Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
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[zone_monolith]:zone_base
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GroupControlSection = spawn_group_zone
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$spawn = "zones\monolith"
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;$prefetch = 16
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class = ZS_RADIO
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hit_impulse_scale = .01
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effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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sound = zone_mosquito_bald
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postprocess = postprocess_electra
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ef_anomaly_type = 3
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ef_weapon_type = 15
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artefacts =
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BirthProbability = 0.0;0.1
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;----------- Anomaly settings -----------------------
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min_start_power = 0.99
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max_start_power = 1.00
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attenuation = 0.1
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period = 1
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min_artefact_count = 0
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max_artefact_count = 0
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hit_type = telepatic
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idle_particles = semitone\anomalies\wish_granter\wish_granter_idle
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blowout_particles = semitone\anomalies\wish_granter\wish_granter_active
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disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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idle_sound = anomaly\monolith_idle; anomaly_gravy_idle
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blowout_sound = anomaly\monolith_idle
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ignore_nonalive = true;
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ignore_small = true;
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ignore_artefacts = true
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blowout_light = off
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idle_light = off
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awaking_time = 1
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blowout_time = 9000
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accamulate_time = 1
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visible_by_detector = on
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blowout_wind = off
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;ðîæäåíèå àðòåôàêòîâ âî âðåìÿ ñðàáàòûâàíèÿ
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spawn_blowout_artefacts = off
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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