Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
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;--------------- Radiation Settings ------------------
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[zone_field_radioactive]:zone_base
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GroupControlSection = spawn_group_zone
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$def_sphere = 15
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;$prefetch = 16
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class = ZS_RADIO
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hit_impulse_scale = .01
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effective_radius = 1.00 ;the size of the radius as a percentage of the original, where the zone is in effect
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postprocess = postprocess_rad
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ef_anomaly_type = 3
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ef_weapon_type = 15
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; ===== Zone Base ======
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idle_light_volumetric = false
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idle_light_shadow = false
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pick_dof_effector = false
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idle_light_r1 = false
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; ===== Anomaly settings ======
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max_start_power = 0
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attenuation = 0.5
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hit_type = radiation
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disable_time = -1 ;time to ignore an inanimate object in the zone (-1 if not needed)
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disable_time_small = -1 ;time to ignore small inanimate object in the zone (-1 if not needed)
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disable_idle_time = -1 ;time to disable idle particles
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ignore_nonalive = true;
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ignore_small = false;
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ignore_artefacts = true
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blowout_light = off
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idle_light = off
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awaking_time = 100
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blowout_time = 100
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accamulate_time = 100
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blowout_wind = off
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shape_transp_color = 200, 200, 0, 60
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shape_edge_color = 32, 32, 32, 255
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;########################################################
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[zone_field_radioactive_very_weak]:zone_field_radioactive
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$spawn = "zones\field_radioactive_very_weak"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.015
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;########################################################
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[zone_field_radioactive_weak]:zone_field_radioactive
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$spawn = "zones\field_radioactive_weak"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.020
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;########################################################
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[zone_field_radioactive_below_average]:zone_field_radioactive
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$spawn = "zones\field_radioactive_below_average"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.025
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;########################################################
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[zone_field_radioactive_average]:zone_field_radioactive
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$spawn = "zones\field_radioactive_average"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.030
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;########################################################
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[zone_field_radioactive_above_average]:zone_field_radioactive
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$spawn = "zones\field_radioactive_above_average"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.035
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;########################################################
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[zone_field_radioactive_strong]:zone_field_radioactive
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$spawn = "zones\field_radioactive_strong"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.040
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;########################################################
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[zone_field_radioactive_lethal]:zone_field_radioactive
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$spawn = "zones\field_radioactive_lethal"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.045
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[zone_radioactive]:zone_field_radioactive
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GroupControlSection = spawn_group_zone
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$def_sphere = 1
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class = ZS_RADIO
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attenuation = 0.1
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[zone_radioactive_very_weak]:zone_radioactive
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$spawn = "zones\mp\radioactive_very_weak"
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max_start_power = 0.0091
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[zone_radioactive_weak]:zone_radioactive
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$spawn = "zones\mp\radioactive_weak"
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max_start_power = 0.015
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[zone_radioactive_below_average]:zone_radioactive
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$spawn = "zones\mp\radioactive_below_average"
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max_start_power = 0.020
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[zone_radioactive_average]:zone_radioactive
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$spawn = "zones\mp\radioactive_average"
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max_start_power = 0.025
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[zone_radioactive_above_average]:zone_radioactive
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$spawn = "zones\mp\radioactive_above_average"
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max_start_power = 0.030
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[zone_radioactive_strong]:zone_radioactive
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$spawn = "zones\mp\radioactive_strong"
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max_start_power = 0.040
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[zone_radioactive_lethal]:zone_radioactive
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$spawn = "zones\mp\radioactive_lethal"
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max_start_power = 0.70
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