Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
@@ -0,0 +1,30 @@
|
||||
-- Add anomaly detector to loadouts
|
||||
local loadouts = new_game_loadout_injector_mcm
|
||||
|
||||
loadouts.add_item({
|
||||
section = "detector_anomaly",
|
||||
points = 10,
|
||||
faction = {
|
||||
"stalker",
|
||||
"dolg",
|
||||
"freedom",
|
||||
"csky",
|
||||
-- "ecolog",
|
||||
"killer",
|
||||
"army",
|
||||
"bandit",
|
||||
"monolith",
|
||||
"renegade",
|
||||
"greh",
|
||||
"isg",
|
||||
},
|
||||
})
|
||||
|
||||
loadouts.add_item({
|
||||
section = "detector_anomaly",
|
||||
points = 10,
|
||||
faction = {
|
||||
"ecolog",
|
||||
},
|
||||
add_to_inventory = true,
|
||||
})
|
||||
Reference in New Issue
Block a user