;------------------------------------------------------------------------------------------------
[wpn_pm_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_pm_sounds
GroupControlSection         = spawn_group
$npc                        = on
$prefetch                   = 8
$spawn                      = "weapons\pm"
scheduled                   = off
cform                       = skeleton

class                       = WP_PM
slot                        = 1
animation_slot              = 1
ef_weapon_type              = 5
hand_dependence             = 1
single_handed               = 1

default_to_ruck             = false
sprint_allowed              = true

icons_texture                                       = ui\ui_icon_bas        
inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 62
inv_grid_y         = 5


inv_name                    = st_wpn_pm_bas
inv_name_short              = st_wpn_pm_bas
description                 = st_wpn_pm_bas_descr

kind                        = w_pistol
inv_weight                  = 0.73
cost                        = 4890
repair_type                 = pistol

hud                         = wpn_pm_bas_hud
visual                      = dynamics\weapons\wpn_pm_bas\wpn_pm_world.ogf
position                    = -0.021, -0.085, 0.0
orientation                 = 0, 0, 0
fire_point                  = 0.0, 0.133, 0.161
ph_mass                     = 1

flame_particles             = weapons\generic_weapon03
;smoke_particles             = weapons\generic_shoot_00

smoke_particles		   	    = ghost_particles\weapons\flame_eft_sks          ;particles remade incomp.   

shell_point		 			= 0.0, 0.133, 0.047
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\9x18

light_color                 = 0.6, 0.5, 0.3
light_range                 = 3.0
light_time                  = 0.2
light_var_color             = 0.05
light_var_range             = 0.5

upgrades                    = up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm
installed_upgrades          =
upgrade_scheme              = upgrade_scheme_pm
upgr_icon_x                 = 1300
upgr_icon_y                 = 0
upgr_icon_width             = 150
upgr_icon_height            = 100

fire_modes                  = 1
ammo_class                  = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
ammo_elapsed                = 8
ammo_mag_size               = 8

scope_status                = 0
scope_zoom_factor           = 0

silencer_name               = wpn_sil_9mm
silencer_status             = 0
silencer_x                  = 39
silencer_y                  = -16
silencer_light_color        = 0.6, 0.5, 0.3
silencer_light_range        = 0.01
silencer_light_time         = 0.2
silencer_light_var_color    = 0.05
silencer_light_var_range    = 0.5
silencer_smoke_particles    = weapons\generic_shoot_00

grenade_launcher_status     = 0

hit_impulse                 = 20
hit_power                   = 0.45, 0.45, 0.45, 0.45
hit_type                    = fire_wound
fire_distance               = 300
bullet_speed                = 290
rpm                         = 315
rpm_empty_click             = 120

use_aim_bullet              = false
time_to_aim                 = 0.0 ;  1.0
zoom_dof                    = -1000, 1.0, 1000
zoom_enabled                = true
zoom_rotate_time            = 0.25
reload_dof                  = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion          = 2.3
fire_dispersion_base        = 0.62
fire_dispersion_condition_factor = 0.001

misfire_probability         = 0.005
misfire_start_condition     = 0.7 ;  0.81
misfire_start_prob          = 0.007
misfire_end_condition       = 0.1
misfire_end_prob            = 0.11

condition_queue_shot_dec    = 0.0016
condition_shot_dec          = 0.0016

cam_return                  = 0
cam_relax_speed             = 8
cam_dispersion              = 2.0
cam_dispersion_frac         = 1.1
cam_dispersion_inc          = 0.0
cam_max_angle               = 50.0
cam_max_angle_horz          = 50.0
cam_step_angle_horz         = 0.52
zoom_cam_dispersion         = 1.5

PDM_disp_accel_factor       = 1.055
PDM_disp_base               = 0.6
PDM_disp_crouch             = 1.0
PDM_disp_crouch_no_acc      = 1.0
PDM_disp_vel_factor         = 1.05

cam_relax_speed_ai          = 360
holder_fov_modifier         = 1.0
holder_range_modifier       = 1.0
min_radius                  = 0
max_radius                  = 500
hit_probability_gd_novice   = 1.00
hit_probability_gd_stalker  = 1.00
hit_probability_gd_veteran  = 1.00
hit_probability_gd_master   = 1.00

kill_msg_x                  = 227
kill_msg_y                  = 82
kill_msg_width              = 27
kill_msg_height             = 23
weapon_lower_speed			= 0.2

shell_point		    = 0.010500,0.093250,-0.030006
;shell_point			    = 0.013000,0.046000,-0.034364
shell_dir		 		= 0,0,0.4
shell_particles	 	    = weapons\9x18

hud_fov                             = 0.78 
;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
snd_draw				= eft_wp\shared\draw_pistol
snd_holster				= eft_wp\shared\hide_pistol

snd_silncer_shot		= eft_wp\pm\shoot_silenced, 2.0
snd_empty				= eft_wp\shared\empty_click_pistol

snd_reload				= weapons\pm_young_prince\pm_reload
snd_reload_empty		= weapons\pm_young_prince\pm_reload_empty

snd_shoot				= weapons\pm_young_prince\pm_shot_1
snd_shoot1				= weapons\pm_young_prince\pm_shot_2
snd_shoot2				= weapons\pm_young_prince\pm_shot_3
snd_shoot3				= weapons\pm_young_prince\pm_shot_4
snd_shoot4				= weapons\pm_young_prince\pm_shot_5

snd_bore				= eft_wp\sil
;--------------------------------------------------------------------HUD--------------------------------------------------------------------------------
[wpn_pm_bas_hud]:hud_base

item_visual                 = dynamics\weapons\wpn_pm_bas\wpn_pm_hud.ogf

attach_place_idx            = 0
zoom_hide_crosshair         = true

;----------------        
item_position				= 0,0,0
item_orientation			= 0,0,0 

aim_hud_offset_pos_16x9				= -0.059060,0.039400,-0.013995
aim_hud_offset_rot_16x9				= 0.078027,0.077594,0.021062

hands_position_16x9				= -0.007600,-0.166500,-0.300000
hands_orientation_16x9			= 4.469942,4.346008,3.605055
;----------------        
hands_position              = -0.031, -0.17, 0
hands_orientation           = -0.5, 1., 1.15

safemode_anm				= 
safemode_anm2				= 

lowered_hud_offset_pos			= 0,0.1,0
lowered_hud_offset_rot			= 0.3,-0.1,0.1

aim_hud_offset_pos          = -0.1022, 0.0562, -0.2
aim_hud_offset_rot          = 0.0088, 0.0145, -0.015


gl_hud_offset_pos           = 0, 0, 0
gl_hud_offset_rot           = 0, 0, 0

lean_hud_offset_pos         = 0, 0, 0
lean_hud_offset_rot         = 0, 0, 0

anm_show						= pm_new_eft_ins_draw, idle
anm_show_empty					= pm_new_eft_ins_draw, idle_empty
anm_hide             			= pm_new_eft_ins_hide, idle
anm_hide_empty             		= pm_new_eft_ins_hide, idle_empty
anm_idle             			= pm_new_eft_ins_idle, idle
anm_idle_empty             		= pm_new_eft_ins_idle, idle_empty
anm_shots						= pm_new_eft_ins_shoot, shoot
anm_shot_l						= pm_new_eft_ins_shoot, shoot_last
anm_idle_aim					= pm_new_eft_ins_idle_aim, idle
anm_idle_aim_empty				= pm_new_eft_ins_idle_aim, idle_empty
anm_reload						= pm_new_eft_ins_reload, reload
anm_reload_empty				= pm_new_eft_ins_reload_empty, reload_empty
anm_idle_moving 				= pm_new_eft_ins_idle_moving, idle                  ,0.7
anm_idle_moving_empty 			= pm_new_eft_ins_idle_moving, idle_empty            ,0.7
anm_idle_sprint					= pm_new_eft_ins_idle_sprint, idle
anm_idle_sprint_empty			= pm_new_eft_ins_idle_sprint, idle_empty
anm_bore						= pm_new_eft_ins_idle_aim, idle
anm_bore_empty					= pm_new_eft_ins_idle_aim, idle
anm_reload_misfire              = pm_new_eft_ins_reload_empty, reload_empty


shell_dir		 		= 0,0,0.4 

;----
shell_point						= 0,0,0.25 
shell_bone              		= wpn_body

fire_point						= 0,0,0
fire_bone               		= muzzle

lowered_hud_offset_pos_16x9				 = 0,0,0
lowered_hud_offset_rot_16x9				 = 0.3,-0.1,0.1
;-----------------------------------------------------------------------ACTOR---------------------------------------------------------------------------
[wpn_pm_bas_actor]:wpn_pm_bas 

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 62
inv_grid_y         = 5


inv_name                    = st_wpn_pm_bas_actor
inv_name_short              = st_wpn_pm_bas_actor
description                 = st_wpn_pm_bas_actor_descr

cost                        = 7130

hud                         = wpn_pm_bas_actor_hud

visual                      = dynamics\weapons\wpn_pm_bas\wpn_pm_actor_world.ogf

rpm                         = 405

fire_dispersion_base        = 0.57

misfire_start_condition     = 0.7 ;  0.77
misfire_start_prob          = 0.004
misfire_end_condition       = 0.08
misfire_end_prob            = 0.03

condition_queue_shot_dec    = 0.0015
condition_shot_dec          = 0.0015

silencer_name               = wpn_sil_9mm
silencer_status             = 2
silencer_x                  = 76
silencer_y                  = -20
silencer_light_color        = 0.6, 0.5, 0.3
silencer_light_range        = 0.01
silencer_light_time         = 0.2
silencer_light_var_color    = 0.05
silencer_light_var_range    = 0.5
silencer_smoke_particles    = weapons\generic_shoot_00
;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
[wpn_pm_bas_actor_hud]:wpn_pm_bas_hud

item_visual                 = dynamics\weapons\wpn_pm_bas\wpn_pm_actor_hud.ogf

aim_hud_offset_pos_16x9				= -0.058900,0.038950,-0.013995
aim_hud_offset_rot_16x9				= 0.078027,0.078044,0.021062
;----------------------------------------------------------------------CUSTOM---------------------------------------------------------------------------
[wpn_pm_bas_custom]:wpn_pm_bas;wpn_pm_bas_sounds

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 62
inv_grid_y         = 4

inv_name                    = st_wpn_pm_bas_custom
inv_name_short              = st_wpn_pm_bas_custom
description                 = st_wpn_pm_bas_custom_descr

cost                        = 6890

hud                         = wpn_pm_bas_custom_hud

visual                      = dynamics\weapons\wpn_pm_bas\wpn_pm_custom_world.ogf
																
rpm                         = 340

fire_dispersion_base        = 0.59

misfire_start_condition     = 0.7 ;  0.79
misfire_start_prob          = 0.004
misfire_end_condition       = 0.09
misfire_end_prob            = 0.03

condition_queue_shot_dec    = 0.0015
condition_shot_dec          = 0.0015

silencer_name               = wpn_sil_pmm
silencer_status             = 2
silencer_x                  = 80
silencer_y                  = -22
silencer_light_color        = 0.6, 0.5, 0.3
silencer_light_range        = 0.01
silencer_light_time         = 0.2
silencer_light_var_color    = 0.05
silencer_light_var_range    = 0.5
silencer_smoke_particles    = weapons\generic_shoot_00
;-----------------------------------------------------------------------HUD-----------------------------------------------------------------------------
[wpn_pm_bas_custom_hud]:wpn_pm_bas_hud

item_visual                 = dynamics\weapons\wpn_pm_bas\wpn_pm_custom_hud.ogf

aim_hud_offset_pos_16x9				= -0.059690,0.036760,-0.013995
aim_hud_offset_rot_16x9				= 0.070427,0.078294,0.021062
;-----------------------------------------------------------------------PMM-----------------------------------------------------------------------------
[wpn_pmm_bas]:wpn_pm_bas;wpn_pm_sounds

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 62
inv_grid_y         = 3


inv_name                    = st_wpn_pmm_bas
inv_name_short              = st_wpn_pmm_bas
description                 = st_wpn_pmm_bas_descr

inv_weight                  = 0.76
cost                        = 7580

hud                         = wpn_pmm_bas_hud

visual                      = dynamics\weapons\wpn_pm_bas\wpn_pmm_world.ogf

ammo_elapsed                = 12
ammo_mag_size               = 12

rpm                         = 245

control_inertion_factor     = 1.0f
fire_dispersion_base        = 0.56

misfire_start_condition     = 0.7 ;  0.8
misfire_start_prob          = 0.007
misfire_end_condition       = 0.11
misfire_end_prob            = 0.11

condition_queue_shot_dec    = 0.0015
condition_shot_dec          = 0.0015

silencer_name               = wpn_sil_pmm
silencer_status             = 2
silencer_x                  = 80
silencer_y                  = -22
silencer_light_color        = 0.6, 0.5, 0.3
silencer_light_range        = 0.01
silencer_light_time         = 0.2
silencer_light_var_color    = 0.05
silencer_light_var_range    = 0.5
silencer_smoke_particles    = weapons\generic_shoot_00

position                    = -0.10, -0.067, -0.58
orientation                 = 0, 0, 0
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_pmm_bas_hud]:wpn_pm_bas_hud

item_visual                 = dynamics\weapons\wpn_pm_bas\wpn_pmm_hud.ogf
		
aim_hud_offset_pos_16x9				= -0.059250,0.038600,-0.013995
aim_hud_offset_rot_16x9				= 0.070177,0.078094,0.021062
