Added Some Mods; Updated Starting Loadout
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[logic@nr_sorokin]
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suitable = {=check_npc_name(nr_sorokin)} true
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prior = 500
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active = beh@nr_sorokin_job
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[beh@nr_sorokin_job]
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 88860000,idle | pos:131.9454498291,-4.8244047164917,25.538990020752 look:132.94496375322,-4.8244047164917,25.533007382881
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[logic@nr_scamlok_1]
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suitable = {=check_npc_name(nr_scamlok)} true
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prior = 500
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active = beh@nr_scamlok_job
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[beh@nr_scamlok_job]
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behaviour_state = beh_move
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target = waypoint
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combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
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combat_ignore_keep_when_attacked = {=is_warfare} false, true
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invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
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path_end = loop
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pt1 = 88860000,idle | pos:109.44784545898,-0.012278616428375,127.16125488281 look:110.41980904341,-0.012278616428375,126.92711761594
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---- Sasha Baltunov
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[logic@nr_sasha_baltunov]
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suitable = {=check_npc_name(nr_sasha_baltunov)} true
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prior = 500
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active = beh@nr_sasha_baltunov_1_job
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[beh@nr_walk_base]
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meet = meet
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behaviour_state = beh_move
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target = waypoint
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walk_dist = 100
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jog_dist = 220
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walk_anim = walk
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jog_anim = walk
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run_anim = walk
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path_end = loop
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[beh@nr_sasha_baltunov_1_job]:beh@nr_walk_base
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on_info = {+nr_sasha_baltunov_1_job_init} beh@nr_sasha_baltunov_2_job
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pt1 = 88860000,idle | pos:125.42021179199,-4.3464636802673,28.191061019897 look:126.39852428436,-4.3464636802673,28.145230054855
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[beh@nr_sasha_baltunov_2_job]:beh@nr_walk_base
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pt1 = 88860000,idle | pos:127.67053985596,-4.8243117332458,23.232620239258 look:128.07066076994,-4.8243117332458,22.330782175064
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