Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
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local snd
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local mus_t = {
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"music\\mm_music\\track_1",
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"music\\mm_music\\track_2",
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"music\\mm_music\\track_3",
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"music\\mm_music\\track_4",
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"music\\mm_music\\track_5",
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"music\\mm_music\\track_6",
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"music\\mm_music\\track_7",
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}
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function main_menu_on_init()
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math.randomseed(os.time())
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local picked_track = mus_t[math.random(1, #mus_t)]
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if not picked_track then return end
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if snd then return end
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snd = sound_object(picked_track)
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if not snd then return end
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snd:play(db.actor,0,sound_object.s2d)
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end
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function main_menu_on_quit()
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if not snd then return end
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snd:stop()
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snd = nil
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end
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function on_game_start()
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RegisterScriptCallback("main_menu_on_init", main_menu_on_init)
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RegisterScriptCallback("main_menu_on_quit", main_menu_on_quit)
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end
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