; Keeps track of sound data

[acid]
near = Acid_Near_0
near_amt = 3

[electric]
near = Electricity_Small_Near_0
near_amt = 3

[electric_big]
near = Electricity_Big_Near_0
near_amt = 3
far = Electricity_Big_Far_0
far_amt = 3

[headshot]
near = Head_Explode_Near_0
neat_amt = 3

[incendiary]
near = Incendiary_Near_0
near_amt = 5
far = Incendiary_Far_0
far_amt = 5

[soulripper]
near = Railgun_Near_0
near_amt = 3
far = Railgun_Far_0
far_amt = 3

[elite]
near = Hitmarker_Near_0
near_amt = 1