Various New Mods; Updated and Removed Mods

Fixed:
- PDA map colors not matching
- Aydin's Grass Tweaks mismatch
- Hax Bolt Reanimation being overridden

Updated:
- Atmospherics

Removed:
- Dialog Dynamic UI (Included in EGUI)
- Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
2024-03-21 08:41:48 -04:00
parent 290378b961
commit 8abddf23c7
2362 changed files with 107187 additions and 48192 deletions
@@ -0,0 +1,113 @@
[_effect]
action_count = 7
flags = 21505
max_particles = 15
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.150000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.150000, 0.150000, 0.001000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.150000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.501961, 0.815686, 0.862745
v1 = 0.372549, 0.447059, 0.309804
v2 = 0.345098, 0.274510, 0.231373
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.200000, 0.200000, 0.001000
v1 = 0.300000, 0.300000, 0.001000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\sphere\smoke_tiled_b
[timelimit]
value = 0.200000
@@ -0,0 +1,74 @@
[_effect]
action_count = 3
flags = 3073
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 0
flt_0000 = 0.200000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -12.566371, -12.566371, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 3.000000, 3.000000, 3.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.500000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 1
frame_count = 1
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 1.000000, 1.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\sphere\pfx_dist4
@@ -0,0 +1,141 @@
[_effect]
action_count = 10
flags = 2136065
max_particles = 25
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = scatter
action_type = 31
bool_0000 = on
flags = 1
flt_0000 = 3.000000
flt_0001 = 3000.000000
flt_0002 = 2600.000000
vec_0000 = 0.000000, 2.000000, 0.000000
version = 1
[action_0002]
action_name = damping
action_type = 4
flags = 1
flt_0000 = 80.000000
flt_0001 = 2.000000
vec_0000 = -23.000000, -23.000000, -23.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 23.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.200000
flt_0003 = 0.800000
vec_0000 = 0.556863, 0.337255, 0.972549
version = 1
[action_0005]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.300000, 0.300000, 0.300000
vec_0001 = 5.000000, 5.000000, 5.000000
version = 1
[action_0007]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 6.283186, 0.000000, 0.000000
version = 1
[action_0008]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0009]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0003_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.380392, 0.380392, 0.380392
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0001]
type = 5
v0 = 0.000000, 2.000000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 5
v0 = 0.200000, 0.200000, 0.200000
v1 = 0.200000, 0.800000, 0.800000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -4.000000, -4.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0008_0000]
type = 5
v0 = 3.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\sphere\pfx_dist2a
@@ -0,0 +1,141 @@
[_effect]
action_count = 10
flags = 2136065
max_particles = 10
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = scatter
action_type = 31
bool_0000 = on
flags = 1
flt_0000 = 3.000000
flt_0001 = 3000.000000
flt_0002 = 2600.000000
vec_0000 = 0.000000, 2.000000, 0.000000
version = 1
[action_0002]
action_name = damping
action_type = 4
flags = 1
flt_0000 = 80.000000
flt_0001 = 2.000000
vec_0000 = -23.000000, -23.000000, -23.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 3.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.200000
flt_0003 = 0.800000
vec_0000 = 0.556863, 0.337255, 0.972549
version = 1
[action_0005]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0007]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 6.283186, 0.000000, 0.000000
version = 1
[action_0008]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0009]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0003_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.380392, 0.380392, 0.380392
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0001]
type = 5
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.500000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 5
v0 = 0.050000, 0.050000, 0.001000
v1 = 0.200000, 0.800000, 0.800000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -4.000000, -4.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0008_0000]
type = 5
v0 = 1.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\sphere\pfx_distortion
@@ -0,0 +1,141 @@
[_effect]
action_count = 10
flags = 2136065
max_particles = 25
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = scatter
action_type = 31
bool_0000 = on
flags = 1
flt_0000 = 3.000000
flt_0001 = 3000.000000
flt_0002 = 2600.000000
vec_0000 = 0.000000, 2.000000, 0.000000
version = 1
[action_0002]
action_name = damping
action_type = 4
flags = 1
flt_0000 = 80.000000
flt_0001 = 2.000000
vec_0000 = -23.000000, -23.000000, -23.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 23.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.200000
flt_0003 = 0.800000
vec_0000 = 0.556863, 0.337255, 0.972549
version = 1
[action_0005]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.300000, 0.300000, 0.300000
vec_0001 = 5.000000, 5.000000, 5.000000
version = 1
[action_0007]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 6.283186, 0.000000, 0.000000
version = 1
[action_0008]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0009]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0003_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.380392, 0.380392, 0.380392
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0001]
type = 5
v0 = 0.000000, 2.000000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 5
v0 = 0.200000, 0.200000, 0.200000
v1 = 0.200000, 0.800000, 0.800000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -4.000000, -4.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0008_0000]
type = 5
v0 = 3.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\spatial_bubble\pfx_dist2inv
@@ -0,0 +1,97 @@
[_effect]
action_count = 6
flags = 20481
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.300000
flt_0002 = 0.000000
flt_0003 = 200.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.400000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 5.000000, 5.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.215686, 0.231373, 0.235294
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 4.000000, 25.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -5.235988, -5.235988, -5.235988
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = -1.000000, -1.000000, -1.000000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 8
v0 = 0.000000, 0.000000, 0.000000
v1 = 20.000000, 50.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\sphere\white_flare
[timelimit]
value = 0.500000
@@ -0,0 +1,101 @@
[_effect]
action_count = 6
flags = 7169
max_particles = 125
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.025000
flt_0002 = 0.000000
flt_0003 = 48.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.200000
flt_0001 = 21.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 5.000000, 5.000000, 0.000000
vec_0001 = 5.000000, 5.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.627451, 0.694118, 0.749020
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 2.000000, 0.000000
v1 = 4.000000, 25.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.500000, 0.500000, 0.000000
v1 = 0.500000, 0.500000, 0.001000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 5
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\sphere\puffcolorsplashflicker
@@ -0,0 +1,94 @@
[_effect]
action_count = 6
flags = 6145
max_particles = 2
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 48.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.200000
flt_0001 = 21.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 5.000000, 5.000000, 0.000000
vec_0001 = 5.000000, 5.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 2.000000, 0.000000
v1 = 4.000000, 25.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.500000, 0.500000, 0.000000
v1 = 0.500000, 0.500000, 0.001000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\sphere\albedoshadersingleframe
@@ -0,0 +1,118 @@
[_effect]
action_count = 7
flags = 5121
max_particles = 25
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.349020, 0.403922, 0.349020
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 0
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.337255, 0.392157, 0.329412
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 3.000000, 8.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.025000, 0.025000, 0.000000
v1 = 0.100000, 0.100000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.400000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 3.000000, 8.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\sphere\bushtrimmings_d
@@ -0,0 +1,89 @@
[_effect]
action_count = 5
flags = 2119681
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.100000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 50.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.700000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 7.000000, 7.000000, 0.001000
vec_0001 = 15.000000, 15.000000, 0.001000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.482353, 0.490196, 0.498039
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 1.000000, 1.000000, 0.001000
v1 = 3.000000, 3.000000, 0.001000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.300000, -20.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\sphere\pfx_flash_07, semitone\anomalies\sphere\pfx_dist7
[timelimit]
value = 0.100000
@@ -0,0 +1,133 @@
[_effect]
action_count = 9
flags = 2152449
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.500000
version = 1
[action_0001]
action_name = scatter
action_type = 31
bool_0000 = on
flags = 1
flt_0000 = 3.000000
flt_0001 = 3000.000000
flt_0002 = 2600.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0002]
action_name = damping
action_type = 4
flags = 1
flt_0000 = 80.000000
flt_0001 = 2.000000
vec_0000 = -3.000000, -23.000000, -3.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 22.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.300000, 0.300000, 0.300000
vec_0001 = 5.000000, 5.000000, 5.000000
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0003_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.380392, 0.380392, 0.380392
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0001]
type = 5
v0 = 0.000000, 0.200000, 0.000000
v1 = 0.200000, 0.300000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -12.566371, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 5
v0 = 0.200000, 0.000000, 0.200000
v1 = 0.100000, 0.800000, 0.800000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -4.000000, -4.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\sphere\pfx_dist2a
[timelimit]
value = 0.100000
@@ -0,0 +1,89 @@
[_effect]
action_count = 5
flags = 2119681
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.100000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.800000
flt_0002 = 0.000000
flt_0003 = 50.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.700000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 7.000000, 7.000000, 0.001000
vec_0001 = 15.000000, 15.000000, 0.001000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.482353, 0.490196, 0.498039
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.001000
v1 = 3.000000, 3.000000, 0.001000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.300000, -20.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\sphere\pfx_flash_04, semitone\anomalies\sphere\pfx_flash_05
[timelimit]
value = 0.100000
@@ -0,0 +1,89 @@
[_effect]
action_count = 5
flags = 18433
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.800000
flt_0002 = 0.000000
flt_0003 = 50.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 7.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 7.000000, 7.000000, 7.000000
vec_0001 = 15.000000, 15.000000, 0.001000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -1.570796, -1.570796, -1.570796
v1 = 1.570796, 1.570796, 1.570796
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.500000, 0.100000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\sphere\pfx_dist3
[timelimit]
value = 0.100000
@@ -0,0 +1,101 @@
[_effect]
action_count = 6
flags = 3073
max_particles = 2
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 300.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 0.400000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.478431, 0.478431, 0.478431
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 15.000000, 15.000000, 0.100000
vec_0001 = 1.000000, 1.000000, 1.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.474510, 0.545098, 0.600000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 2.000000, 0.000000
v1 = 4.000000, 25.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -17.435840, -17.435840, -17.435840
v1 = 17.435840, 17.435840, 17.435840
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.400000, 0.400000, 0.500000
v1 = 2.000000, 2.000000, 0.300000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\sphere\smoke_burst_02