Added Some Mods; Updated Starting Loadout
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----- Mercenaries
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[logic@zaton_mercenary_1]
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suitable = {=check_npc_name(zaton_mercenary_1)} true
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prior = 500
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active = beh@zaton_mercenary_1_job
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[beh@zaton_mercenary_1_job]
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behaviour_state = beh_move
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target = waypoint
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walk_anim = patrol
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on_info = {=surge_started} beh@surge
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on_info2 = {=is_night} beh@drink_1
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path_end = loop
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pt1 = 88860000,idle | pos:328.00573730469,38.341678619385,-403.95764160156 look:327.82991215587,38.341678619385,-402.97818154097
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[beh@surge]
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path_walk = surge_hide_1_walk ;guard_2_walk
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path_look = surge_hide_1_look ;guard_2_look
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on_info = {!surge_started} beh@zaton_mercenary_1_job
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = false
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[beh@drink_1]
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behaviour_state = beh_move
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target = waypoint
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walk_anim = patrol
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = false
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on_info = {=surge_started} beh@surge
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on_info2 = {!is_night} beh@zaton_mercenary_1_job
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path_end = loop
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pt1 = 88860000,sit_ass_drink_vodka | pos:405.10650634766,33.405792236328,-439.54626464844 look:405.02811595798,33.405792236328,-438.55846887827
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