Various New Mods; Updated and Removed Mods

Fixed:
- PDA map colors not matching
- Aydin's Grass Tweaks mismatch
- Hax Bolt Reanimation being overridden

Updated:
- Atmospherics

Removed:
- Dialog Dynamic UI (Included in EGUI)
- Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
2024-03-21 08:41:48 -04:00
parent 290378b961
commit 8abddf23c7
2362 changed files with 107187 additions and 48192 deletions
@@ -0,0 +1,113 @@
[_effect]
action_count = 7
flags = 17409
max_particles = 15
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.100000
flt_0002 = 0.000000
flt_0003 = 3000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.600000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 6.000000, 6.000000, 6.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 5.000000
vec_0000 = -0.093000, 0.400000, -0.082000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.050000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.494118, 0.521569, 0.207843
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 3.000000, 7.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -30.000000, -30.000000, -30.000000
v1 = 30.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.500000, 0.500000, 0.001000
v1 = 0.400000, 0.400000, 0.001000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 1.000000, 50.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\sloth\smokefillvapor01atlassoft_d_small_a
[timelimit]
value = 0.100000
@@ -0,0 +1,120 @@
[_effect]
action_count = 8
flags = 14337
max_particles = 25
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.500000
version = 1
[action_0001]
action_name = targetvelocity
action_type = 27
bool_0000 = off
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0002]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 22.000000
flt_0001 = 2.000000
flt_0002 = 16.000000
int_0000 = 1
vec_0000 = 1.000000, 0.000000, -1.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 800.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = off
flags = 0
version = 1
[action_0006]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 0.200000, 0.200000, 0.200000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0003_0000]
type = 0
v0 = 0.478431, 0.580392, 0.329412
v1 = 0.172549, 0.207843, 0.290196
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0001]
type = 9
v0 = 0.000000, 0.200000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 6.000000, 0.000000
[domain_action_0003_0002]
type = 1
v0 = 180.000000, -30.000000, -30.000000
v1 = -180.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 0
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 6
v0 = 2.000000, 0.000000, 2.000000
v1 = -2.000000, 0.000000, -2.000000
v2 = 10.000000, 22.000000, 0.000000
[domain_action_0005_0000]
type = 3
v0 = 0.000000, -0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\add
texture = semitone\anomalies\sloth\light
@@ -0,0 +1,81 @@
[_effect]
action_count = 4
flags = 266241
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.047059, 0.027451, 0.243137
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 1
v0 = 0.129412, 0.580392, 0.082353
v1 = 0.427451, 0.470588, 0.780392
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.150000, 0.121000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = -3.141593, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 1.500000, 1.500000, 1.500000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\sloth\glow_fire1
[velocity_scale]
value = 0.000000, 0.020000, 0.000000
@@ -0,0 +1,84 @@
[_effect]
action_count = 4
flags = 282625
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.917647, 0.917647, 0.917647
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.150000, 0.121000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = -3.141593, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 2.000000, 5.000000, 0.001000
v1 = 1.500000, 4.000000, 1.500000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\sloth\distort_anomaly_01
[timelimit]
value = 1.000000
[velocity_scale]
value = 0.000000, 0.020000, 0.000000
@@ -0,0 +1,119 @@
[_effect]
action_count = 8
flags = 1
max_particles = 8
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 4.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.010000, 0.010000, 0.010000
version = 1
[action_0003]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 0
flt_0000 = 3.000000
flt_0001 = 3.000000
flt_0002 = 999999998050644.787200
vec_0000 = -5.000000, 1.000000, 0.000000
vec_0001 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 2.000000, 3.700000, 0.001000
version = 1
[action_0005]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = -14.760582, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.500000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 2.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.300000, 0.300000, 0.000000
v1 = 0.500000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0005_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 6.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\sloth\distort_anomaly_01
@@ -0,0 +1,81 @@
[_effect]
action_count = 4
flags = 266241
max_particles = 14
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.300000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.600000
flt_0002 = 0.000000
flt_0003 = 17.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 5.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 1
v0 = 0.062745, 0.219608, 0.101961
v1 = 0.298039, 0.411765, 0.333333
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.000000, 3.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = -3.141593, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 3.500000, 3.500000, 3.500000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\sloth\glow_fire1
[velocity_scale]
value = 0.000000, 0.020000, 0.000000
@@ -0,0 +1,127 @@
[_effect]
action_count = 8
flags = 15361
max_particles = 15
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.500000
version = 1
[action_0001]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.403922, 0.949020, 0.521569
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = off
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0003]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 1.000000
flt_0001 = 0.500000
flt_0002 = 10.000000
int_0000 = 1
vec_0000 = 0.150000, 2.500000, -0.150000
version = 1
[action_0004]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 800.000000
flt_0004 = 0.000000
version = 1
[action_0005]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = off
flags = 1
version = 1
[action_0006]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 0.200000, 0.200000, 0.200000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0004_0000]
type = 1
v0 = 0.490196, 0.549020, 0.250980
v1 = 0.172549, 0.207843, 0.290196
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0004_0001]
type = 0
v0 = 0.000000, 0.200000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 3.000000, 0.000000
[domain_action_0004_0002]
type = 1
v0 = 180.000000, -30.000000, -30.000000
v1 = -180.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0004_0003]
type = 0
v0 = 0.100000, 0.100000, -0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0004_0004]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 8.000000, 0.000000
v2 = 10.000000, 22.000000, 0.000000
[domain_action_0005_0000]
type = 3
v0 = 0.000000, -0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 8
reserved = 64.000000, 64.000000
speed = 20.000000
tex_size = 0.250000, 0.500000
[sprite]
shader = particles\add
texture = semitone\anomalies\sloth\pfx_sparks
@@ -0,0 +1,115 @@
[_effect]
action_count = 7
flags = 22529
max_particles = 20
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.500000
version = 1
[action_0001]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 0.100000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.317647, 0.431373, 0.341176
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = off
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0003]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 1.000000
flt_0001 = 0.500000
flt_0002 = 10.000000
int_0000 = 1
vec_0000 = 0.150000, 2.500000, -0.150000
version = 1
[action_0004]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 800.000000
flt_0004 = 0.000000
version = 1
[action_0005]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = off
flags = 1
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0004_0000]
type = 0
v0 = 0.086275, 0.168627, 0.109804
v1 = 0.219608, 0.290196, 0.172549
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0004_0001]
type = 0
v0 = 0.000000, 0.200000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 3.000000, 0.000000
[domain_action_0004_0002]
type = 1
v0 = 180.000000, -30.000000, -30.000000
v1 = -180.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0004_0003]
type = 1
v0 = 1.000000, 1.000000, 1.000000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0004_0004]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 8.000000, 0.000000
v2 = 10.000000, 22.000000, 0.000000
[domain_action_0005_0000]
type = 3
v0 = 0.000000, -0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\add
texture = semitone\anomalies\sloth\glow_fire1
[timelimit]
value = 5.000000
@@ -0,0 +1,112 @@
[_effect]
action_count = 7
flags = 6145
max_particles = 20
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = targetvelocity
action_type = 27
bool_0000 = off
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0002]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 1.000000
flt_0001 = 0.500000
flt_0002 = 10.000000
int_0000 = 1
vec_0000 = 0.150000, 2.500000, -0.150000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 24.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 0.300000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = off
flags = 1
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0003_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.219608, 0.290196, 0.172549
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0001]
type = 0
v0 = 0.000000, 0.200000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 3.000000, 0.000000
[domain_action_0003_0002]
type = 1
v0 = 180.000000, -30.000000, -30.000000
v1 = -180.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 1
v0 = 1.000000, 1.000000, 1.000000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 8.000000, 0.000000
v2 = 10.000000, 22.000000, 0.000000
[domain_action_0005_0000]
type = 3
v0 = 0.000000, -0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\sloth\distort_anomaly_01
@@ -0,0 +1,140 @@
[_effect]
action_count = 9
flags = 7169
max_particles = 500
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = targetvelocity
action_type = 27
bool_0000 = off
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 0.750000, 0.000000
version = 1
[action_0002]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -3.000000, 0.000000
version = 1
[action_0003]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 4.000000
flt_0001 = 2.000000
flt_0002 = 200.000000
int_0000 = 1
vec_0000 = -0.400000, -2.000000, 1.000000
version = 1
[action_0004]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 24.000000
flt_0004 = 0.000000
version = 1
[action_0005]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 2.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = off
flags = 1
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0008]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[domain_action_0004_0000]
type = 0
v0 = 0.392157, 0.486275, 0.172549
v1 = 1.000000, 0.729412, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0004_0001]
type = 0
v0 = 0.000000, 0.500000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 3.000000, 0.000000
[domain_action_0004_0002]
type = 1
v0 = 180.000000, -30.000000, -30.000000
v1 = -180.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0004_0003]
type = 0
v0 = 0.060000, 0.060000, 0.510000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0004_0004]
type = 5
v0 = 0.000000, 9.000000, 0.000000
v1 = 0.000000, 30.000000, 0.000000
v2 = 3.000000, 17.000000, 0.000000
[domain_action_0006_0000]
type = 3
v0 = 0.000000, -0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0008_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 21.000000, 32.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\sloth\puffcolorsplashflicker
@@ -0,0 +1,115 @@
[_effect]
action_count = 7
flags = 37889
max_particles = 15
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.250000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 8.000000, 8.000000, 8.000000
vec_0001 = 0.100000, 0.100000, 0.100000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = 33.812028, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.010000
flt_0001 = 4.000000
flt_0002 = 12.000000
int_0000 = 2
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.254902, 0.756863, 0.580392
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.250000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 2.500000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.050000, 0.050000, 0.050000
v1 = 0.200000, 0.200000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 64.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\sloth\bitsglowybits01atlas
@@ -0,0 +1,15 @@
[_group]
effects_count = 1
flags = 0
timelimit = 3.000000
version = 3
[effect_0000]
effect_name = semitone\anomalies\sloth\effects\green_dragon_blast_thingmajiggs
flags = 22
on_birth_child =
on_death_child =
on_play_child = semitone\anomalies\sloth\effects\green_dragon_sparks
time0 = 0.000000
time1 = 2.000000
@@ -0,0 +1,60 @@
[_group]
effects_count = 6
flags = 0
timelimit = 0.000000
version = 3
[effect_0000]
effect_name = semitone\anomalies\sloth\effects\green_dragon_idle_thingmajigg
flags = 20
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0001]
effect_name = semitone\anomalies\sloth\effects\green_dragon_idle_thingmajigg_glow
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0002]
effect_name = semitone\anomalies\sloth\effects\green_dragon_bottom_glow
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0003]
effect_name = semitone\anomalies\sloth\effects\green_dragon_idle_01
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0004]
effect_name = semitone\anomalies\sloth\effects\green_dragon_gravi_shader
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0005]
effect_name = semitone\anomalies\sloth\effects\green_dragon_particle1
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000