Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
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[zone_mine_shatterpoint]:zone_base
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GroupControlSection = spawn_group_zone
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$spawn = "zones_eugenium\zone_mine_shatterpoint"
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$def_sphere = 4
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$prefetch = 16
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class = ZS_GALAN
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ef_anomaly_type = 5
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ef_weapon_type = 17
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postprocess = postprocess_gravi_mine
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;----------- Anomaly settings -----------------------
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max_start_power = 1.00
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attenuation = 1
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idle_particles = semitone\anomalies\shatterpoint\shatterpoint_idle
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blowout_particles = semitone\anomalies\shatterpoint\shatterpoint_blowout
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tearing_particles = semitone\anomalies\gravitational_average\gravitational_average_blood_splash
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torn_particles = anomaly2\body_tear_01
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hit_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield
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hit_big_particles = anomaly2\gravity_damage_02_blood2
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idle_small_particles = anomaly2\gravity_damage_01_smoke
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idle_big_particles = anomaly2\gravity_damage_02_smoke
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entrance_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield
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entrance_big_particles = anomaly2\gravi_anomaly_00;
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tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
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tele_particles_big = anomaly2\gravity_damage_02_smoke
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idle_sound = semitone\anomalies\shatterpoint\shatterpoint_idle ;ïîñòîÿííûé çâóê
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blowout_sound = semitone\anomalies\shatterpoint\shatterpoint_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
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hit_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
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body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
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entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
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hit_type = strike
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hit_impulse_scale = 0.02;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
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effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = false
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ignore_small = true
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ignore_artefacts = true
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blowout_light = on
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light_color = 1.4,1.6,1.3
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light_range = 30.0
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light_time = 0.8;0.35
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light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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idle_light = off
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awaking_time = 100
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blowout_time = 11100
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accamulate_time = 10000
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blowout_light_time = 11000
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blowout_explosion_time = 11000
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;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
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throw_in_impulse = 4000; ;ñèëà èìïóëüñà âòÿãèâàíèÿ (äëÿ òåëà 100êã)
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throw_out_impulse = 3000; ;ñèëà âûáðàñûâàíèÿ âçðûâîì
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throw_in_impulse_alive = 1000; ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
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throw_in_atten = 2;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
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blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
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actor_blowout_radius_percent= 0.5
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tele_height = 1.5 =;3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
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time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
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tele_pause = 9900 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; âåòåð
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blowout_wind = on
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blowout_wind_time_start = 0
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blowout_wind_time_peak = 1500
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blowout_wind_time_end = 2501; 2499
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blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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