Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
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[_effect]
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action_count = 12
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flags = 10241
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max_particles = 50
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version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 45.000000
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version = 1
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[action_0001]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = off
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 1.000000
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flt_0002 = 0.000000
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flt_0003 = 400.000000
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flt_0004 = 0.000000
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version = 1
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[action_0002]
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action_name = sink
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action_type = 19
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bool_0000 = on
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bool_0001 = on
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flags = 1
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version = 1
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[action_0003]
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action_name = targetsize
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action_type = 24
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flags = 1
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vec_0000 = 0.100000, 0.100000, 0.100000
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vec_0001 = 0.050000, 0.050000, 0.050000
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version = 1
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[action_0004]
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action_name = targetrotate
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action_type = 25
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flags = 1
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flt_0000 = 1.000000
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vec_0000 = -15.994751, 0.000000, 0.000000
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version = 1
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[action_0005]
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action_name = vortex
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action_type = 29
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bool_0000 = on
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flags = 1
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flt_0000 = 0.001000
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flt_0001 = 12.000000
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flt_0002 = 30.000000
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vec_0000 = 0.000000, 5.000000, 0.000000
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vec_0001 = 0.000000, 10.000000, 5.000000
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version = 1
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[action_0006]
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action_name = vortex
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action_type = 29
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bool_0000 = on
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flags = 1
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flt_0000 = 0.001000
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flt_0001 = -12.000000
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flt_0002 = 30.000000
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vec_0000 = 0.000000, 5.000000, 0.000000
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vec_0001 = 0.000000, 7.000000, 10.000000
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version = 1
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[action_0007]
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action_name = vortex
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action_type = 29
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bool_0000 = on
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flags = 1
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flt_0000 = 0.001000
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flt_0001 = 9.000000
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flt_0002 = 30.000000
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vec_0000 = 0.000000, 1.000000, 1.000000
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vec_0001 = 0.000000, 5.000000, 15.000000
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version = 1
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[action_0008]
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action_name = turbulence
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action_type = 30
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flags = 1
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flt_0000 = 0.020000
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flt_0001 = 2.000000
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flt_0002 = 10.000000
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int_0000 = 1
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vec_0000 = 1.000000, 1.000000, 1.000000
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version = 1
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[action_0009]
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action_name = move
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action_type = 12
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flags = 1
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version = 1
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[action_0010]
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action_name = vortex_00
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action_type = 29
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bool_0000 = on
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flags = 1
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flt_0000 = 4.000000
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flt_0001 = 1.000000
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flt_0002 = 1.000000
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vec_0000 = 0.000000, 1.000000, 0.000000
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vec_0001 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0011]
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action_name = targetrotate_00
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action_type = 25
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flags = 1
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flt_0000 = 0.200000
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vec_0000 = 5613.956096, 0.000000, 0.000000
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version = 1
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[domain_action_0001_0000]
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type = 0
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v0 = 0.478431, 0.478431, 0.478431
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0001]
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type = 5
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v0 = 0.000000, 0.250000, 35.000000
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v1 = 0.000000, 50.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0002]
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type = 1
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v0 = -1.000000, -1.000000, -1.000000
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v1 = 1.000000, 1.000000, 1.000000
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v2 = 1.000000, 0.000000, 0.000000
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[domain_action_0001_0003]
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type = 0
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v0 = 0.100000, 0.100000, 0.250000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0004]
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type = 1
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v0 = 2.000000, 0.000000, -10.000000
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v1 = -8.000000, 0.000000, 2.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0002_0000]
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type = 3
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v0 = 0.000000, -1.000000, 0.000000
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v1 = 0.000000, -1.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[sprite]
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shader = particles\blend
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texture = semitone\environmental\maple_seed_v1
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