Added New Mods
Added - MRAA + Blindside Military Animation Pack - Dynamic Zone Transitions - Corpse Twitching - Artifact Inspection - Animated Lead Box
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<!-- Shader 3D Scopes Editor - UI xml -->
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<w>
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<SSE x="5" y="5" width="300" height="583" stretch="1">
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<background x="0" y="0" width="300" height="583" stretch="1">
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<texture>ui\shader_scopes_editor\background.dds</texture>
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<line_1_1 x="3" y="2" width="292" height="10" stretch="1">
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<texture>ui_inGame2_opt_slider_bar_back</texture>
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</line_1_1>
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<line_1_2 x="3" y="6" width="292" height="10" stretch="1">
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<texture>ui_inGame2_opt_slider_bar_back</texture>
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</line_1_2>
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<title x="0" y="15" width="300" height="30" stretch="1">
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<text font="graffiti22" r="250" g="255" b="255" a="255" align="c" complex_mode="1"/>
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</title>
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<line_2_1 x="3" y="34" width="292" height="10" stretch="1">
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<texture>ui_inGame2_opt_slider_bar_back</texture>
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</line_2_1>
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<line_2_2 x="3" y="38" width="292" height="10" stretch="1">
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<texture>ui_inGame2_opt_slider_bar_back</texture>
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</line_2_2>
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</background>
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<desc x="5" y="64" width="290" height="70" stretch="1">
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<text font="arial_14" r="250" g="255" b="255" a="255" align="l" complex_mode="1"/>
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</desc>
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<!-- tab selection -->
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<tab_select x="2" y="124" width="140" height="28" stretch="1">
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<background_1 x="2" y="0" width="70" height="28" stretch="1">
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<texture>ui\shader_scopes_editor\background.dds</texture>
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</background_1>
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<tab_1 x="2" y="3" width="68" height="24" stretch="1">
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<texture>ui_button_ordinary</texture>
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<text font="letterica16" r="250" g="255" b="255" a="255" align="c" vert_align="c"/>
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</tab_1>
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<background_2 x="72" y="0" width="70" height="28" stretch="1">
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<texture>ui\shader_scopes_editor\background.dds</texture>
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</background_2>
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<tab_2 x="72" y="3" width="68" height="24" stretch="1">
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<texture>ui_button_ordinary</texture>
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<text font="letterica16" r="250" g="255" b="255" a="255" align="c" vert_align="c"/>
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</tab_2>
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</tab_select>
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<main_wnd x="4" y="152" width="292" height="349" stretch="1">
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<texture>ui\shader_scopes_editor\background.dds</texture>
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</main_wnd>
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<line_3 x="3" y="150" width="292" height="10" stretch="1">
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<texture>ui_inGame2_opt_slider_bar_back</texture>
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</line_3>
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<!-- scroll view for S3DS params -->
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<scroll_view x="4" y="158" width="292" height="340" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
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<!-- tabs inside scroll view -->
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<window x="0" y="0" width="280" height="90" stretch="1">
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<title x="5" y="3" width="100" height="20" stretch="1">
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<text font="letterica16" r="250" g="255" b="255" a="255" align="l"/>
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</title>
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<texture_1 x="120" y="5" width="40" height ="40" stretch="1">
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<texture>ui\shader_scopes_editor\reticle_size_1.dds</texture>
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</texture_1>
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<texture_2 x="200" y="5" width="40" height ="40" stretch="1">
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<texture>ui\shader_scopes_editor\reticle_size_2.dds</texture>
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</texture_2>
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<!-- reset buttons -->
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<btn_reset x="228" y="0" width="50" height="24" stretch="1">
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<texture>ui_button_ordinary</texture>
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<text font="letterica16" r="250" g="255" b="255" a="255" align="c" vert_align="c"/>
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</btn_reset>
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<!-- trackbars -->
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<trackbar x="5" y="55" width="250" height="16" stretch="1" step = "1.0"/>
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<track_value x="260" y="55" width="25" height="20" stretch="1">
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<text font="letterica16" r="200" g="200" b="250" align="l" complex_mode="1"/>
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</track_value>
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<!-- checkboxes -->
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<checkbox x="5" y="50" width="35" height="30" stretch="1">
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<texture>ui_inGame2_checkbox</texture>
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</checkbox>
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<!-- multiple checkboxes -->
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<radio_check x="0" y="30" width="35" height="30" stretch="1">
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<texture>ui_radio</texture>
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</radio_check>
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<radio_text x="-18" y="60" width="70" height="20" stretch="1">
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<text font="letterica16" r="250" g="255" b="255" a="255" align="c" complex_mode="1"/>
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</radio_text>
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<devider x="0" y="82" width="280" height="10" stretch="1">
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<texture>ui_inGame2_opt_slider_bar_back</texture>
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</devider>
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</window>
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<!-- container for Mark Switch params -->
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<ms_wnd x="4" y="158" width="292" height="340" stretch="1">
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<trackbar x="25" y="55" width="230" height="16" stretch="1" step = "1.0"/>
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</ms_wnd>
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<!-- Buttons -->
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<btn_reset_all x="2" y="510" width="90" height="30" stretch="1">
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<texture>ui_button_ordinary</texture>
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<text font="graffiti19" r="250" g="255" b="255" a="255" align="c" vert_align="c" complex_mode="1"/>
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</btn_reset_all>
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<btn_resume x="2" y="546.5" width="90" height="30" stretch="1">
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<texture>ui_button_ordinary</texture>
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<text font="graffiti19" r="250" g="255" b="255" a="255" align="c" vert_align="c" complex_mode="1"/>
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</btn_resume>
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<btn_copy x="104" y="510" width="90" height="30" stretch="1">
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<texture>ui_button_ordinary</texture>
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<text font="graffiti19" r="250" g="255" b="255" a="255" align="c" vert_align="c" complex_mode="1"/>
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</btn_copy>
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<btn_paste x="104" y="546.5" width="90" height="30" stretch="1">
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<texture>ui_button_ordinary</texture>
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<text font="graffiti19" r="250" g="255" b="255" a="255" align="c" vert_align="c" complex_mode="1"/>
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</btn_paste>
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<btn_apply x="206" y="546.5" width="90" height="30" stretch="1">
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<texture>ui_button_ordinary</texture>
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<text font="graffiti19" r="250" g="255" b="255" a="255" align="c" vert_align="c" complex_mode="1"/>
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</btn_apply>
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</SSE>
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<!-- help window with instructions and info -->
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<help_wnd x="307" y="5" width="713" height="583" stretch="1">
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<texture>ui\shader_scopes_editor\help_background.dds</texture>
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<text_wnd x="10" y="10" width="693" height="563" stretch="1">
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<text font="letterica18" r="250" g="255" b="255" a="255" align="l" complex_mode="1"/>
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</text_wnd>
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</help_wnd>
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</w>
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