Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
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get_param = utils_item.SYS_GetParam
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utils_item.SYS_GetParam = function(typ, sec, param, def)
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if sec == "detector_anomaly" and param == "can_trade" then
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return true
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else
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return get_param and get_param(typ, sec, param, def) or SYS_GetParam(typ, sec, param, def)
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end
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end
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-------------------------- trader artiinject -------------------------
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trade_table = {
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["ecolog"] = {
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[1] = {
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["detector_anomaly"] = 1,
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},
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},
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["csky"] = {
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[1] = {
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["detector_anomaly"] = 1,
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},
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},
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["isg"] = {
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[1] = {
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["detector_anomaly"] = 1,
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},
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},
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}
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trade_table.yan_stalker_sakharov = trade_table.ecolog
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trade_table.jup_b6_scientist_nuclear_physicist = trade_table.ecolog
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trade_table.jup_b6_scientist_biochemist = trade_table.ecolog
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trade_table.mar_base_owl_stalker_trader = trade_table.csky
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trade_table.baraholka_trader_night = trade_table.csky
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trade_table.jup_depo_isg_tech = trade_table.ecolog
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trade_table.ds_domik_isg_leader = trade_table.ecolog
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spawn_chance = 1
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function trade_add(npc)
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local is_trader = trader_autoinject.get_trader_type(npc) == trader_autoinject.SUPPLIER
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if not is_trader then return end
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local community = npc:character_community() or "stalker"
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local sec = npc:section()
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local trader_table = trade_table[community] or trade_table[sec]
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if not trader_table then return end
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local supply_level = clamp(trader_autoinject.supply_level(npc, true) or 1, 1, 5)
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for i = supply_level, 1, -1 do
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if trader_table[i] then
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local t = dup_table(trader_table[i])
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for k, v in pairs(t) do
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local s = 0
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for i = 1, v do
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if math.random() <= spawn_chance then
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s = s + 1
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end
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end
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t[k] = s
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end
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trader_autoinject.spawn_items(npc, t, true)
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break
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end
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end
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end
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TraderAuto = trader_autoinject.update
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function trader_autoinject.update(npc)
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TraderAuto(npc)
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trade_add(npc)
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end
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