;------------------------------------------------------------------------------------------------
[wpn_scar_siber]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\sig550"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_scar_siber

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 8
inv_grid_y         = 24

icons_texture                                       = ui\ui_icon_bas 

inv_name                                 = st_wpn_scar_siber
inv_name_short                           = st_wpn_scar_siber
description                              = st_wpn_scar_siber_descr

kind                                     = w_rifle
inv_weight                               = 3.6
cost                                     = 55880
repair_type                              = rifle_7
weapon_class                             = assault_rifle

hud                                      = wpn_scar_siber_hud
visual                                   = dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf
position                                 = -0.066, 0.095, -0.1
orientation                              = 0, 0.134046, 0
fire_point                               = 0.05, -0.06, 0.575
fire_point2                              = 0, 0.097, 0.722
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.15, 0.2
strap_orientation                        = -10, -5, 10
ph_mass                                  = 4

flame_particles                          = weapons\generic_weapon05
;smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

smoke_particles				             = ghost_particles\weapons\flame_eft_ak  

shell_point             				 = 0.030000, 0.150000, 0.080000
shell_dir               				 = 0,0,0.4
shell_particles         				 = weapons\762x51

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_scar, up_gr_seconab_scar, up_gr_thirdab_scar, up_gr_fourtab_scar, up_gr_fifthab_scar
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_sig550
upgr_icon_x                              = 600
upgr_icon_y                              = 600
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_elapsed                             = 20
ammo_mag_size                            = 20
startup_ammo                             = 90

scopes                                   = acog, eot, specter, c-more, 0kp2, ac10632, leupold, aimpoint, point_aimpro, e0t2, pn23, gauss_sight, compm4s, marchf, kemper, triji, mark8_rmr, spec_alt, mepro, ekp8_18
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_aac762
silencer_status                          = 2
silencer_x                               = 203
silencer_y                               = 10
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
;silencer_smoke_particles                 = weapons\generic_shoot_00

silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher_scar
grenade_launcher_status                  = 2
grenade_launcher_x                       = 84
grenade_launcher_y                       = 28
grenade_vel                              = 76
launch_speed                             = 76

hit_impulse                              = 35
hit_power                                = 0.75, 0.75, 0.75, 0.75
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 802
rpm                                      = 650
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 5.9
fire_dispersion_base                     = 0.18
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.7
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.05
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.00095
condition_shot_dec                       = 0.00095

cam_return                               = 0
cam_relax_speed                          = 8
cam_dispersion                           = 1.5
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0775
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.1
zoom_cam_relax_speed                     = 8
zoom_cam_dispersion                      = 1.2
zoom_cam_dispersion_frac                 = 0.7
zoom_cam_dispersion_inc                  = 0.0675
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.0

PDM_disp_accel_factor                    = 2.75
PDM_disp_base                            = 1.15
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.75

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 80
kill_msg_y                               = 59
kill_msg_width                           = 87
kill_msg_height                          = 24

hud_fov                             = 0.78
;-----------------------------------------------------------------------------------------SND----------------------------------------------------------------------------------------------------------------
snd_draw                                 = weapons\scar_yang_prince\scar_inspect
snd_holster                              = weapons\scar_yang_prince\scar_inspect
snd_reload                               = weapons\scar_yang_prince\scar_reload
snd_reload_empty                         = weapons\scar_yang_prince\scar_reload_empty
snd_reload_misfire                       = weapons\scar_yang_prince\scar_misfire
snd_empty				                 = weapons\generic\ar_empty,	0.7
snd_reload_grenade                       = weapons\scar_yang_prince\scar_reload_gl
snd_shoot                                = weapons\scar_yang_prince\scar_shot_1
snd_shoot1                               = weapons\scar_yang_prince\scar_shot_2
snd_shoot2                               = weapons\scar_yang_prince\scar_shot_3
snd_silncer_shot                         = weapons\scar_yang_prince\scar_sil_1
snd_silncer_shot1                        = weapons\scar_yang_prince\scar_sil_2
snd_silncer_shot2                        = weapons\scar_yang_prince\scar_sil_3
snd_bore                                 = weapons\scar_yang_prince\scar_boring
snd_shoot_grenade                        = weapons\scar_yang_prince\scar_gl_shot
snd_switch                               = weapons\scar_yang_prince\scar_switch_gl_on
snd_switch_mode			= weapons\ru556\ru556_firemode
;------------------------------------------------------------------------HUD----------------------------------------------------------------------------
[wpn_scar_siber_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_scar_siber\wpn_scar_siber_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

hands_position                           = 0.005, -0.015, 0.03
hands_orientation                        = 0, 0, 0

aim_hud_offset_pos                       = 0, 0, 0
aim_hud_offset_rot                       = 0, 0, 0

gl_hud_offset_pos                        = -0.0803, -0.0063, -0.25
gl_hud_offset_rot                        = -0.02, 0.0085, -0.004

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

;--------------
hands_position_16x9				= 0.006000,-0.025000,0.037200       ;FINAL
hands_orientation_16x9			= 1.400999,0.370000,0.000000

aim_hud_offset_pos_16x9				= -0.047640,0.008690,-0.039385
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000

item_position				= 0.002000,0.000030,-0.000018
item_orientation			= 0.000000,0.000000,0.000000
;--------------

gl_hud_offset_pos_16x9				= -0.012100,-0.001100,-0.030000
gl_hud_offset_rot_16x9				= -0.115850,-0.009300,-0.010000

        		lowered_hud_offset_pos_16x9		= 0.1,0,0
		        lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  

anm_hide                                 = scar_hand_out
anm_hide_empty                           = scar_hand_out, scar_idle_empty
anm_idle                                 = scar_hand_idle
anm_idle_aim                             = scar_hand_idle_aim
anm_idle_empty                           = scar_hand_idle, scar_idle_empty
anm_idle_aim_empty                       = scar_hand_idle_aim, scar_idle_empty
anm_idle_moving                          = scar_hand_walk
anm_idle_moving_empty                    = scar_hand_walk, scar_idle_empty
anm_idle_moving_crouch_empty             = scar_hand_walk, scar_idle_empty
anm_idle_aim_moving                      = scar_hand_walk
anm_idle_aim_moving_crouch               = scar_hand_walk, idle
anm_idle_moving                          = scar_hand_walk
anm_idle_sprint                          = scar_hand_run
anm_idle_sprint_empty                    = scar_hand_run, scar_idle_empty
anm_reload                               = scar_hand_reload, scar_reload
anm_reload_empty                         = scar_hand_reload_empty, scar_reload_empty
anm_shots                                = scar_hand_shoot, scar_shoot
anm_shots_empty                          = scar_hand_shoot, scar_shoot_empty
anm_show                                 = scar_hand_in
anm_show_empty                           = scar_hand_in, scar_idle_empty
anm_reload_misfire                       = scar_hand_misfire, scar_misfire
anm_bore                                 = scar_hand_boring, idle
anm_bore_empty                           = scar_hand_boring, scar_idle_empty

;Grenade Laucher OFF
;---------------------------------------

anm_hide_w_gl                            = scar_hand_out_w_gl, idle
anm_idle_moving_crouch_w_gl_aim          = scar_hand_crouch_w_gl, idle
anm_idle_moving_crouch_w_gl              = scar_hand_crouch_w_gl, idle
anm_idle_moving_w_gl                     = scar_hand_walk_w_gl, idle
anm_idle_moving_w_gl_aim                 = scar_hand_walk_w_gl, idle
anm_idle_sprint_w_gl                     = scar_hand_run_w_gl, idle
anm_idle_w_gl                            = scar_hand_idle_w_gl, idle
anm_idle_w_gl_aim                        = scar_hand_idle_w_gl_aim, idle
anm_reload_w_gl                          = scar_hand_reload_w_gl, scar_reload_w_gl
anm_reload_empty_w_gl                    = scar_hand_reload_w_gl_empty, scar_reload_empty_w_gl
anm_shots_w_gl                           = scar_hand_shoot_w_gl, scar_shoot
anm_show_w_gl                            = scar_hand_in_w_gl, idle
anm_switch_g                             = scar_hand_gl_on, idle
anm_reload_misfire_w_gl                  = scar_hand_misfire_w_gl, scar_misfire
anm_bore_w_gl				 = scar_hand_boring_w_gl, idle


;EMPTY

anm_idle_empty_w_gl                      = scar_hand_idle_w_gl, scar_idle_empty
anm_hide_empty_w_gl                      = scar_hand_out_w_gl, scar_idle_empty
anm_idle_moving_crouch_empty_w_gl_aim    = scar_hand_crouch_w_gl, scar_idle_empty
anm_idle_moving_crouch_empty_w_gl        = scar_hand_crouch_w_gl, scar_idle_empty
anm_idle_moving_empty_w_gl               = scar_hand_walk_w_gl, scar_idle_empty
anm_idle_moving_empty_w_gl_aim           = scar_hand_walk_w_gl, scar_idle_empty
anm_idle_sprint_empty_w_gl               = scar_hand_run_w_gl, scar_idle_empty
anm_idle_empty_w_gl_aim                  = scar_hand_idle_w_gl_aim, scar_idle_empty
anm_shots_empty_w_gl                     = scar_hand_shoot_w_gl, scar_shoot_empty
anm_show_empty_w_gl                      = scar_hand_in_w_gl, idle_empty
anm_bore_empty_w_gl		         = scar_hand_boring_w_gl, scar_idle_empty
anm_bore_w_gl				 = scar_hand_boring_w_gl, scar_idle_empty


;Grenade Laucher ON
;---------------------------------------

anm_hide_g                               = scar_hand_out_gl, idle
anm_idle_g                               = scar_hand_idle_gl, idle
anm_idle_g_aim                           = scar_hand_idle_gl_aim, idle
anm_idle_moving_g                        = scar_hand_walk_gl, idle
anm_idle_moving_g_aim                    = scar_hand_walk_gl, idle
anm_idle_sprint_g                        = scar_hand_run_gl, idle
anm_reload_g                             = scar_hand_reload_gl, scar_reload_gl
anm_shots_g                              = scar_hand_shoot_gl, idle
anm_show_g                               = scar_hand_in_gl, idle
anm_switch                               = scar_hand_gl_off, idle



shell_bone                               = wpn_body
shell_dir                                = 0, 1, 0
shell_point                              = 0.004, 0, 0.141

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0.006, 0.055546, 0.4
fire_point2                              = 0, -0.017, 0.692

freelook_z_offset_mul					 = 0.6
;---------------------------------------------------------------------------Addons----------------------------------------------------------------------
[wpn_scar_siber_ac10632]:wpn_scar_siber

visual = dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf          

1icon_layer			= ac10632
1icon_layer_x			= 120
1icon_layer_y			= -10

inv_weight                                         = 3.715

hud				= wpn_scar_siber_ac10632_hud

[wpn_scar_siber_ac10632_hud]:wpn_scar_siber_hud

item_visual                	= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= -0.047970,0.012700,-0.039385
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000
;-------------------------------------------------------------------------------
[wpn_scar_siber_acog]:wpn_scar_siber

visual					     = dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

1icon_layer                                        = acog
1icon_layer_x			= 80
1icon_layer_y			= -10

inv_weight                                         = 3.950
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_scar_siber_acog_hud

[wpn_scar_siber_acog_hud]:wpn_scar_siber_hud

item_visual				= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_acog_hud.ogf

aim_hud_offset_pos_16x9				= -0.048080,0.011120,-0.062395
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000
;-------------------------------------------------------------------------------
[wpn_scar_siber_eot]:wpn_scar_siber

visual = dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

1icon_layer			    = eot
1icon_layer_x			= 100
1icon_layer_y			= -8

inv_weight                                         = 3.900

hud				= wpn_scar_siber_eot_hud



[wpn_scar_siber_eot_hud]:wpn_scar_siber_hud

item_visual                	= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_eot_hud.ogf

aim_hud_offset_pos_16x9				= -0.047840,0.006790,-0.039385
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000
;-----------------------------------------------------------------------------
[wpn_scar_siber_c-more]:wpn_scar_siber

visual					= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf
hud						= wpn_scar_siber_c-more_hud

1icon_layer			    = c-more
1icon_layer_x			= 110
1icon_layer_y			= -8

inv_weight                                         = 3.900


[wpn_scar_siber_c-more_hud]:wpn_scar_siber_hud

item_visual				= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_c-more_hud.ogf

aim_hud_offset_pos_16x9				= -0.048240,0.015290,-0.039385
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000
;--------------------------------------------------------------------------------
[wpn_scar_siber_specter]:wpn_scar_siber

visual					= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

hud					= wpn_scar_siber_specter_hud

1icon_layer                              = specter
1icon_layer_x                            = 60
1icon_layer_y                            = -12

inv_weight                                         = 4.270
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true		

[wpn_scar_siber_specter_hud]:wpn_scar_siber_hud

item_visual				= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_specter_hud.ogf

aim_hud_offset_pos_16x9				= -0.047940,0.012990,-0.071586
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000

aim_hud_offset_alt_pos_16x9				= -0.048040,-0.006910,-0.064785
aim_hud_offset_alt_rot_16x9				= 0.011700,0.010200,0.000000
;--------------------------------------------------------------------------------
[wpn_scar_siber_0kp2]:wpn_scar_siber

visual					= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

hud						= wpn_scar_siber_0kp2_hud

inv_weight                                         = 3.800

1icon_layer			    = 0kp2
1icon_layer_x			= 105
1icon_layer_y			= -4

[wpn_scar_siber_0kp2_hud]:wpn_scar_siber_hud

item_visual				= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_0kp2_hud.ogf

aim_hud_offset_pos_16x9				= -0.045940,0.017190,-0.039385
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_scar_siber_mepro]:wpn_scar_siber

visual					= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

hud						= wpn_scar_siber_mepro_hud

inv_weight                                         = 3.972

1icon_layer			    = mepro
1icon_layer_x			= 110
1icon_layer_y			= -6

[wpn_scar_siber_mepro_hud]:wpn_scar_siber_hud

item_visual				= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_mepro_hud.ogf

aim_hud_offset_pos_16x9				= -0.048440,0.004890,-0.039385
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_scar_siber_leupold]:wpn_scar_siber

visual					= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

hud					= wpn_scar_siber_leupold_hud

1icon_layer                              = leupold
1icon_layer_x			= 80
1icon_layer_y			= -6

inv_weight                                         = 4.280
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold
scope_zoom_factor                                  = 7
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

[wpn_scar_siber_leupold_hud]:wpn_scar_siber_hud

item_visual				= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_leupold_hud.ogf

aim_hud_offset_pos_16x9				= -0.048440,0.008890,-0.062785
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_scar_siber_aimpoint]:wpn_scar_siber

visual					= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

hud						= wpn_scar_siber_aimpoint_hud

inv_weight                                         = 3.730

1icon_layer			    = aimpoint
1icon_layer_x			= 100
1icon_layer_y			= -12

[wpn_scar_siber_aimpoint_hud]:wpn_scar_siber_hud

item_visual				= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_aimpoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.047940,0.009390,-0.039385
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_scar_siber_point_aimpro]:wpn_scar_siber

visual					= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

hud						= wpn_scar_siber_point_aimpro_hud

inv_weight                                         = 3.930

1icon_layer			    = point_aimpro
1icon_layer_x			= 105
1icon_layer_y			= -14

[wpn_scar_siber_point_aimpro_hud]:wpn_scar_siber_hud

item_visual				= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_aimpoint_pro_hud.ogf

aim_hud_offset_pos_16x9				= -0.048040,0.005090,-0.039385
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_scar_siber_ekp8_18]:wpn_scar_siber

visual					= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

hud						= wpn_scar_siber_ekp8_18_hud

inv_weight                                         = 3.870

1icon_layer			    = ekp8_18
1icon_layer_x			= 105
1icon_layer_y			= -2

[wpn_scar_siber_ekp8_18_hud]:wpn_scar_siber_hud

item_visual				= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_ekp8_18_hud.ogf

aim_hud_offset_pos_16x9				= -0.047840,0.005390,-0.039385
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_scar_siber_e0t2]:wpn_scar_siber

visual					= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

hud						= wpn_scar_siber_e0t2_hud

inv_weight                                         = 3.830

1icon_layer			    = e0t2
1icon_layer_x			= 105
1icon_layer_y			= -10

[wpn_scar_siber_e0t2_hud]:wpn_scar_siber_hud

item_visual				= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_e0t2_hud.ogf

aim_hud_offset_pos_16x9				= -0.047640,0.010790,-0.039385
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_scar_siber_pn23]:wpn_scar_siber

visual					= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

hud					= wpn_scar_siber_pn23_hud

1icon_layer                              = pn23
1icon_layer_x			= 75
1icon_layer_y			= -16

;;installed_upgrades                       = up_fourte_svd_nimble
;scope_nightvision                        = scope_nightvision_3gen

nv_scope_status = 1

inv_weight                                         = 4.250
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_pn23
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

[wpn_scar_siber_pn23_hud]:wpn_scar_siber_hud

item_visual				= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_pn23_hud.ogf

aim_hud_offset_pos_16x9				= -0.048340,-0.000810,-0.065385
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_scar_siber_gauss_sight]:wpn_scar_siber

visual					= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

hud					= wpn_scar_siber_gauss_sight_hud

1icon_layer                              = gauss_sight
1icon_layer_x			= 60
1icon_layer_y			= -4

inv_weight                                         = 5.00
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_gauss
scope_zoom_factor                                  = 12
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off
;;installed_upgrades                                 = up_fourtc_svd_nimble

[wpn_scar_siber_gauss_sight_hud]:wpn_scar_siber_hud

item_visual				= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_gauss_hud.ogf

aim_hud_offset_pos_16x9				= -0.048540,0.018990,-0.039385
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_scar_siber_compm4s]:wpn_scar_siber

hud					= wpn_scar_siber_compm4s_hud

visual					= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

1icon_layer                              = compm4s
1icon_layer_x			= 105
1icon_layer_y			= -14

inv_weight                               = 3.980

[wpn_scar_siber_compm4s_hud]:wpn_scar_siber_hud

item_visual                		= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_compm4s_hud.ogf

aim_hud_offset_pos_16x9				= -0.047940,0.010890,-0.042885
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_scar_siber_marchf]:wpn_scar_siber

1icon_layer                              = marchf
1icon_layer_x			= 80
1icon_layer_y			= -4

inv_weight                               = 4.240

hud                                      = wpn_scar_siber_marchf_hud
visual                                   = dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_marchf
scope_zoom_factor                        = 6

[wpn_scar_siber_marchf_hud]:wpn_scar_siber_hud

item_visual                              = dynamics\weapons\wpn_scar_siber\wpn_scar_siber_marchf_hud.ogf

aim_hud_offset_pos_16x9				= -0.047640,0.009490,-0.074086
aim_hud_offset_rot_16x9				= 0.011700,0.011050,0.000000
;------------------------------------------------------------------------------------------------
[wpn_scar_siber_kemper]:wpn_scar_siber

inv_weight			= 3.865

hud				= wpn_scar_siber_kemper_hud

1icon_layer			    = kemper
1icon_layer_x			= 120
1icon_layer_y			= -14

visual				= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_scar_siber_kemper_hud]:wpn_scar_siber_hud

item_visual                	= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_kemper_hud.ogf

aim_hud_offset_pos_16x9				= -0.047740,0.008890,-0.039385
aim_hud_offset_rot_16x9				= 0.011700,0.010200,0.000000
;------------------------------------------------------------------------------------------------
[wpn_scar_siber_triji]:wpn_scar_siber

visual					     = dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 142
inv_grid_y         = 4

inv_weight                                         = 4.025
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_scar_siber_triji_hud

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true		

[wpn_scar_siber_triji_hud]:wpn_scar_siber_hud

item_visual				= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_trijicon_rmr_hud.ogf

aim_hud_offset_alt_pos_16x9				= -0.067640,-0.035910,-0.043885
aim_hud_offset_alt_rot_16x9				= 0.009200,0.010200,0.785009
;----------------------------------------------------------------------------------------------------------------------------
[wpn_scar_siber_spec_alt]:wpn_scar_siber

visual					= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

hud					= wpn_scar_siber_spec_alt_hud

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 142
inv_grid_y         = 6

inv_weight                                         = 4.345
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true		

[wpn_scar_siber_spec_alt_hud]:wpn_scar_siber_hud

item_visual				= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_spec_alt_hud.ogf

aim_hud_offset_alt_pos_16x9				= -0.067640,-0.035910,-0.043885
aim_hud_offset_alt_rot_16x9				= 0.009200,0.010200,0.785009
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_scar_siber_mark8_rmr]:wpn_scar_siber

visual					= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_world.ogf

hud					= wpn_scar_siber_mark8_rmr_hud

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 142
inv_grid_y         = 8

inv_weight                                         = 4.455
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true		

[wpn_scar_siber_mark8_rmr_hud]:wpn_scar_siber_hud

item_visual				= dynamics\weapons\wpn_scar_siber\wpn_scar_siber_mark8_rmr_hud.ogf

aim_hud_offset_alt_pos_16x9				= -0.067640,-0.035910,-0.043885
aim_hud_offset_alt_rot_16x9				= 0.009200,0.010200,0.785009
;------------------------------------------------------------------------------------
