Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
@@ -0,0 +1,76 @@
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[zone_field_acidic]:zone_base_noshadow
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GroupControlSection = spawn_group_zone
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$def_sphere = 15
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;$prefetch = 16
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class = ZS_RADIO
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hit_impulse_scale = .01
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effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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postprocess = alcohol
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ef_anomaly_type = 3
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ef_weapon_type = 15
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;----------- Anomaly settings -----------------------
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max_start_power = 0
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attenuation = 0.5
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idle_particles = zones\zone_acidic_idle
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idle_particles_dont_stop = true
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;hit_small_particles =
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;hit_big_particles =
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;idle_small_particles =
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;idle_big_particles =
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idle_sound = anomaly\buzz_idle; bfuzz_blowout ;ïîñòîÿííûé çâóê
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;blowout_sound = anomaly\buzz_hit; bfuzz_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
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;hit_sound = anomaly\buzz_hit; bfuzz_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
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;entrance_sound = anomaly\buzz_hit; bfuzz_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
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hit_type = chemical_burn
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disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = true;
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ignore_small = false;
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ignore_artefacts = true
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blowout_light = off
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idle_light = off
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awaking_time = 100
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blowout_time = 300
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accamulate_time = 100
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blowout_wind = off
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shape_transp_color = 200, 200, 0, 60
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shape_edge_color = 32, 32, 32, 255
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[zone_field_acidic_weak]:zone_field_acidic
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$spawn = "zones\field_acidic_weak"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.1
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[zone_field_acidic_average]:zone_field_acidic
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$spawn = "zones\field_acidic_average"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.1
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[zone_field_acidic_strong]:zone_field_acidic
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$spawn = "zones\field_acidic_strong"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.1
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@@ -0,0 +1,75 @@
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[zone_field_psychic]:zone_base
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GroupControlSection = spawn_group_zone
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$def_sphere = 15
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;$prefetch = 16
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class = ZS_RADIO
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hit_impulse_scale = .01
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effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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postprocess = postprocess_psi
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ef_anomaly_type = 3
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ef_weapon_type = 15
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;----------- Anomaly settings -----------------------
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max_start_power = 0
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attenuation = 0.5
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idle_particles = zones\zone_psychic_idle
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;blowout_particles =
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;hit_small_particles = damage_fx\burn_creatures
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;hit_big_particles = damage_fx\burn_creatures00
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;idle_small_particles = damage_fx\burn_creatures
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;idle_big_particles = damage_fx\burn_creatures00
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idle_particles_dont_stop = true;
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;idle_sound = ambient\fire2 ;iinoiyiiue caoe
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;blowout_sound = anomaly\zhar_blow ;ai a?aiy aua?ina(oaa?a) a oaio?a aiiiaeee
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;hit_sound = ambient\zhar ;ia ia?niia?a, eiaaa oio iieo?aao oeo
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;entrance_sound = ambient\zhar ;i?e iiiaaaiee iauaeoa a aiiiaee?
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hit_type = telepatic
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disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = true;
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ignore_small = false;
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ignore_artefacts = true
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blowout_light = off
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idle_light = off
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awaking_time = 100
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blowout_time = 800
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accamulate_time = 100
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blowout_wind = off
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shape_transp_color = 200, 200, 0, 60
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shape_edge_color = 32, 32, 32, 255
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[zone_field_psychic_weak]:zone_field_psychic
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$spawn = "zones\field_psychic_weak"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.2
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[zone_field_psychic_average]:zone_field_psychic
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$spawn = "zones\field_psychic_average"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.55
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[zone_field_psychic_strong]:zone_field_psychic
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$spawn = "zones\field_psychic_strong"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.9
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@@ -0,0 +1,131 @@
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;--------------- Radiation Settings ------------------
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[zone_field_radioactive]:zone_base
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GroupControlSection = spawn_group_zone
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$def_sphere = 15
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;$prefetch = 16
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class = ZS_RADIO
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hit_impulse_scale = .01
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effective_radius = 1.00 ;the size of the radius as a percentage of the original, where the zone is in effect
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postprocess = postprocess_rad
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ef_anomaly_type = 3
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ef_weapon_type = 15
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; ===== Zone Base ======
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idle_light_volumetric = false
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idle_light_shadow = false
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pick_dof_effector = false
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idle_light_r1 = false
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; ===== Anomaly settings ======
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max_start_power = 0
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attenuation = 0.5
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hit_type = radiation
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disable_time = -1 ;time to ignore an inanimate object in the zone (-1 if not needed)
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disable_time_small = -1 ;time to ignore small inanimate object in the zone (-1 if not needed)
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disable_idle_time = -1 ;time to disable idle particles
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ignore_nonalive = true;
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ignore_small = false;
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ignore_artefacts = true
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blowout_light = off
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idle_light = off
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awaking_time = 100
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blowout_time = 100
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accamulate_time = 100
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blowout_wind = off
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shape_transp_color = 200, 200, 0, 60
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shape_edge_color = 32, 32, 32, 255
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;########################################################
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[zone_field_radioactive_very_weak]:zone_field_radioactive
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$spawn = "zones\field_radioactive_very_weak"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.015
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;########################################################
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[zone_field_radioactive_weak]:zone_field_radioactive
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$spawn = "zones\field_radioactive_weak"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.020
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;########################################################
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[zone_field_radioactive_below_average]:zone_field_radioactive
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$spawn = "zones\field_radioactive_below_average"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.025
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;########################################################
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[zone_field_radioactive_average]:zone_field_radioactive
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$spawn = "zones\field_radioactive_average"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.030
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;########################################################
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[zone_field_radioactive_above_average]:zone_field_radioactive
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$spawn = "zones\field_radioactive_above_average"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.035
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;########################################################
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[zone_field_radioactive_strong]:zone_field_radioactive
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$spawn = "zones\field_radioactive_strong"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.040
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;########################################################
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[zone_field_radioactive_lethal]:zone_field_radioactive
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$spawn = "zones\field_radioactive_lethal"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.045
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[zone_radioactive]:zone_field_radioactive
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GroupControlSection = spawn_group_zone
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$def_sphere = 1
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class = ZS_RADIO
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attenuation = 0.1
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[zone_radioactive_very_weak]:zone_radioactive
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$spawn = "zones\mp\radioactive_very_weak"
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max_start_power = 0.0091
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[zone_radioactive_weak]:zone_radioactive
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$spawn = "zones\mp\radioactive_weak"
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max_start_power = 0.015
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[zone_radioactive_below_average]:zone_radioactive
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$spawn = "zones\mp\radioactive_below_average"
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max_start_power = 0.020
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[zone_radioactive_average]:zone_radioactive
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$spawn = "zones\mp\radioactive_average"
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max_start_power = 0.025
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[zone_radioactive_above_average]:zone_radioactive
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$spawn = "zones\mp\radioactive_above_average"
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max_start_power = 0.030
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[zone_radioactive_strong]:zone_radioactive
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$spawn = "zones\mp\radioactive_strong"
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max_start_power = 0.040
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[zone_radioactive_lethal]:zone_radioactive
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$spawn = "zones\mp\radioactive_lethal"
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max_start_power = 0.70
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@@ -0,0 +1,77 @@
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[zone_field_thermal]:zone_base
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GroupControlSection = spawn_group_zone
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$def_sphere = 15
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;$prefetch = 16
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class = ZS_RADIO
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hit_impulse_scale = .01
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effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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postprocess = postprocess_thermal
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ef_anomaly_type = 3
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ef_weapon_type = 15
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;----------- Anomaly settings -----------------------
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max_start_power = 0
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attenuation = 0.5
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idle_particles = zones\zone_thermal_idle
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;blowout_particles =
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;hit_small_particles = damage_fx\burn_creatures
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;hit_big_particles = damage_fx\burn_creatures00
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;idle_small_particles = damage_fx\burn_creatures
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;idle_big_particles = damage_fx\burn_creatures00
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idle_particles_dont_stop = true;
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idle_sound = ambient\fire2 ;iinoiyiiue caoe
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;blowout_sound = anomaly\zhar_blow ;ai a?aiy aua?ina(oaa?a) a oaio?a aiiiaeee
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;hit_sound = ambient\zhar ;ia ia?niia?a, eiaaa oio iieo?aao oeo
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;entrance_sound = ambient\zhar ;i?e iiiaaaiee iauaeoa a aiiiaee?
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hit_type = light_burn
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disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = true;
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ignore_small = false;
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ignore_artefacts = true
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blowout_light = off
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idle_light = off
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awaking_time = 100
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blowout_time = 300
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accamulate_time = 100
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blowout_wind = off
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shape_transp_color = 200, 200, 0, 60
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shape_edge_color = 32, 32, 32, 255
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[zone_field_thermal_weak]:zone_field_thermal
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$spawn = "zones\field_thermal_weak"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.1
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[zone_field_thermal_average]:zone_field_thermal
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$spawn = "zones\field_thermal_average"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.1
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[zone_field_thermal_strong]:zone_field_thermal
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$spawn = "zones\field_thermal_strong"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.1
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@@ -0,0 +1,184 @@
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[zone_mine_acidic]:zone_base
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GroupControlSection = spawn_group_zone
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$def_sphere = 2
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$prefetch = 16
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class = ZS_MBALD
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hit_impulse_scale = 0.0
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effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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ef_anomaly_type = 1
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ef_weapon_type = 13
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postprocess = postprocess_acidic_mine
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;----------- Anomaly settings -----------------------
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max_start_power = 1.00
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attenuation = 1
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idle_particles = semitone\anomalies\acidic\acidic_mine_idle
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blowout_particles = semitone\anomalies\acidic\acidic_mine_hit
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;hit_small_particles = semitone\anomalies\acidic\acidic_mine_hit
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;hit_big_particles = semitone\anomalies\acidic\acidic_mine_hit
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;idle_small_particles = semitone\anomalies\acidic\acidic_mine_idle
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;idle_big_particles = semitone\anomalies\acidic\acidic_mine_idle
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idle_sound = semitone\anomalies\acidic\acidic_idle ; bfuzz_blowout ;ïîñòîÿííûé çâóê
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blowout_sound = semitone\anomalies\acidic\acidic_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
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hit_sound = semitone\anomalies\acidic\acidic_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
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entrance_sound = semitone\anomalies\acidic\acidic_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
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hit_type = chemical_burn
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disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = false
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ignore_small = false
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ignore_artefacts = false
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blowout_light = on
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light_color = 1.1,1.7,1.4
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light_animation = light_green_01
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light_range = 7.0
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light_time = 0.35
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light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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idle_light = on
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idle_light_shadow = false
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idle_light_range = 4.0
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idle_light_anim = light_green_02
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idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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awaking_time = 100
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blowout_time = 1400
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accamulate_time = 300
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blowout_wind = off
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blowout_wind_time_start = 0
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blowout_wind_time_peak = 600
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blowout_wind_time_end = 899
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blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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[zone_mine_acidic_weak]:zone_mine_acidic
|
||||
$spawn = "zones\mine_acidic_weak"
|
||||
max_start_power = 0.2
|
||||
attenuation = 1
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.005
|
||||
|
||||
[zone_mine_acidic_average]:zone_mine_acidic
|
||||
$spawn = "zones\mine_acidic_average"
|
||||
max_start_power = 0.2
|
||||
attenuation = 1
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.005
|
||||
|
||||
[zone_mine_acidic_strong]:zone_mine_acidic
|
||||
$spawn = "zones\mine_acidic_strong"
|
||||
max_start_power = 0.2
|
||||
attenuation = 1
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.005
|
||||
|
||||
[zone_mine_acidic_big]:zone_mine_acidic
|
||||
$spawn = "zones\scenes\mine_acidic_big"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
$def_sphere = 7.5
|
||||
max_start_power = 1
|
||||
|
||||
idle_particles = semitone\anomalies\acidic\acidic_mine_idle
|
||||
blowout_particles = semitone\anomalies\acidic\acidic_mine_hit
|
||||
|
||||
hit_small_particles =
|
||||
hit_big_particles =
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles =
|
||||
entrance_big_particles =
|
||||
|
||||
awaking_time = 7000
|
||||
blowout_time = 1000
|
||||
accamulate_time = 1000
|
||||
|
||||
idle_sound = semitone\anomalies\acidic\acidic_idle
|
||||
blowout_sound = semitone\anomalies\acidic\acidic_hit
|
||||
hit_sound = semitone\anomalies\acidic\acidic_hit
|
||||
entrance_sound = semitone\anomalies\acidic\acidic_hit
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.1,1.7,1.4
|
||||
light_animation = light_green_01
|
||||
light_range = 7.0
|
||||
light_time = 0.35
|
||||
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = on
|
||||
idle_light_shadow = false
|
||||
idle_light_range = 4.0
|
||||
idle_light_anim = light_green_02
|
||||
idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
[zone_mine_chemical]:zone_base
|
||||
idle_light = on
|
||||
idle_light_shadow = on
|
||||
idle_particles = anomaly2\studen_idle_bottom
|
||||
blowout_particles = anomaly2\studen_blowout
|
||||
|
||||
hit_small_particles = anomaly2\studen_idle_bottom_00
|
||||
hit_big_particles = anomaly2\studen_idle_bottom_00
|
||||
idle_small_particles = anomaly2\studen_idle_bottom_00
|
||||
idle_big_particles = anomaly2\studen_idle_bottom_00
|
||||
|
||||
|
||||
[zone_mine_chemical_weak]:zone_mine_acidic_weak, zone_mine_chemical
|
||||
$spawn = "zones\scenes\mine_chemical_weak"
|
||||
|
||||
|
||||
[zone_mine_chemical_average]:zone_mine_acidic_average, zone_mine_chemical
|
||||
$spawn = "zones\scenes\mine_chemical_average"
|
||||
|
||||
|
||||
[zone_mine_chemical_strong]:zone_mine_acidic_strong, zone_mine_chemical
|
||||
$spawn = "zones\scenes\mine_chemical_strong"
|
||||
|
||||
|
||||
|
||||
[zone_buzz]:zone_mine_acidic
|
||||
postprocess = postprocess_flame
|
||||
max_start_power = 1.00
|
||||
|
||||
idle_light = on
|
||||
|
||||
idle_particles = anomaly2\studen_idle_bottom
|
||||
blowout_particles = anomaly2\studen_blowout
|
||||
|
||||
hit_small_particles = anomaly2\studen_idle_bottom_00
|
||||
hit_big_particles = anomaly2\studen_idle_bottom_00
|
||||
idle_small_particles = anomaly2\studen_idle_bottom_00
|
||||
idle_big_particles = anomaly2\studen_idle_bottom_00
|
||||
|
||||
|
||||
[zone_buzz_weak]:zone_buzz
|
||||
$spawn = "zones\mp\buzz_weak"
|
||||
max_start_power = 0.15
|
||||
|
||||
[zone_buzz_average]:zone_buzz
|
||||
$spawn = "zones\mp\buzz_average"
|
||||
max_start_power = 0.50
|
||||
|
||||
[zone_buzz_strong]:zone_buzz
|
||||
$spawn = "zones\mp\buzz_strong"
|
||||
max_start_power = 1.00
|
||||
@@ -0,0 +1,68 @@
|
||||
[zone_mine_cdf]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_cdf"
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_thermal_mine
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.60
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\cdf\cdf_idle
|
||||
blowout_particles = semitone\anomalies\cdf\cdf_blowout
|
||||
|
||||
hit_small_particles = ;semitone\anomalies\cdf\cdf_blowout
|
||||
hit_big_particles = ;semitone\anomalies\cdf\cdf_blowout
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles = ;
|
||||
entrance_big_particles = ;semitone\anomalies\cdf\cdf_blowout
|
||||
|
||||
idle_sound = semitone\anomalies\cdf\cdf_idle
|
||||
blowout_sound = semitone\anomalies\cdf\cdf_blowout
|
||||
hit_sound = semitone\anomalies\cdf\cdf_blowout
|
||||
entrance_sound = semitone\anomalies\cdf\cdf_blowout
|
||||
|
||||
blowout_light = off
|
||||
light_color = 0.8,0.9,1
|
||||
light_range = 30.0
|
||||
light_time = 1;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
|
||||
hit_type = telepatic
|
||||
|
||||
disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 100
|
||||
accamulate_time = 1500
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 150
|
||||
blowout_wind_time_end = 299
|
||||
blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
@@ -0,0 +1,130 @@
|
||||
[zone_mine_electric]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra_mine
|
||||
|
||||
|
||||
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.00
|
||||
attenuation = 1
|
||||
|
||||
awaking_time = 50
|
||||
accamulate_time = 10000
|
||||
blowout_time = 30000
|
||||
|
||||
idle_particles = semitone\anomalies\electra\electra_idle
|
||||
blowout_particles = semitone\anomalies\electra\electra_blowout
|
||||
|
||||
hit_small_particles = anomaly2\electra_entrance_small
|
||||
hit_big_particles = anomaly2\electra_damage_02_smoke
|
||||
idle_small_particles = anomaly2\electra_damage_01_smoke
|
||||
idle_big_particles = anomaly2\electra_damage_02_smoke
|
||||
entrance_small_particles = anomaly2\electra_entrance_small
|
||||
entrance_big_particles = anomaly2\emi_entrance_big_00
|
||||
|
||||
idle_sound = semitone\anomalies\electra\electra_idle
|
||||
blowout_sound = semitone\anomalies\electra\electra_blowout
|
||||
hit_sound = semitone\anomalies\electra\electra_hit
|
||||
entrance_sound = semitone\anomalies\electra\electra_hit
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.8,0.9,1
|
||||
light_range = 30.0
|
||||
light_time = 1;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = on
|
||||
idle_light_shadow = true
|
||||
idle_light_range = 3.0
|
||||
idle_light_anim = koster_01_electra
|
||||
idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
hit_type = shock
|
||||
|
||||
disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 100
|
||||
accamulate_time = 1500
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 150
|
||||
blowout_wind_time_end = 299
|
||||
blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[zone_mine_electric_weak]:zone_mine_electric
|
||||
$spawn = "zones\mine_electric_weak"
|
||||
max_start_power = 0.5
|
||||
|
||||
|
||||
[zone_mine_electric_average]:zone_mine_electric
|
||||
$spawn = "zones\mine_electric_average"
|
||||
max_start_power = 0.6
|
||||
|
||||
|
||||
[zone_mine_electric_strong]:zone_mine_electric
|
||||
$spawn = "zones\mine_electric_strong"
|
||||
max_start_power = 0.8
|
||||
|
||||
|
||||
|
||||
[zone_mine_static]:zone_base
|
||||
postprocess = postprocess_electra_mine
|
||||
idle_particles = semitone\anomalies\electra\electra_idle
|
||||
|
||||
|
||||
[zone_mine_static_weak]:zone_mine_electric_weak, zone_mine_static
|
||||
$spawn = "zones\scenes\mine_static_weak"
|
||||
|
||||
|
||||
[zone_mine_static_average]:zone_mine_electric_average, zone_mine_static
|
||||
$spawn = "zones\scenes\mine_static_average"
|
||||
|
||||
|
||||
[zone_mine_static_strong]:zone_mine_electric_strong, zone_mine_static
|
||||
$spawn = "zones\scenes\mine_static_strong"
|
||||
|
||||
|
||||
|
||||
[zone_witches_galantine]:zone_mine_electric
|
||||
postprocess = postprocess_electra
|
||||
idle_particles = semitone\anomalies\electra\electra_idle
|
||||
|
||||
|
||||
[zone_witches_galantine_weak]:zone_witches_galantine
|
||||
$spawn = "zones\mp\witches_galantine_weak"
|
||||
max_start_power = 0.50
|
||||
|
||||
|
||||
[zone_witches_galantine_average]:zone_witches_galantine
|
||||
$spawn = "zones\mp\witches_galantine_average"
|
||||
max_start_power = 1.20
|
||||
|
||||
|
||||
[zone_witches_galantine_strong]:zone_witches_galantine
|
||||
$spawn = "zones\mp\witches_galantine_strong"
|
||||
max_start_power = 2.00
|
||||
@@ -0,0 +1,75 @@
|
||||
[zone_mine_flash]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_flash"
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
actor_blowout_radius_percent = 0.75
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra_mine
|
||||
|
||||
hit_type = shock
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\flash\flash_idle
|
||||
blowout_particles = semitone\anomalies\flash\flash_blowout
|
||||
|
||||
hit_small_particles = semitone\anomalies\flash\flash_blowout
|
||||
hit_big_particles = semitone\anomalies\flash\flash_blowout
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles = semitone\anomalies\flash\flash_shield
|
||||
entrance_big_particles = semitone\anomalies\flash\flash_shield
|
||||
|
||||
idle_sound = semitone\anomalies\flash\flash_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\flash\flash_blowout ; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\flash\flash_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\flash\flash_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
|
||||
awaking_time = 50;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 60000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
@@ -0,0 +1,80 @@
|
||||
[zone_mine_ghost]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_ghost"
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
actor_blowout_radius_percent = 0.75
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra_mine
|
||||
|
||||
hit_type = shock
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\ghost\ghost_idle
|
||||
blowout_particles = semitone\anomalies\ghost\ghost_blowout
|
||||
|
||||
hit_small_particles =
|
||||
hit_big_particles =
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles =
|
||||
entrance_big_particles =
|
||||
|
||||
idle_sound = semitone\anomalies\ghost\ghost_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\ghost\ghost_blowout ; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\ghost\ghost_blowout ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\silence ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
|
||||
awaking_time = 50;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 1000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
idle_light_anim = light_green_02
|
||||
light_color = 1.4,1.6,1.3
|
||||
idle_light_shadow = true
|
||||
idle_light_range = 2.8
|
||||
idle_light_height = 0.8 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
@@ -0,0 +1,72 @@
|
||||
[zone_mine_gold]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_gold"
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_orange
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.8
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\gold\gold_idle
|
||||
blowout_particles = semitone\anomalies\gold\gold_blowout
|
||||
|
||||
hit_small_particles =
|
||||
hit_big_particles =
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles =
|
||||
entrance_big_particles =
|
||||
|
||||
idle_sound = semitone\anomalies\gold\gold_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\gold\gold_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\silence ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\silence ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = chemical_burn
|
||||
|
||||
disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 1000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 1.1,1.7,1.4
|
||||
light_animation = light_green_01
|
||||
light_range = 7
|
||||
light_time = 0.35
|
||||
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
idle_light_range = 3.0
|
||||
idle_light_anim = light_green_02
|
||||
idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 1400
|
||||
accamulate_time = 300
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 600
|
||||
blowout_wind_time_end = 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
@@ -0,0 +1,289 @@
|
||||
[zone_mine_gravitational_strong]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\mine_gravitational_strong"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_MINCE ;--CMincer
|
||||
|
||||
ef_anomaly_type = 2
|
||||
ef_weapon_type = 14
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
;----------- Anomaly settings -----------------------;
|
||||
max_start_power = 1.6
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\gravitational_strong\gravitational_strong_idle
|
||||
awake_particles = semitone\anomalies\gravitational_strong\gravitational_strong_awake
|
||||
;accum_particles = anomaly2\gravi_zaxvat_myasorubka
|
||||
blowout_particles = semitone\anomalies\gravitational_strong\gravitational_strong_blowout
|
||||
|
||||
tearing_particles = semitone\anomalies\gravitational_strong\gravitational_strong_blood_splash
|
||||
torn_particles = semitone\anomalies\gravitational_strong\gravitational_strong_blood_splash
|
||||
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
|
||||
entrance_small_particles = semitone\anomalies\gravitational_strong\gravitational_strong_shield
|
||||
entrance_big_particles = anomaly2\gravi_anomaly_00;
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
idle_sound = semitone\anomalies\gravitational_strong\gravitational_strong_idle
|
||||
awake_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield
|
||||
accum_sound = anomaly\gravi_idle01
|
||||
blowout_sound = semitone\anomalies\gravitational_strong\gravitational_strong_blowout
|
||||
|
||||
hit_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield
|
||||
entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.1
|
||||
effective_radius = 1.0
|
||||
|
||||
disable_time = -1
|
||||
disable_time_small = -1
|
||||
disable_idle_time = 100
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 20.0
|
||||
light_time = 0.38 ;0.35
|
||||
light_height = 1.5
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 50
|
||||
blowout_time = 10000
|
||||
accamulate_time = 4000
|
||||
|
||||
blowout_particles_time = 50
|
||||
blowout_sound_time = 100
|
||||
blowout_light_time = 5988
|
||||
blowout_explosion_time = 5999
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
|
||||
throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 1.2 ;3;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.6 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent = 0.6
|
||||
tele_height = 10 ;1.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 7000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 4000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 5900
|
||||
blowout_wind_time_end = 10000;9999
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[zone_mine_gravitational_average]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\mine_gravitational_average"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_GALAN ;--CMincer
|
||||
|
||||
ef_anomaly_type = 5
|
||||
ef_weapon_type = 17
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.00
|
||||
attenuation = 1
|
||||
|
||||
|
||||
idle_particles = semitone\anomalies\gravitational_average\gravitational_average_idle
|
||||
blowout_particles = semitone\anomalies\gravitational_average\gravitational_average_blowout
|
||||
tearing_particles = semitone\anomalies\gravitational_average\gravitational_average_blood_splash
|
||||
torn_particles = anomaly2\body_tear_01
|
||||
|
||||
hit_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield
|
||||
entrance_big_particles = anomaly2\gravi_anomaly_00;
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
|
||||
idle_sound = semitone\anomalies\gravitational_average\gravitational_average_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\gravitational_average\gravitational_average_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.02;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 300;1000
|
||||
blowout_time = 2500
|
||||
accamulate_time = 1000
|
||||
|
||||
|
||||
blowout_light_time = 2100
|
||||
blowout_explosion_time = 2100
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 2000;3000;4000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ (äëÿ òåëà 100êã)
|
||||
throw_out_impulse = 4000; ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 1000;600 800 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 2;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent= 0.5
|
||||
|
||||
tele_height = 0.05; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 1500
|
||||
blowout_wind_time_end = 2501; 2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[zone_mine_gravitational_weak]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\mine_gravitational_weak"
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
actor_blowout_radius_percent = 0.75
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
hit_type = strike
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.85
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\gravitational\gravitational_idle
|
||||
blowout_particles = semitone\anomalies\gravitational\gravitational_blowout
|
||||
|
||||
hit_small_particles = semitone\anomalies\gravitational\gravitational_shield
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = anomaly2\gravi_anomaly_shield_00
|
||||
entrance_big_particles = anomaly2\gravity_entrance_big
|
||||
|
||||
idle_sound = semitone\anomalies\gravitational\gravitational_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = anomaly\anomaly_gravy_blast1; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
|
||||
awaking_time = 50;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 1000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[zone_mine_gravitational_big]:zone_mine_gravitational_strong
|
||||
$spawn = "zones\scenes\mine_gravitational_big"
|
||||
$def_sphere = 8
|
||||
|
||||
|
||||
[zone_gravi_zone]:zone_mine_gravitational_average
|
||||
$spawn = "zones\mp\gravi_zone"
|
||||
$def_sphere = 1
|
||||
postprocess = postprocess_gravi
|
||||
max_start_power = 1.00
|
||||
idle_particles = anomaly2\gravity_idle
|
||||
blowout_particles = anomaly2\gravity_blast_final00 ;gravity_blast_03
|
||||
effective_radius = 0.75 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
@@ -0,0 +1,100 @@
|
||||
[zone_mine_mefistotel]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_mefistotel"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_GALAN ;--CMincer
|
||||
|
||||
ef_anomaly_type = 5
|
||||
ef_weapon_type = 17
|
||||
|
||||
postprocess = alcohol
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.3
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\mefistotel\mefistotel_idle
|
||||
blowout_particles = semitone\anomalies\mefistotel\mefistotel_blowout
|
||||
tearing_particles = anomaly2\body_tear_00
|
||||
torn_particles = anomaly2\body_tear_01
|
||||
|
||||
hit_small_particles = ;semitone\anomalies\mefistotel\mefistotel_blowout
|
||||
hit_big_particles = ;semitone\anomalies\mefistotel\mefistotel_blowout
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles = semitone\anomalies\mefistotel\mefistotel_shield
|
||||
entrance_big_particles = semitone\anomalies\mefistotel\mefistotel_shield
|
||||
|
||||
tele_particles_small =
|
||||
tele_particles_big =
|
||||
|
||||
|
||||
idle_sound = semitone\anomalies\mefistotel\mefistotel_idle ;посто¤нный звук
|
||||
blowout_sound = semitone\anomalies\mefistotel\mefistotel_blowout ;во врем¤ выброса(удара) в центре аномалии
|
||||
hit_sound = semitone\anomalies\mefistotel\mefistotel_blowout ;на персонаже, когда тот получает хит
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1 ;звук разрывани¤ трупа
|
||||
entrance_sound = semitone\anomalies\mefistotel\mefistotel_shield ;при попадании объекта в аномалию
|
||||
|
||||
hit_type = shock
|
||||
hit_impulse_scale = 9.4 ;соотношение физического импульса и силы хита
|
||||
effective_radius = 4.2 ;размер радиуса в процентах от оригинального, где действует зона
|
||||
|
||||
disable_time = 5000 ;врем¤ игнорировани¤ неживого объекта в зоне (-1 если не нужно)
|
||||
disable_time_small = 5000 ;врем¤ игнорировани¤ маленького неживого объекта в зоне (-1 если не нужно)
|
||||
disable_idle_time = 100 ;-1 ;врем¤ отключени¤ idle партиклов
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;подъем источника света на высоту
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 10
|
||||
blowout_time = 100
|
||||
accamulate_time = 100
|
||||
|
||||
blowout_light_time = 59
|
||||
blowout_explosion_time = 59
|
||||
|
||||
;параметры телекинеза дл¤ зоны
|
||||
throw_in_impulse = 40000000 ;сила вт¤гивани¤ дл¤ единичной массы на рассто¤нии один метр
|
||||
throw_out_impulse = 15 ;сила выбрасывани¤ взрывом
|
||||
throw_in_impulse_alive = 60000000 ;сила импульса вт¤гивани¤ дл¤ живых
|
||||
throw_in_atten = 10 ;коэфф. зат¤гивани¤ (чем меньше, тем плавнее зат¤гивает)
|
||||
blowout_radius_percent = 1 ;радиус (в процентах от всего радиуса) непосредственно выброса
|
||||
actor_blowout_radius_percent = 1
|
||||
tele_height = 0.01 ; 0.2 ;высота подъема телекинеза
|
||||
time_to_tele = 0.0 ;врем¤ деражани¤ объекта в воздухе
|
||||
tele_pause = 0.0 ;пауза перед тем как снова подн¤ть упавший объект
|
||||
|
||||
;; ветер
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 1
|
||||
blowout_wind_time_peak = 5900
|
||||
blowout_wind_time_end = 1000
|
||||
blowout_wind_power = 0.1 ;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; ветер
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 1500
|
||||
blowout_wind_time_end = 2501; 2499
|
||||
blowout_wind_power = 0.5 ;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak
|
||||
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
@@ -0,0 +1,75 @@
|
||||
[zone_mine_net]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_net"
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
actor_blowout_radius_percent = 0.75
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
hit_type = shock
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.7
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\net\net_idle
|
||||
blowout_particles = semitone\anomalies\net\net_blowout
|
||||
|
||||
hit_small_particles = semitone\anomalies\net\net_blowout
|
||||
hit_big_particles = semitone\anomalies\net\net_blowout
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles = semitone\anomalies\net\net_shield
|
||||
entrance_big_particles = semitone\anomalies\net\net_shield
|
||||
|
||||
idle_sound = semitone\anomalies\net\net_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\net\net_blowout ; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\net\net_blowout ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\net\net_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
|
||||
awaking_time = 50;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 1000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
@@ -0,0 +1,72 @@
|
||||
[zone_mine_point]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_point"
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra_mine
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.7
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\point\point_idle
|
||||
blowout_particles = semitone\anomalies\point\point_blowout
|
||||
|
||||
hit_small_particles = semitone\anomalies\point\point_blowout
|
||||
hit_big_particles = semitone\anomalies\point\point_blowout
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles =
|
||||
entrance_big_particles =
|
||||
|
||||
idle_sound = semitone\anomalies\point\point_idle
|
||||
blowout_sound = semitone\anomalies\point\point_blowout
|
||||
hit_sound = semitone\anomalies\point\point_blowout
|
||||
entrance_sound = semitone\anomalies\point\point_blowout
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.8,0.9,1
|
||||
light_range = 30.0
|
||||
light_time = 1;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = on
|
||||
idle_light_shadow = true
|
||||
idle_light_range = 4.0
|
||||
idle_light_anim = koster_01_electra
|
||||
idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
hit_type = shock
|
||||
|
||||
disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
awaking_time = 10
|
||||
blowout_time = 100
|
||||
accamulate_time = 1000
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 150
|
||||
blowout_wind_time_end = 299
|
||||
blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
@@ -0,0 +1,75 @@
|
||||
[zone_mine_seed]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_seed"
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.0 ;размер радиуса в процентах от оригинального, где действует зона
|
||||
actor_blowout_radius_percent = 1.75
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_rad
|
||||
|
||||
hit_type = shock
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.7
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\seed\seed_idle
|
||||
blowout_particles = semitone\anomalies\seed\seed_blowout
|
||||
|
||||
hit_small_particles = semitone\anomalies\seed\seed_shield
|
||||
hit_big_particles = semitone\anomalies\seed\seed_shield
|
||||
idle_small_particles = semitone\anomalies\seed\seed_shield
|
||||
idle_big_particles = semitone\anomalies\seed\seed_shield
|
||||
entrance_small_particles = semitone\anomalies\seed\seed_shield
|
||||
entrance_big_particles = semitone\anomalies\seed\seed_shield
|
||||
|
||||
idle_sound = semitone\anomalies\seed\seed_idle ;постоянный звук
|
||||
blowout_sound = semitone\anomalies\net\net_blowout ; anomaly_gravy_blast01 ;во время выброса(удара) в центре аномалии
|
||||
hit_sound = semitone\anomalies\net\net_blowout ;на персонаже, когда тот получает хит
|
||||
entrance_sound = semitone\anomalies\net\net_shield ;при попадании объекта в аномалию
|
||||
|
||||
|
||||
awaking_time = 50;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 1000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;время игнорирования неживого объекта в зоне (-1 если не нужно)
|
||||
disable_time_small = 5000 ;время игнорирования маленького неживого объекта в зоне (-1 если не нужно)
|
||||
disable_idle_time = 100 ;время отключения idle партиклов
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;подъем источника света на высоту
|
||||
|
||||
|
||||
idle_light = off
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; ветер
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
@@ -0,0 +1,93 @@
|
||||
[zone_mine_shatterpoint]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_shatterpoint"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_GALAN
|
||||
|
||||
ef_anomaly_type = 5
|
||||
ef_weapon_type = 17
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.00
|
||||
attenuation = 1
|
||||
|
||||
|
||||
idle_particles = semitone\anomalies\shatterpoint\shatterpoint_idle
|
||||
blowout_particles = semitone\anomalies\shatterpoint\shatterpoint_blowout
|
||||
tearing_particles = semitone\anomalies\gravitational_average\gravitational_average_blood_splash
|
||||
torn_particles = anomaly2\body_tear_01
|
||||
|
||||
hit_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield
|
||||
entrance_big_particles = anomaly2\gravi_anomaly_00;
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
|
||||
idle_sound = semitone\anomalies\shatterpoint\shatterpoint_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\shatterpoint\shatterpoint_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.02;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 11100
|
||||
accamulate_time = 10000
|
||||
|
||||
|
||||
blowout_light_time = 11000
|
||||
blowout_explosion_time = 11000
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 4000; ;ñèëà èìïóëüñà âòÿãèâàíèÿ (äëÿ òåëà 100êã)
|
||||
throw_out_impulse = 3000; ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 1000; ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 2;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent= 0.5
|
||||
|
||||
tele_height = 1.5 =;3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 9900 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 1500
|
||||
blowout_wind_time_end = 2501; 2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
[zone_mine_sloth]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_sloth"
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
actor_blowout_radius_percent = 0.75
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_acidic_mine
|
||||
|
||||
hit_type = chemical_burn
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.35
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\sloth\sloth_idle
|
||||
blowout_particles = semitone\anomalies\sloth\sloth_blowout
|
||||
|
||||
hit_small_particles =
|
||||
hit_big_particles =
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles =
|
||||
entrance_big_particles =
|
||||
|
||||
idle_sound = semitone\anomalies\sloth\sloth_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\sloth\sloth_blowout ; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\sloth\sloth_blowout ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\sloth\sloth_blowout ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
|
||||
awaking_time = 50;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 1000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
@@ -0,0 +1,100 @@
|
||||
[zone_mine_sphere]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_sphere"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_GALAN ;--CMincer
|
||||
|
||||
ef_anomaly_type = 5
|
||||
ef_weapon_type = 17
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.65
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\sphere\sphere_idle
|
||||
blowout_particles = semitone\anomalies\sphere\sphere_blowout
|
||||
tearing_particles = anomaly2\body_tear_00
|
||||
torn_particles = anomaly2\body_tear_01
|
||||
|
||||
hit_small_particles = semitone\anomalies\sphere\sphere_blowout
|
||||
hit_big_particles = semitone\anomalies\sphere\sphere_blowout
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles =
|
||||
entrance_big_particles =
|
||||
|
||||
tele_particles_small =
|
||||
tele_particles_big =
|
||||
|
||||
|
||||
idle_sound = semitone\anomalies\sphere\sphere_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\sphere\sphere_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\sphere\sphere_blowout ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = semitone\anomalies\sphere\sphere_blowout ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 7.5 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 2 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 10
|
||||
blowout_time = 100
|
||||
accamulate_time = 400
|
||||
|
||||
blowout_light_time = 59
|
||||
blowout_explosion_time = 59
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = -60000000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
|
||||
throw_out_impulse = 40000000 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = -60000000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 10 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 1 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent = 1
|
||||
tele_height = 0.01 ; 0.2 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 0.0 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 0.0 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
;; âåòåð
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 1
|
||||
blowout_wind_time_peak = 5900
|
||||
blowout_wind_time_end = 1000
|
||||
blowout_wind_power = 0.1 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 1500
|
||||
blowout_wind_time_end = 2501; 2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
@@ -0,0 +1,139 @@
|
||||
[zone_mine_thermal]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0
|
||||
|
||||
postprocess = postprocess_thermal_mine
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.00
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\zharka\zharka_idle
|
||||
blowout_particles = semitone\anomalies\zharka\zharka_blowout
|
||||
|
||||
hit_small_particles = damage_fx\burn_creatures
|
||||
hit_big_particles = damage_fx\burn_creatures00
|
||||
idle_small_particles = damage_fx\burn_creatures
|
||||
idle_big_particles = damage_fx\burn_creatures00
|
||||
|
||||
idle_particles_dont_stop = true;
|
||||
|
||||
idle_sound = anomaly\fire_idle
|
||||
blowout_sound = semitone\anomalies\zharka\zharka_blowout
|
||||
hit_sound = ambient\zhar
|
||||
entrance_sound = ambient\zhar
|
||||
|
||||
hit_type = light_burn
|
||||
|
||||
disable_time = 10000
|
||||
disable_time_small = -1
|
||||
disable_idle_time = 50000
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.9,1.6,1.3
|
||||
light_range = 9.0
|
||||
light_time = 10
|
||||
light_height = 2
|
||||
|
||||
|
||||
idle_light = off
|
||||
idle_light_range = 8.0
|
||||
idle_light_anim = koster_01
|
||||
idle_light_height = 0.70
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 7000
|
||||
accamulate_time = 250
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[zone_mine_thermal_weak]:zone_mine_thermal
|
||||
$spawn = "zones\mine_thermal_weak"
|
||||
max_start_power = 0.2
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.008
|
||||
|
||||
[zone_mine_thermal_average]:zone_mine_thermal
|
||||
$spawn = "zones\mine_thermal_average"
|
||||
max_start_power = 0.2
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.008
|
||||
|
||||
[zone_mine_thermal_strong]:zone_mine_thermal
|
||||
$spawn = "zones\mine_thermal_strong"
|
||||
max_start_power = 0.2
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.008
|
||||
|
||||
|
||||
[zone_mine_steam]:zone_base
|
||||
postprocess = postprocess_steam_mine
|
||||
|
||||
blowout_particles = static\zharka_static_steam
|
||||
|
||||
hit_small_particles = damage_fx\smoke
|
||||
hit_big_particles = damage_fx\smoke
|
||||
idle_small_particles = damage_fx\smoke
|
||||
idle_big_particles = damage_fx\smoke
|
||||
|
||||
idle_sound = anomaly\steam
|
||||
blowout_sound = anomaly\steam_blowout
|
||||
hit_sound = anomaly\steam_hit
|
||||
entrance_sound = anomaly\steam_hit
|
||||
|
||||
blowout_light = off
|
||||
|
||||
|
||||
[zone_mine_steam_weak]:zone_mine_thermal_weak, zone_mine_steam
|
||||
$spawn = "zones\scenes\mine_steam_weak"
|
||||
max_start_power = 0.17
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.01
|
||||
|
||||
[zone_mine_steam_average]:zone_mine_thermal_average, zone_mine_steam
|
||||
$spawn = "zones\scenes\mine_steam_average"
|
||||
max_start_power = 0.17
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.01
|
||||
|
||||
[zone_mine_steam_strong]:zone_mine_thermal_strong, zone_mine_steam
|
||||
$spawn = "zones\scenes\mine_steam_strong"
|
||||
max_start_power = 0.17
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.01
|
||||
|
||||
|
||||
[zone_zharka_static]:zone_mine_thermal
|
||||
postprocess = postprocess_flame
|
||||
idle_sound = ambient\fire2
|
||||
|
||||
|
||||
[zone_zharka_static_weak]:zone_zharka_static
|
||||
$spawn = "zones\mp\zharka_statik_weak"
|
||||
max_start_power = 0.50
|
||||
|
||||
|
||||
[zone_zharka_static_average]:zone_zharka_static
|
||||
$spawn = "zones\mp\zharka_statik_average"
|
||||
max_start_power = 1.20
|
||||
|
||||
|
||||
[zone_zharka_static_strong]:zone_zharka_static
|
||||
$spawn = "zones\mp\zharka_statik_strong"
|
||||
max_start_power = 2.00
|
||||
@@ -0,0 +1,92 @@
|
||||
[zone_mine_thorn]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_thorn"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_GALAN ;--CMincer
|
||||
|
||||
ef_anomaly_type = 5
|
||||
ef_weapon_type = 17
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.00
|
||||
attenuation = 1
|
||||
|
||||
|
||||
idle_particles = semitone\anomalies\thorn\thorn_idle
|
||||
blowout_particles = semitone\anomalies\thorn\thorn_blowout
|
||||
tearing_particles = semitone\anomalies\gravitational_average\gravitational_average_blood_splash
|
||||
torn_particles = anomaly2\body_tear_01
|
||||
|
||||
hit_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield
|
||||
entrance_big_particles = anomaly2\gravi_anomaly_00;
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
|
||||
idle_sound = semitone\anomalies\shatterpoint\shatterpoint_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\thorn\thorn_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.02;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 300;1000
|
||||
blowout_time = 2100
|
||||
accamulate_time = 1900
|
||||
|
||||
|
||||
blowout_light_time = 2000
|
||||
blowout_explosion_time = 2000
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 2000;3000;4000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ (äëÿ òåëà 100êã)
|
||||
throw_out_impulse = 4000; ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 1000;600 800 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 2;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent= 0.5
|
||||
|
||||
tele_height = 1.5; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 2000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 2000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 1500
|
||||
blowout_wind_time_end = 2501; 2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
@@ -0,0 +1,100 @@
|
||||
[zone_mine_umbra]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_umbra"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_GALAN ;--CMincer
|
||||
|
||||
ef_anomaly_type = 5
|
||||
ef_weapon_type = 17
|
||||
|
||||
postprocess = postprocess_electra_mine
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 2
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\umbra\umbra_idle
|
||||
blowout_particles =
|
||||
tearing_particles = anomaly2\body_tear_00
|
||||
torn_particles = anomaly2\body_tear_01
|
||||
|
||||
hit_small_particles =
|
||||
hit_big_particles =
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles =
|
||||
entrance_big_particles =
|
||||
|
||||
tele_particles_small =
|
||||
tele_particles_big =
|
||||
|
||||
|
||||
idle_sound = semitone\anomalies\umbra\umbra_idle ;посто¤нный звук
|
||||
blowout_sound = semitone\anomalies\silence ;во врем¤ выброса(удара) в центре аномалии
|
||||
hit_sound = semitone\anomalies\silence ;на персонаже, когда тот получает хит
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1 ;звук разрывани¤ трупа
|
||||
entrance_sound = semitone\anomalies\silence ;при попадании объекта в аномалию
|
||||
|
||||
hit_type = telepatic
|
||||
hit_impulse_scale = 9.4 ;соотношение физического импульса и силы хита
|
||||
effective_radius = 1 ;размер радиуса в процентах от оригинального, где действует зона
|
||||
|
||||
disable_time = 5000 ;врем¤ игнорировани¤ неживого объекта в зоне (-1 если не нужно)
|
||||
disable_time_small = 5000 ;врем¤ игнорировани¤ маленького неживого объекта в зоне (-1 если не нужно)
|
||||
disable_idle_time = 100 ;-1 ;врем¤ отключени¤ idle партиклов
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;подъем источника света на высоту
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 10
|
||||
blowout_time = 100
|
||||
accamulate_time = 100
|
||||
|
||||
blowout_light_time = 59
|
||||
blowout_explosion_time = 59
|
||||
|
||||
;параметры телекинеза дл¤ зоны
|
||||
throw_in_impulse = 40000000 ;сила вт¤гивани¤ дл¤ единичной массы на рассто¤нии один метр
|
||||
throw_out_impulse = 15 ;сила выбрасывани¤ взрывом
|
||||
throw_in_impulse_alive = 60000000 ;сила импульса вт¤гивани¤ дл¤ живых
|
||||
throw_in_atten = 10 ;коэфф. зат¤гивани¤ (чем меньше, тем плавнее зат¤гивает)
|
||||
blowout_radius_percent = 1 ;радиус (в процентах от всего радиуса) непосредственно выброса
|
||||
actor_blowout_radius_percent = 1
|
||||
tele_height = 0.01 ; 0.2 ;высота подъема телекинеза
|
||||
time_to_tele = 0.0 ;врем¤ деражани¤ объекта в воздухе
|
||||
tele_pause = 0.0 ;пауза перед тем как снова подн¤ть упавший объект
|
||||
|
||||
;; ветер
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 1
|
||||
blowout_wind_time_peak = 5900
|
||||
blowout_wind_time_end = 1000
|
||||
blowout_wind_power = 0.1 ;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; ветер
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 1500
|
||||
blowout_wind_time_end = 2501; 2499
|
||||
blowout_wind_power = 0.5 ;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak
|
||||
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
@@ -0,0 +1,522 @@
|
||||
|
||||
;--------------- Acid ------------------
|
||||
|
||||
;zone_mine_acidic
|
||||
[zone_mine_acid]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_acid"
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_acidic_mine
|
||||
|
||||
|
||||
; ===== Anomaly settings ======
|
||||
max_start_power = 0.20
|
||||
attenuation = 1
|
||||
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.005
|
||||
|
||||
idle_particles = semitone\anomalies\acidic\acidic_mine_idle
|
||||
blowout_particles = semitone\anomalies\acidic\acidic_mine_hit
|
||||
|
||||
;hit_small_particles = semitone\anomalies\acidic\acidic_mine_hit
|
||||
;hit_big_particles = semitone\anomalies\acidic\acidic_mine_hit
|
||||
;idle_small_particles = semitone\anomalies\acidic\acidic_mine_idle
|
||||
;idle_big_particles = semitone\anomalies\acidic\acidic_mine_idle
|
||||
|
||||
idle_sound = semitone\anomalies\acidic\acidic_idle ; bfuzz_blowout ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = semitone\anomalies\acidic\acidic_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\acidic\acidic_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\acidic\acidic_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = chemical_burn
|
||||
|
||||
disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = false
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.1,1.7,1.4
|
||||
light_animation = light_green_01
|
||||
light_range = 7
|
||||
light_time = 0.35
|
||||
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = on
|
||||
idle_light_range = 3.0
|
||||
idle_light_anim = light_green_02
|
||||
idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 1400
|
||||
accamulate_time = 300
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 600
|
||||
blowout_wind_time_end = 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
|
||||
;--------------- Electra ------------------
|
||||
|
||||
;zone_mine_electric
|
||||
[zone_mine_electra]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_electra"
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra_mine
|
||||
|
||||
|
||||
; ===== Anomaly settings ======
|
||||
max_start_power = 0.80
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\electra\electra_idle
|
||||
blowout_particles = semitone\anomalies\electra\electra_blowout
|
||||
|
||||
hit_small_particles = anomaly2\electra_entrance_small
|
||||
hit_big_particles = anomaly2\electra_damage_02_smoke
|
||||
idle_small_particles = anomaly2\electra_damage_01_smoke
|
||||
idle_big_particles = anomaly2\electra_damage_02_smoke
|
||||
entrance_small_particles = anomaly2\electra_entrance_small
|
||||
entrance_big_particles = anomaly2\emi_entrance_big_00
|
||||
|
||||
idle_sound = semitone\anomalies\electra\electra_idle
|
||||
blowout_sound = semitone\anomalies\electra\electra_blowout
|
||||
hit_sound = semitone\anomalies\electra\electra_hit
|
||||
entrance_sound = semitone\anomalies\electra\electra_hit
|
||||
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.8,0.9,1
|
||||
light_range = 30.0
|
||||
light_time = 1;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = on
|
||||
idle_light_shadow = true
|
||||
idle_light_range = 3.0
|
||||
idle_light_anim = koster_01_electra
|
||||
idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
hit_type = shock
|
||||
|
||||
|
||||
disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 100
|
||||
accamulate_time = 1500
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 150
|
||||
blowout_wind_time_end = 299
|
||||
blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;--------------- Vortex ------------------
|
||||
|
||||
;zone_mine_gravitational_average
|
||||
[zone_mine_vortex]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_vortex"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_GALAN ;--CMincer
|
||||
|
||||
ef_anomaly_type = 5
|
||||
ef_weapon_type = 17
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
|
||||
; ===== Anomaly settings ======
|
||||
max_start_power = 1.10
|
||||
attenuation = 1
|
||||
|
||||
|
||||
idle_particles = semitone\anomalies\gravitational_average\gravitational_average_idle
|
||||
blowout_particles = semitone\anomalies\gravitational_average\gravitational_average_blowout
|
||||
tearing_particles = anomaly2\body_tear_00
|
||||
torn_particles = semitone\anomalies\gravitational_strong\gravitational_strong_blood_splash
|
||||
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = semitone\anomalies\gravitational_strong\gravitational_strong_shield
|
||||
entrance_big_particles = anomaly2\gravi_anomaly_00;
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
|
||||
idle_sound = drx_da\drx_da_gravi_idle00 ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = anomaly\gravi_blowout6; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomaliesl\gravitational\gravitational_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = semitone\anomaliesl\gravitational\gravitational_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.02;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 300;1000
|
||||
blowout_time = 2500
|
||||
accamulate_time = 1000
|
||||
|
||||
|
||||
blowout_light_time = 2100
|
||||
blowout_explosion_time = 2100
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 2000;3000;4000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ (äëÿ òåëà 100êã)
|
||||
throw_out_impulse = 4000; ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 1000;600 800 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 1;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent= 0.5
|
||||
|
||||
tele_height = 0.05; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 1500
|
||||
blowout_wind_time_end = 2501; 2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
;--------------- Blast -----------------
|
||||
|
||||
;zone_mine_gravitational_weak
|
||||
[zone_mine_blast]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_blast"
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.6 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
actor_blowout_radius_percent = 1.35
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
hit_type = strike
|
||||
|
||||
; ===== Anomaly settings ======
|
||||
max_start_power = 0.55
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\gravitational\gravitational_idle
|
||||
blowout_particles = semitone\anomalies\gravitational\gravitational_blowout
|
||||
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = semitone\anomalies\gravitational\gravitational_shield
|
||||
entrance_big_particles = anomaly2\gravity_entrance_big
|
||||
|
||||
idle_sound = semitone\anomalies\gravitational\gravitational_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = anomaly\anomaly_gravy_blast1; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = drx_da\drx_da_anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = drx_da\drx_da_anomaly_gravy_hit1 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
|
||||
awaking_time = 50;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 1000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
;--------------- Zharka ------------------
|
||||
|
||||
;zone_mine_thermal
|
||||
[zone_mine_zharka]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_zharka"
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0
|
||||
|
||||
postprocess = postprocess_thermal_mine
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
|
||||
; ===== Anomaly settings ======
|
||||
max_start_power = 0.2
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.008
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\zharka\zharka_idle
|
||||
blowout_particles = semitone\anomalies\zharka\zharka_blowout
|
||||
|
||||
hit_small_particles = damage_fx\burn_creatures
|
||||
hit_big_particles = damage_fx\burn_creatures00
|
||||
idle_small_particles = damage_fx\burn_creatures
|
||||
idle_big_particles = damage_fx\burn_creatures00
|
||||
|
||||
idle_particles_dont_stop = true;
|
||||
|
||||
idle_sound = drx_da\drx_da_fire_idle
|
||||
blowout_sound = anomaly\zhar_blow
|
||||
hit_sound = ambient\zhar
|
||||
entrance_sound = ambient\zhar
|
||||
|
||||
hit_type = burn
|
||||
|
||||
disable_time = 10000
|
||||
disable_time_small = -1
|
||||
disable_idle_time = 50000
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.9,1.6,1.3
|
||||
light_range = 9.0
|
||||
light_time = 10
|
||||
light_height = 2
|
||||
|
||||
|
||||
idle_light = off
|
||||
idle_light_range = 8.0
|
||||
idle_light_anim = koster_01
|
||||
idle_light_height = 0.70
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 7000
|
||||
accamulate_time = 250
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
;zone_mine_steam
|
||||
[zone_mine_vapour]:zone_mine_zharka
|
||||
$spawn = "zones_eugenium\zone_mine_vapour"
|
||||
postprocess = postprocess_steam_mine
|
||||
|
||||
max_start_power = 0.17
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.01
|
||||
|
||||
blowout_particles = static\zharka_static_steam
|
||||
|
||||
hit_small_particles = damage_fx\smoke
|
||||
hit_big_particles = damage_fx\smoke
|
||||
idle_small_particles = damage_fx\smoke
|
||||
idle_big_particles = damage_fx\smoke
|
||||
|
||||
idle_sound = anomaly\steam
|
||||
blowout_sound = anomaly\steam_blowout
|
||||
hit_sound = anomaly\steam_hit
|
||||
entrance_sound = anomaly\steam_hit
|
||||
|
||||
blowout_light = off
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;--------------- Springboard -----------------------
|
||||
|
||||
[zone_mine_springboard]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_mine_springboard"
|
||||
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
hit_type = shock
|
||||
hit_impulse_scale = 1.3
|
||||
effective_radius = 1.0
|
||||
|
||||
postprocess = postprocess_fuzz
|
||||
|
||||
; ===== Anomaly settings ======
|
||||
max_start_power = 0.7
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\springboard\springboard_idle
|
||||
blowout_particles = semitone\anomalies\springboard\springboard_blowout
|
||||
|
||||
hit_small_particles = semitone\anomalies\springboard\springboard_hit
|
||||
hit_big_particles = semitone\anomalies\springboard\springboard_hit
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles = semitone\anomalies\springboard\springboard_hit
|
||||
entrance_big_particles =
|
||||
|
||||
idle_sound = semitone\anomalies\springboard\springboard_idle
|
||||
blowout_sound = semitone\anomalies\springboard\springboard_blowout
|
||||
hit_sound = semitone\anomalies\springboard\springboard_blowout
|
||||
entrance_sound = semitone\anomalies\springboard\springboard_shield
|
||||
|
||||
blowout_light = off
|
||||
light_color = 0.8,0.9,1
|
||||
light_range = 8.0
|
||||
light_time = 1;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
idle_light_shadow = true
|
||||
idle_light_range = 4.0
|
||||
idle_light_anim = koster_01_electra
|
||||
idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
awaking_time = 10
|
||||
blowout_time = 100
|
||||
accamulate_time = 1000
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 150
|
||||
blowout_wind_time_end = 299
|
||||
blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
[zone_monolith]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\monolith"
|
||||
;$prefetch = 16
|
||||
class = ZS_RADIO
|
||||
hit_impulse_scale = .01
|
||||
effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
sound = zone_mosquito_bald
|
||||
postprocess = postprocess_electra
|
||||
|
||||
ef_anomaly_type = 3
|
||||
ef_weapon_type = 15
|
||||
|
||||
artefacts =
|
||||
BirthProbability = 0.0;0.1
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
min_start_power = 0.99
|
||||
max_start_power = 1.00
|
||||
attenuation = 0.1
|
||||
period = 1
|
||||
min_artefact_count = 0
|
||||
max_artefact_count = 0
|
||||
|
||||
hit_type = telepatic
|
||||
|
||||
idle_particles = semitone\anomalies\wish_granter\wish_granter_idle
|
||||
blowout_particles = semitone\anomalies\wish_granter\wish_granter_active
|
||||
|
||||
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
idle_sound = anomaly\monolith_idle; anomaly_gravy_idle
|
||||
blowout_sound = anomaly\monolith_idle
|
||||
|
||||
ignore_nonalive = true;
|
||||
ignore_small = true;
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 1
|
||||
blowout_time = 9000
|
||||
accamulate_time = 1
|
||||
|
||||
visible_by_detector = on
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;ðîæäåíèå àðòåôàêòîâ âî âðåìÿ ñðàáàòûâàíèÿ
|
||||
spawn_blowout_artefacts = off
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
@@ -0,0 +1,82 @@
|
||||
[zone_no_gravity]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones_eugenium\zone_no_gravity"
|
||||
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
actor_blowout_radius_percent = 0.75
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = alcohol
|
||||
|
||||
hit_type = radiation
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.25
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\no_gravity\no_gravity_idle
|
||||
blowout_particles = semitone\anomalies\no_gravity\no_gravity_blowout
|
||||
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_blood2; anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = semitone\anomalies\springboard\springboard_hit
|
||||
entrance_big_particles = anomaly2\gravi_anomaly_00;
|
||||
|
||||
idle_sound = semitone\anomalies\net\net_idle ;ïîñòîÿííûé çâóê
|
||||
awake_sound = drx_da\drx_da_gravi_idle01
|
||||
accum_sound = drx_da\drx_da_gravi_idle01
|
||||
blowout_sound = semitone\anomalies\sloth\sloth_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1
|
||||
|
||||
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100
|
||||
|
||||
awaking_time = 800;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 1000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
@@ -0,0 +1,290 @@
|
||||
[zone_spatial_bubble]:zone_base ;zone_teleport_chaes
|
||||
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\scenes\teleport"
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.00
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = semitone\anomalies\spatial_bubble\spatial_bubble_idle
|
||||
|
||||
--blowout_particles = anomaly2\teleport
|
||||
--tearing_particles = anomaly2\teleport_tear
|
||||
--torn_particles = anomaly2\teleport_tear
|
||||
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\teleport_damage
|
||||
idle_small_particles = anomaly2\teleport_damage_smoke_00
|
||||
idle_big_particles = anomaly2\teleport_damage_smoke_00
|
||||
entrance_small_particles = anomaly2\teleport_damage
|
||||
entrance_big_particles = anomaly2\teleport_damage
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
|
||||
idle_sound = semitone\anomalies\flash\flash_idle ;gravi_idle01 ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = $no_sound ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = $no_sound ;anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = $no_sound ;anomaly\gravity_entrance ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = $no_sound ;anomaly\gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.0 ;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = -1 ;5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
light_color = 1.4,1.6,1.8
|
||||
light_range = 30.0
|
||||
light_time = 0.8 ;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = on ;off
|
||||
idle_light_range = 15.0
|
||||
idle_light_anim = teleport_stancia_in_01
|
||||
idle_light_height = 1.50 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
awaking_time = 0 ;5000 ;0;1000
|
||||
blowout_time = 500
|
||||
accamulate_time = 3000 ;1000
|
||||
|
||||
|
||||
blowout_light_time = 800
|
||||
blowout_explosion_time = 800
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
|
||||
throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 8 ;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent= 0.5
|
||||
|
||||
tele_height = 0.05 ;3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 800
|
||||
blowout_wind_time_end = 1001 ;2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[zone_teleport]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\scenes\teleport"
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.00
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = anomaly2\teleport_idle
|
||||
blowout_particles = anomaly2\teleport
|
||||
tearing_particles = anomaly2\teleport_tear
|
||||
torn_particles = anomaly2\teleport_tear
|
||||
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\teleport_damage
|
||||
idle_small_particles = anomaly2\teleport_damage_smoke_00
|
||||
idle_big_particles = anomaly2\teleport_damage_smoke_00
|
||||
entrance_small_particles = anomaly2\teleport_damage
|
||||
entrance_big_particles = anomaly2\teleport_damage
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
|
||||
idle_sound = anomaly\teleport_idle; gravi_idle01 ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = anomaly\teleport_work_2; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = anomaly\gravity_entrance ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = anomaly\gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.0;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.4,1.6,1.8
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = on
|
||||
idle_light_range = 15.0
|
||||
idle_light_anim = teleport_stancia_in_01
|
||||
idle_light_height = 3.0 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
awaking_time = 0;1000
|
||||
blowout_time = 1000
|
||||
accamulate_time = 500
|
||||
|
||||
|
||||
blowout_light_time = 800
|
||||
blowout_explosion_time = 800
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
|
||||
throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 8;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent= 0.5
|
||||
|
||||
tele_height = 0.05; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 800
|
||||
blowout_wind_time_end = 1001; 2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
|
||||
|
||||
|
||||
[zone_teleport_chaes]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\scenes\teleport"
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.00
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = anomaly2\teleport_idle
|
||||
blowout_particles = anomaly2\teleport
|
||||
tearing_particles = anomaly2\teleport_tear
|
||||
torn_particles = anomaly2\teleport_tear
|
||||
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\teleport_damage
|
||||
idle_small_particles = anomaly2\teleport_damage_smoke_00
|
||||
idle_big_particles = anomaly2\teleport_damage_smoke_00
|
||||
entrance_small_particles = anomaly2\teleport_damage
|
||||
entrance_big_particles = anomaly2\teleport_damage
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
|
||||
idle_sound = $no_sound ;semitone\anomalies\gravitational_strong\gravitational_strong_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = anomaly\teleport_work_2 ;anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = anomaly\gravity_entrance ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = anomaly\gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.0 ;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.4,1.6,1.8
|
||||
light_range = 30.0
|
||||
light_time = 0.8 ;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off ;on
|
||||
idle_light_range = 15.0
|
||||
idle_light_anim = teleport_stancia_in_01
|
||||
idle_light_height = 1.50 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
awaking_time = 0 ;5000 ;0;1000
|
||||
blowout_time = 100 ;500
|
||||
accamulate_time = 3000 ;1000
|
||||
|
||||
|
||||
blowout_light_time = 100 ;800
|
||||
blowout_explosion_time = 100 ;800
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
|
||||
throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 8 ;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent= 0.5
|
||||
|
||||
tele_height = 0.05 ;3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 800
|
||||
blowout_wind_time_end = 1001 ;2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
visible_by_detector = off
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
;----------- Àíîìàëèÿ Õâàòàëêà -----------------------
|
||||
[zone_unknown]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\ameba\hvatalka"
|
||||
;$prefetch = 64
|
||||
$def_sphere = 2.5
|
||||
class = ZS_BFUZZ
|
||||
visual = dynamics\anomaly\anomaly_hvatalka
|
||||
min_speed_to_react = 1.00 ; 1.00 < 2.00
|
||||
ef_anomaly_type = 2
|
||||
ef_weapon_type = 14
|
||||
|
||||
hit_impulse_scale = 01
|
||||
effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
sound = zone_mosquito_bald
|
||||
postprocess = postprocess_fuzz
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
;min_start_power = 0.49
|
||||
max_start_power = 0.5
|
||||
attenuation = 1
|
||||
;period = 1
|
||||
|
||||
idle_particles = anomaly2\pux_idle
|
||||
blowout_particles = _samples_particles_\pux_atack
|
||||
idle_small_particles = anomaly2\effects\gele_00
|
||||
idle_big_particles = _samples_particles_\pux_atack
|
||||
|
||||
blowout_sound = ambient\rnd_outdoor\rnd_fly2
|
||||
hit_sound = ambient\rnd_outdoor\rnd_fly1
|
||||
entrance_sound = ambient\rnd_outdoor\rnd_flies_1
|
||||
|
||||
hit_type = strike
|
||||
|
||||
disable_time = 10000
|
||||
disable_time_small = -1
|
||||
disable_idle_time = 50000
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 7000
|
||||
accamulate_time = 250
|
||||
|
||||
attack_animation_start = 0
|
||||
attack_animation_end = 5000
|
||||
|
||||
blowout_light = off
|
||||
idle_light = off
|
||||
|
||||
;visible_by_detector = on
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
;ðîæäåíèå àðòåôàêòîâ âî âðåìÿ ñðàáàòûâàíèÿ
|
||||
;spawn_blowout_artefacts = off
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
; Uncomment below to enable, delete everything else under below
|
||||
|
||||
;#include "zone_*.ltx"
|
||||
|
||||
|
||||
;;===== The Arrival ======;;
|
||||
|
||||
#include "zone_base.ltx"
|
||||
#include "zone_campfire.ltx"
|
||||
|
||||
#include "zone_burningfuzz.ltx"
|
||||
#include "zone_minefield.ltx"
|
||||
#include "zone_nogravity.ltx"
|
||||
#include "zone_teleport.ltx"
|
||||
#include "zone_fireball.ltx"
|
||||
#include "zone_generator.ltx"
|
||||
|
||||
#include "zone_field_acidic.ltx"
|
||||
#include "zone_field_psychic.ltx"
|
||||
#include "zone_field_radioactive.ltx"
|
||||
#include "zone_field_thermal.ltx"
|
||||
|
||||
#include "zone_mine_acidic.ltx"
|
||||
#include "zone_mine_electric.ltx"
|
||||
#include "zone_mine_gravitational.ltx"
|
||||
#include "zone_mine_thermal.ltx"
|
||||
|
||||
#include "zone_monolith.ltx"
|
||||
#include "zone_liana.ltx"
|
||||
#include "zone_hvatalka.ltx"
|
||||
#include "zone_studen.ltx"
|
||||
#include "zone_mosquitobald.ltx"
|
||||
#include "zone_unknow.ltx"
|
||||
|
||||
|
||||
#include "zone_mine_sphere.ltx"
|
||||
#include "zone_mine_mefistotel.ltx"
|
||||
#include "zone_mine_point.ltx"
|
||||
#include "zone_mine_cdf.ltx"
|
||||
#include "zone_mine_flash.ltx"
|
||||
#include "zone_mine_ghost.ltx"
|
||||
#include "zone_mine_net.ltx"
|
||||
#include "zone_mine_gold.ltx"
|
||||
#include "zone_mine_thorn.ltx"
|
||||
#include "zone_mine_seed.ltx"
|
||||
#include "zone_mine_shatterpoint.ltx"
|
||||
#include "zone_mine_sloth.ltx"
|
||||
#include "zone_mine_umbra.ltx"
|
||||
;Updated
|
||||
#include "zone_mine_updated.ltx"
|
||||
Reference in New Issue
Block a user