Added New Mods
Added - MRAA + Blindside Military Animation Pack - Dynamic Zone Transitions - Corpse Twitching - Artifact Inspection - Animated Lead Box
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@@ -5,12 +5,13 @@ struct vf
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{
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float4 hpos : SV_Position;
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float2 tc0 : TEXCOORD0;
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float3 v_pos : TEXCOORD1;
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float3 v_nrm : TEXCOORD2;
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float3 w_pos : TEXCOORD3;
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float3 w_nrm : TEXCOORD4;
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float3 v_dir : TEXCOORD5;
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float3 v_sun : TEXCOORD6;
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float3 w_pos : POSITION1;
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float3 w_nrm : NORMAL1;
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float3 v_pos : POSITION0;
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float3 v_nrm : NORMAL0;
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float3 T : TANGENT0;
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float3 B : BINORMAL0;
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float3 N : NORMAL2;
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};
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vf _main (v_model v)
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@@ -20,15 +21,16 @@ vf _main (v_model v)
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o.hpos = mul(m_WVP, v.P);
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o.tc0 = v.tc.xy;
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o.w_pos = mul(m_W, v.P).xyz;
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o.w_nrm = mul(m_W, v.N).xyz;
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o.v_pos = mul(m_WV, v.P).xyz;
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o.v_nrm = mul(m_WV, v.N).xyz;
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o.w_pos = mul(m_W, v.P).xyz;
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o.w_nrm = mul(m_W, v.N).xyz;
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o.T = mul(m_W, v.T).xyz;
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o.B = mul(m_W, v.B).xyz;
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o.N = mul(m_W, v.N).xyz;
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o.v_dir = mul(m_V, normalize(o.w_pos - eye_position));
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o.v_sun = mul(m_V, L_sun_dir_w);
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return o;
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}
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