Added, Updated and Removed Mods; Removed Backups
This commit is contained in:
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[itm_campfire]:booster
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "food and drugs\antirad"
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$prefetch = 32
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;class = II_ANTIR
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kind = i_kit
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cform = skeleton
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visual = dynamics\equipments\sumka2.ogf ;dynamics\equipments\item_tent.ogf
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inv_weight = 3.68
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description = st_itms_campfire_descr
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inv_name = st_itms_campfire_name
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inv_name_short = st_itms_campfire_name
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icons_texture = ui\ui_campfire_placeable
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 0
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inv_grid_y = 0
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cost = 550
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eat_health = 0
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eat_satiety = 0
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eat_power = 0
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eat_radiation = 0
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eat_alcohol = 0
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wounds_heal_perc = 0
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animation_slot = 4
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remove_after_use = false
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hud = wpn_vodka_hud
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placeable_section = ph_campfiremod
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tier = 1
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[itm_xcvb_1]:booster
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$spawn = "food and drugs\bread"
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visual = dynamics\devices\dev_bred\dev_bred.ogf
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kind = i_food
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description = st_bread_descr
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cost = 1
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inv_name = st_bread
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inv_name_short = st_bread
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inv_weight = 0.01
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icons_texture = ui\ui_campfire_placeable
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 1
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inv_grid_y = 1
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attach_angle_offset = -0.287979, 1.560923, 1.544060
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attach_position_offset = 0.096910, -0.013594, 0.107925
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attach_bone_name = bip01_r_hand
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auto_attach = false
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bone_name = bip01_r_hand
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position_offset = 0.0,0.0,0.0
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angle_offset = 1.570790,1.570790,3.92699
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eat_satiety = -0.225
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eat_sleepiness = 0.75
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eat_thirstiness = 2.0
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use_sound = interface\axe_wood_chop
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tier = 1
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[itm_xcvb_2]:booster
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$spawn = "food and drugs\bread"
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visual = dynamics\devices\dev_bred\dev_bred.ogf
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kind = i_food
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description = st_bread_descr
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cost = 1
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inv_name = st_bread
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inv_name_short = st_bread
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inv_weight = 0.01
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icons_texture = ui\ui_campfire_placeable
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 1
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inv_grid_y = 1
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attach_angle_offset = -0.287979, 1.560923, 1.544060
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attach_position_offset = 0.096910, -0.013594, 0.107925
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attach_bone_name = bip01_r_hand
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auto_attach = false
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bone_name = bip01_r_hand
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position_offset = 0.0,0.0,0.0
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angle_offset = 1.570790,1.570790,3.92699
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eat_satiety = -0.15
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eat_sleepiness = 0.5
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eat_thirstiness = 1.32
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use_sound = interface\axe_wood_chop
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tier = 1
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[itm_xcvb_3]:booster
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$spawn = "food and drugs\bread"
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visual = dynamics\devices\dev_bred\dev_bred.ogf
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kind = i_food
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description = st_bread_descr
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cost = 1
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inv_name = st_bread
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inv_name_short = st_bread
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inv_weight = 0.01
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icons_texture = ui\ui_campfire_placeable
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 1
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inv_grid_y = 1
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attach_angle_offset = -0.287979, 1.560923, 1.544060
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attach_position_offset = 0.096910, -0.013594, 0.107925
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attach_bone_name = bip01_r_hand
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auto_attach = false
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bone_name = bip01_r_hand
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position_offset = 0.0,0.0,0.0
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angle_offset = 1.570790,1.570790,3.92699
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eat_satiety = -0.113
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eat_sleepiness = 0.375
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eat_thirstiness = 0.99
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use_sound = interface\axe_wood_chop
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tier = 1
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@@ -0,0 +1,683 @@
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;***************************************************************
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;* ÍÅ ÈÇÌÅÍßÒÜ!!!!!!!!!!!!!!! *
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;***************************************************************
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[physic_object]
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GroupControlSection = spawn_group
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$spawn = "physics\object"
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$prefetch = 8
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class = O_PHYSIC ;Change to O_PHYS_S if you want to use se_item.se_physic
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remove_time = 60; after this time unbreaked removable bone will be removed
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script_binding = bind_physic_object.init
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[physic_destroyable_object]
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GroupControlSection = spawn_group
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$spawn = "physics\destroyable_object"
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;$prefetch = 8
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class = P_DSTRBL ;Change to O_DSTR_S if you want to use se_item.se_physic script binding
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remove_time = 60; after this time unbreaked removable bone will be removed
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script_binding = bind_physic_object.init
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[physic_door]:physic_destroyable_object
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GroupControlSection = spawn_group
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$spawn = "physics\door"
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is_ai_obstacle = false
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;*******************************************************************************
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;* ÄÀËÜØÅ ÌÎÆÍÎ ÌÅÍßÒÜ:-) *
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;*******************************************************************************
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;[phys_obj_test]:physic_object
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;$spawn = "dynamic_objects\test_object"
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;visual = dynamics\equipments\novice_suit
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;startup_animation =
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;fixed_bones =
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;[phys_destroyable_obj_test]:physic_destroyable_object
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;$spawn = "dynamic_objects\test_destroyable_object"
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;visual = dynamics\equipments\novice_suit
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;startup_animation =
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;fixed_bones =
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;*** scene_objects ***************************************************************
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[jup_b43_af_fuzz_kolobok]:physic_object
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$spawn = "dynamic_objects\scene_objects\jup_b43_af_fuzz_kolobok"
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visual = dynamics\artefacts\af_fuzz_kolobok.ogf
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startup_animation = idle
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fixed_bones = link
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[jup_b43_af_mincer_meat]:physic_object
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$spawn = "dynamic_objects\scene_objects\jup_b43_af_mincer_meat"
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visual = dynamics\artefacts\af_mincer_meat.ogf
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startup_animation = idle
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fixed_bones = link
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[jup_b41_af_oasis_heart]:physic_object
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$spawn = "dynamic_objects\scene_objects\jup_b41_af_oasis_heart"
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visual = dynamics\artefacts\af_cristall_plant.ogf
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startup_animation = idle
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fixed_bones = link
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[jup_b41_af_half_artifact]:physic_object
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$spawn = "dynamic_objects\scene_objects\jup_b41_half_artifact"
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visual = dynamics\artefacts\af_psi_field.ogf
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startup_animation = idle
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fixed_bones = link
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[jup_b32_ph_scanner]:physic_object
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$spawn = "dynamic_objects\scene_objects\jup_b32_ph_scanner"
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visual = dynamics\equipments\quest\scanner_artefact.ogf
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startup_animation = idle
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fixed_bones = link
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custom_data = models\objects\ignore_static.ltx
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[jup_b209_ph_scanner]:physic_object
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$spawn = "dynamic_objects\scene_objects\jup_b209_ph_scanner"
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visual = dynamics\equipments\quest\scanner_anomaly.ogf
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custom_data = scripts\jupiter\jup_b209_scanner.ltx
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startup_animation = idle
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fixed_bones = link
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story_id = jup_b209_ph_scanner
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[jup_b207_depot_cover]:physic_object
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$spawn = "dynamic_objects\scene_objects\jup_b207_depot_cover"
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visual = dynamics\fence\debris_01.ogf
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story_id = jup_b207_depot_cover_id
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[pri_a28_actor_hideout]:physic_object
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$spawn = "dynamic_objects\scene_objects\pri_a28_actor_hideout"
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visual = dynamics\fence\debris_01.ogf
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[jup_b219_gate]:physic_object
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$spawn = "dynamic_objects\scene_objects\jup_b219_gate"
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visual = dynamics\door\door_katakomb_big_4.ogf
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story_id = jup_b219_gate_id
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fixed_bones = link
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custom_data = models\objects\ignore_static.ltx
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[pri_a25_explosive_charge]:physic_object
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$spawn = "dynamic_objects\scene_objects\pri_a25_explosive_charge"
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visual = dynamics\equipments\quest\explosive_charge.ogf
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startup_animation = idle
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fixed_bones = link
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story_id = pri_a25_explosive_charge_id
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custom_data = models\objects\ignore_static.ltx
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[zat_b57_ph_gas]:physic_object
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$spawn = "dynamic_objects\scene_objects\zat_b57_ph_gas"
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visual = dynamics\equipments\quest\balloon_poison_gas.ogf
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startup_animation = idle
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fixed_bones = link
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story_id = zat_b57_ph_gas
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custom_data = models\objects\ignore_static.ltx
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[pri_a28_earth_helli_1]:physic_object
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$spawn = "dynamic_objects\scene_objects\pri_a28_earth_helli_1"
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visual = dynamics\vehicles\mi24\veh_mi24_u_02.ogf
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startup_animation = idle
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fixed_bones = korpus1
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story_id = pri_a28_earth_helli_1
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custom_data = models\objects\ignore_static.ltx
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[pri_a28_earth_helli_2]:physic_object
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$spawn = "dynamic_objects\scene_objects\pri_a28_earth_helli_2"
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visual = dynamics\vehicles\mi24\veh_mi24_u_02.ogf
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startup_animation = idle
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fixed_bones = korpus1
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story_id = pri_a28_earth_helli_2
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custom_data = models\objects\ignore_static.ltx
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[door_lab_x8]:physic_object
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$spawn = "physics\door_lab_x8"
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script_binding = bind_door_labx8.bind
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[jup_b206_plant_ph]:physic_destroyable_object
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$spawn = "dynamic_objects\scene_objects\jup_b206_plant_ph"
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visual = dynamics\equipments\quest\anomaly_plant.ogf
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startup_animation = idle
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fixed_bones = link
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story_id = jup_b206_plant_ph
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custom_data = models\objects\ignore_static.ltx
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;*******************************************************************************
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;*** armory_room ***************************************************************
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[shooting_target_1]:physic_destroyable_object
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$spawn = "dynamic_objects\armory_room\shooting_target_1"
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visual = dynamics\armory_room\shooting_target_1.ogf
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startup_animation = shooting_target_1_down
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fixed_bones = link
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;*******************************************************************************
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;*** balon *********************************************************************
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[balon_01]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\balon_01"
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visual = dynamics\balon\balon_01.ogf
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[balon_02]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\balon_02"
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visual = dynamics\balon\balon_02.ogf
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[balon_02link]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\balon_02link"
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visual = dynamics\balon\balon_02.ogf
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fixed_bones = bone01, bone02, bone03
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[balon_02a]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\balon_02a"
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visual = dynamics\balon\balon_02a.ogf
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[bidon]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\bidon"
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visual = dynamics\balon\bidon.ogf
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[bochka_close_1]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\bochka_close_1"
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visual = dynamics\balon\bochka_close_1.ogf
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[bochka_close_2]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\bochka_close_2"
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visual = dynamics\balon\bochka_close_2.ogf
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[bochka_close_3]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\bochka_close_3"
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visual = dynamics\balon\bochka_close_3.ogf
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[bochka_close_4]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\bochka_close_4"
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visual = dynamics\balon\bochka_close_4.ogf
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[gaz_balon]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\gaz_balon"
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visual = dynamics\balon\gaz_balon.ogf
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;*******************************************************************************
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;*** box ***********************************************************************
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;*******************************************************************************
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;*** el_tehnika ****************************************************************
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[disel_generator]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\disel_generator"
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visual = dynamics\el_tehnika\disel_generator.ogf
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startup_animation = idle
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fixed_bones = link
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custom_data = models\objects\ignore_static.ltx
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[krisagenerator]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\krisagenerator"
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visual = dynamics\el_tehnika\krisagenerator.ogf
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startup_animation = idle
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fixed_bones = link
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custom_data = models\objects\ignore_static.ltx
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[ventilator_01]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\ventilator_01"
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visual = dynamics\el_tehnika\ventilator_01.ogf
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startup_animation = idle
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||||
fixed_bones = link
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custom_data = models\objects\ignore_static.ltx
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[ventilator_02]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\ventilator_02"
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visual = dynamics\el_tehnika\ventilator_02.ogf
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||||
startup_animation = idle
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||||
fixed_bones = link
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||||
custom_data = models\objects\ignore_static.ltx
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||||
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||||
[ventilator_03]:physic_destroyable_object
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||||
$spawn = "dynamic_objects\el_tehnika\ventilator_03"
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||||
visual = dynamics\el_tehnika\ventilator_03.ogf
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||||
startup_animation = idle
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||||
fixed_bones = link
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||||
custom_data = models\objects\ignore_static.ltx
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||||
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||||
[ventilator_04]:physic_destroyable_object
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||||
$spawn = "dynamic_objects\el_tehnika\ventilator_04"
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||||
visual = dynamics\el_tehnika\ventilator_04.ogf
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||||
startup_animation = idle
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||||
fixed_bones = link
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||||
custom_data = models\objects\ignore_static.ltx
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||||
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||||
[ventilator_05]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\ventilator_05"
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||||
visual = dynamics\el_tehnika\ventilator_05.ogf
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||||
startup_animation = idle
|
||||
fixed_bones = link
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||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
[speakerphone]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\speakerphone"
|
||||
visual = dynamics\el_tehnika\speakerphone.ogf
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||||
fixed_bones = link
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||||
custom_data = models\objects\ignore_static.ltx
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||||
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||||
[notebook]:physic_destroyable_object
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||||
$spawn = "dynamic_objects\el_tehnika\notebook"
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||||
visual = dynamics\el_tehnika\notebook.ogf
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||||
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||||
[priemnik_gorizont]:physic_destroyable_object
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||||
$spawn = "dynamic_objects\el_tehnika\priemnik_gorizont"
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||||
visual = dynamics\el_tehnika\priemnik_gorizont.ogf
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||||
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||||
[rupor]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\rupor"
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||||
visual = dynamics\el_tehnika\rupor.ogf
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||||
fixed_bones = link
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||||
|
||||
[transiver]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\transiver"
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||||
visual = dynamics\el_tehnika\transiver.ogf
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||||
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||||
[tv_1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\tv_1"
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||||
visual = dynamics\el_tehnika\tv_1.ogf
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||||
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||||
[table_lamp_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\table_lamp_01"
|
||||
visual = dynamics\el_tehnika\table_lamp_01.ogf
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||||
fixed_bones = link
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||||
|
||||
[komp_monitor]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\komp_monitor"
|
||||
visual = dynamics\el_tehnika\komp_monitor.ogf
|
||||
|
||||
[komp_klava]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\komp_klava"
|
||||
visual = dynamics\el_tehnika\komp_klava.ogf
|
||||
|
||||
[komp_block]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\komp_block"
|
||||
visual = dynamics\el_tehnika\komp_blok.ogf
|
||||
|
||||
;*******************************************************************************
|
||||
|
||||
;*** fence *********************************************************************
|
||||
;*******************************************************************************
|
||||
|
||||
[debris_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\fence\debris_01"
|
||||
visual = dynamics\fence\debris_01.ogf
|
||||
|
||||
[wood_fence_1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\fence\wood_fence_1"
|
||||
fixed_bones = link
|
||||
visual = dynamics\fence\wood_fence_1.ogf
|
||||
|
||||
[wood_fence_2]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\fence\wood_fence_2"
|
||||
fixed_bones = link
|
||||
visual = dynamics\fence\wood_fence_2.ogf
|
||||
|
||||
[wood_fence_3]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\fence\wood_fence_3"
|
||||
fixed_bones = link
|
||||
visual = dynamics\fence\wood_fence_3.ogf
|
||||
|
||||
[wood_fence_4]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\fence\wood_fence_4"
|
||||
fixed_bones = link
|
||||
visual = dynamics\fence\wood_fence_4.ogf
|
||||
|
||||
;*** workshop_room *************************************************************
|
||||
;*******************************************************************************
|
||||
[banka_kraski_1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\banka_kraski_1"
|
||||
visual = dynamics\workshop_room\banka_kraski_1.ogf
|
||||
|
||||
[tiski]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\tiski"
|
||||
visual = dynamics\workshop_room\tiski.ogf
|
||||
|
||||
[kanistra_02]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\kanistra_02"
|
||||
visual = dynamics\workshop_room\kanistra_02.ogf
|
||||
|
||||
[vedro_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\vedro_01"
|
||||
visual = dynamics\workshop_room\vedro_01.ogf
|
||||
|
||||
[axe]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\axe"
|
||||
visual = dynamics\workshop_room\axe.ogf
|
||||
|
||||
[hammer]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\hammer"
|
||||
visual = dynamics\workshop_room\hammer.ogf
|
||||
|
||||
[hatch_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\hatch_01"
|
||||
visual = dynamics\workshop_room\hatch_01.ogf
|
||||
|
||||
[keyga]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\keyga"
|
||||
visual = dynamics\workshop_room\keyga.ogf
|
||||
|
||||
[lopata]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\lopata"
|
||||
visual = dynamics\workshop_room\lopata.ogf
|
||||
|
||||
[molot]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\molot"
|
||||
visual = dynamics\workshop_room\molot.ogf
|
||||
|
||||
[pick]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\pick"
|
||||
visual = dynamics\workshop_room\pick.ogf
|
||||
|
||||
[riffler]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\riffler"
|
||||
visual = dynamics\workshop_room\riffler.ogf
|
||||
|
||||
[saw]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\saw"
|
||||
visual = dynamics\workshop_room\saw.ogf
|
||||
|
||||
;***kitchen_room****************************************************************
|
||||
[bottle_3L]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\bottle_3L"
|
||||
visual = dynamics\kitchen_room\bottle_3l.ogf
|
||||
|
||||
[freezer]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\freezer"
|
||||
visual = dynamics\kitchen_room\freezer.ogf
|
||||
|
||||
[bludo]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\bludo"
|
||||
visual = dynamics\kitchen_room\kitchen_bludo.ogf
|
||||
|
||||
[kastrula]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\kastrula"
|
||||
visual = dynamics\kitchen_room\kitchen_kastrula.ogf
|
||||
|
||||
[kastrula_up]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\kastrula_up"
|
||||
visual = dynamics\kitchen_room\kitchen_kastrula_up.ogf
|
||||
|
||||
[krujka]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\krujka"
|
||||
visual = dynamics\kitchen_room\kitchen_krujka.ogf
|
||||
|
||||
[lojka]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\lojka"
|
||||
visual = dynamics\kitchen_room\kitchen_lojka.ogf
|
||||
|
||||
[miska]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\miska"
|
||||
visual = dynamics\kitchen_room\kitchen_miska.ogf
|
||||
|
||||
[tarelka1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\tarelka1"
|
||||
visual = dynamics\kitchen_room\kitchen_tarelka1.ogf
|
||||
|
||||
[tarelka2]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\tarelka2"
|
||||
visual = dynamics\kitchen_room\kitchen_tarelka2.ogf
|
||||
|
||||
[teapot_1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\teapot_1"
|
||||
visual = dynamics\kitchen_room\teapot_1.ogf
|
||||
|
||||
[gaz_plita]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\gaz_plita"
|
||||
visual = dynamics\kitchen_room\gaz_plita.ogf
|
||||
|
||||
[gaz_plita_small]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\gaz_plita_small"
|
||||
visual = dynamics\kitchen_room\gaz_plita_small.ogf
|
||||
|
||||
;*******************************************************************************
|
||||
|
||||
;*** box ***********************************************************************
|
||||
[box_1a]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_1a"
|
||||
visual = dynamics\box\box_1a.ogf
|
||||
|
||||
[box_1b]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_1b"
|
||||
visual = dynamics\box\box_1b.ogf
|
||||
|
||||
[box_1c]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_1c"
|
||||
visual = dynamics\box\box_1c.ogf
|
||||
|
||||
[box_bottle_1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_bottle_1"
|
||||
visual = dynamics\box\box_bottle_1.ogf
|
||||
|
||||
[box_metall_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_metall_01"
|
||||
visual = dynamics\box\box_metall_01.ogf
|
||||
|
||||
[box_wood_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_wood_01"
|
||||
visual = dynamics\box\box_wood_01.ogf
|
||||
|
||||
[box_wood_02]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_wood_02"
|
||||
visual = dynamics\box\box_wood_02.ogf
|
||||
|
||||
[box_paper]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_paper"
|
||||
visual = dynamics\box\box_paper.ogf
|
||||
|
||||
;*******************************************************************************
|
||||
|
||||
;***medical_object**************************************************************
|
||||
[kolyaska_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\kolyaska_01"
|
||||
visual = dynamics\medical_object\kolyaska_01.ogf
|
||||
|
||||
[kolyaska_01_braked]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\kolyaska_01_braked"
|
||||
visual = dynamics\medical_object\kolyaska_01_braked.ogf
|
||||
|
||||
[kolyaska_wheel_01_braked]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\kolyaska_wheel_01_braked"
|
||||
visual = dynamics\medical_object\kolyaska_wheel_01_braked.ogf
|
||||
|
||||
[wheel_litter_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\wheel_litter_01"
|
||||
visual = dynamics\medical_object\wheel_litter_01.ogf
|
||||
|
||||
[wheel_litter_01_braked]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\wheel_litter_01_braked"
|
||||
visual = dynamics\medical_object\wheel_litter_01_braked.ogf
|
||||
|
||||
[med_stolik_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\med_stolik_01"
|
||||
visual = dynamics\medical_object\med_stolik_01.ogf
|
||||
;*******************************************************************************
|
||||
|
||||
;*** firestation ***************************************************************
|
||||
[fire_vedro]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\firestation\fire_vedro"
|
||||
visual = dynamics\firestation\fire_vedro.ogf
|
||||
|
||||
[ognetushitel]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\firestation\ognetushitel"
|
||||
visual = dynamics\firestation\ognetushitel.ogf
|
||||
;*******************************************************************************
|
||||
|
||||
;*** stul **********************************************************************
|
||||
[stul_wood_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\stul_wood_01"
|
||||
visual = dynamics\stul\stul_wood_01.ogf
|
||||
|
||||
[child_bench]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\child_bench"
|
||||
visual = dynamics\stul\child_bench.ogf
|
||||
|
||||
[stul_child_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\stul_child_01"
|
||||
visual = dynamics\stul\stul_child_01.ogf
|
||||
|
||||
[stul_school_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\stul_school_01"
|
||||
visual = dynamics\stul\stul_school_01.ogf
|
||||
|
||||
[stul_school_01_br]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\stul_school_01_br"
|
||||
visual = dynamics\stul\stul_school_01_br.ogf
|
||||
|
||||
[taburet_village]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\taburet_village"
|
||||
visual = dynamics\stul\taburet_village.ogf
|
||||
|
||||
[taburet_wood_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\taburet_wood_01"
|
||||
visual = dynamics\stul\taburet_wood_01.ogf
|
||||
|
||||
;*******************************************************************************
|
||||
|
||||
;*** museum weapons ************************************************************
|
||||
[museum_abakan]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_abakan"
|
||||
visual = dynamics\weapons\wpn_abakan\wpn_abakan.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_ak74]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_ak74"
|
||||
visual = dynamics\weapons\wpn_ak74\wpn_ak74.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_ak74u]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_ak74u"
|
||||
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_groza]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_groza"
|
||||
visual = dynamics\weapons\wpn_groza\wpn_groza.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_lr300]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_lr300"
|
||||
visual = dynamics\weapons\wpn_lr300\wpn_lr300.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_rg6]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_rg6"
|
||||
visual = dynamics\weapons\wpn_rg6\wpn_rg6.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_rpg7]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_rpg7"
|
||||
visual = dynamics\weapons\wpn_rpg7\wpn_rpg7.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_sig550]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_sig550"
|
||||
visual = dynamics\weapons\wpn_sig550\wpn_sig550.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_spas12]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_spas12"
|
||||
visual = dynamics\weapons\wpn_spas12\wpn_spas12.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_svd]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_svd"
|
||||
visual = dynamics\weapons\wpn_svd\wpn_svd.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_bm16]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_bm16"
|
||||
visual = dynamics\weapons\wpn_bm16\wpn_bm16.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_toz34]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_toz34"
|
||||
visual = dynamics\weapons\wpn_toz34\wpn_toz34.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_val]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_val"
|
||||
visual = dynamics\weapons\wpn_val\wpn_val.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_vintorez]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_vintorez"
|
||||
visual = dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_winchester1300]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_winchester1300"
|
||||
visual = dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_ammo_545x39_fmj]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_ammo_545x39_fmj"
|
||||
visual = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
|
||||
fixed_bones = link
|
||||
|
||||
[museum_ammo_12x70_buck]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_ammo_12x70_buck"
|
||||
visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
|
||||
fixed_bones = link
|
||||
|
||||
[museum_ammo_762x54_7h14]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_ammo_762x54_7h14"
|
||||
visual = dynamics\weapons\wpn_ammo\ammo_762x54_7h14.ogf
|
||||
fixed_bones = link
|
||||
;*******************************************************************************
|
||||
|
||||
[balloon_poison_gas]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\balloon_poison_gas"
|
||||
visual = dynamics\equipments\quest\balloon_poison_gas.ogf
|
||||
fixed_bones = link
|
||||
|
||||
;*********************************************************************************
|
||||
|
||||
[ph_sleepbag]:physic_destroyable_object
|
||||
visual = dynamics\equipments\mattress02.ogf
|
||||
script_binding = bind_physic_object.init
|
||||
custom_data = scripts\ph_sleepbag.ltx
|
||||
;custom_data = models\objects\ignore_static.ltx
|
||||
;fixed_bones = bone01_(1),bone01_(2),bone01_(3),bone02_(1),bone02_(2),bone02_(3),bone03
|
||||
|
||||
[ph_tent]:physic_destroyable_object
|
||||
visual = dynamics\equipments\item_tent.ogf
|
||||
script_binding = bind_physic_object.init
|
||||
custom_data = scripts\ph_tent.ltx
|
||||
|
||||
[ph_sleepbag_npc]:physic_destroyable_object
|
||||
visual = dynamics\equipments\mattress02.ogf
|
||||
script_binding = bind_physic_object.init
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
fixed_bones = bone01_(1),bone01_(2),bone01_(3),bone02_(1),bone02_(2),bone02_(3),bone03
|
||||
|
||||
[artefact_monolit_ghost]:physic_destroyable_object
|
||||
$spawn = "dynamics\anomaly\artefact_monolit_ghost"
|
||||
visual = dynamics\anomaly\artefact_monolit_ghost.ogf
|
||||
story_id = artefact_monolit_ghost
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
;************************************* HOLDER ENTITY OBJECT ****************************
|
||||
[holder_stul]
|
||||
$spawn = "holders\holder_stul"
|
||||
GroupControlSection = spawn_group
|
||||
cform = skeleton
|
||||
class = O_HLDR_E
|
||||
visual = dynamics\stul\stul_school_01.ogf
|
||||
|
||||
allow_weapon = true
|
||||
camera_pos = 0,1.5,0
|
||||
camera_angle = 0,0,0 ;0 to 3.14 (PI)
|
||||
exit_pos = 0,0,0
|
||||
lock_enter = false
|
||||
lock_exit = false
|
||||
use_action_hint = st_use_action_sit
|
||||
|
||||
;************************************* xcvb cringefires ****************************
|
||||
[ph_campfiremod]:physic_destroyable_object
|
||||
visual = dynamics\equipments\campfiremod.ogf
|
||||
script_binding = bind_physic_object.init
|
||||
custom_data = scripts\ph_campfiremod.ltx
|
||||
@@ -0,0 +1,8 @@
|
||||
[logic]
|
||||
active = ph_idle@open
|
||||
|
||||
[ph_idle@open]
|
||||
nonscript_usable = true
|
||||
|
||||
[collide]
|
||||
ignore_static
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="windows-1251"?>
|
||||
<string_table>
|
||||
|
||||
<string id="st_itms_campfire_name">
|
||||
<text>Firewood</text>
|
||||
</string>
|
||||
<string id="st_itms_campfire_descr">
|
||||
<text>Although it is easy to find wood in the Zone, but high-quality firewood suitable for a campfire is a rarity. Despite of being rare it is very cheap, but also heavy. It can become an essential thing for hiking and raids. Helps to keep warm at night and gives the opportunity to cook food.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="st_bad_surface">
|
||||
<text>Surface does not suit.</text>
|
||||
</string>
|
||||
|
||||
<string id="st_gather_wood">
|
||||
<text>Ñhop wood</text>
|
||||
</string>
|
||||
|
||||
</string_table>
|
||||
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="windows-1251"?>
|
||||
|
||||
<!--
|
||||
MCM
|
||||
-->
|
||||
<string_table>
|
||||
|
||||
|
||||
<string id="ui_mcm_campfire_placeable_title">
|
||||
<text>Campfires Placeable</text>
|
||||
</string>
|
||||
<string id="ui_mcm_menu_campfire_placeable">
|
||||
<text>Campfires Placeable</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_campfire_placeable_place_radius">
|
||||
<text>Fire installation radius</text>
|
||||
</string>
|
||||
<string id="ui_mcm_campfire_placeable_place_radius_desc">
|
||||
<text>The radius of the surface around the player, which should be more or less flat so that it is possible to set a campfire. \n
|
||||
\n Default: 3.0</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_campfire_placeable_dot_dist_diff">
|
||||
<text>Surface control</text>
|
||||
</string>
|
||||
<string id="ui_mcm_campfire_placeable_dot_dist_diff_desc">
|
||||
<text>Difference limit in distance between rays casted to surface, used to figure if surface is flat. Increase slider if you want to be able to place campfires on more uneven surfaces. \n
|
||||
\n Default: 0.4</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_campfire_placeable_transition_delete_items">
|
||||
<text>Delete placed campfires on level change</text>
|
||||
</string>
|
||||
<string id="ui_mcm_campfire_placeable_transition_delete_items_desc">
|
||||
<text>Removes placed campfires on every level transition. \n
|
||||
\n Default: On</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_campfire_placeable_delete_items">
|
||||
<text>DELETE NEW OBJECTS (Addon removal)</text>
|
||||
</string>
|
||||
<string id="ui_mcm_campfire_placeable_delete_items_desc">
|
||||
<text>To prevent save file corruption, this option will delete all new items added by this addon on next load. \n
|
||||
\n So, if you want to delete addon: \n
|
||||
\n 1) Enable this option; \n
|
||||
\n 2) Save, load, save again; \n
|
||||
\n 3) Quit game and disable addon.</text>
|
||||
</string>
|
||||
|
||||
</string_table>
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="windows-1251"?>
|
||||
<string_table>
|
||||
|
||||
<string id="st_itms_campfire_name">
|
||||
<text>Дрова</text>
|
||||
</string>
|
||||
<string id="st_itms_campfire_descr">
|
||||
<text>Хотя в Зоне и легко найти древесину, высококачественные дрова, подходящие для костра - большая редкость. Несмотря на свою редкость, они очень дешевые, но так же тяжелые. Может стать незаменимой вещью для походов и рейдов. Помогает согреться ночью и дает возможность приготовить еду.
|
||||
</text>
|
||||
</string>
|
||||
|
||||
<string id="st_bad_surface">
|
||||
<text>Поверхность не подходит.</text>
|
||||
</string>
|
||||
|
||||
<string id="st_gather_wood">
|
||||
<text>Нарубить дров</text>
|
||||
</string>
|
||||
|
||||
</string_table>
|
||||
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="windows-1251"?>
|
||||
|
||||
<!--
|
||||
MCM
|
||||
-->
|
||||
<string_table>
|
||||
|
||||
|
||||
<string id="ui_mcm_campfire_placeable_title">
|
||||
<text>Размещаемые костры</text>
|
||||
</string>
|
||||
<string id="ui_mcm_menu_campfire_placeable">
|
||||
<text>Размещаемые костры</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_campfire_placeable_place_radius">
|
||||
<text>Радиус установки костра</text>
|
||||
</string>
|
||||
<string id="ui_mcm_campfire_placeable_place_radius_desc">
|
||||
<text>Радиус поверхности от игрока, который должен быть более менее ровным, чтобы была возможность установить костер. \n
|
||||
\n По умолчанию: 3.0</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_campfire_placeable_dot_dist_diff">
|
||||
<text>Контроль поверхности</text>
|
||||
</string>
|
||||
<string id="ui_mcm_campfire_placeable_dot_dist_diff_desc">
|
||||
<text>Предел разницы в расстоянии между лучами, направленными на поверхность, используется для определения того, плоская ли поверхность. Увеличьте ползунок, если вы хотите иметь возможность размещать костры на более неровных поверхностях. \n
|
||||
\n По умолчанию: 0.4</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_campfire_placeable_transition_delete_items">
|
||||
<text>Удаление размещенных костров при изменении уровня</text>
|
||||
</string>
|
||||
<string id="ui_mcm_campfire_placeable_transition_delete_items_desc">
|
||||
<text>Удаляет размещенные костры при каждом переходе уровня. \n
|
||||
\n По умолчанию: Вкл</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mcm_campfire_placeable_delete_items">
|
||||
<text>УДАЛЕНИЕ НОВЫХ ОБЪЕКТОВ (удаление аддона)</text>
|
||||
</string>
|
||||
<string id="ui_mcm_campfire_placeable_delete_items_desc">
|
||||
<text>Чтобы предотвратить повреждение файла сохранения, эта опция удалит все новые предметы, добавленные этим аддоном при следующей загрузке. \n
|
||||
\n Итак, если вы хотите удалить аддон: \n
|
||||
\n 1) Включите эту опцию; \n
|
||||
\n 2) Сохранитесь, загрузитесь и сохранитесь снова; \n
|
||||
\n 3) Выйдите из игры и отключите аддон.</text>
|
||||
</string>
|
||||
|
||||
</string_table>
|
||||
Reference in New Issue
Block a user