Added Some Mods; Updated Starting Loadout
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[logic@dolg_artyom_bloodsucker]
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suitable = {=check_npc_name(dolg_artyom_bloodsucker)} true
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prior = 500
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active = beh@dolg_artyom_bloodsucker_job
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[beh@dolg_artyom_bloodsucker_job]
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gather_items_enabled = false
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behaviour_state = beh_move
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target = waypoint
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combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
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combat_ignore_keep_when_attacked = {=is_warfare} false, true
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invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
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path_end = loop
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pt1 = 100000,wounded_heavy | pos:212.5617980957,0.49726897478104,103.19502258301 look:212.55772590684,0.49726897478104,102.27910810709
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