Added Some Mods; Updated Starting Loadout
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@@ -0,0 +1,49 @@
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---Custom parts inject for Brotherhood
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cached_r_string_ex = itms_manager.ini_parts.r_string_ex
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cached_parse_list = _G.parse_list
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parts_custom = {}
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parts_custom_ini = {
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["nor_parts_list"] = ini_file_ex("items\\settings\\parts_brotherhood.ltx")
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}
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itms_manager.ini_parts.r_string_ex = function(self, s, k)
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--printf("Override [%s] [%s]", s, k)
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return parts_custom[s] and parts_custom[s][k] or cached_r_string_ex(self, s, k)
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end
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_G.parse_list = function(ini, key, val, convert)
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if parts_custom[key] then
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--printf("Override [%s] [%s]", key, val)
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local str = parts_custom[key][val]
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local t = str and str ~= "" and str_explode(str,",") or {}
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if (convert and #t > 0) then
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local l = {}
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for i=1,#t do
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l[t[i]] = true
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end
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return l
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end
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return t
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end
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return cached_parse_list(ini, key, val, convert)
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end
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function collect_parts(ini, t)
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local sections = ini:get_sections()
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parts_custom[t] = {}
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for _, section in pairs(sections) do
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--printf("Section: [%s]", section)
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local _section = ini:collect_section(section)
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for k, v in pairs(_section) do
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--printf("Inserted into [%s]: [%s], [%s]", t, k, v)
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parts_custom[t][k] = v
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end
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end
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end
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function on_game_start()
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for section, ini in pairs(parts_custom_ini) do
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collect_parts(ini, section)
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end
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end
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