Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
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[zone_field_thermal]:zone_base
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GroupControlSection = spawn_group_zone
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$def_sphere = 15
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;$prefetch = 16
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class = ZS_RADIO
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hit_impulse_scale = .01
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effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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postprocess = postprocess_thermal
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ef_anomaly_type = 3
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ef_weapon_type = 15
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;----------- Anomaly settings -----------------------
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max_start_power = 0
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attenuation = 0.5
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idle_particles = zones\zone_thermal_idle
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;blowout_particles =
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;hit_small_particles = damage_fx\burn_creatures
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;hit_big_particles = damage_fx\burn_creatures00
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;idle_small_particles = damage_fx\burn_creatures
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;idle_big_particles = damage_fx\burn_creatures00
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idle_particles_dont_stop = true;
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idle_sound = ambient\fire2 ;iinoiyiiue caoe
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;blowout_sound = anomaly\zhar_blow ;ai a?aiy aua?ina(oaa?a) a oaio?a aiiiaeee
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;hit_sound = ambient\zhar ;ia ia?niia?a, eiaaa oio iieo?aao oeo
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;entrance_sound = ambient\zhar ;i?e iiiaaaiee iauaeoa a aiiiaee?
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hit_type = light_burn
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disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = true;
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ignore_small = false;
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ignore_artefacts = true
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blowout_light = off
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idle_light = off
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awaking_time = 100
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blowout_time = 300
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accamulate_time = 100
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blowout_wind = off
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shape_transp_color = 200, 200, 0, 60
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shape_edge_color = 32, 32, 32, 255
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[zone_field_thermal_weak]:zone_field_thermal
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$spawn = "zones\field_thermal_weak"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.1
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[zone_field_thermal_average]:zone_field_thermal
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$spawn = "zones\field_thermal_average"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.1
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[zone_field_thermal_strong]:zone_field_thermal
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$spawn = "zones\field_thermal_strong"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.1
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