Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
+113
@@ -0,0 +1,113 @@
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[_effect]
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||||
action_count = 7
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||||
flags = 17409
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||||
max_particles = 15
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||||
version = 1
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||||
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||||
[action_0000]
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action_name = killold
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action_type = 10
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||||
bool_0000 = off
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||||
flags = 1
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||||
flt_0000 = 1.000000
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||||
version = 1
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||||
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||||
[action_0001]
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action_name = source
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action_type = 21
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bool_0000 = on
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||||
bool_0001 = on
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||||
flags = 1
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||||
flt_0000 = 0.000000
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||||
flt_0001 = 0.100000
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||||
flt_0002 = 0.000000
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||||
flt_0003 = 3000.000000
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||||
flt_0004 = 0.000000
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version = 1
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||||
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[action_0002]
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action_name = targetcolor
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action_type = 23
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flags = 1
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flt_0000 = 0.600000
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flt_0001 = 5.000000
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flt_0002 = 0.100000
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flt_0003 = 1.000000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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||||
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[action_0003]
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action_name = targetsize
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action_type = 24
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flags = 1
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||||
vec_0000 = 2.000000, 2.000000, 0.000000
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vec_0001 = 6.000000, 6.000000, 6.000000
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version = 1
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[action_0004]
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action_name = targetvelocity
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||||
action_type = 27
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bool_0000 = on
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flags = 1
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flt_0000 = 5.000000
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||||
vec_0000 = -0.093000, 0.400000, -0.082000
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version = 1
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[action_0005]
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action_name = targetrotate
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action_type = 25
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flags = 0
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flt_0000 = 0.050000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0006]
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action_name = move
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action_type = 12
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flags = 1
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version = 1
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[domain_action_0001_0000]
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type = 0
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v0 = 0.494118, 0.521569, 0.207843
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0001]
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type = 0
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 0.000000, 1.000000, 0.000000
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v2 = 3.000000, 7.000000, 0.000000
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[domain_action_0001_0002]
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type = 1
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v0 = -30.000000, -30.000000, -30.000000
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v1 = 30.000000, 30.000000, 30.000000
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v2 = 1.000000, 0.000000, 0.000000
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[domain_action_0001_0003]
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type = 1
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v0 = 0.500000, 0.500000, 0.001000
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v1 = 0.400000, 0.400000, 0.001000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0004]
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type = 6
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 0.000000, 1.000000, 0.000000
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v2 = 1.000000, 50.000000, 0.000000
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[frame]
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dim_x = 4
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frame_count = 16
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reserved = 0.000000, 0.000000
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speed = 32.000000
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tex_size = 0.250000, 0.250000
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[sprite]
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shader = particles\alpha_add
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texture = semitone\anomalies\sloth\smokefillvapor01atlassoft_d_small_a
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[timelimit]
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value = 0.100000
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+120
@@ -0,0 +1,120 @@
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[_effect]
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action_count = 8
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flags = 14337
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max_particles = 25
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version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 2.500000
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version = 1
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[action_0001]
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action_name = targetvelocity
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action_type = 27
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bool_0000 = off
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flags = 1
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flt_0000 = 4.000000
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vec_0000 = 0.000000, 10.000000, 0.000000
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version = 1
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[action_0002]
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action_name = turbulence
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action_type = 30
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flags = 1
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flt_0000 = 22.000000
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flt_0001 = 2.000000
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flt_0002 = 16.000000
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int_0000 = 1
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vec_0000 = 1.000000, 0.000000, -1.000000
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version = 1
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[action_0003]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = off
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 1.000000
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flt_0002 = 0.000000
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flt_0003 = 800.000000
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flt_0004 = 0.000000
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version = 1
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[action_0004]
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action_name = targetcolor
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action_type = 23
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 1.000000
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flt_0002 = 0.000000
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flt_0003 = 1.000000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0005]
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action_name = sink
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action_type = 19
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bool_0000 = on
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bool_0001 = off
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flags = 0
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version = 1
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[action_0006]
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action_name = targetsize
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action_type = 24
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flags = 1
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vec_0000 = 1.000000, 1.000000, 1.000000
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vec_0001 = 0.200000, 0.200000, 0.200000
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version = 1
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[action_0007]
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action_name = move
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action_type = 12
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flags = 1
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version = 1
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[domain_action_0003_0000]
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type = 0
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v0 = 0.478431, 0.580392, 0.329412
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v1 = 0.172549, 0.207843, 0.290196
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0003_0001]
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type = 9
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v0 = 0.000000, 0.200000, 0.000000
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v1 = 0.000000, 1.000000, 0.000000
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v2 = 0.000000, 6.000000, 0.000000
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[domain_action_0003_0002]
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type = 1
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v0 = 180.000000, -30.000000, -30.000000
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v1 = -180.000000, 30.000000, 30.000000
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v2 = 1.000000, 0.000000, 0.000000
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[domain_action_0003_0003]
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type = 0
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v0 = 0.100000, 0.100000, 0.100000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0003_0004]
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type = 6
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v0 = 2.000000, 0.000000, 2.000000
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v1 = -2.000000, 0.000000, -2.000000
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v2 = 10.000000, 22.000000, 0.000000
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[domain_action_0005_0000]
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type = 3
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v0 = 0.000000, -0.100000, 0.000000
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v1 = 0.000000, 1.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[sprite]
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shader = particles\add
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texture = semitone\anomalies\sloth\light
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+81
@@ -0,0 +1,81 @@
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[_effect]
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action_count = 4
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flags = 266241
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max_particles = 5
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||||
version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 0.500000
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version = 1
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||||
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[action_0001]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = on
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||||
flags = 1
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||||
flt_0000 = 0.000000
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flt_0001 = 0.500000
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flt_0002 = 0.000000
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flt_0003 = 12.000000
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||||
flt_0004 = 0.000000
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||||
version = 1
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||||
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||||
[action_0002]
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||||
action_name = targetcolor
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||||
action_type = 23
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||||
flags = 1
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||||
flt_0000 = 1.000000
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||||
flt_0001 = 1.000000
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||||
flt_0002 = 0.000000
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||||
flt_0003 = 1.000000
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||||
vec_0000 = 0.047059, 0.027451, 0.243137
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version = 1
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||||
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[action_0003]
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action_name = move
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action_type = 12
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||||
flags = 1
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version = 1
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[domain_action_0001_0000]
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type = 1
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v0 = 0.129412, 0.580392, 0.082353
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v1 = 0.427451, 0.470588, 0.780392
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0001]
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type = 5
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||||
v0 = 0.000000, 0.000000, 0.000000
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v1 = 0.150000, 0.121000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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||||
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[domain_action_0001_0002]
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||||
type = 0
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||||
v0 = -3.141593, 0.000000, 0.000000
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v1 = 6.000000, 1.000000, 1.000000
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||||
v2 = 1.000000, 0.000000, 0.000000
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||||
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||||
[domain_action_0001_0003]
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||||
type = 1
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||||
v0 = 1.500000, 1.500000, 1.500000
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v1 = 2.000000, 2.000000, 2.000000
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||||
v2 = 0.000000, 0.000000, 0.000000
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||||
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||||
[domain_action_0001_0004]
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||||
type = 0
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||||
v0 = 0.000000, 0.000000, 0.000000
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||||
v1 = 0.000000, 0.000000, 0.000000
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||||
v2 = 0.000000, 0.000000, 0.000000
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||||
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||||
[sprite]
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||||
shader = particles\alpha_add
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||||
texture = semitone\anomalies\sloth\glow_fire1
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||||
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||||
[velocity_scale]
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||||
value = 0.000000, 0.020000, 0.000000
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||||
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||||
+84
@@ -0,0 +1,84 @@
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[_effect]
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||||
action_count = 4
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||||
flags = 282625
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||||
max_particles = 1
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||||
version = 1
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||||
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||||
[action_0000]
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action_name = killold
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action_type = 10
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||||
bool_0000 = off
|
||||
flags = 1
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||||
flt_0000 = 1.000000
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||||
version = 1
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||||
|
||||
[action_0001]
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||||
action_name = source
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||||
action_type = 21
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||||
bool_0000 = on
|
||||
bool_0001 = on
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 25.000000
|
||||
flt_0004 = 0.000000
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||||
version = 1
|
||||
|
||||
[action_0002]
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||||
action_name = targetcolor
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||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 5.000000
|
||||
flt_0002 = 0.100000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 1.000000, 1.000000, 1.000000
|
||||
v1 = 0.917647, 0.917647, 0.917647
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 6
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.150000, 0.121000, 0.000000
|
||||
v2 = 0.000000, 5.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 0
|
||||
v0 = -3.141593, 0.000000, 0.000000
|
||||
v1 = 6.000000, 1.000000, 1.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 0
|
||||
v0 = 2.000000, 5.000000, 0.001000
|
||||
v1 = 1.500000, 4.000000, 1.500000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[sprite]
|
||||
shader = particles\xdistort
|
||||
texture = semitone\anomalies\sloth\distort_anomaly_01
|
||||
|
||||
[timelimit]
|
||||
value = 1.000000
|
||||
|
||||
[velocity_scale]
|
||||
value = 0.000000, 0.020000, 0.000000
|
||||
|
||||
+119
@@ -0,0 +1,119 @@
|
||||
[_effect]
|
||||
action_count = 8
|
||||
flags = 1
|
||||
max_particles = 8
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 2.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 0.500000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 4.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 4.000000
|
||||
flt_0002 = 0.100000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.010000, 0.010000, 0.010000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = vortex
|
||||
action_type = 29
|
||||
bool_0000 = on
|
||||
flags = 0
|
||||
flt_0000 = 3.000000
|
||||
flt_0001 = 3.000000
|
||||
flt_0002 = 999999998050644.787200
|
||||
vec_0000 = -5.000000, 1.000000, 0.000000
|
||||
vec_0001 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 1.000000, 1.000000, 1.000000
|
||||
vec_0001 = 2.000000, 3.700000, 0.001000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = randomaccel
|
||||
action_type = 15
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = targetrotate
|
||||
action_type = 25
|
||||
flags = 1
|
||||
flt_0000 = 0.500000
|
||||
vec_0000 = -14.760582, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 1.000000, 1.000000, 1.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 9
|
||||
v0 = 0.000000, 0.500000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 1.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 5
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 1.000000, 2.000000, 1.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 1
|
||||
v0 = 0.300000, 0.300000, 0.000000
|
||||
v1 = 0.500000, 1.000000, 1.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 7
|
||||
v0 = 0.000000, 2.000000, 0.000000
|
||||
v1 = 0.000000, 3.000000, 0.000000
|
||||
v2 = 0.300000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0005_0000]
|
||||
type = 5
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 1.000000, 6.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[sprite]
|
||||
shader = particles\xdistort
|
||||
texture = semitone\anomalies\sloth\distort_anomaly_01
|
||||
|
||||
+81
@@ -0,0 +1,81 @@
|
||||
[_effect]
|
||||
action_count = 4
|
||||
flags = 266241
|
||||
max_particles = 14
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.300000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = on
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 0.600000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 17.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 5.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 1
|
||||
v0 = 0.062745, 0.219608, 0.101961
|
||||
v1 = 0.298039, 0.411765, 0.333333
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 6
|
||||
v0 = 0.000000, 1.000000, 0.000000
|
||||
v1 = 0.000000, 3.000000, 0.000000
|
||||
v2 = 0.000000, 3.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 0
|
||||
v0 = -3.141593, 0.000000, 0.000000
|
||||
v1 = 6.000000, 1.000000, 1.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 1
|
||||
v0 = 3.500000, 3.500000, 3.500000
|
||||
v1 = 3.000000, 3.000000, 3.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[sprite]
|
||||
shader = particles\alpha_add
|
||||
texture = semitone\anomalies\sloth\glow_fire1
|
||||
|
||||
[velocity_scale]
|
||||
value = 0.000000, 0.020000, 0.000000
|
||||
|
||||
+127
@@ -0,0 +1,127 @@
|
||||
[_effect]
|
||||
action_count = 8
|
||||
flags = 15361
|
||||
max_particles = 15
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 2.500000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.403922, 0.949020, 0.521569
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 4.000000
|
||||
vec_0000 = 0.000000, 10.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = turbulence
|
||||
action_type = 30
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 0.500000
|
||||
flt_0002 = 10.000000
|
||||
int_0000 = 1
|
||||
vec_0000 = 0.150000, 2.500000, -0.150000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 800.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = sink
|
||||
action_type = 19
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 1.000000, 1.000000, 1.000000
|
||||
vec_0001 = 0.200000, 0.200000, 0.200000
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0004_0000]
|
||||
type = 1
|
||||
v0 = 0.490196, 0.549020, 0.250980
|
||||
v1 = 0.172549, 0.207843, 0.290196
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0004_0001]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.200000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 3.000000, 0.000000
|
||||
|
||||
[domain_action_0004_0002]
|
||||
type = 1
|
||||
v0 = 180.000000, -30.000000, -30.000000
|
||||
v1 = -180.000000, 30.000000, 30.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0004_0003]
|
||||
type = 0
|
||||
v0 = 0.100000, 0.100000, -0.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0004_0004]
|
||||
type = 1
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 8.000000, 0.000000
|
||||
v2 = 10.000000, 22.000000, 0.000000
|
||||
|
||||
[domain_action_0005_0000]
|
||||
type = 3
|
||||
v0 = 0.000000, -0.100000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 4
|
||||
frame_count = 8
|
||||
reserved = 64.000000, 64.000000
|
||||
speed = 20.000000
|
||||
tex_size = 0.250000, 0.500000
|
||||
|
||||
[sprite]
|
||||
shader = particles\add
|
||||
texture = semitone\anomalies\sloth\pfx_sparks
|
||||
|
||||
+115
@@ -0,0 +1,115 @@
|
||||
[_effect]
|
||||
action_count = 7
|
||||
flags = 22529
|
||||
max_particles = 20
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 2.500000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 0.100000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.317647, 0.431373, 0.341176
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 4.000000
|
||||
vec_0000 = 0.000000, 10.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = turbulence
|
||||
action_type = 30
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 0.500000
|
||||
flt_0002 = 10.000000
|
||||
int_0000 = 1
|
||||
vec_0000 = 0.150000, 2.500000, -0.150000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 0.700000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 800.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = sink
|
||||
action_type = 19
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0004_0000]
|
||||
type = 0
|
||||
v0 = 0.086275, 0.168627, 0.109804
|
||||
v1 = 0.219608, 0.290196, 0.172549
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0004_0001]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.200000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 3.000000, 0.000000
|
||||
|
||||
[domain_action_0004_0002]
|
||||
type = 1
|
||||
v0 = 180.000000, -30.000000, -30.000000
|
||||
v1 = -180.000000, 30.000000, 30.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0004_0003]
|
||||
type = 1
|
||||
v0 = 1.000000, 1.000000, 1.000000
|
||||
v1 = 2.000000, 2.000000, 2.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0004_0004]
|
||||
type = 1
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 8.000000, 0.000000
|
||||
v2 = 10.000000, 22.000000, 0.000000
|
||||
|
||||
[domain_action_0005_0000]
|
||||
type = 3
|
||||
v0 = 0.000000, -0.100000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[sprite]
|
||||
shader = particles\add
|
||||
texture = semitone\anomalies\sloth\glow_fire1
|
||||
|
||||
[timelimit]
|
||||
value = 5.000000
|
||||
|
||||
+112
@@ -0,0 +1,112 @@
|
||||
[_effect]
|
||||
action_count = 7
|
||||
flags = 6145
|
||||
max_particles = 20
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 8.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 4.000000
|
||||
vec_0000 = 0.000000, 10.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = turbulence
|
||||
action_type = 30
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 0.500000
|
||||
flt_0002 = 10.000000
|
||||
int_0000 = 1
|
||||
vec_0000 = 0.150000, 2.500000, -0.150000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 24.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 0.300000
|
||||
flt_0002 = 0.100000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = sink
|
||||
action_type = 19
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0003_0000]
|
||||
type = 0
|
||||
v0 = 1.000000, 1.000000, 1.000000
|
||||
v1 = 0.219608, 0.290196, 0.172549
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0001]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.200000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 3.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0002]
|
||||
type = 1
|
||||
v0 = 180.000000, -30.000000, -30.000000
|
||||
v1 = -180.000000, 30.000000, 30.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0003]
|
||||
type = 1
|
||||
v0 = 1.000000, 1.000000, 1.000000
|
||||
v1 = 2.000000, 2.000000, 2.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0003_0004]
|
||||
type = 1
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 8.000000, 0.000000
|
||||
v2 = 10.000000, 22.000000, 0.000000
|
||||
|
||||
[domain_action_0005_0000]
|
||||
type = 3
|
||||
v0 = 0.000000, -0.100000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[sprite]
|
||||
shader = particles\xdistort
|
||||
texture = semitone\anomalies\sloth\distort_anomaly_01
|
||||
|
||||
+140
@@ -0,0 +1,140 @@
|
||||
[_effect]
|
||||
action_count = 9
|
||||
flags = 7169
|
||||
max_particles = 500
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 5.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 4.000000
|
||||
vec_0000 = 0.000000, 0.750000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = gravity
|
||||
action_type = 8
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
vec_0000 = 0.000000, -3.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = turbulence
|
||||
action_type = 30
|
||||
flags = 1
|
||||
flt_0000 = 4.000000
|
||||
flt_0001 = 2.000000
|
||||
flt_0002 = 200.000000
|
||||
int_0000 = 1
|
||||
vec_0000 = -0.400000, -2.000000, 1.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 24.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 2.000000
|
||||
flt_0002 = 0.100000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = sink
|
||||
action_type = 19
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0008]
|
||||
action_name = randomaccel
|
||||
action_type = 15
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0004_0000]
|
||||
type = 0
|
||||
v0 = 0.392157, 0.486275, 0.172549
|
||||
v1 = 1.000000, 0.729412, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0004_0001]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.500000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 3.000000, 0.000000
|
||||
|
||||
[domain_action_0004_0002]
|
||||
type = 1
|
||||
v0 = 180.000000, -30.000000, -30.000000
|
||||
v1 = -180.000000, 30.000000, 30.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0004_0003]
|
||||
type = 0
|
||||
v0 = 0.060000, 0.060000, 0.510000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0004_0004]
|
||||
type = 5
|
||||
v0 = 0.000000, 9.000000, 0.000000
|
||||
v1 = 0.000000, 30.000000, 0.000000
|
||||
v2 = 3.000000, 17.000000, 0.000000
|
||||
|
||||
[domain_action_0006_0000]
|
||||
type = 3
|
||||
v0 = 0.000000, -0.100000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0008_0000]
|
||||
type = 5
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 21.000000, 32.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 2
|
||||
frame_count = 4
|
||||
reserved = 64.000000, 64.000000
|
||||
speed = 24.000000
|
||||
tex_size = 0.500000, 0.500000
|
||||
|
||||
[sprite]
|
||||
shader = particles\alpha_add
|
||||
texture = semitone\anomalies\sloth\puffcolorsplashflicker
|
||||
|
||||
+115
@@ -0,0 +1,115 @@
|
||||
[_effect]
|
||||
action_count = 7
|
||||
flags = 37889
|
||||
max_particles = 15
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 2.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 4.000000
|
||||
flt_0002 = 0.250000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 1.000000, 1.000000, 1.000000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 8.000000, 8.000000, 8.000000
|
||||
vec_0001 = 0.100000, 0.100000, 0.100000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = targetrotate
|
||||
action_type = 25
|
||||
flags = 0
|
||||
flt_0000 = 0.030000
|
||||
vec_0000 = 33.812028, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = turbulence
|
||||
action_type = 30
|
||||
flags = 1
|
||||
flt_0000 = 0.010000
|
||||
flt_0001 = 4.000000
|
||||
flt_0002 = 12.000000
|
||||
int_0000 = 2
|
||||
vec_0000 = 1.000000, 1.000000, 1.000000
|
||||
version = 1
|
||||
|
||||
[align_to_path]
|
||||
default_rotation = -1.570796, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 0.254902, 0.756863, 0.580392
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 9
|
||||
v0 = 0.000000, 0.250000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 2.500000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = -137.000000, -1.000000, -1.000000
|
||||
v1 = 137.000000, 1.000000, 1.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 0
|
||||
v0 = 0.050000, 0.050000, 0.050000
|
||||
v1 = 0.200000, 0.200000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 5
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.300000, 0.000000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 2
|
||||
frame_count = 4
|
||||
reserved = 0.000000, 0.000000
|
||||
speed = 64.000000
|
||||
tex_size = 0.500000, 0.500000
|
||||
|
||||
[sprite]
|
||||
shader = particles\alpha_add
|
||||
texture = semitone\anomalies\sloth\bitsglowybits01atlas
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
[_group]
|
||||
effects_count = 1
|
||||
flags = 0
|
||||
timelimit = 3.000000
|
||||
version = 3
|
||||
|
||||
[effect_0000]
|
||||
effect_name = semitone\anomalies\sloth\effects\green_dragon_blast_thingmajiggs
|
||||
flags = 22
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child = semitone\anomalies\sloth\effects\green_dragon_sparks
|
||||
time0 = 0.000000
|
||||
time1 = 2.000000
|
||||
|
||||
@@ -0,0 +1,60 @@
|
||||
[_group]
|
||||
effects_count = 6
|
||||
flags = 0
|
||||
timelimit = 0.000000
|
||||
version = 3
|
||||
|
||||
[effect_0000]
|
||||
effect_name = semitone\anomalies\sloth\effects\green_dragon_idle_thingmajigg
|
||||
flags = 20
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0001]
|
||||
effect_name = semitone\anomalies\sloth\effects\green_dragon_idle_thingmajigg_glow
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0002]
|
||||
effect_name = semitone\anomalies\sloth\effects\green_dragon_bottom_glow
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0003]
|
||||
effect_name = semitone\anomalies\sloth\effects\green_dragon_idle_01
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0004]
|
||||
effect_name = semitone\anomalies\sloth\effects\green_dragon_gravi_shader
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
[effect_0005]
|
||||
effect_name = semitone\anomalies\sloth\effects\green_dragon_particle1
|
||||
flags = 4
|
||||
on_birth_child =
|
||||
on_death_child =
|
||||
on_play_child =
|
||||
time0 = 0.000000
|
||||
time1 = 0.000000
|
||||
|
||||
Reference in New Issue
Block a user