874, 0.009595, -0.132691
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aim_hud_offset_pos_16x9 = -0.090874, 0.009595, -0.132691
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anm_bore = mk14_hand_bored_scope, mk14_idle
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anm_bore_empty = mk14_hand_bored_scope, mk14_idle_empty
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anm_bore_jammed = mk14_hand_jam_inspect, mk14_idle_jam
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anm_bore = emk14_hand_bored_scope, emk14_idle
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anm_bore_empty = emk14_hand_bored_scope, emk14_idle_empty
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anm_bore_jammed = emk14_hand_jam_inspect, emk14_idle_jam
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;------------------------------------------------------------------------------------------------
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[wpn_mk14_c-more]:wpn_mk14
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@@ -343,9 +359,9 @@ item_visual = anomaly_weapons\wpn_m14\wpn_mk14_c-mo
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aim_hud_offset_pos = -0.091308, 0.007393, -0.122659
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aim_hud_offset_pos_16x9 = -0.091308, 0.007393, -0.122659
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anm_bore = mk14_hand_bored_scope, mk14_idle
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anm_bore_empty = mk14_hand_bored_scope, mk14_idle_empty
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anm_bore_jammed = mk14_hand_jam_inspect, mk14_idle_jam
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anm_bore = emk14_hand_bored_scope, emk14_idle
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anm_bore_empty = emk14_hand_bored_scope, emk14_idle_empty
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anm_bore_jammed = emk14_hand_jam_inspect, emk14_idle_jam
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;------------------------------------------------------------------------------------------------
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[wpn_mk14_eot]:wpn_mk14
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@@ -367,9 +383,9 @@ item_visual = anomaly_weapons\wpn_m14\wpn_mk14_eot_
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aim_hud_offset_pos = -0.090873, 0.001267, -0.122659
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aim_hud_offset_pos_16x9 = -0.090873, 0.001267, -0.122659
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anm_bore = mk14_hand_bored_scope, mk14_idle
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anm_bore_empty = mk14_hand_bored_scope, mk14_idle_empty
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anm_bore_jammed = mk14_hand_jam_inspect, mk14_idle_jam
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anm_bore = emk14_hand_bored_scope, emk14_idle
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anm_bore_empty = emk14_hand_bored_scope, emk14_idle_empty
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anm_bore_jammed = emk14_hand_jam_inspect, emk14_idle_jam
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;-------------------------------------------M14-----------------------------------------------------
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[wpn_m14]:wpn_mk14
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@@ -409,48 +425,61 @@ aim_hud_offset_pos_16x9 = -0.091143, 0.028869, -0.100535
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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anm_bore = m14_hand_bored, m14_idle
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anm_hide = m14_hand_holster, m14_idle
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anm_idle = m14_hand_idle, m14_idle
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anm_idle_aim = m14_hand_idle_aim, m14_idle
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anm_idle_aim_moving = m14_hand_moving, m14_idle, 0.75
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anm_idle_aim_moving_crouch = m14_hand_moving, m14_idle, 0.7
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anm_idle_moving = m14_hand_moving, m14_idle
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anm_idle_sprint = m14_hand_sprint, m14_idle, 1.1
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anm_shots = m14_hand_shoot, m14_shoot
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anm_shots_aim = m14_hand_shoot_aim, m14_shoot
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anm_reload = m14_reload
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anm_reload_variant1 = m14_reload1
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anm_reload_empty = m14_reload_empty
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anm_reload_empty_variant1 = m14_reload_empty1
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anm_reload_empty_variant2 = m14_reload_empty2
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anm_reload_empty_variant3 = m14_reload_empty3
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anm_show = m14_hand_draw, m14_idle
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anm_switch_mode = m14_hand_switch, m14_idle
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anm_bore = em14_hand_bored, em14_idle
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anm_hide = em14_hand_holster, em14_idle
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anm_idle = em14_hand_idle, em14_idle
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anm_idle_aim = em14_hand_idle_aim, em14_idle
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anm_idle_aim_moving = em14_hand_moving, em14_idle, 0.75
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anm_idle_aim_moving_crouch = em14_hand_moving, em14_idle, 0.7
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anm_idle_moving = em14_hand_moving, em14_idle
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anm_idle_sprint = em14_hand_sprint, em14_idle, 1.1
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anm_shots = em14_hand_shoot, em14_shoot
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anm_shots_aim = em14_hand_shoot_aim, em14_shoot
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anm_reload = em14_reload
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anm_reload_variant1 = em14_reload1
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anm_reload_empty = em14_reload_empty
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anm_reload_empty_variant1 = em14_reload_empty1
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anm_reload_empty_variant2 = em14_reload_empty2
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anm_reload_empty_variant3 = em14_reload_empty3
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anm_show = em14_hand_draw, em14_idle
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anm_switch_mode = em14_hand_switch, em14_idle
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;==============================COK========================================
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anm_bore_empty = m14_hand_bored, m14_idle_empty
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anm_hide_empty = m14_hand_holster, m14_idle_empty
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anm_idle_empty = m14_hand_idle, m14_idle_empty
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anm_idle_moving_empty = m14_hand_moving, m14_idle_empty
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anm_idle_moving_crouch_empty = m14_hand_moving, m14_idle_empty, 0.75
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anm_idle_aim_empty = m14_hand_idle_aim, m14_idle_empty
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anm_idle_aim_moving_empty = m14_hand_moving, m14_idle_empty, 0.75
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anm_idle_aim_moving_crouch_empty = m14_hand_moving, m14_idle_empty, 0.75
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anm_idle_sprint_empty = m14_hand_sprint, m14_idle_empty, 1.1
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anm_shot_l = m14_hand_shoot, m14_shoot_last
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anm_shots_aim_l = m14_hand_shoot_aim, m14_shoot_last
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anm_show_empty = m14_hand_draw, m14_idle_empty
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anm_switch_mode_empty = m14_hand_switch, m14_idle_empty
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anm_bore_empty = em14_hand_bored, em14_idle_empty
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anm_hide_empty = em14_hand_holster, em14_idle_empty
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anm_idle_empty = em14_hand_idle, em14_idle_empty
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anm_idle_moving_empty = em14_hand_moving, em14_idle_empty
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anm_idle_moving_crouch_empty = em14_hand_moving, em14_idle_empty, 0.75
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anm_idle_aim_empty = em14_hand_idle_aim, em14_idle_empty
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anm_idle_aim_moving_empty = em14_hand_moving, em14_idle_empty, 0.75
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anm_idle_aim_moving_crouch_empty = em14_hand_moving, em14_idle_empty, 0.75
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anm_idle_sprint_empty = em14_hand_sprint, em14_idle_empty, 1.1
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anm_shot_l = em14_hand_shoot, em14_shoot_last
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anm_shots_aim_l = em14_hand_shoot_aim, em14_shoot_last
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anm_show_empty = em14_hand_draw, em14_idle_empty
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anm_switch_mode_empty = em14_hand_switch, em14_idle_empty
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;==============================TAE========================================
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anm_bore_jammed = m14_hand_jam_inspect, m14_idle_jam
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anm_hide_jammed = m14_hand_holster, m14_idle_jam
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anm_idle_jammed = m14_hand_idle, m14_idle_jam
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anm_idle_aim_jammed = m14_hand_idle_aim, m14_idle_jam
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anm_idle_aim_moving_jammed = m14_hand_moving, m14_idle_jam, 0.75
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anm_idle_aim_moving_crouch_jammed = m14_hand_moving, m14_idle_jam, 0.75
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anm_idle_moving_jammed = m14_hand_moving, m14_idle_jam, 0.75
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anm_idle_moving_crouch_jammed = m14_hand_moving, m14_idle_jam, 0.75
|
||||
anm_idle_sprint_jammed = m14_hand_sprint, m14_idle_jam, 1.1
|
||||
anm_reload_misfire = m14_hand_unjam, m14_unjam
|
||||
anm_show_jammed = m14_hand_draw, m14_idle_jam
|
||||
anm_switch_mode_jammed = m14_hand_switch, m14_idle_jam
|
||||
anm_bore_jammed = em14_hand_jam_inspect, em14_idle_jam
|
||||
anm_hide_jammed = em14_hand_holster, em14_idle_jam
|
||||
anm_idle_jammed = em14_hand_idle, em14_idle_jam
|
||||
anm_idle_aim_jammed = em14_hand_idle_aim, em14_idle_jam
|
||||
anm_idle_aim_moving_jammed = em14_hand_moving, em14_idle_jam, 0.75
|
||||
anm_idle_aim_moving_crouch_jammed = em14_hand_moving, em14_idle_jam, 0.75
|
||||
anm_idle_moving_jammed = em14_hand_moving, em14_idle_jam, 0.75
|
||||
anm_idle_moving_crouch_jammed = em14_hand_moving, em14_idle_jam, 0.75
|
||||
anm_idle_sprint_jammed = em14_hand_sprint, em14_idle_jam, 1.1
|
||||
anm_reload_misfire = em14_hand_unjam, em14_unjam
|
||||
anm_reload_misfire_empty = em14_hand_unjam, em14_unjam_empty
|
||||
anm_show_jammed = em14_hand_draw, em14_idle_jam
|
||||
anm_switch_mode_jammed = em14_hand_switch, em14_idle_jam
|
||||
;==============================TOD========================================
|
||||
anm_idle_empty_jammed = em14_hand_idle, em14_idle_jam
|
||||
anm_show_empty_jammed = em14_hand_draw, em14_idle_jam
|
||||
anm_hide_empty_jammed = em14_hand_holster, em14_idle_jam
|
||||
anm_idle_aim_empty_jammed = em14_hand_idle_aim, em14_idle_jam
|
||||
anm_idle_sprint_empty_jammed = em14_hand_sprint, em14_idle_jam, 1.2
|
||||
anm_idle_moving_empty_jammed = em14_hand_moving, em14_idle_jam
|
||||
anm_idle_moving_crouch_empty_jammed = em14_hand_moving, em14_idle_jam, 0.7
|
||||
anm_bore_empty_jammed = em14_hand_bored, em14_idle_jam
|
||||
anm_reload_misfire_empty = em14_hand_unjam, em14_unjam_empty
|
||||
anm_shot_l_jammed = em14_hand_shoot, em14_shoot_last
|
||||
anm_shots_jammed = em14_hand_shoot, em14_shoot
|
||||
|
||||
@@ -1,8 +1,23 @@
|
||||
<?xml version="1.0" encoding="windows-1251"?>
|
||||
|
||||
<!--
|
||||
Weapons
|
||||
-->
|
||||
|
||||
<string_table>
|
||||
|
||||
<string id="st_wpn_m14">
|
||||
<text>M14</text>
|
||||
</string>
|
||||
<string id="st_wpn_m14_descr">
|
||||
<text>The M14 is a legendary semi-automatic battle rifle that has earned its place as a revered relic within the treacherous and enigmatic confines of the Zone. Its distinctive silhouette, combining elements of classic design with modern engineering, has made it a sought-after prize for Stalkers braving the dangers of this post-apocalyptic realm.</text>
|
||||
<text>The M14 is a legendary semi-automatic battle rifle that has earned its place as a revered relic within the treacherous and enigmatic confines of the Zone. Its distinctive silhouette, combining elements of classic design with modern engineering, has made it a sought-after prize for Stalkers braving the dangers of this post-apocalyptic realm.\n \n
|
||||
%c[ui_gray_2]ATTACHMENTS: \n
|
||||
%c[d_purple] • %c[ui_gray_2] 5.56x45 compatible suppressor\n \n</text>
|
||||
</string>
|
||||
<string id="st_wpn_mk14_descr_new">
|
||||
<text>United States Navy Mark 14 Enhanced Battle Rifle (Mk 14 Enhanced Battle Rifle, "improved combat rifle") - American Marksman rifle, created by special operations of the US Navy based on the M14 rifle. Used by a number of special units of the Navy, including SEAL.\n \n
|
||||
%c[ui_gray_2]ATTACHMENTS: \n
|
||||
%c[d_purple] • %c[ui_gray_2] 5.56x45 compatible suppressor\n
|
||||
%c[d_purple] • %c[ui_gray_2] ACOG, Barska ES AC10632, C-more Railway Tactical, EOTech scopes\n \n</text>
|
||||
</string>
|
||||
</string_table>
|
||||
@@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="windows-1251"?>
|
||||
|
||||
<!--
|
||||
Weapons
|
||||
-->
|
||||
|
||||
<string_table>
|
||||
|
||||
<string id="st_wpn_m14">
|
||||
<text>M14</text>
|
||||
</string>
|
||||
<string id="st_wpn_m14_descr">
|
||||
<text>M14 - это легендарная полуавтоматическая боевая винтовка, которая заслужила свое место как почитаемый реликт в опасных и загадочных пределах Зоны. Ее характерный силуэт, сочетающий элементы классического дизайна с современной инженерией, сделал его желанным призом для Сталкеров, рискующих опасностями этого постапокалиптического мира.\n \n
|
||||
%c[ui_gray_2]ATTACHMENTS: \n
|
||||
%c[d_purple] • %c[ui_gray_2] глушитель НАТО\n \n</text>
|
||||
</string>
|
||||
<string id="st_wpn_mk14_descr_new">
|
||||
<text>United States Navy Mark 14 Enhanced Battle Rifle (Mk 14 Enhanced Battle Rifle, «улучшенная боевая винтовка») - это американская марксманская винтовка, созданная силами специальных операций ВМФ США на основе винтовки М14. Используется рядом спецподразделений ВМФ, в том числе SEAL.\n \n
|
||||
%c[ui_gray_2]ATTACHMENTS: \n
|
||||
%c[d_purple] • %c[ui_gray_2] глушитель НАТО\n
|
||||
%c[d_purple] • %c[ui_gray_2] прицелы ACOG, Barska ES AC10632, C-more Railway Tactical, «EOTech»\n \n</text>
|
||||
</string>
|
||||
</string_table>
|
||||
Reference in New Issue
Block a user