Various New Mods; Updated and Removed Mods

Fixed:
- PDA map colors not matching
- Aydin's Grass Tweaks mismatch
- Hax Bolt Reanimation being overridden

Updated:
- Atmospherics

Removed:
- Dialog Dynamic UI (Included in EGUI)
- Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
2024-03-21 08:41:48 -04:00
parent 290378b961
commit 8abddf23c7
2362 changed files with 107187 additions and 48192 deletions
@@ -0,0 +1,36 @@
local snd
local mus_t = {
"music\\mm_music\\track_1",
"music\\mm_music\\track_2",
"music\\mm_music\\track_3",
"music\\mm_music\\track_4",
"music\\mm_music\\track_5",
"music\\mm_music\\track_6",
"music\\mm_music\\track_7",
}
function main_menu_on_init()
math.randomseed(os.time())
local picked_track = mus_t[math.random(1, #mus_t)]
if not picked_track then return end
if snd then return end
snd = sound_object(picked_track)
if not snd then return end
snd:play(db.actor,0,sound_object.s2d)
end
function main_menu_on_quit()
if not snd then return end
snd:stop()
snd = nil
end
function on_game_start()
RegisterScriptCallback("main_menu_on_init", main_menu_on_init)
RegisterScriptCallback("main_menu_on_quit", main_menu_on_quit)
end