Various New Mods; Updated and Removed Mods

Fixed:
- PDA map colors not matching
- Aydin's Grass Tweaks mismatch
- Hax Bolt Reanimation being overridden

Updated:
- Atmospherics

Removed:
- Dialog Dynamic UI (Included in EGUI)
- Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
2024-03-21 08:41:48 -04:00
parent 290378b961
commit 8abddf23c7
2362 changed files with 107187 additions and 48192 deletions
@@ -0,0 +1,106 @@
[_effect]
action_count = 7
flags = 20481
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.700000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.400000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.100000, 0.100000, 0.001000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.150000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.501961, 0.815686, 0.862745
v1 = 0.372549, 0.447059, 0.309804
v2 = 0.345098, 0.274510, 0.231373
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.001000
v1 = 0.200000, 0.200000, 0.001000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\point\glow_white
[timelimit]
value = 0.100000
@@ -0,0 +1,74 @@
[_effect]
action_count = 3
flags = 3073
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 0
flt_0000 = 0.200000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -12.566371, -12.566371, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 2.000000, 2.000000, 2.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.500000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\point\sphere_something_4096_v2
@@ -0,0 +1,74 @@
[_effect]
action_count = 3
flags = 3073
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 0
flt_0000 = 0.200000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.392157, 0.666667, 0.941177
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -12.566371, -12.566371, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 2.000000, 2.000000, 2.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.500000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\point\sphere_something_4096_v2
@@ -0,0 +1,67 @@
[_effect]
action_count = 3
flags = 1
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 0
flt_0000 = 0.200000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -12.566371, -12.566371, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 2.000000, 2.000000, 2.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.500000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\point\pfx_dist8
@@ -0,0 +1,141 @@
[_effect]
action_count = 10
flags = 2136065
max_particles = 35
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = scatter
action_type = 31
bool_0000 = on
flags = 1
flt_0000 = 1.000000
flt_0001 = 3000.000000
flt_0002 = 2600.000000
vec_0000 = 0.000000, 1.000000, 0.000000
version = 1
[action_0002]
action_name = damping
action_type = 4
flags = 1
flt_0000 = 85.000000
flt_0001 = 1.000000
vec_0000 = -30.000000, -30.000000, -30.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 23.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.200000
flt_0003 = 0.800000
vec_0000 = 0.556863, 0.337255, 0.972549
version = 1
[action_0005]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.300000, 0.300000, 0.300000
vec_0001 = 2.000000, 2.000000, 2.000000
version = 1
[action_0007]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 12.566371, 0.000000, 0.000000
version = 1
[action_0008]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0009]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0003_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.380392, 0.380392, 0.380392
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0001]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 5
v0 = 0.200000, 0.200000, 0.200000
v1 = 0.200000, 0.200000, 0.800000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0008_0000]
type = 5
v0 = 3.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\point\pfx_dist2a
@@ -0,0 +1,101 @@
[_effect]
action_count = 6
flags = 5121
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.600000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.400000
flt_0001 = 2.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 5.000000, 5.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 2.000000, 0.000000
v1 = 4.000000, 25.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -5.235988, -5.235988, -5.235988
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 16.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\point\pfx_dist2inv
@@ -0,0 +1,94 @@
[_effect]
action_count = 6
flags = 14337
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.100000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.400000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 1.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 3.000000, 3.000000, 3.000000
vec_0001 = 11.000000, 11.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.313726, 0.796078, 0.725490
v1 = 0.380392, 0.380392, 0.380392
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 6.000000, 7.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.700000, 0.700000, 0.700000
v1 = 0.800000, 0.800000, 0.800000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -4.000000, -4.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\point\blue_flare
@@ -0,0 +1,168 @@
[_effect]
action_count = 12
flags = 11265
max_particles = 3
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.300000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 10.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.619608, 0.635294, 0.619608
version = 1
[action_0003]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 3.000000
flt_0001 = 150.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 1.000000, 0.000000
version = 1
[action_0004]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 25.000000
flt_0001 = 200.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 4.000000, 0.000000
version = 1
[action_0005]
action_name = orbitpoint_3
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.010000
flt_0001 = 44.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 2.000000, 5.000000, -2.000000
version = 1
[action_0006]
action_name = orbitpoint_4
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.020000
flt_0001 = 8.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -2.000000, 7.000000, -2.000000
version = 1
[action_0007]
action_name = orbitpoint_5
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.020000
flt_0001 = 10.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0008]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.020000
flt_0001 = 2.000000
flt_0002 = 3.000000
int_0000 = 1
vec_0000 = 1.000000, 10.000000, 1.000000
version = 1
[action_0009]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.200000
vec_0000 = 10.000000, 10.000000, 10.000000
version = 1
[action_0010]
action_name = speedlimit
action_type = 22
flags = 0
flt_0000 = 8.000000
flt_0001 = 5.000000
version = 1
[action_0011]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.082353, 0.113726, 0.180392
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 1.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 6
v0 = -12.566371, 0.052360, -0.052360
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 1.000000, 1.000000, 0.001000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 4
v0 = 0.300000, -0.300000, 0.300000
v1 = -0.500000, 0.300000, -0.500000
v2 = 2.900000, 3.000000, 0.000000
[frame]
dim_x = 8
frame_count = 128
reserved = 0.000000, 0.000000
speed = 100.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\point\around
@@ -0,0 +1,130 @@
[_effect]
action_count = 9
flags = 2136065
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = scatter
action_type = 31
bool_0000 = on
flags = 1
flt_0000 = 3.000000
flt_0001 = 3000.000000
flt_0002 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0002]
action_name = damping
action_type = 4
flags = 1
flt_0000 = 200.000000
flt_0001 = 0.100000
vec_0000 = -3.000000, -23.000000, -3.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 22.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.300000, 0.300000, 0.300000
vec_0001 = 1.000000, 1.000000, 1.000000
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0003_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.380392, 0.380392, 0.380392
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0001]
type = 5
v0 = 0.000000, 0.200000, 0.000000
v1 = 0.200000, 0.300000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -12.566371, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 5
v0 = 0.200000, 0.000000, 0.200000
v1 = 0.100000, 0.800000, 0.800000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -4.000000, -4.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\point\pfx_dist2a
@@ -0,0 +1,141 @@
[_effect]
action_count = 10
flags = 2136065
max_particles = 10
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = scatter
action_type = 31
bool_0000 = on
flags = 1
flt_0000 = 3.000000
flt_0001 = 3000.000000
flt_0002 = 2600.000000
vec_0000 = 0.000000, 2.000000, 0.000000
version = 1
[action_0002]
action_name = damping
action_type = 4
flags = 1
flt_0000 = 80.000000
flt_0001 = 2.000000
vec_0000 = -15.000000, -15.000000, -15.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 3.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.200000
flt_0003 = 0.800000
vec_0000 = 0.556863, 0.337255, 0.972549
version = 1
[action_0005]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.100000, 0.100000, 0.100000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0007]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 6.283186, 0.000000, 0.000000
version = 1
[action_0008]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0009]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0003_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.380392, 0.380392, 0.380392
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0001]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.500000, 5.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 5
v0 = 0.050000, 0.050000, 0.001000
v1 = 0.200000, 0.800000, 0.800000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -4.000000, -4.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0008_0000]
type = 5
v0 = 1.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\point\pfx_distortion
@@ -0,0 +1,107 @@
[_effect]
action_count = 7
flags = 1
max_particles = 8
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 10.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.010000, 0.010000, 0.010000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 5.000000
vec_0001 = 2.000000, 3.700000, 0.001000
version = 1
[action_0004]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 0
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = -14.760582, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.500000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 3.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 1.000000, 2.000000, 2.000000
v1 = 0.500000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 3.000000, 0.000000
v1 = 0.000000, 3.000000, -5.000000
v2 = 0.300000, 2.000000, 0.000000
[domain_action_0004_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\point\distort_anomaly_01
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 16385
max_particles = 8
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.300000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.010000, 0.010000, 0.010000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 5.000000
vec_0001 = 2.000000, 3.700000, 0.001000
version = 1
[action_0004]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 0
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = -14.760582, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.500000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 3.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 1.000000, 2.000000, 2.000000
v1 = 0.500000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 3.000000, 0.000000
v1 = 0.000000, 3.000000, -5.000000
v2 = 0.300000, 2.000000, 0.000000
[domain_action_0004_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\point\distort_anomaly_01
[timelimit]
value = 0.400000
@@ -0,0 +1,85 @@
[_effect]
action_count = 4
flags = 7169
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.600000
flt_0002 = 0.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 18.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.411765, 0.752941, 0.898039
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 9.552118, 7.749262, 0.000000
v1 = -9.552118, -7.749262, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.100000, 0.100000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 45.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\add
texture = semitone\anomalies\point\electricblast1
@@ -0,0 +1,96 @@
[_effect]
action_count = 5
flags = 8418305
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.400000
flt_0002 = 0.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 12.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.301961, 0.513726, 1.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 6.000000, 6.000000, 6.000000
vec_0001 = 5.000000, 5.000000, 5.000000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.309804, 0.537255, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 3.141593, 3.141593, 3.141593
v1 = 3.141593, 3.141593, 3.141593
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.500000, 0.500000, 0.500000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 2.000000, 3.000000, 0.000000
v2 = 0.000000, 24.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 64.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\point\smokebasic01atlas
[timelimit]
value = 0.100000
@@ -0,0 +1,110 @@
[_effect]
action_count = 6
flags = 8584193
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 15.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.686274, 0.827451, 1.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 6.000000, 6.000000, 6.000000
vec_0001 = 0.100000, 0.100000, 0.100000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0005]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.010000
flt_0001 = 4.000000
flt_0002 = 24.000000
int_0000 = 4
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.588235, 0.780392, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 3.141593, 3.141593, 3.141593
v1 = 3.141593, 3.141593, 3.141593
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 5.000000, 14.000000, 0.000000
v2 = 6.000000, 14.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\add
texture = semitone\anomalies\point\bitsglowybits01atlas
[timelimit]
value = 0.100000
@@ -0,0 +1,105 @@
[_effect]
action_count = 6
flags = 8420353
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 900.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 19.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 3.000000, 3.000000, 3.000000
vec_0001 = 7.000000, 7.000000, 7.000000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 8.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.521569, 0.831373, 0.933333
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 3.141593, 3.141593, 3.141593
v1 = -3.141593, -3.141593, -3.141593
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.500000, 0.500000, 0.500000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 12.000000, 0.000000
v2 = 0.000000, 90.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 64.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\point\electricblast2
[timelimit]
value = 0.100000
@@ -0,0 +1,105 @@
[_effect]
action_count = 6
flags = 8420353
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 900.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 19.000000
flt_0002 = 0.120000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 3.000000, 3.000000, 3.000000
vec_0001 = 11.000000, 11.000000, 11.000000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 18.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.372549, 0.619608, 0.835294
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 3.141593, 3.141593, 3.141593
v1 = -3.141593, -3.141593, -3.141593
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.500000, 0.500000, 0.500000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 24.000000, 0.000000
v1 = 0.000000, 90.000000, 0.000000
v2 = 0.000000, 60.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 128.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\point\electricblast2
[timelimit]
value = 0.100000
@@ -0,0 +1,135 @@
[_effect]
action_count = 9
flags = 2137089
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = scatter
action_type = 31
bool_0000 = on
flags = 1
flt_0000 = 0.500000
flt_0001 = 1000.000000
flt_0002 = 1.000000
vec_0000 = 0.000000, 1.000000, 0.000000
version = 1
[action_0002]
action_name = damping
action_type = 4
flags = 1
flt_0000 = 80.000000
flt_0001 = 3.000000
vec_0000 = -25.000000, -25.000000, -25.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 200.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 1.000000
flt_0002 = 0.200000
flt_0003 = 0.800000
vec_0000 = 0.713726, 0.560784, 1.000000
version = 1
[action_0005]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 3.000000, 3.000000, 0.000000
vec_0001 = 1.000000, 1.000000, 1.000000
version = 1
[action_0007]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = -12.566371, 6.283186, -12.566371
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0003_0000]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.380392, 0.380392, 0.380392
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0001]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 2.200000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -12.566371, -12.566371, -12.566371
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 0
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.800000, 0.800000, 0.800000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -4.000000, -4.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 8
reserved = 0.000000, 0.000000
speed = 3.000000
tex_size = 0.250000, 0.500000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\point\pfx_dist_glass
@@ -0,0 +1,89 @@
[_effect]
action_count = 5
flags = 18433
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.800000
flt_0002 = 0.000000
flt_0003 = 50.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 7.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 7.000000, 7.000000, 7.000000
vec_0001 = 15.000000, 15.000000, 0.001000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -1.570796, -1.570796, -1.570796
v1 = 1.570796, 1.570796, 1.570796
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.500000, 0.100000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\point\pfx_dist3
[timelimit]
value = 0.100000
@@ -0,0 +1,74 @@
[_effect]
action_count = 3
flags = 3073
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 0
flt_0000 = 0.200000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.078431, 0.454902, 0.290196
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -12.566371, -12.566371, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 3.000000, 3.000000, 3.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.500000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 30.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\point\vacum_v1