Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
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;Determines the spawn percentage per each anomaly and max number of them
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[spawn_properties]
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spawn_percent = 0.35
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anomaly_max_number = 25
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anomaly_max_active = 38 ; Unused
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;Determines the range of anomaly radius
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[radius_properties]
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min_radius = 2
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max_radius = 3
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;Determines the list of anomalies that can be spawned
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[anomaly_types]
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;zone_mine_acid
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;zone_mine_electra
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;zone_mine_zharka
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zone_mine_blast
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zone_mine_vortex
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;zone_mine_springboard
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zone_mine_sphere
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zone_field_radioactive_weak
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; zone_field_radioactive_average
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; zone_field_radioactive_strong
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zone_radioactive_weak
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;zone_radioactive_average
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;zone_radioactive_strong
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; zone_mine_acidic_weak
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;zone_mine_acidic_average
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;zone_mine_acidic_strong
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zone_mine_electric_weak
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;zone_mine_electric_average
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;zone_mine_electric_strong
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; zone_mine_thermal_weak
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;zone_mine_thermal_average
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;zone_mine_thermal_strong
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zone_mine_gravitational_weak
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zone_mine_gravitational_average
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; zone_mine_gravitational_strong
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;Determines the smarts around which anomalies will be created
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[available_smarts]
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; esc_smart_terrain_1_11
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esc_smart_terrain_2_14
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esc_smart_terrain_3_7
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esc_smart_terrain_4_9
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esc_smart_terrain_4_11
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; esc_smart_terrain_5_2
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esc_smart_terrain_5_4
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esc_smart_terrain_5_6
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esc_smart_terrain_5_12
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; esc_smart_terrain_6_6
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esc_smart_terrain_8_9
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esc_smart_terrain_8_10
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esc_smart_terrain_9_7
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;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much)
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[available_smarts_reduced]
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esc_smart_terrain_1_11
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esc_smart_terrain_5_2
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esc_smart_terrain_6_6
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