Various New Mods; Updated and Removed Mods

Fixed:
- PDA map colors not matching
- Aydin's Grass Tweaks mismatch
- Hax Bolt Reanimation being overridden

Updated:
- Atmospherics

Removed:
- Dialog Dynamic UI (Included in EGUI)
- Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
2024-03-21 08:41:48 -04:00
parent 290378b961
commit 8abddf23c7
2362 changed files with 107187 additions and 48192 deletions
@@ -0,0 +1,127 @@
[_effect]
action_count = 8
flags = 5121
max_particles = 500
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 0
flt_0000 = 20.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8999.000064
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.900000
flt_0003 = 1.000000
vec_0000 = 0.090196, 0.090196, 0.090196
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 0
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 0
flt_0000 = 500.000000
flt_0001 = 250.000000
flt_0002 = 0.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = gravitate
action_type = 7
flags = 1
flt_0000 = 500.000000
flt_0001 = 500.000000
flt_0002 = 800.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.333333, 0.333333, 0.333333
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 120.000000, 35.000000, 120.000000
v1 = -120.000000, -15.000000, -120.000000
v2 = 5.000000, 120.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.350000, 0.350000, 0.350000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 5.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\set
texture = semitone\anomalies\generators\bitssmallrocky_d
@@ -0,0 +1,140 @@
[_effect]
action_count = 9
flags = 5121
max_particles = 200
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 4.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.090196, 0.090196, 0.090196
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 800.000000
flt_0001 = 500.000000
flt_0002 = 500.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.100000
flt_0001 = 800.000000
flt_0002 = 200.000000
vec_0000 = 0.000000, 280.000000, 0.000000
version = 1
[action_0007]
action_name = orbitpoint_00
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.100000
flt_0001 = 1000.000000
flt_0002 = 350.000000
vec_0000 = 0.000000, 280.000000, 0.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.141176, 0.141176, 0.141176
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 120.000000, 1.000000, 120.000000
v1 = -120.000000, -5.000000, -120.000000
v2 = 5.000000, 120.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.150000, 0.150000, 0.150000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 5.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\generators\bushtrimmings_d
@@ -0,0 +1,118 @@
[_effect]
action_count = 7
flags = 5121
max_particles = 500
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 120.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.349020, 0.403922, 0.349020
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.337255, 0.392157, 0.329412
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 5.000000, 10.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.025000, 0.025000, 0.000000
v1 = 0.150000, 0.150000, 0.150000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.400000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 3.000000, 8.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\generators\bushtrimmings_d
@@ -0,0 +1,127 @@
[_effect]
action_count = 8
flags = 5121
max_particles = 25
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 45.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.125490, 0.125490, 0.125490
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 0
flt_0000 = 800.000000
flt_0001 = 200.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = gravitate
action_type = 7
flags = 1
flt_0000 = 0.001000
flt_0001 = 1.000000
flt_0002 = 10.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.129412, 0.129412, 0.129412
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 7
v0 = 0.000000, -3.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 5.000000, 25.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.700000, 0.700000, 0.700000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 4.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 8
v0 = 0.000000, 5.000000, 0.000000
v1 = 0.300000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\generators\bitssmallrocky_d
@@ -0,0 +1,128 @@
[_effect]
action_count = 8
flags = 5121
max_particles = 350
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 0
flt_0000 = 25.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8999.000064
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 0.500000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.090196, 0.090196, 0.090196
version = 1
[action_0003]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 500.000000
flt_0001 = 75.000000
flt_0002 = 500.000000
vec_0000 = 0.000000, 12.000000, 0.000000
vec_0001 = 0.000000, 55.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = gravitate
action_type = 7
flags = 1
flt_0000 = 500.000000
flt_0001 = 1.000000
flt_0002 = 300.000000
version = 1
[action_0007]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.109804, 0.109804, 0.109804
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 80.000000, 45.000000, 80.000000
v1 = -80.000000, -15.000000, -80.000000
v2 = 5.000000, 120.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.350000, 0.350000, 0.350000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.050000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 4
v0 = 150.000000, -15.000000, 150.000000
v1 = -150.000000, -15.500000, -150.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\generators\bitssmallrocky_d
@@ -0,0 +1,141 @@
[_effect]
action_count = 9
flags = 5121
max_particles = 300
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 0
flt_0000 = 25.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8999.000064
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 0.500000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.090196, 0.090196, 0.090196
version = 1
[action_0003]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 500.000000
flt_0001 = 200.000000
flt_0002 = 500.000000
vec_0000 = 0.000000, 12.000000, 0.000000
vec_0001 = 0.000000, 55.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0007]
action_name = gravitate
action_type = 7
flags = 1
flt_0000 = 500.000000
flt_0001 = 1.000000
flt_0002 = 300.000000
version = 1
[action_0008]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.109804, 0.109804, 0.109804
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 25.000000, 35.000000, 25.000000
v1 = -25.000000, -15.000000, -25.000000
v2 = 5.000000, 120.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.350000, 0.350000, 0.350000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.050000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0006_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0008_0000]
type = 4
v0 = 150.000000, -15.000000, 150.000000
v1 = -150.000000, -15.500000, -150.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\generators\bitssmallrocky_d
@@ -0,0 +1,93 @@
[_effect]
action_count = 5
flags = 5121
max_particles = 300
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 0
flt_0000 = 20.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8999.000064
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.900000
flt_0003 = 1.000000
vec_0000 = 0.090196, 0.090196, 0.090196
version = 1
[action_0003]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.333333, 0.333333, 0.333333
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 80.000000, 20.000000, 80.000000
v1 = -80.000000, -15.000000, -80.000000
v2 = 5.000000, 120.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.150000, 0.150000, 0.150000
v1 = 0.350000, 0.350000, 0.350000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\generators\bitssmallrocky_d
@@ -0,0 +1,141 @@
[_effect]
action_count = 9
flags = 5121
max_particles = 350
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 0
flt_0000 = 25.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 0.500000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.090196, 0.090196, 0.090196
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 0
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 500.000000
flt_0001 = 200.000000
flt_0002 = 500.000000
vec_0000 = 0.000000, 12.000000, 0.000000
vec_0001 = 0.000000, 55.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = gravitate
action_type = 7
flags = 1
flt_0000 = 500.000000
flt_0001 = 1.000000
flt_0002 = 300.000000
version = 1
[action_0008]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.109804, 0.109804, 0.109804
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 120.000000, 35.000000, 120.000000
v1 = -120.000000, -15.000000, -120.000000
v2 = 5.000000, 120.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.200000, 0.200000, 0.200000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.050000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0008_0000]
type = 4
v0 = 150.000000, -15.000000, 150.000000
v1 = -150.000000, -15.500000, -150.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\generators\bushtrimmings_d
@@ -0,0 +1,121 @@
[_effect]
action_count = 7
flags = 21505
max_particles = 15
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 10.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 3.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 1.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.156863, 0.156863, 0.156863
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 5.000000, 55.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 2.000000, 2.000000, 2.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 15.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 3.000000, 8.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\generators\bitssmallrocky_d
[timelimit]
value = 10.000000
@@ -0,0 +1,107 @@
[_effect]
action_count = 7
flags = 1
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 4.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 15.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 2.000000, 2.000000, 2.000000
vec_0001 = 3.000000, 3.000000, 3.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 0
vec_0000 = 0.000000, 0.600000, 0.000000
version = 1
[action_0005]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 2
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 55.000000, 0.000000
v1 = 0.000000, 200.000000, 0.000000
v2 = 0.000000, 25.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 20.000000, 45.000000, 1.000000
v1 = 8.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 5.000000, 14.000000, 0.000000
[domain_action_0005_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 5.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\generators\pfx_dist2inv
@@ -0,0 +1,115 @@
[_effect]
action_count = 8
flags = 1
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 10.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 3
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 120.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 25.000000, 25.000000, 25.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 3.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 0
vec_0000 = 0.000000, 0.600000, 0.000000
version = 1
[action_0005]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 3
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.050000
vec_0000 = 214.884928, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 15.000000, 0.000000
v1 = 4.000000, 25.000000, 0.000000
v2 = 0.000000, 25.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 150.000000, 150.000000, 1.000000
v1 = 8.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 125.000000, 250.000000, 0.000000
[domain_action_0005_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 5.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\generators\pfx_dist3_005
@@ -0,0 +1,107 @@
[_effect]
action_count = 7
flags = 1
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 10.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 3
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 120.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 2.000000, 2.000000, 2.000000
vec_0001 = 3.000000, 3.000000, 3.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 3.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 0
vec_0000 = 0.000000, 0.600000, 0.000000
version = 1
[action_0005]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 2
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 15.000000, 0.000000
v1 = 4.000000, 25.000000, 0.000000
v2 = 0.000000, 25.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 65.000000, 15.000000, 1.000000
v1 = 8.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 125.000000, 250.000000, 0.000000
[domain_action_0005_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 5.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\all_tex\0new\dist\pfx_dist_lens
@@ -0,0 +1,107 @@
[_effect]
action_count = 7
flags = 1
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 15.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 3
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 14.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 2.000000, 2.000000, 2.000000
vec_0001 = 3.000000, 3.000000, 3.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 12.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 0
vec_0000 = 0.000000, 0.600000, 0.000000
version = 1
[action_0005]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 2
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 55.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 0.000000, 25.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 35.000000, 25.000000, 1.000000
v1 = 8.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 8
v0 = 0.000000, 135.000000, 0.000000
v1 = 8.000000, 1.000000, 0.000000
v2 = 125.000000, 250.000000, 0.000000
[domain_action_0005_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 5.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\generators\pfx_dist2inv
@@ -0,0 +1,102 @@
[_effect]
action_count = 6
flags = 5121
max_particles = 24
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 24.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.662745, 0.662745, 0.662745
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 15.000000, 15.000000, 0.000000
vec_0001 = 35.000000, 35.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.760784, 0.874510, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 10
v0 = 12.000000, 55.000000, 12.000000
v1 = -12.000000, 100.000000, -12.000000
v2 = 0.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -180.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.300000, 0.300000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 120.000000, 0.000000
v2 = 15.000000, 55.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 73908407458521415680000.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\generators\cumulus_02
@@ -0,0 +1,114 @@
[_effect]
action_count = 8
flags = 3158017
max_particles = 32
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 3.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = off
flags = 0
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.611765, 0.811765, 1.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 200.000000, 200.000000, 200.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.120000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 9.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.490196, 0.752941, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 55.000000, 0.000000
v1 = 0.000000, 60.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 25.000000, 25.000000, 25.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 12.000000, 25.000000, 12.000000
v2 = 18.000000, 20.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\generators\semi\genericpuff
@@ -0,0 +1,113 @@
[_effect]
action_count = 7
flags = 29697
max_particles = 14
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 3.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.011765, 0.027451, 0.031373
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 8.000000, 8.000000, 2.000000
vec_0001 = 20.000000, 20.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 4.800000
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.006000
vec_0000 = 0.000000, 1.343904, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.737255, 0.858824, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 25.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 180.000000, -30.000000, -30.000000
v1 = -180.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 40.000000, 40.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 99.000000, -16.000000
v2 = 1.000000, 3.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\generators\smokhighcontrast
[timelimit]
value = 1.000000
@@ -0,0 +1,102 @@
[_effect]
action_count = 6
flags = 3156993
max_particles = 6
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 3.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 60.000000, 60.000000, 60.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 15.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 25.000000, 25.000000, 25.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 19.000000, 12.000000
v2 = 18.000000, 20.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 60.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\add
texture = semitone\anomalies\generators\electricblast2
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 3156993
max_particles = 18
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.600000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 120.000000, 120.000000, 120.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.120000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 5.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 20.000000, 20.000000, 20.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 19.000000, 12.000000
v2 = 15.000000, 20.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 30.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\spatial_bubble\portal_8x8_v1_4096
@@ -0,0 +1,113 @@
[_effect]
action_count = 7
flags = 3193857
max_particles = 18
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 12.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.600000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 80.000000, 80.000000, 80.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.120000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 7
v0 = 0.000000, 5.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 14.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 25.000000, 25.000000, 25.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 19.000000, 12.000000
v2 = 18.000000, 20.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 30.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\add
texture = semitone\anomalies\spatial_bubble\portal_8x8_v2_4096
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 3156993
max_particles = 25
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.400000
flt_0002 = 0.000000
flt_0003 = 5.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 50.000000, 50.000000, 50.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.120000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 5.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 15.000000, 15.000000, 15.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 19.000000, 12.000000
v2 = 18.000000, 20.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 30.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\add
texture = semitone\anomalies\spatial_bubble\portal_8x8_v2_4096
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 3156993
max_particles = 18
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.600000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.517647, 1.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 120.000000, 120.000000, 120.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.120000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.027451, 0.917647, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 25.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 20.000000, 20.000000, 20.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 19.000000, 12.000000
v2 = 15.000000, 20.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 30.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\all_tex\0new\flame\fireball_08_a
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 3156993
max_particles = 18
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.600000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.752941, 1.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 120.000000, 120.000000, 120.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.120000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.000000, 0.462745, 0.505882
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 25.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 20.000000, 20.000000, 20.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 6.000000, 12.000000, 6.000000
v2 = 15.000000, 20.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 30.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\all_tex\0new\flame\fireball_08_c
@@ -0,0 +1,105 @@
[_effect]
action_count = 6
flags = 3173377
max_particles = 8
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 3.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 60.000000, 60.000000, 60.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.674510, 1.000000, 0.905882
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 25.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 25.000000, 25.000000, 25.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 19.000000, 12.000000
v2 = 5.000000, 15.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\add
texture = semitone\anomalies\generators\electricblast2_blue
[timelimit]
value = 15.000000
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 3156993
max_particles = 18
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.600000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 1.000000, 0.945098, 0.070588
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 120.000000, 120.000000, 120.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.120000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.000000, 0.047059, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 5.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 20.000000, 20.000000, 20.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 6.000000, 12.000000, 6.000000
v2 = 15.000000, 20.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 30.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\all_tex\0new\flame\fireball_anim_a_grey
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 3156993
max_particles = 6
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 60.000000, 60.000000, 60.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.120000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.674510, 1.000000, 0.905882
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 25.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 25.000000, 25.000000, 25.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 19.000000, 12.000000
v2 = 5.000000, 35.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\add
texture = semitone\anomalies\generators\electricblast2_blue
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 3156993
max_particles = 8
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 3.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 60.000000, 60.000000, 60.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.120000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.674510, 1.000000, 0.905882
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 25.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 25.000000, 25.000000, 25.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 19.000000, 12.000000
v2 = 5.000000, 15.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\add
texture = semitone\anomalies\generators\electricblast2_blue
@@ -0,0 +1,103 @@
[_effect]
action_count = 7
flags = 3155969
max_particles = 8
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 120.000000, 120.000000, 120.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 15.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 25.000000, 25.000000, 25.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 19.000000, 12.000000
v2 = 18.000000, 20.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\generators\pfx_dist2inv
@@ -0,0 +1,116 @@
[_effect]
action_count = 7
flags = 3447809
max_particles = 18
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 3.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 60.000000, 60.000000, 60.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.005000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.800000, 0.964706, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 55.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 25.000000, 25.000000, 25.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 19.000000, 12.000000
v2 = 18.000000, 20.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 60.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\add
texture = semitone\anomalies\spatial_bubble\gauss2
[velocity_scale]
value = 0.000000, 0.200000, 0.000000
@@ -0,0 +1,103 @@
[_effect]
action_count = 7
flags = 3155969
max_particles = 18
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 120.000000, 120.000000, 120.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.020000
vec_0000 = 241.204608, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 25.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 20.000000, 20.000000, 20.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 6.000000, 12.000000, 6.000000
v2 = 15.000000, 20.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\generators\pfx_dist3_005
@@ -0,0 +1,115 @@
[_effect]
action_count = 8
flags = 3155969
max_particles = 18
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 120.000000, 120.000000, 120.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.020000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = 5.000000
flt_0002 = 1.000000
vec_0000 = 0.000000, 1.000000, 0.000000
vec_0001 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 8
v0 = 0.000000, 100.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 20.000000, 20.000000, 20.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 6.000000, 12.000000, 6.000000
v2 = 15.000000, 20.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\all_tex\0new\dist\pfx_dist9_r
@@ -0,0 +1,118 @@
[_effect]
action_count = 8
flags = 3188737
max_particles = 18
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 120.000000, 120.000000, 120.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.020000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = 1.000000
flt_0002 = 1.000000
vec_0000 = 0.000000, 1.000000, 0.000000
vec_0001 = 0.000000, 0.000000, 0.000000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 25.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 20.000000, 20.000000, 20.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 6.000000, 12.000000, 6.000000
v2 = 15.000000, 20.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\generators\pfx_dist3_005
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 3156993
max_particles = 6
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 15.000000, 15.000000, 15.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.120000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.674510, 1.000000, 0.905882
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 5.000000, 0.000000
v1 = 0.000000, 15.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 5.000000, 5.000000, 5.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 19.000000, 12.000000
v2 = 5.000000, 15.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\add
texture = semitone\anomalies\generators\electricblast2_blue
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 3156993
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 3.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 60.000000, 60.000000, 60.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.120000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.674510, 1.000000, 0.905882
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 150.000000, 0.000000
v1 = 0.000000, 120.000000, 0.000000
v2 = 2.000000, 150.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 25.000000, 25.000000, 25.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 19.000000, 12.000000
v2 = 5.000000, 250.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\add
texture = semitone\anomalies\generators\electricblast2_blue
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 3148801
max_particles = 18
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.039216, 0.831373, 1.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 120.000000, 120.000000, 120.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.010000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.286275, 0.819608, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 25.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 20.000000, 20.000000, 20.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 20.000000, 12.000000
v2 = 15.000000, 20.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\all_tex\0new\smoke\energyball2
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 1051649
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 22.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 3.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.549020, 0.917647, 1.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 120.000000, 120.000000, 120.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.010000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.745098, 0.933333, 0.968628
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 80.000000, 0.000000
v1 = 0.000000, 250.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 10.000000, 10.000000, 10.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 20.000000, 12.000000
v2 = 15.000000, 20.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 30.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\add
texture = semitone\anomalies\generators\semi\smokeburstpuffanim
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 3148801
max_particles = 18
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.552941, 0.917647, 1.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 120.000000, 120.000000, 120.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.010000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 15.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 45.000000, 45.000000, 45.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 12.000000, 20.000000, 12.000000
v2 = 15.000000, 28.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 30.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\all_tex\0new\smoke\dirtburst_01
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 1063937
max_particles = 18
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.800000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.400000, 0.400000, 0.400000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 120.000000, 120.000000, 120.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.010000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.811765, 0.811765, 0.811765
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 25.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 20.000000, 20.000000, 20.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 20.000000, 12.000000
v2 = 15.000000, 20.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\all_tex\0new\smoke\smoke_burst_01
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 1063937
max_particles = 8
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 6.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.200000
flt_0003 = 1.000000
vec_0000 = 0.549020, 0.917647, 1.000000
version = 1
[action_0004]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 65.000000, 65.000000, 65.000000
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.010000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.745098, 0.933333, 0.968628
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 7
v0 = 0.000000, 80.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 45.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 5.000000, 5.000000, 5.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 150.000000, 12.000000
v2 = 5.000000, 45.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 30.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\add
texture = semitone\anomalies\generators\semi\smokeburstpuffanim
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 1051649
max_particles = 18
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.549020, 0.917647, 1.000000
version = 1
[action_0004]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 8.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 120.000000, 120.000000, 120.000000
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.010000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.745098, 0.933333, 0.968628
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 45.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 10.000000, 10.000000, 10.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 20.000000, 12.000000
v2 = 15.000000, 20.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 30.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\add
texture = semitone\anomalies\generators\semi\smokeburstpuffanim
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 1051649
max_particles = 18
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 120.000000, 120.000000, 120.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.010000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 80.000000, 0.000000
v1 = 0.000000, 250.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 10.000000, 10.000000, 10.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 20.000000, 12.000000
v2 = 15.000000, 20.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 30.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\all_tex\sphere_something_4096_v1
@@ -0,0 +1,124 @@
[_effect]
action_count = 8
flags = 1068033
max_particles = 18
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.500000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.549020, 0.917647, 1.000000
version = 1
[action_0004]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 8.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 120.000000, 120.000000, 120.000000
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.010000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.745098, 0.933333, 0.968628
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 45.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -52.359880, -52.359880, -52.359880
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 10.000000, 10.000000, 10.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 12.000000, 20.000000, 12.000000
v2 = 15.000000, 20.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 30.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\add
texture = semitone\anomalies\generators\semi\smokeburstpuffanim
[timelimit]
value = 2.000000
@@ -0,0 +1,135 @@
[_effect]
action_count = 9
flags = 1025
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 50.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.200000
flt_0003 = 1.000000
vec_0000 = 0.086275, 0.098039, 0.023529
version = 1
[action_0003]
action_name = targetvelocity
action_type = 27
bool_0000 = off
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -3.000000, 0.000000
version = 1
[action_0005]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.050000
flt_0001 = 1.300000
flt_0002 = 100.000000
int_0000 = 2
vec_0000 = -0.700000, -1.000000, 10.700000
version = 1
[action_0006]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = off
flags = 1
version = 1
[action_0007]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 1.000000, 1.000000, 1.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.129412, 0.129412, 0.129412
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 0.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 180.000000, -30.000000, -30.000000
v1 = -180.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 2.000000, 2.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 20.000000, 0.000000
v2 = 10.000000, 22.000000, 0.000000
[domain_action_0006_0000]
type = 3
v0 = 0.000000, -0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 2.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_average\bitssmallrocky_d
@@ -0,0 +1,118 @@
[_effect]
action_count = 7
flags = 5121
max_particles = 500
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 120.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.349020, 0.403922, 0.349020
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.337255, 0.392157, 0.329412
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 5.000000, 10.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.025000, 0.025000, 0.000000
v1 = 0.150000, 0.150000, 0.150000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 3.000000, 8.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\generators\bushtrimmings_d
@@ -0,0 +1,127 @@
[_effect]
action_count = 9
flags = 1
max_particles = 24
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.600000
flt_0002 = 0.000000
flt_0003 = 5.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.003922, 0.003922
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.700000, 0.700000, 0.000000
vec_0001 = 10.000000, 10.000000, 10.000000
version = 1
[action_0004]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 1
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.010000
vec_0000 = 39.866164, 0.000000, 0.000000
version = 1
[action_0006]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 5.000000
flt_0001 = 220.000000
flt_0002 = 66.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 25.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0008]
action_name = targetsize_00
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 10.000000, 10.000000, 0.001000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 10.000000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0004_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\generators\distort_anomaly_01
@@ -0,0 +1,106 @@
[_effect]
action_count = 7
flags = 1
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 9.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.023529, 0.023529
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 25.000000, 25.000000, 10.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = 39.866164, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 5.000000
flt_0001 = 220.000000
flt_0002 = 66.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 25.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.149020, 0.517647, 0.709804
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 5.000000, 0.000000
v1 = 0.000000, 0.200000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\add
texture = semitone\anomalies\generators\semi\genericpuff
@@ -0,0 +1,109 @@
[_effect]
action_count = 7
flags = 16385
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 9.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.023529, 0.023529
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 25.000000, 25.000000, 10.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = 39.866164, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 5.000000
flt_0001 = 220.000000
flt_0002 = 66.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 25.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.149020, 0.517647, 0.709804
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 5.000000, 0.000000
v1 = 0.000000, 0.200000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\add
texture = semitone\anomalies\generators\semi\genericpuff
[timelimit]
value = 2.000000
@@ -0,0 +1,109 @@
[_effect]
action_count = 7
flags = 16385
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 9.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.023529, 0.023529
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 25.000000, 25.000000, 10.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = 39.866164, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 5.000000
flt_0001 = 220.000000
flt_0002 = 66.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 25.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.356863, 0.498039, 0.529412
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 5.000000, 0.000000
v1 = 0.000000, 0.200000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\add
texture = semitone\anomalies\generators\semi\genericpuff
[timelimit]
value = 2.000000
@@ -0,0 +1,98 @@
[_effect]
action_count = 6
flags = 16385
max_particles = 24
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 70.000000, 70.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 7.000000
vec_0000 = 0.000000, 0.839473, 2.678945
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 180.000000, -30.000000, -30.000000
v1 = -180.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 12.000000, 12.000000, 12.000000
v1 = 8.000000, 8.000000, 8.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, -16.000000
v2 = 1.000000, 3.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = pfx\pfx_dist2inv
[timelimit]
value = 6.000000
@@ -0,0 +1,95 @@
[_effect]
action_count = 6
flags = 1
max_particles = 24
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 70.000000, 70.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 7.000000
vec_0000 = 0.000000, 0.839473, 2.678945
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 35.000000, 0.000000
v1 = 0.000000, 300.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 180.000000, -30.000000, -30.000000
v1 = -180.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 12.000000, 12.000000, 12.000000
v1 = 8.000000, 8.000000, 8.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, -16.000000
v2 = 1.000000, 3.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = pfx\pfx_dist2inv
@@ -0,0 +1,127 @@
[_effect]
action_count = 8
flags = 5121
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 13.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 1.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = gravitate
action_type = 7
flags = 1
flt_0000 = 0.001000
flt_0001 = 1.000000
flt_0002 = 10.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.156863, 0.156863, 0.156863
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 30.000000, 200.000000, 30.000000
v1 = -30.000000, 50.000000, -30.000000
v2 = 5.000000, 55.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 2.000000, 2.000000, 2.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 8.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 3.000000, 8.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\generators\bitssmallrocky_d
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 5121
max_particles = 125
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 35.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.400000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.500000, 2.500000, 0.000000
vec_0001 = 10.000000, 10.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.034907, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 5.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.180392, 0.537255, 0.600000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 3.000000, 0.000000
v1 = 5.000000, 10.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 5
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 5.000000, 0.000000
v1 = 0.000000, 8.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 16.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\cumulus_02
@@ -0,0 +1,113 @@
[_effect]
action_count = 7
flags = 21505
max_particles = 25
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 35.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.400000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.500000, 2.500000, 0.000000
vec_0001 = 10.000000, 10.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.034907, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 5.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.180392, 0.537255, 0.600000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 3.000000, 0.000000
v1 = 5.000000, 10.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 5
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 5.000000, 0.000000
v1 = 0.000000, 8.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 16.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\cumulus_02
[timelimit]
value = 1.000000
@@ -0,0 +1,101 @@
[_effect]
action_count = 6
flags = 7169
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 21.000000
flt_0002 = 0.200000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 2.500000, 2.500000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 3.000000, 0.000000
v1 = 4.000000, 12.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 1.000000, 1.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\generators\electricblast3_2k
@@ -0,0 +1,101 @@
[_effect]
action_count = 6
flags = 3073
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 21.000000
flt_0002 = 0.200000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 35.000000, 35.000000, 10.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 3.000000, 0.000000
v1 = 4.000000, 55.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 12.000000, 12.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 60.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\electricblast3
@@ -0,0 +1,113 @@
[_effect]
action_count = 7
flags = 11265
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 21.000000
flt_0002 = 0.200000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 35.000000, 35.000000, 10.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = 125.000000
flt_0002 = 55.000000
vec_0000 = 0.000000, 1.000000, 0.000000
vec_0001 = 0.000000, 0.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.000000, 0.917647, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 3.000000, 0.000000
v1 = 4.000000, 55.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 12.000000, 12.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 60.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\add
texture = semitone\anomalies\generators\electricblast2
@@ -0,0 +1,136 @@
[_effect]
action_count = 9
flags = 1087489
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 18.000000, 0.000000
version = 1
[action_0002]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 20.000000, 0.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 64.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0005]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0007]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.100000
flt_0001 = 75.000000
flt_0002 = 100.000000
vec_0000 = 360.000000, 2124123.996160, 30.000000
vec_0001 = 720.000000, 55.000000, 0.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 3
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0003_0000]
type = 0
v0 = 0.717647, 0.929412, 1.000000
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0003_0001]
type = 4
v0 = -25.000000, 30.000000, -25.000000
v1 = 25.000000, 100.000000, 25.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 1
v0 = 1.000000, 1.000000, 1.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 5
v0 = 0.000000, 15.000000, 0.000000
v1 = 0.000000, 0.400000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0005_0000]
type = 5
v0 = 0.000000, 0.300000, 0.000000
v1 = 14.000000, 45.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\add
texture = semitone\anomalies\generators\semi\flash_particle
@@ -0,0 +1,136 @@
[_effect]
action_count = 9
flags = 1087489
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 18.000000, 0.000000
version = 1
[action_0002]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 20.000000, 0.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 64.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0005]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0007]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.100000
flt_0001 = 75.000000
flt_0002 = 100.000000
vec_0000 = 360.000000, 2124123.996160, 30.000000
vec_0001 = 720.000000, 55.000000, 0.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 3
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0003_0000]
type = 0
v0 = 0.717647, 0.929412, 1.000000
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0003_0001]
type = 4
v0 = -35.000000, 0.000000, -35.000000
v1 = 35.000000, 50.000000, 35.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 1
v0 = 0.400000, 0.400000, 0.400000
v1 = 4.000000, 4.000000, 4.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 5
v0 = 0.000000, 15.000000, 0.000000
v1 = 0.000000, 0.400000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0005_0000]
type = 5
v0 = 0.000000, 0.300000, 0.000000
v1 = 14.000000, 45.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\add
texture = semitone\anomalies\generators\semi\flash_particle
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 5121
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.100000
flt_0002 = 0.000000
flt_0003 = 20.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 0.400000
vec_0001 = 8.000000, 8.000000, 3.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 7.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.005000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.219608, 0.513726, 0.549020
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = -10.000000, 0.000000, -10.000000
v1 = 10.000000, 15.000000, 10.000000
v2 = 5.000000, 10.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 180.000000, -30.000000, -30.000000
v1 = -180.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 5
v0 = 0.500000, 0.500000, 2.500000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 1.000000, 0.000000, 1.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 2.000000, 5.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 12.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\water_river_a