Various New Mods; Updated and Removed Mods

Fixed:
- PDA map colors not matching
- Aydin's Grass Tweaks mismatch
- Hax Bolt Reanimation being overridden

Updated:
- Atmospherics

Removed:
- Dialog Dynamic UI (Included in EGUI)
- Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
2024-03-21 08:41:48 -04:00
parent 290378b961
commit 8abddf23c7
2362 changed files with 107187 additions and 48192 deletions
@@ -0,0 +1,62 @@
;Determines the spawn percentage per each anomaly and max number of them
[spawn_properties]
spawn_percent = 0.3
anomaly_max_number = 35
anomaly_max_active = 45 ; Unused
;Determines the range of anomaly radius
[radius_properties]
min_radius = 2
max_radius = 3
;Determines the list of anomalies that can be spawned
[anomaly_types]
;zone_mine_acid
;zone_mine_electra
zone_mine_vapour
zone_mine_flash
zone_mine_blast
zone_mine_vortex
zone_mine_net
zone_mine_sloth
zone_field_radioactive_weak
; zone_field_radioactive_average
; zone_field_radioactive_strong
zone_radioactive_weak
;zone_radioactive_average
;zone_radioactive_strong
zone_mine_acidic_weak
;zone_mine_acidic_average
;zone_mine_acidic_strong
zone_mine_electric_weak
;zone_mine_electric_average
;zone_mine_electric_strong
; zone_mine_thermal_weak
;zone_mine_thermal_average
;zone_mine_thermal_strong
zone_mine_gravitational_weak
zone_mine_gravitational_average
zone_mine_gravitational_strong
zone_no_gravity
;Determines the smarts around which anomalies will be created
[available_smarts]
mar_smart_terrain_3_7
mar_smart_terrain_3_10
mar_smart_terrain_4_7
mar_smart_terrain_6_4
mar_smart_terrain_6_7
mar_smart_terrain_6_8
mar_smart_terrain_6_10
; mar_smart_terrain_6_11
mar_smart_terrain_7_7
mar_smart_terrain_8_4
mar_smart_terrain_8_8
mar_smart_terrain_10_7
mar_smart_terrain_10_10
mar_smart_terrain_11_3
;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much)
[available_smarts_reduced]
mar_smart_terrain_6_11