;------------------------------------------------------------------------------------------------
[wpn_m4_skryaga]:identity_immunities,weapon_probability,default_weapon_params;wpn_m4_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\lr-300"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_m4_skryaga

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

icons_texture                                       = ui\ui_icon_bas

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 8
inv_grid_y         = 32


inv_name                                 = st_wpn_m4_skryaga
inv_name_short                           = st_wpn_m4_skryaga
description                              = st_wpn_m4_skryaga_descr

kind                                     = w_rifle
inv_weight                               = 2.400
cost                                     = 44150
repair_type                              = rifle_5
weapon_class                             = assault_rifle

hud                                      = wpn_m4_skryaga_hud
visual                                   = dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

position                                 = -0.07, 0.097, -0.094
orientation                              = 0, 0, 0
fire_point                               = 0.05, -0.06, 0.575
fire_point2                              = 0, 0.199, 0.575
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.15, 0.2
strap_orientation                        = -10, -5, 10
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
;smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point             	             = 0.12,0,0.07
shell_dir               	             = 0,0,0.4
shell_particles         	             = weapons\556x45

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.1

upgrades                                 = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_g36

upgr_icon_x                              = 600
upgr_icon_y                              = 300
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scopes 			                         = acog, eot, ac10632, specter ,c-more ,point_aimpro, leupold, aimpoint, e0t2, pn23, gauss_sight, compm4s, kemper, triji, mark8_rmr, spec_alt, mepro, ekp8_18, 0kp2
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_kac4
silencer_status                          = 2
silencer_x			                     = 204                ; offset in inventory icon
silencer_y			                     = 7
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

;-------------------------------------------------------------------------Particles---------------------------------------------------------------------
;silencer_smoke_particles                 = weapons\generic_shoot_00
smoke_particles				             = ghost_particles\weapons\flame_eft_ak
silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil	
;-------------------------------------------------------------------------------------------------------------------------------------------------------

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher_m203
grenade_launcher_status                  = 2
grenade_launcher_x                       = 145
grenade_launcher_y                       = 18
launch_speed                             = 0

hit_impulse                              = 30
hit_power                                = 0.499, 0.499, 0.499, 0.499
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 880
rpm                                      = 770
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  2.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 5.3
fire_dispersion_base                     = 0.24
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.004
misfire_start_condition                  = 0.7 ;  0.81
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.11
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 0.556
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0675
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 0.9
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.466
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.0525
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 0.85

PDM_disp_accel_factor                    = 2.3
PDM_disp_base                            = 0.8
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.3

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 175
kill_msg_y                               = 0
kill_msg_width                           = 82
kill_msg_height                          = 28

hud_fov                             = 0.78
;-------------------------------------------------------------------SOUNDS-----------------------------------------------------------------------------
snd_bore                = $no_sound
snd_draw                = weapons\scar_yang_prince\scar_inspect
snd_holster             = weapons\scar_yang_prince\scar_inspect
snd_reload              = weapons\m4a1_ras\m4a1_reload
snd_reload_empty        = weapons\m4a1_ras\m4a1_reload_empty

snd_shoot				= weapons\m4_young_prince\m4_shoot1
snd_shoot1				= weapons\m4_young_prince\m4_shoot2
snd_shoot2				= weapons\m4_young_prince\m4_shoot3
snd_shoot3				= weapons\m4_young_prince\m4_shoot4

snd_silncer_shot		= weapons\m4a1_ras\m4a1_sil-1
snd_switch				= weapons\m4a1_ras\m4a1_switch
snd_empty				= weapons\generic\ar_empty,	0.7
snd_reload_misfire      = weapons\m4a1_ras\m4a1_misfire
snd_reload_grenade      = weapons\m4a1_ras\m4a1_grenload

snd_shoot_grenade		= weapons\m203\m203_grenshoot
snd_switch_mode			= weapons\ru556\ru556_firemode
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_m4_skryaga_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

hands_position                           =  0.01, -0.01, 0.01
hands_orientation                        = -0.014, 0, 0

aim_hud_offset_pos                       = -0.0522, 0.0125, -0.035
aim_hud_offset_rot                       = -0.014, 0, 0

gl_hud_offset_pos                        = -0.092, -0.024, -0.07
gl_hud_offset_rot                        =  0.065,  0.015, 0.25

;-----------
hands_position_16x9				= 0.008200,-0.007480,0.021100
hands_orientation_16x9			= 1.400999,0.370000,0.000000

aim_hud_offset_pos_16x9				= -0.048119,0.012590,-0.031185
aim_hud_offset_rot_16x9				= 0.006000,0.025300,0.000000

item_position				= -0.002399,0.000053,0.000059
item_orientation			= 0.000000,0.000000,0.000000
;-----------

gl_hud_offset_pos_16x9				= -0.087000,-0.062601,-0.100701
gl_hud_offset_rot_16x9				= -0.021500,0.062000,0.250000

lowered_hud_offset_pos_16x9		= 0.05, -0.01, 0
lowered_hud_offset_rot_16x9		= 0.1, -0.8, 0.1  
				
anm_hide                                 = ras_m4a1_hand_out, idle
anm_idle                                 = ras_m4a1_hand_idle, idle
anm_idle_aim                             = ras_m4a1_hand_idle_aim, idle
anm_idle_aim_moving                      = ras_m4a1_hand_idle_walk,idle
anm_idle_moving_crouch                   = ras_m4a1_hand_crouch, idle
anm_idle_aim_moving_crouch               = ras_m4a1_hand_crouch, idle
anm_idle_moving                          = ras_m4a1_hand_walk, idle
anm_idle_sprint                          = ras_m4a1_hand_run, idle
anm_reload                               = ras_m4a1_hand_reload, ras_m4a1_reload
anm_reload_empty                         = ras_m4a1_hand_reload_empty, ras_m4a1_reload_empty
anm_shots                                = ras_m4a1_hand_shot, ras_m4a1_shot
anm_show                                 = ras_m4a1_hand_in, idle
anm_reload_misfire                       = ras_m4a1_hand_misfire, ras_m4a1_misfire
anm_bore				                 = ras_m4a1_hand_inspect, idle

;EMPTY

anm_hide_empty                           = ras_m4a1_hand_out, ras_m4a1_idle_w_gl_empty
anm_idle_empty                           = ras_m4a1_hand_idle, ras_m4a1_idle_w_gl_empty
anm_idle_aim_empty                       = ras_m4a1_hand_idle_aim, ras_m4a1_idle_w_gl_empty
anm_idle_aim_moving_empty                = ras_m4a1_hand_idle_walk, ras_m4a1_idle_w_gl_empty
anm_idle_moving_crouch_empty             = ras_m4a1_hand_crouch, ras_m4a1_idle_w_gl_empty
anm_idle_aim_moving_crouch_empty         = ras_m4a1_hand_crouch, ras_m4a1_idle_w_gl_empty
anm_idle_moving_empty                    = ras_m4a1_hand_walk, ras_m4a1_idle_w_gl_empty
anm_idle_sprint_empty                    = ras_m4a1_hand_run, ras_m4a1_idle_w_gl_empty
anm_shots_empty                          = ras_m4a1_hand_shot, ras_m4a1_idle_w_gl_empty
anm_show_empty                           = ras_m4a1_hand_in, ras_m4a1_idle_w_gl_empty
anm_bore_empty				             = ras_m4a1_hand_inspect, ras_m4a1_idle_w_gl_empty

;Gl_off
;---------------------------------------

anm_hide_w_gl                            = ras_m4a1_hand_out_w_gl, idle
anm_idle_moving_crouch_w_gl_aim          = ras_m4a1_hand_crouch_w_gl, idle
anm_idle_moving_w_gl                     = ras_m4a1_hand_walk_w_gl, idle
anm_idle_moving_w_gl_aim                 = ras_m4a1_hand_walk_w_gl_aim, idle
anm_idle_sprint_w_gl                     = ras_m4a1_hand_run_w_gl, idle
anm_idle_w_gl                            = ras_m4a1_hand_idle_w_gl, idle
anm_idle_w_gl_aim                        = ras_m4a1_hand_idle_w_gl_aim, idle
anm_reload_w_gl                          = ras_m4a1_hand_reload_w_gl, ras_m4a1_reload_w_gl
anm_reload_empty_w_gl                    = ras_m4a1_hand_reload_empty_w_gl, ras_m4a1_reload_empty
anm_shots_w_gl                           = ras_m4a1_hand_shot_w_gl, ras_m4a1_shot
anm_show_w_gl                            = ras_m4a1_hand_in_w_gl, idle
anm_switch_g                             = ras_m4a1_hand_switch_on, ras_m4a1_switch_on
anm_reload_misfire_w_gl                  = ras_m4a1_hand_misfire_w_gl, ras_m4a1_misfire
anm_bore_w_gl				             = ras_m4a1_hand_boring_w_gl, idle

;EMPTY

anm_hide_empty_w_gl                      = ras_m4a1_hand_out_w_gl, ras_m4a1_idle_w_gl_empty
anm_idle_moving_crouch_empty_w_gl_aim    = ras_m4a1_hand_crouch_w_gl, ras_m4a1_idle_w_gl_empty
anm_idle_moving_crouch_empty_w_gl        = ras_m4a1_hand_crouch_w_gl, ras_m4a1_idle_w_gl_empty
anm_idle_moving_empty_w_gl               = ras_m4a1_hand_walk_w_gl, ras_m4a1_idle_w_gl_empty
anm_idle_moving_empty_w_gl_aim           = ras_m4a1_hand_walk_w_gl_aim, ras_m4a1_idle_w_gl_empty
anm_idle_sprint_empty_w_gl               = ras_m4a1_hand_run_w_gl, ras_m4a1_idle_w_gl_empty
anm_idle_empty_w_gl_aim                  = ras_m4a1_hand_idle_w_gl_aim, ras_m4a1_idle_w_gl_empty
anm_shots_empty_w_gl                     = ras_m4a1_hand_shot_w_gl, ras_m4a1_idle_w_gl_empty
anm_show_empty_w_gl                      = ras_m4a1_hand_in_w_gl, ras_m4a1_idle_w_gl_empty
anm_bore_empty_w_gl		                 = ras_m4a1_hand_boring_w_gl, ras_m4a1_idle_w_gl_empty
anm_idle_empty_w_gl                      = ras_m4a1_hand_idle_w_gl, ras_m4a1_idle_w_gl_empty


;GL_On
;----------------------------------------

anm_hide_g                               = ras_m4a1_hand_out_gl, ras_m4a1_idle_gl
anm_idle_g                               = ras_m4a1_hand_idle_gl, ras_m4a1_idle_gl
anm_idle_g_aim                           = ras_m4a1_hand_idle_gl_aim, ras_m4a1_idle_gl
anm_idle_moving_g                        = ras_m4a1_hand_walk_gl, ras_m4a1_idle_gl
anm_idle_moving_g_aim                    = ras_m4a1_hand_walk_gl, ras_m4a1_idle_gl
anm_idle_sprint_g                        = ras_m4a1_hand_run_gl, ras_m4a1_idle_gl
anm_reload_g                             = ras_m4a1_hand_reload_gl, ras_m4a1_reload_gl
anm_shots_g                              = ras_m4a1_hand_shot_gl, ras_m4a1_idle_gl
anm_show_g                               = ras_m4a1_hand_in_gl, ras_m4a1_idle_gl
anm_switch                               = ras_m4a1_hand_switch_off, ras_m4a1_switch_off

shell_bone                               = gilza
shell_dir                                = 0, 1, 0
shell_point                              = 0, -0.03, 0

fire_bone                                = muzzle
fire_bone2                               = muzzle_gl
fire_point                               = 0, 0, -0.1
fire_point2                              = 0, 0, 0

freelook_z_offset_mul					 = 0.15
;---------------------------------------------------------------------------Addons----------------------------------------------------------------------
[wpn_m4_skryaga_acog]:wpn_m4_skryaga

inv_weight			= 2.750

hud				= wpn_m4_skryaga_acog_hud

1icon_layer			    = acog
1icon_layer_x			= 96
1icon_layer_y			= -8


scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog
scope_zoom_factor                                  = 25
zoom_rotate_time		                           = 0.25
scope_dynamic_zoom		                           = off

visual = dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

[wpn_m4_skryaga_acog_hud]:wpn_m4_skryaga_hud

item_visual            	 	= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_acog_hud.ogf

aim_hud_offset_pos_16x9				= -0.049219,0.008490,-0.056435
aim_hud_offset_rot_16x9				= -0.002000,0.025300,0.000000

gl_hud_offset_pos_16x9				= -0.087000,-0.063191,-0.100701
gl_hud_offset_rot_16x9				= -0.050200,0.069450,0.250000
;-------------------------------------------------------------------------------
[wpn_m4_skryaga_ac10632]:wpn_m4_skryaga

1icon_layer			= ac10632
1icon_layer_x			= 110
1icon_layer_y			= -8

inv_weight                                         = 2.515

hud				= wpn_m4_skryaga_ac10632_hud

visual = dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

[wpn_m4_skryaga_ac10632_hud]:wpn_m4_skryaga_hud

item_visual                	= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= -0.047900,0.010800,-0.032185
aim_hud_offset_rot_16x9				= 0.010000,0.025300,0.000000

gl_hud_offset_pos_16x9				= -0.087000,-0.063191,-0.100701
gl_hud_offset_rot_16x9				= -0.050200,0.069450,0.250000
;-------------------------------------------------------------------------------
[wpn_m4_skryaga_eot]:wpn_m4_skryaga

1icon_layer			    = eot
1icon_layer_x			= 110
1icon_layer_y			= -6

inv_weight                                         = 2.700

hud				= wpn_m4_skryaga_eot_hud

visual = dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

[wpn_m4_skryaga_eot_hud]:wpn_m4_skryaga_hud

item_visual                	= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_eot_hud.ogf

aim_hud_offset_pos_16x9				= -0.047919,0.001490,-0.023085
aim_hud_offset_rot_16x9				= -0.002000,0.025300,0.000000

gl_hud_offset_pos_16x9				= -0.087000,-0.063191,-0.100701
gl_hud_offset_rot_16x9				= -0.050200,0.069450,0.250000
;-----------------------------------------------------------------------------
[wpn_m4_skryaga_c-more]:wpn_m4_skryaga

visual					= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

hud						= wpn_m4_skryaga_c-more_hud

1icon_layer			    = c-more
1icon_layer_x			= 110
1icon_layer_y			= -6

inv_weight                                         = 2.700

[wpn_m4_skryaga_c-more_hud]:wpn_m4_skryaga_hud

item_visual				= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_c-more_hud.ogf

aim_hud_offset_pos_16x9				= -0.048219,0.021800,-0.023085
aim_hud_offset_rot_16x9				= 0.037000,0.025300,0.000000

gl_hud_offset_pos_16x9				= -0.087000,-0.063191,-0.100701
gl_hud_offset_rot_16x9				= -0.050200,0.069450,0.250000
;--------------------------------------------------------------------------------
[wpn_m4_skryaga_specter]:wpn_m4_skryaga

visual					= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

hud					= wpn_m4_skryaga_specter_hud

1icon_layer                              = specter
1icon_layer_x                            = 75
1icon_layer_y                            = -8

inv_weight                                         = 3.070
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_m4_skryaga_specter_hud]:wpn_m4_skryaga_hud

item_visual				= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_specter_hud.ogf

aim_hud_offset_pos_16x9				= -0.048819,0.005000,-0.071085
aim_hud_offset_rot_16x9				= -0.002000,0.025300,0.000000

aim_hud_offset_alt_pos_16x9				= -0.048019,-0.014210,-0.050285
aim_hud_offset_alt_rot_16x9				= 0.008250,0.025000,0.000000

gl_hud_offset_pos_16x9				= -0.087000,-0.063191,-0.100701
gl_hud_offset_rot_16x9				= -0.050200,0.069450,0.250000
;--------------------------------------------------------------------------------
[wpn_m4_skryaga_mepro]:wpn_m4_skryaga

visual					= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

hud						= wpn_m4_skryaga_mepro_hud

inv_weight                                         = 2.770

1icon_layer			    = mepro
1icon_layer_x			= 110
1icon_layer_y			= -4

[wpn_m4_skryaga_mepro_hud]:wpn_m4_skryaga_hud

item_visual				= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_mepro_hud.ogf

aim_hud_offset_pos_16x9				= -0.048819,-0.000010,-0.023085
aim_hud_offset_rot_16x9				= -0.002000,0.025300,0.000000

gl_hud_offset_pos_16x9				= -0.087000,-0.086928,-0.086933
gl_hud_offset_rot_16x9				= -0.105351,0.084150,0.250000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_skryaga_leupold]:wpn_m4_skryaga

visual					= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

hud					= wpn_m4_skryaga_leupold_hud

1icon_layer                              = leupold
1icon_layer_x                            = 85
1icon_layer_y                            = -2

inv_weight                                         = 3.080
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold
scope_zoom_factor                                  = 7
zoom_rotate_time                                   = 0.25

[wpn_m4_skryaga_leupold_hud]:wpn_m4_skryaga_hud

item_visual				= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_leupold_hud.ogf

aim_hud_offset_pos_16x9				= -0.051119,0.007090,-0.040000
aim_hud_offset_rot_16x9				= -0.002000,0.025300,0.000000

hands_position_16x9				= 0.008900,-0.008640,0.026000
hands_orientation_16x9			= 1.400999,0.370000,0.000000

gl_hud_offset_pos_16x9				= -0.088290,-0.062370,-0.070000
gl_hud_offset_rot_16x9				= -0.049852,0.069401,0.250000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_skryaga_aimpoint]:wpn_m4_skryaga

visual					= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

hud						= wpn_m4_skryaga_aimpoint_hud

inv_weight                                         = 2.530

1icon_layer			    = aimpoint
1icon_layer_x			= 106
1icon_layer_y			= -8

[wpn_m4_skryaga_aimpoint_hud]:wpn_m4_skryaga_hud

item_visual				= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_aimpoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.048319,0.006890,-0.023085
aim_hud_offset_rot_16x9				= 0.003600,0.026000,0.000000

gl_hud_offset_pos_16x9				= -0.087000,-0.063191,-0.100701
gl_hud_offset_rot_16x9				= -0.050200,0.069450,0.250000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_skryaga_point_aimpro]:wpn_m4_skryaga

visual					= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

hud						= wpn_m4_skryaga_point_aimpro_hud

inv_weight                                         = 2.730

1icon_layer			    = point_aimpro
1icon_layer_x			= 110
1icon_layer_y			= -11

[wpn_m4_skryaga_point_aimpro_hud]:wpn_m4_skryaga_hud

item_visual				= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_aimpoint_pro_hud.ogf

aim_hud_offset_pos_16x9				= -0.048219,0.003550,-0.023085
aim_hud_offset_rot_16x9				= 0.005300,0.025500,0.000000

gl_hud_offset_pos_16x9				= -0.087000,-0.086928,-0.086933
gl_hud_offset_rot_16x9				= -0.105351,0.084150,0.250000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_skryaga_ekp8_18]:wpn_m4_skryaga

visual					= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

hud						= wpn_m4_skryaga_ekp8_18_hud

inv_weight                                         = 2.672

1icon_layer			    = ekp8_18
1icon_layer_x			= 110
1icon_layer_y			= 0

[wpn_m4_skryaga_ekp8_18_hud]:wpn_m4_skryaga_hud

item_visual				= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_ekp8_18_hud.ogf

aim_hud_offset_pos_16x9				= -0.048319,0.001090,-0.023085
aim_hud_offset_rot_16x9				= -0.002000,0.025100,0.000000

gl_hud_offset_pos_16x9				= -0.087000,-0.063191,-0.100701
gl_hud_offset_rot_16x9				= -0.050200,0.069450,0.250000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_skryaga_e0t2]:wpn_m4_skryaga

visual					= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

hud						= wpn_m4_skryaga_e0t2_hud

inv_weight                                         = 2.627

1icon_layer			    = e0t2
1icon_layer_x			= 110
1icon_layer_y			= -6

[wpn_m4_skryaga_e0t2_hud]:wpn_m4_skryaga_hud

item_visual				= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_e0t2_hud.ogf

aim_hud_offset_pos_16x9				= -0.048319,0.018500,-0.032085
aim_hud_offset_rot_16x9				= 0.050000,0.025300,0.000000

gl_hud_offset_pos_16x9				= -0.087000,-0.063191,-0.100701
gl_hud_offset_rot_16x9				= -0.050200,0.069450,0.250000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_skryaga_pn23]:wpn_m4_skryaga

visual					= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

hud					= wpn_m4_skryaga_pn23_hud

1icon_layer                              = pn23
1icon_layer_x                            = 76
1icon_layer_y                            = -10

;installed_upgrades                       = up_fourte_svd_nimble
;scope_nightvision                        = scope_nightvision_3gen

nv_scope_status = 1

inv_weight                                         = 3.00
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_pn23
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

[wpn_m4_skryaga_pn23_hud]:wpn_m4_skryaga_hud

item_visual				= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_pn23_hud.ogf

aim_hud_offset_pos_16x9				= -0.052619,0.004090,-0.053085
aim_hud_offset_rot_16x9				= -0.002000,0.025300,0.000000

hands_position_16x9				= 0.010200,-0.014240,0.020400
hands_orientation_16x9			= 1.400999,0.370000,0.000000

gl_hud_offset_pos_16x9				= -0.090830,-0.081467,-0.070000
gl_hud_offset_rot_16x9				= -0.106402,0.085951,0.250000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_skryaga_gauss_sight]:wpn_m4_skryaga

visual					= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

hud					    = wpn_m4_skryaga_gauss_sight_hud

1icon_layer                              = gauss_sight
1icon_layer_x                            = 70
1icon_layer_y                            = 0

inv_weight                                         = 3.800
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_gauss
scope_zoom_factor                                  = 12
zoom_rotate_time                                   = 0.25

;installed_upgrades                                 = up_fourtc_svd_nimble

[wpn_m4_skryaga_gauss_sight_hud]:wpn_m4_skryaga_hud

item_visual				= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_gauss_hud.ogf

aim_hud_offset_pos_16x9				= -0.049419,0.016490,-0.060000
aim_hud_offset_rot_16x9				= -0.002000,0.025300,0.000000

gl_hud_offset_pos_16x9				= -0.087000,-0.063191,-0.100701
gl_hud_offset_rot_16x9				= -0.050200,0.069450,0.250000
;------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_skryaga_compm4s]:wpn_m4_skryaga

hud					= wpn_m4_skryaga_compm4s_hud

visual					= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

1icon_layer                              = compm4s
1icon_layer_x                            = 120
1icon_layer_y                            = -10

inv_weight                               = 2.780

[wpn_m4_skryaga_compm4s_hud]:wpn_m4_skryaga_hud

item_visual                		= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_compm4s_hud.ogf

aim_hud_offset_pos_16x9				= -0.047819,0.008890,-0.030085
aim_hud_offset_rot_16x9				= 0.005600,0.023450,0.000000

gl_hud_offset_pos_16x9				= -0.087000,-0.063191,-0.100701
gl_hud_offset_rot_16x9				= -0.050200,0.069450,0.250000
;-----------------------------------------------------------------------------------------------------
[wpn_m4_skryaga_kemper]:wpn_m4_skryaga

inv_weight			= 2.670

hud				= wpn_m4_skryaga_kemper_hud

1icon_layer			    = kemper
1icon_layer_x			= 120
1icon_layer_y			= -10

visual				= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_m4_skryaga_kemper_hud]:wpn_m4_skryaga_hud

item_visual                	= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_kemper_hud.ogf

aim_hud_offset_pos_16x9				= -0.048219,0.003800,-0.030685
aim_hud_offset_rot_16x9				= -0.002000,0.025300,0.000000

gl_hud_offset_pos_16x9				= -0.087000,-0.063191,-0.100701
gl_hud_offset_rot_16x9				= -0.050200,0.069450,0.250000
;------------------------------------------------------------------------------------------------
[wpn_m4_skryaga_0kp2]:wpn_m4_skryaga

visual					= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

hud						= wpn_m4_skryaga_0kp2_hud

inv_weight                                         = 2.600

1icon_layer			    = 0kp2
1icon_layer_x			= 105
1icon_layer_y			= -2

[wpn_m4_skryaga_0kp2_hud]:wpn_m4_skryaga_hud

item_visual				= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_0kp2_hud.ogf

aim_hud_offset_pos_16x9				= -0.046500,0.010600,-0.040000
aim_hud_offset_rot_16x9				= -0.010000,0.024900,0.000000

gl_hud_offset_pos_16x9				= -0.087000,-0.063191,-0.100701
gl_hud_offset_rot_16x9				= -0.050200,0.069450,0.250000
;------------------------------------------------------------------------------------------------
[wpn_m4_skryaga_triji]:wpn_m4_skryaga

visual					     = dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 143
inv_grid_y         = 38

inv_weight                                         = 3.075
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_m4_skryaga_triji_hud

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_m4_skryaga_triji_hud]:wpn_m4_skryaga_hud

item_visual				= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_trijicon_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.049219,0.008490,-0.056435
aim_hud_offset_rot_16x9				= -0.002000,0.025300,0.000000

aim_hud_offset_alt_pos_16x9				= -0.064100,-0.030300,-0.034057
aim_hud_offset_alt_rot_16x9				= 0.016338,-0.005543,0.792386

gl_hud_offset_pos_16x9				= -0.087000,-0.063191,-0.100701
gl_hud_offset_rot_16x9				= -0.050200,0.069450,0.250000
;----------------------------------------------------------------------------------------------------------------------------
[wpn_m4_skryaga_spec_alt]:wpn_m4_skryaga

visual					= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

hud					= wpn_m4_skryaga_spec_alt_hud

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 142
inv_grid_y         = 36

inv_weight                                         = 3.400
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_m4_skryaga_spec_alt_hud]:wpn_m4_skryaga_hud

item_visual				= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_spec_alt_hud.ogf

aim_hud_offset_pos_16x9				= -0.048819,0.005000,-0.071085
aim_hud_offset_rot_16x9				= -0.002000,0.025300,0.000000

aim_hud_offset_alt_pos_16x9				= -0.064100,-0.030300,-0.034057
aim_hud_offset_alt_rot_16x9				= 0.016338,-0.005543,0.792386

gl_hud_offset_pos_16x9				= -0.087000,-0.063191,-0.100701
gl_hud_offset_rot_16x9				= -0.050200,0.069450,0.250000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_skryaga_mark8_rmr]:wpn_m4_skryaga

visual					= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_world.ogf

hud					= wpn_m4_skryaga_mark8_rmr_hud

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 141
inv_grid_y         = 34

inv_weight                                         = 3.400
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_m4_skryaga_mark8_rmr_hud]:wpn_m4_skryaga_hud

item_visual				= dynamics\weapons\wpn_m4_skryaga\wpn_m4_skryaga_mark8_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.051119,0.007090,-0.040000
aim_hud_offset_rot_16x9				= -0.002000,0.025300,0.000000

hands_position_16x9				= 0.008900,-0.008640,0.026000
hands_orientation_16x9			= 1.400999,0.370000,0.000000

aim_hud_offset_alt_pos_16x9				= -0.065700,-0.030035,-0.014657
aim_hud_offset_alt_rot_16x9				= 0.016338,-0.005543,0.792386

gl_hud_offset_pos_16x9				= -0.088290,-0.062370,-0.070000
gl_hud_offset_rot_16x9				= -0.049852,0.069401,0.250000
;-------------------------------------------------------------------------------------------------------------------------------
