Added New Mods

Added
- MRAA + Blindside Military Animation Pack
- Dynamic Zone Transitions
- Corpse Twitching
- Artifact Inspection
- Animated Lead Box
This commit is contained in:
2025-01-17 23:53:41 -05:00
parent 2009ca2711
commit fd1ec3a2ba
797 changed files with 20762 additions and 145 deletions
@@ -0,0 +1,160 @@
<!-- Shader 3D Scopes Editor - UI xml -->
<w>
<SSE x="5" y="5" width="300" height="583" stretch="1">
<background x="0" y="0" width="300" height="583" stretch="1">
<texture>ui\shader_scopes_editor\background.dds</texture>
<line_1_1 x="3" y="2" width="292" height="10" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</line_1_1>
<line_1_2 x="3" y="6" width="292" height="10" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</line_1_2>
<title x="0" y="15" width="300" height="30" stretch="1">
<text font="graffiti22" r="250" g="255" b="255" a="255" align="c" complex_mode="1"/>
</title>
<line_2_1 x="3" y="34" width="292" height="10" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</line_2_1>
<line_2_2 x="3" y="38" width="292" height="10" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</line_2_2>
</background>
<desc x="5" y="64" width="290" height="70" stretch="1">
<text font="arial_14" r="250" g="255" b="255" a="255" align="l" complex_mode="1"/>
</desc>
<!-- tab selection -->
<tab_select x="2" y="124" width="140" height="28" stretch="1">
<background_1 x="2" y="0" width="70" height="28" stretch="1">
<texture>ui\shader_scopes_editor\background.dds</texture>
</background_1>
<tab_1 x="2" y="3" width="68" height="24" stretch="1">
<texture>ui_button_ordinary</texture>
<text font="letterica16" r="250" g="255" b="255" a="255" align="c" vert_align="c"/>
</tab_1>
<background_2 x="72" y="0" width="70" height="28" stretch="1">
<texture>ui\shader_scopes_editor\background.dds</texture>
</background_2>
<tab_2 x="72" y="3" width="68" height="24" stretch="1">
<texture>ui_button_ordinary</texture>
<text font="letterica16" r="250" g="255" b="255" a="255" align="c" vert_align="c"/>
</tab_2>
</tab_select>
<main_wnd x="4" y="152" width="292" height="349" stretch="1">
<texture>ui\shader_scopes_editor\background.dds</texture>
</main_wnd>
<line_3 x="3" y="150" width="292" height="10" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</line_3>
<!-- scroll view for S3DS params -->
<scroll_view x="4" y="158" width="292" height="340" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<!-- tabs inside scroll view -->
<window x="0" y="0" width="280" height="90" stretch="1">
<title x="5" y="3" width="100" height="20" stretch="1">
<text font="letterica16" r="250" g="255" b="255" a="255" align="l"/>
</title>
<texture_1 x="120" y="5" width="40" height ="40" stretch="1">
<texture>ui\shader_scopes_editor\reticle_size_1.dds</texture>
</texture_1>
<texture_2 x="200" y="5" width="40" height ="40" stretch="1">
<texture>ui\shader_scopes_editor\reticle_size_2.dds</texture>
</texture_2>
<!-- reset buttons -->
<btn_reset x="228" y="0" width="50" height="24" stretch="1">
<texture>ui_button_ordinary</texture>
<text font="letterica16" r="250" g="255" b="255" a="255" align="c" vert_align="c"/>
</btn_reset>
<!-- trackbars -->
<trackbar x="5" y="55" width="250" height="16" stretch="1" step = "1.0"/>
<track_value x="260" y="55" width="25" height="20" stretch="1">
<text font="letterica16" r="200" g="200" b="250" align="l" complex_mode="1"/>
</track_value>
<!-- checkboxes -->
<checkbox x="5" y="50" width="35" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</checkbox>
<!-- multiple checkboxes -->
<radio_check x="0" y="30" width="35" height="30" stretch="1">
<texture>ui_radio</texture>
</radio_check>
<radio_text x="-18" y="60" width="70" height="20" stretch="1">
<text font="letterica16" r="250" g="255" b="255" a="255" align="c" complex_mode="1"/>
</radio_text>
<devider x="0" y="82" width="280" height="10" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</devider>
</window>
<!-- container for Mark Switch params -->
<ms_wnd x="4" y="158" width="292" height="340" stretch="1">
<trackbar x="25" y="55" width="230" height="16" stretch="1" step = "1.0"/>
</ms_wnd>
<!-- Buttons -->
<btn_reset_all x="2" y="510" width="90" height="30" stretch="1">
<texture>ui_button_ordinary</texture>
<text font="graffiti19" r="250" g="255" b="255" a="255" align="c" vert_align="c" complex_mode="1"/>
</btn_reset_all>
<btn_resume x="2" y="546.5" width="90" height="30" stretch="1">
<texture>ui_button_ordinary</texture>
<text font="graffiti19" r="250" g="255" b="255" a="255" align="c" vert_align="c" complex_mode="1"/>
</btn_resume>
<btn_copy x="104" y="510" width="90" height="30" stretch="1">
<texture>ui_button_ordinary</texture>
<text font="graffiti19" r="250" g="255" b="255" a="255" align="c" vert_align="c" complex_mode="1"/>
</btn_copy>
<btn_paste x="104" y="546.5" width="90" height="30" stretch="1">
<texture>ui_button_ordinary</texture>
<text font="graffiti19" r="250" g="255" b="255" a="255" align="c" vert_align="c" complex_mode="1"/>
</btn_paste>
<btn_apply x="206" y="546.5" width="90" height="30" stretch="1">
<texture>ui_button_ordinary</texture>
<text font="graffiti19" r="250" g="255" b="255" a="255" align="c" vert_align="c" complex_mode="1"/>
</btn_apply>
</SSE>
<!-- help window with instructions and info -->
<help_wnd x="307" y="5" width="713" height="583" stretch="1">
<texture>ui\shader_scopes_editor\help_background.dds</texture>
<text_wnd x="10" y="10" width="693" height="563" stretch="1">
<text font="letterica18" r="250" g="255" b="255" a="255" align="l" complex_mode="1"/>
</text_wnd>
</help_wnd>
</w>