Added, Updated and Removed Mods; Removed Backups
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function adjust_random_count(squad, c)
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-- uncommon squad
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if not ini_sys:r_bool_ex(squad:section_name(),"common") then
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smr_debug.get_log().warn("population", "no adjustment to squad size for %s (uncommon squad)", squad:section_name())
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return c
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end
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-- story squad
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if get_story_squad(squad:section_name()) then
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smr_debug.get_log().warn("population", "no adjustment to squad size for %s (story squad)", squad:section_name())
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return c
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end
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-- get adjustment factor
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local variance
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local squad_size
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if is_squad_monster[ini_sys:r_string_ex(squad:section_name(), "faction")] then
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variance = smr_mutants_mcm.get_config("squad_size_variance")
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squad_size = smr_mutants_mcm.get_config("squad_size")
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else
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variance = smr_stalkers_mcm.get_config("squad_size_variance")
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squad_size = smr_stalkers_mcm.get_config("squad_size")
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end
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local varf = math.random(-variance, variance)
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local fac = varf + squad_size
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-- factor is 1 (no adjustment)
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if (fac == 1.0) then
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smr_debug.get_log().info("population", "no adjustment to squad size for %s", squad:section_name())
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return c
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end
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-- return adjusted count
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local target_count = math.floor(c * fac)
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smr_debug.get_log().info("population", "adusted squad size for %s: %s -> %s", squad:section_name(), c, target_count)
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return target_count
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end
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function replace_mutant_variant(section)
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smr_debug.get_log().info("population/monsters", "FOO %s", section)
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local vt = smr_pop.get_unused_mutant_spawn_table()
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for m, v in pairs(vt) do
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if (str_explode(section, "_")[1] == m)
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and (math.random(1,100) <= smr_mutants_mcm.get_config("unused_types_chance"))
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then
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local mrs = v[math.random(#v)]
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smr_debug.get_log().info("population/monsters", "replaced %s with variant %s", section, mrs)
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return mrs
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end
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end
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return section
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end
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function is_mutant_type_enabled(section)
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local t = smr_pop.get_mutant_spawn_table()
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for _, m in pairs(t) do
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if (string.sub(section, 1, string.len(m)) == m) then
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return true
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end
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end
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return false
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end
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local function on_key_press(key)
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if (dik == key_bindings.kSAFEMODE) then
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end
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end
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function on_game_start()
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RegisterScriptCallback("on_key_press", on_key_press)
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end
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