Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
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@@ -1,24 +0,0 @@
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op_id = "demonized_dialog_fov"
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op_preset_id = "presets"
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op = {
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id = op_id, sh = true, gr = {
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{id = "banner", type = "slide", text = "ui_mcm_" .. op_id .. "_title", size = {512, 50}, spacing = 20},
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{id = "enabled", type = "check", val = 1, def = true},
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{id = "divider", type = "line"},
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{id = "zoom_fov_enabled", type = "check", val = 1, def = true},
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{id = "zoom_fov_modifier", type = "track", val = 2, min = 1, max = 3, step = 0.1, def = 1.3},
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{id = "min_zoom_fov", type = "track", val = 2, min = 15, max = 90, step = 1, def = 55},
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{id = "distance_fov", type = "check", val = 1, def = true},
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{id = "fov_smoothing", type = "track", val = 2, min = 1, max = 50, step = 1, def = 20},
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{id = "divider", type = "line"},
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{id = "track_npc", type = "check", val = 1, def = true},
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{id = "turn_modifier", type = "track", val = 2, min = -3, max = 3, step = 0.05, def = 1},
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{id = "smoothing", type = "track", val = 2, min = 1, max = 50, step = 1, def = 30},
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}
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}
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function on_mcm_load()
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return op
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end
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