Added Some Mods; Updated Starting Loadout
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[logic@zaton_mercenary_2]
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suitable = {=check_npc_name(zaton_mercenary_2)} true
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prior = 500
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active = beh@zaton_mercenary_2_job
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[beh@zaton_mercenary_2_job]
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behaviour_state = beh_move
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target = waypoint
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walk_anim = patrol
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gather_items_enabled = false
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on_info = {=surge_started} beh@surge
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path_end = loop
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pt1 = 600000,guard | pos:344.61651611328,33.242767333984,-400.94937133789 look:344.66410562769,33.242767333984,-399.95866900682
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pt2 = 9000,smoking_stand | pos:344.61651611328,33.242767333984,-400.94937133789 look:344.66410562769,33.242767333984,-399.95866900682
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[beh@surge]
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path_walk = surge_hide_1_walk ;guard_2_walk
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path_look = surge_hide_1_look ;guard_2_look
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on_info = {!surge_started} beh@zaton_mercenary_2_job
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = false
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