Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
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@@ -0,0 +1,51 @@
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[_group]
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effects_count = 5
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flags = 0
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timelimit = 1.000000
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version = 3
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[effect_0000]
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effect_name = semitone\anomalies\point\effects\anomaly_dao_point_flash
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flags = 4
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on_birth_child =
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on_death_child =
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on_play_child =
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time0 = 0.000000
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time1 = 0.000000
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[effect_0001]
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effect_name = semitone\anomalies\point\effects\anomaly_dao_point_flash_00
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flags = 4
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on_birth_child =
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on_death_child =
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on_play_child =
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time0 = 0.000000
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time1 = 0.000000
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[effect_0002]
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effect_name = semitone\anomalies\point\effects\anomaly_dao_point_flash_01
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flags = 4
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on_birth_child =
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on_death_child =
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on_play_child =
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time0 = 0.000000
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time1 = 0.000000
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[effect_0003]
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effect_name = semitone\anomalies\point\effects\anomaly_dao_point_flash_02
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flags = 4
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on_birth_child =
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on_death_child =
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on_play_child =
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time0 = 0.000000
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time1 = 0.000000
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[effect_0004]
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effect_name = semitone\anomalies\point\effects\anomaly_dao_wave_blast_dist
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flags = 4
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on_birth_child =
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on_death_child =
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on_play_child =
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time0 = 0.000000
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time1 = 0.000000
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