Added New Mods

Added
- MRAA + Blindside Military Animation Pack
- Dynamic Zone Transitions
- Corpse Twitching
- Artifact Inspection
- Animated Lead Box
This commit is contained in:
2025-01-17 23:53:41 -05:00
parent 2009ca2711
commit fd1ec3a2ba
797 changed files with 20762 additions and 145 deletions
@@ -5,12 +5,13 @@ struct vf
{
float4 hpos : SV_Position;
float2 tc0 : TEXCOORD0;
float3 v_pos : TEXCOORD1;
float3 v_nrm : TEXCOORD2;
float3 w_pos : TEXCOORD3;
float3 w_nrm : TEXCOORD4;
float3 v_dir : TEXCOORD5;
float3 v_sun : TEXCOORD6;
float3 w_pos : POSITION1;
float3 w_nrm : NORMAL1;
float3 v_pos : POSITION0;
float3 v_nrm : NORMAL0;
float3 T : TANGENT0;
float3 B : BINORMAL0;
float3 N : NORMAL2;
};
vf _main (v_model v)
@@ -20,15 +21,16 @@ vf _main (v_model v)
o.hpos = mul(m_WVP, v.P);
o.tc0 = v.tc.xy;
o.w_pos = mul(m_W, v.P).xyz;
o.w_nrm = mul(m_W, v.N).xyz;
o.v_pos = mul(m_WV, v.P).xyz;
o.v_nrm = mul(m_WV, v.N).xyz;
o.w_pos = mul(m_W, v.P).xyz;
o.w_nrm = mul(m_W, v.N).xyz;
o.T = mul(m_W, v.T).xyz;
o.B = mul(m_W, v.B).xyz;
o.N = mul(m_W, v.N).xyz;
o.v_dir = mul(m_V, normalize(o.w_pos - eye_position));
o.v_sun = mul(m_V, L_sun_dir_w);
return o;
}