;-------------------------------------------------------------------------------
; Mod: TrickSR
; Base: "S.T.A.L.K.E.R`s sound remake" by ������ & MulleR
;-------------------------------------------------------------------------------
;sounds (name of the sound, volume (0.0 - 1.0), delay (sec))

#include "sound_layers\wpn_AR_sounds.ltx"
#include "sound_layers\wpn_SD_sounds.ltx"
#include "sound_layers\wpn_Explosion_sounds.ltx"
#include "sound_layers\wpn_Pistol_sounds.ltx"
#include "sound_layers\wpn_Rifle_sounds.ltx"
#include "sound_layers\wpn_Shotgun_sounds.ltx"
#include "sound_layers\wpn_SMG_sounds.ltx"
#include "sound_layers\wpn_LMG_sounds.ltx"
#include "sound_layers\wpn_Sniper_sounds.ltx"
#include "sound_layers\wpn_sd_upgraded_sounds.ltx"
#include "sound_layers\wpn_SG_Silencer_sounds.ltx"
#include "sound_layers\wpn_extra_sounds.ltx"

[base_sounds]
snd_close					                                      = weapons\generic_close
snd_bore					                                      = $no_sound
snd_bore1					                                      = $no_sound

[wpn_binoc_sounds]:base_sounds
snd_draw					                                      = weapons\bino_draw
snd_holster					                                      = weapons\bino_holster
snd_gyro					                                      = weapons\binoculars_gyro
snd_zoomin				                                          = weapons\binoculars_zoomin
snd_zoomout				                                          = weapons\binoculars_zoomout
snd_shoot				                                          = $no_sound ;weapons\pistol_empty
snd_empty				                                          = $no_sound ;weapons\pistol_empty
snd_reload				                                          = $no_sound ;weapons\pm_reload, 0.8
found_snd				                                          = detectors\DA-2_beep1
catch_snd				                                          = detectors\DA-2_beep1

[grenade_f1_sounds]:base_sounds
snd_explode				                                          = grenade_frag_snd_explode  
snd_checkout				                                      = weapons\generic_checkout, 1.0, 0.4

[grenade_gd-05_sounds]:base_sounds
snd_explode				                                          = grenade_gd05_snd_explode
snd_checkout				                                      = weapons\generic_checkout,	1.0, 0.4

[grenade_rgd5_sounds]:base_sounds
snd_explode				                                          = grenade_frag_snd_explode    
snd_checkout				                                      = weapons\rgd5\generic_checkout

[wpn_knife_sounds]:base_sounds
snd_draw				                                          = $no_sound	;weapons\bino_draw, 0.5	;weapons\walther_draw
snd_holster				                                          = $no_sound	;weapons\bino_holster, 0.5
snd_shoot				                                          = weapons\knife_1
snd_shoot1				                                          = weapons\knife_2
snd_shoot2				                                          = weapons\knife_3
snd_empty				                                          = $no_sound	;weapons\pistol_empty
snd_reload				                                          = $no_sound	;weapons\pm_reload, 0.8
snd_bore				                                          = $no_sound

[wpn_axe_sounds]:base_sounds
snd_draw				                                          = weapons\axe\draw
snd_holster				                                          = weapons\axe\holster
snd_shoot				                                          = weapons\axe\knife_1
snd_shoot1				                                          = weapons\axe\knife_2
snd_shoot2				                                          = weapons\axe\knife_3
snd_empty				                                          = $no_sound
snd_reload				                                          = $no_sound
snd_bore				                                          = $no_sound

[wpn_rg-6_sounds]:base_sounds
snd_draw				                                          = weapons\rg6\rg6_draw
snd_holster				                                          = weapons\generic_holster
snd_shoot				                                          = weapons\_gunfire\mono\ugl_1
snd_empty				                                          = weapons\_dryfire\gl_dry
snd_reload				                                          = weapons\rg6\rg6_reload
snd_shoot_duplet				                                  = weapons\_gunfire\mono\ugl_1
snd_open_weapon			                                          = weapons\rg6\rg6_reload_start
snd_add_cartridge				                                  = weapons\rg6\rg6_reload
snd_close_weapon				                                  = weapons\rg6\rg6_reload_end

[wpn_rpg7_sounds]:base_sounds
snd_draw				                                          = weapons\rpg7\rpg7_draw
snd_holster				                                          = weapons\shotgun_holster
snd_shoot				                                          = wpn_rpg_snd_shoot
snd_shoot_actor				                                      = wpn_rpg_snd_shoot_actor
snd_empty				                                          = weapons\rpg7\rpg7_empty
snd_reload				                                          = weapons\rpg7\rpg7_reload
snd_explode 				                                      = grenade_frag_snd_explode
snd_fly_sound				                                      = weapons\_boom\mono\rpg\flyby

[mounted_weapon_sounds]:base_sounds
snd_shoot				                                          = wpn_pkm_snd_shoot

[stationary_mgun_sounds]:base_sounds
snd_shoot				                                          = wpn_pkm_snd_shoot

[wpn_abakan_sounds]:base_sounds
snd_draw					                                      = weapons\abakan\abakan_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot               				                          = wpn_abakan_snd_shoot
snd_shoot_actor													  = wpn_abakan_snd_shoot_actor
snd_silncer_shot				                                  = wpn_545_snd_silenced
snd_silncer_shot_actor				                              = wpn_545_snd_silenced_actor
snd_empty					                                      = weapons\_dryfire\545_dry
snd_reload					                                      = weapons\abakan\abakan_reload
snd_reload_empty				                                  = weapons\abakan\abakan_reload_empty
snd_shoot_grenade				                                  = weapons\_gunfire\mono\ugl_1
snd_reload_grenade				                                  = weapons\gp30\gp30_grenload,	1.0, 0.8
snd_switch				                                          = $no_sound
snd_bore					                                      = $no_sound

;--------------------------------------

[wpn_aek971_sounds]:base_sounds
snd_draw                				                          = weapons\ak\ak_draw
snd_holster             				                          = weapons\rifle_holster
snd_shoot               				                          = wpn_aek_snd_shoot
snd_shoot_actor													  = wpn_aek_snd_shoot_actor
snd_silncer_shot				                                  = wpn_545_snd_silenced
snd_silncer_shot_actor				                              = wpn_545_snd_silenced_actor
snd_reload             			 	                              = weapons\aek971\aek971_reload
snd_shoot_grenade				                                  = weapons\_gunfire\mono\ugl_1
snd_reload_grenade				                                  = weapons\gp30\gp30_grenload,	1.0, 0.8
snd_switch				                                          = $no_sound
snd_bore					                                      = $no_sound
snd_empty              			                                  = weapons\_dryfire\545_dry

;--------------------------------------

[wpn_ak_sounds]:base_sounds
snd_draw				                                          = weapons\ak\ak_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot               				                          = wpn_akm_snd_shoot
snd_shoot_actor													  = wpn_akm_snd_shoot_actor
snd_silncer_shot				                                  = wpn_762_warsaw_snd_silenced
snd_silncer_shot_actor				                              = wpn_762_warsaw_snd_silenced_actor
snd_empty				                                          = weapons\_dryfire\545_dry
snd_reload				                                          = weapons\ak\ak_reload
snd_shoot_grenade			                                      = weapons\_gunfire\mono\ugl_1
snd_reload_grenade			                                      = weapons\gp30\gp30_grenload,	1.0, 0.8	
snd_switch				                                          = $no_sound
snd_bore					                                      = $no_sound

;--------------------------------------

[wpn_ak12_sounds]:base_sounds
snd_draw				                                          = weapons\ak\ak_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot               				                          = wpn_ak12_snd_shoot
snd_shoot_actor													  = wpn_ak12_snd_shoot_actor
snd_silncer_shot				                                  = wpn_545_snd_silenced
snd_silncer_shot_actor				                              = wpn_545_snd_silenced_actor
snd_empty				                                          = weapons\_dryfire\545_dry
snd_reload				                                          = weapons\ak12\ak12_reload
snd_shoot_grenade			                                      = weapons\_gunfire\mono\ugl_1
snd_reload_grenade			                                      = weapons\gp30\gp30_grenload,	1.0, 0.8	
snd_switch				                                          = $no_sound
snd_bore					                                      = $no_sound

;--------------------------------------

[wpn_akm_sounds]:wpn_ak_sounds

;--------------------------------------

[wpn_ak74_sounds]:wpn_ak_sounds
snd_draw				                                          = weapons\ak74\ak74_draw
snd_holster				                                          = weapons\ak74\ak74_holster
snd_shoot               				                          = wpn_ak74_snd_shoot
snd_shoot_actor													  = wpn_ak74_snd_shoot_actor
snd_silncer_shot				                                  = wpn_545_snd_silenced
snd_silncer_shot_actor				                              = wpn_545_snd_silenced_actor
snd_reload				                                          = weapons\ak74\ak74_reload
snd_reload_w_gl					                                  = weapons\ak74\ak74_reload_w_gl
snd_reload_grenade			                                      = weapons\ak74\ak74_grenload,	1.0, 0.8	
snd_switch				                                          = weapons\ak74\ak74_switch

[wpn_aks74_sounds]:wpn_ak74_sounds
snd_reload				                                          = weapons\aks74\aks74_reload
snd_reload_empty                                                  = weapons\aks74\aks74_reload_empty

[wpn_ak74m_sounds]:wpn_aks74_sounds
snd_reload_empty                                                  = weapons\aks74\ak74m_reload
snd_reload                                                        = weapons\aks74\ak74m_reload

;--------------------------------------

[wpn_aks74u_sounds]:wpn_ak74_sounds
snd_draw					                                      = weapons\ak\ak_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot               				                          = wpn_aks74u_snd_shoot
snd_shoot_actor													  = wpn_aks74u_snd_shoot_actor
snd_silncer_shot				                                  = wpn_545_c_snd_silenced
snd_silncer_shot_actor				                              = wpn_545_c_snd_silenced_actor
snd_reload				                                          = weapons\aks74u\aks74u_reload

[wpn_aks74u_snag_sounds]:wpn_aks74u_sounds
snd_reload				                                          = weapons\ak\ak_reload

;--------------------------------------

[wpn_ak101_sounds]:wpn_aks74_sounds
snd_shoot               				                          = wpn_ak101_snd_shoot
snd_shoot_actor													  = wpn_ak101_snd_shoot_actor
snd_silncer_shot				                                  = wpn_556_snd_silenced
snd_silncer_shot_actor				                              = wpn_556_snd_silenced_actor
snd_reload				                                          = weapons\ak101\ak101_reload
snd_reload_empty                                                  = weapons\ak101\ak101_reload

[wpn_ak102_sounds]:wpn_ak101_sounds
snd_shoot               				                          = wpn_ak102_snd_shoot
snd_shoot_actor													  = wpn_ak102_snd_shoot_actor
snd_reload				                                          = weapons\ak102\ak102_reload
snd_reload_empty                                                  = weapons\ak102\ak102_reload_empty

;--------------------------------------

[wpn_ak103_sounds]:wpn_ak_sounds
snd_shoot               				                          = wpn_ak103_snd_shoot
snd_shoot_actor													  = wpn_ak103_snd_shoot_actor
snd_silncer_shot				                                  = wpn_762_warsaw_snd_silenced
snd_silncer_shot_actor				                              = wpn_762_warsaw_snd_silenced_actor

[wpn_ak104_sounds]:wpn_ak103_sounds
snd_shoot               				                          = wpn_ak104_snd_shoot
snd_shoot_actor													  = wpn_ak104_snd_shoot_actor
snd_reload					                                      = weapons\ak104\ak104_reload

;--------------------------------------

[wpn_ak105_sounds]:wpn_ak_sounds
snd_reload					                                      = weapons\ak105\ak105_reload
snd_shoot               				                          = wpn_ak105_snd_shoot
snd_shoot_actor													  = wpn_ak105_snd_shoot_actor
snd_silncer_shot				                                  = wpn_545_snd_silenced
snd_silncer_shot_actor				                              = wpn_545_snd_silenced_actor

;--------------------------------------

[wpn_galil_sounds]:wpn_ak_sounds
snd_reload					                                      = weapons\galil\galil_reload
snd_shoot               				                          = wpn_galil_snd_shoot
snd_shoot_actor													  = wpn_galil_snd_shoot_actor
snd_silncer_shot				                                  = wpn_762_nato_snd_silenced
snd_silncer_shot_actor				                              = wpn_762_nato_snd_silenced_actor

[wpn_ace21_sounds]:wpn_galil_sounds
snd_reload				                                          = weapons\ace21\ace21_reload
snd_shoot               				                          = wpn_ace21_snd_shoot
snd_shoot_actor													  = wpn_ace21_snd_shoot_actor
snd_silncer_shot				                                  = wpn_556_snd_silenced
snd_silncer_shot_actor				                              = wpn_556_snd_silenced_actor

[wpn_aug_sounds]:base_sounds
snd_draw					                                      = weapons\generic_draw
snd_holster					                                      = weapons\rifle_holster
snd_empty					                                      = weapons\_dryfire\556_dry
snd_reload					                                      = weapons\aug\aug_reload
snd_shoot               				                          = wpn_aug_snd_shoot
snd_shoot_actor													  = wpn_aug_snd_shoot_actor
snd_silncer_shot				                                  = wpn_556_snd_silenced
snd_silncer_shot_actor				                              = wpn_556_snd_silenced_actor
snd_bore						                                  = $no_sound

[wpn_aug_a3_sounds]:wpn_aug_sounds
snd_draw                		                                  = weapons\aug\aug_a3_draw
snd_reload				                                          = weapons\aug\aug_a3_reload
snd_shoot_grenade			                                      = weapons\_gunfire\mono\ugl_1
snd_reload_grenade			                                      = weapons\aug\aug_a3_reload_grenade
snd_switch				                                          = weapons\aug\aug_a3_switch, 1.0, 0.5

;--------------------------------------

[wpn_l96a1_sounds]:base_sounds
snd_draw						                                  = weapons\generic_draw
snd_holster					                                      = weapons\sniper_holster
snd_shoot					                                      = wpn_l96_snd_shoot
snd_shoot_actor					                                  = wpn_l96_snd_shoot_actor
snd_empty					                                      = weapons\_dryfire\sniper_dry
snd_reload					                                      = weapons\l96a1\l96a1_reload
snd_silncer_shot				                                  = wpn_big_snd_silenced
snd_silncer_shot_actor				                              = wpn_big_snd_silenced_actor
snd_bore						                                  = $no_sound

[wpn_l96a1m_sounds]:wpn_l96a1_sounds

;--------------------------------------

[wpn_rpd_sounds]:base_sounds
snd_draw						                                  = weapons\generic_draw
snd_holster					                                      = weapons\rifle_holster
snd_empty					                                      = weapons\_dryfire\76239_dry
snd_reload					                                      = weapons\rpd\rpd_reload, 0.7
snd_shoot               				                          = wpn_rpk_snd_shoot
snd_shoot_actor													  = wpn_rpk_snd_shoot_actor
snd_silncer_shot				                                  = wpn_762_warsaw_snd_silenced
snd_silncer_shot_actor				                              = wpn_762_warsaw_snd_silenced_actor
snd_bore						                                  = $no_sound

;--------------------------------------

[wpn_rpk74_sounds]:wpn_ak_sounds
snd_reload					                                      = weapons\rpk74\rpk74_reload
;snd_draw                                                          = weapons\rpk74\rpk74_draw
snd_holster                                                       = weapons\generic\rifle_holster
snd_empty                                                         = weapons\_dryfire\545_dry
snd_shoot_grenade	                                              = weapons\_gunfire\mono\ugl_1
snd_reload_grenade	                                              = weapons\gen_grenload, 1.0, 0.8
snd_switch		                                                  = weapons\groza_switch, 1.0, 0.5
snd_bore		                                                  = weapons\generic\eastern_bore, 0.7
snd_shoot               				                          = wpn_rpk74_snd_shoot
snd_shoot_actor													  = wpn_rpk74_snd_shoot_actor
snd_silncer_shot				                                  = wpn_545_snd_silenced
snd_silncer_shot_actor				                              = wpn_545_snd_silenced_actor

;--------------------------------------

[wpn_rpk_sounds]:wpn_rpk74_sounds
snd_shoot               				                          = wpn_rpk_snd_shoot
snd_shoot_actor													  = wpn_rpk_snd_shoot_actor
snd_silncer_shot				                                  = wpn_762_warsaw_snd_silenced
snd_silncer_shot_actor				                              = wpn_762_warsaw_snd_silenced_actor

;--------------------------------------

[wpn_ppsh41_sounds]:base_sounds
snd_draw                                                          = weapons\generic\rifle_historic_draw
snd_holster                                                       = weapons\ppsh41\ppsh41_holster
snd_shoot               				                          = wpn_ppsh_snd_shoot
snd_shoot_actor													  = wpn_ppsh_snd_shoot_actor
snd_empty                                                         = weapons\_dryfire\76239_dry
snd_reload                                                        = weapons\ppsh41\ppsh41_reload
snd_bore		                                                  = weapons\draw_silent
snd_bore1		                                                  = weapons\draw_silent
;--------------------------------------

[wpn_beretta_sounds]:base_sounds
snd_draw					                                      = weapons\beretta\beretta_draw
snd_holster					                                      = weapons\pistol_holster
snd_shoot					                                      = wpn_beretta_snd_shoot
snd_empty					                                      = weapons\_dryfire\9_dry_1
snd_reload					                                      = weapons\beretta\beretta_reload
snd_reload_empty                                                  = weapons\beretta\beretta_reload_empty
snd_close					                                      = weapons\beretta\beretta_close
snd_shoot               				                          = wpn_beretta_snd_shoot
snd_shoot_actor													  = wpn_beretta_snd_shoot_actor
snd_silncer_shot				                                  = wpn_9_1_snd_silenced
snd_silncer_shot_actor				                              = wpn_9_1_snd_silenced_actor

;--------------------------------------

[wpn_cz75_sounds]:wpn_beretta_sounds
snd_shoot               				                          = wpn_cz_snd_shoot
snd_shoot_actor													  = wpn_cz_snd_shoot_actor
snd_silncer_shot				                                  = wpn_9_2_snd_silenced
snd_silncer_shot_actor				                              = wpn_9_2_snd_silenced_actor
snd_reload					                                      = weapons\cz75\cz75_reload
snd_reload_empty                                                  = weapons\cz75\cz75_reload_empty

[wpn_cz75_auto_sounds]:wpn_cz75_sounds
snd_reload				                                          = weapons\cz75\cz75_auto_reload
snd_reload_empty                                                  = weapons\cz75\cz75_auto_reload

;--------------------------------------

[wpn_cz52_sounds]:wpn_beretta_sounds
snd_shoot               				                          = wpn_cz_snd_shoot
snd_shoot_actor													  = wpn_cz_snd_shoot_actor
snd_silncer_shot				                                  = wpn_9_2_snd_silenced
snd_silncer_shot_actor				                              = wpn_9_2_snd_silenced_actor
snd_draw                                                          = weapons\cz52\cz52_draw
snd_empty                                                         = weapons\_dryfire\9_dry
snd_reload                                                        = weapons\cz52\cz52_reload
snd_reload_empty                                                  = weapons\cz52\cz52_reload
snd_reload_grenade                                                = weapons\gen_grenload
snd_shoot_grenade                                                 = weapons\_gunfire\mono\ugl_1
snd_switch                                                        = weapons\groza_switch

;--------------------------------------

[wpn_bm16_sounds]:base_sounds
snd_draw				                                          = weapons\bm16\bm16_draw
snd_holster			                                              = weapons\shotgun_holster
snd_shoot			                                              = wpn_bm16_snd_shoot
snd_shoot_actor													  = wpn_bm16_snd_shoot_actor
snd_empty			            	                              = weapons\_dryfire\sniper_dry
snd_reload			            	                              = weapons\bm16\bm16_reload_lr
snd_shoot_duplet				                                  = wpn_bm16_snd_shoot
snd_shoot_1			            	                              = wpn_bm16_snd_shoot
snd_reload_1		            		                          = weapons\bm16\bm16_reload_l

[wpn_bm16full_sounds]:wpn_bm16_sounds
snd_shoot			                                              = wpn_bm16_snd_shoot
snd_shoot_actor													  = wpn_bm16_snd_shoot_actor
snd_shoot_duplet				                                  = wpn_bm16_snd_shoot
snd_shoot_1			            	                              = wpn_bm16_snd_shoot

;--------------------------------------

[wpn_colt1911_sounds]:base_sounds
snd_draw				                                          = weapons\colt\colt_draw
snd_holster				                                          = weapons\pistol_holster
snd_shoot               				                          = wpn_1911_snd_shoot
snd_shoot_actor													  = wpn_1911_snd_shoot_actor
snd_silncer_shot				                                  = wpn_45_snd_silenced
snd_silncer_shot_actor				                              = wpn_45_snd_silenced_actor
snd_empty				                                          = weapons\_dryfire\45_dry
snd_reload				                                          = weapons\colt\colt_reload
snd_reload_empty			                                      = weapons\colt\colt_reload_empty
snd_close				                                          = weapons\colt\colt_close
snd_silncer_shot				                                  = weapons\colt\colt_shot_sil

[wpn_kimber_sounds]:wpn_colt1911_sounds
snd_reload					                                      = weapons\colt\kimber_reload
snd_reload_empty                                                  = weapons\colt\kimber_reload_empty

;--------------------------------------

[wpn_desert_eagle_sounds]:base_sounds
snd_draw				                                          = weapons\de\de_draw
snd_holster				                                          = weapons\pistol_holster
snd_empty				                                          = weapons\_dryfire\45_dry
snd_reload				                                          = weapons\de\de_reload
snd_reload_empty                                                  = weapons\de\de_reload_empty
snd_close				                                          = weapons\de\de_close
snd_shoot               				                          = wpn_deagle_snd_shoot
snd_shoot_actor													  = wpn_deagle_snd_shoot_actor
snd_silncer_shot				                                  = wpn_545_snd_silenced
snd_silncer_shot_actor				                              = wpn_545_snd_silenced_actor
;--------------------------------------

[wpn_mp412_sounds]:wpn_desert_eagle_sounds
snd_shoot               				                          = wpn_mp412_snd_shoot
snd_shoot_actor													  = wpn_mp412_snd_shoot_actor
snd_reload				                                          = weapons\mp412\mp412_reload
snd_reload_empty                                                  = weapons\mp412\mp412_reload

;--------------------------------------

[wpn_fn2000_sounds]:base_sounds
snd_draw				                                          = weapons\fn2000\fn2000_draw
snd_holster				                                          = weapons\rifle_holster
snd_empty				                                          = weapons\_dryfire\556_dry_1
snd_reload				                                          = weapons\fn2000\fn2000_reload
snd_shoot               				                          = wpn_f2000_snd_shoot
snd_shoot_actor													  = wpn_f2000_snd_shoot_actor
snd_silncer_shot				                                  = wpn_556_snd_silenced
snd_silncer_shot_actor				                              = wpn_556_snd_silenced_actor

;--------------------------------------

[wpn_fn57_sounds]:base_sounds
snd_draw				                                          = weapons\fn57\fn57_draw
snd_holster				                                          = weapons\pistol_holster
snd_empty				                                          = weapons\_dryfire\9_dry_1
snd_reload				                                          = weapons\glock\glock_reload
snd_reload_empty                                                  = weapons\glock\glock_reload_empty
snd_close				                                          = weapons\hpsa\hpsa_close
snd_shoot               				                          = wpn_usp_snd_shoot
snd_shoot_actor													  = wpn_usp_snd_shoot_actor
snd_silncer_shot				                                  = wpn_45_snd_silenced
snd_silncer_shot_actor				                              = wpn_45_snd_silenced_actor

;--------------------------------------

[wpn_fort_sounds]:base_sounds
snd_draw					                                      = weapons\fort\fort_draw
snd_holster					                                      = weapons\pistol_holster 
snd_empty					                                      = weapons\_dryfire\9_dry
snd_reload					                                      = weapons\fort\fort_reload
snd_reload_empty                                                  = weapons\fort\fort_reload_empty
snd_close					                                      = weapons\fort\fort_close
snd_shoot               				                          = wpn_fort_snd_shoot
snd_shoot_actor													  = wpn_fort_snd_shoot_actor
snd_silncer_shot				                                  = wpn_9_2_snd_silenced
snd_silncer_shot_actor				                              = wpn_9_2_snd_silenced_actor

;--------------------------------------

[wpn_glock_sounds]:base_sounds
snd_draw				                                          = weapons\walther\walther_draw
snd_holster				                                          = weapons\pistol_holster
snd_empty				                                          = weapons\_dryfire\9_dry_1
snd_reload				                                          = weapons\glock\glock_reload
snd_reload_empty                                                  = weapons\glock\glock_reload_empty
snd_close				                                          = weapons\walther\walther_close
snd_shoot               				                          = wpn_glock_snd_shoot
snd_shoot_actor													  = wpn_glock_snd_shoot_actor
snd_silncer_shot				                                  = wpn_9_1_snd_silenced
snd_silncer_shot_actor				                              = wpn_9_1_snd_silenced_actor

;--------------------------------------

[wpn_gsh18_sounds]:base_sounds
snd_draw				                                          = weapons\walther\walther_draw
snd_holster				                                          = weapons\pistol_holster
snd_empty				                                          = weapons\_dryfire\9_dry_1
snd_reload				                                          = weapons\walther\walther_reload
snd_reload_empty                                                  = weapons\walther\walther_reload_empty
snd_shoot               				                          = wpn_gsh18_snd_shoot
snd_shoot_actor													  = wpn_gsh18_snd_shoot_actor
snd_silncer_shot				                                  = wpn_9_1_snd_silenced
snd_silncer_shot_actor				                              = wpn_9_1_snd_silenced_actor

;--------------------------------------

[wpn_g3_sounds]:base_sounds
snd_draw					                                      = weapons\mp5\mp5_draw
snd_holster				                                          = weapons\rifle_holster
snd_empty				                                          = weapons\_dryfire\smg9_dry
snd_reload				                                          = weapons\g3\g3_reload
snd_bore 					                                      = $no_sound
snd_shoot               				                          = wpn_g3_snd_shoot
snd_shoot_actor													  = wpn_g3_snd_shoot_actor
snd_silncer_shot				                                  = wpn_762_nato_snd_silenced
snd_silncer_shot_actor				                              = wpn_762_nato_snd_silenced_actor

[wpn_g3sg1_sounds]:wpn_g3_sounds
snd_reload				                                          = weapons\g3\g3sg1_reload

;--------------------------------------

[wpn_g36_sounds]:base_sounds
snd_draw					                                      = weapons\g36\g36_draw
snd_holster				                                          = weapons\g36\g36_holster
snd_empty				                                          = weapons\_dryfire\556_dry_1
snd_reload				                                          = weapons\g36\g36_reload
snd_reload_empty			                                      = weapons\g36\g36_reload_empty
snd_shoot_grenade			                                      = weapons\_gunfire\mono\ugl_1
snd_reload_grenade			                                      = weapons\ag36\ag36_grenload,
snd_switch				                                          = weapons\ag36\ag36_switch,	
snd_bore 				                                          = $no_sound
snd_shoot               				                          = wpn_g36_snd_shoot
snd_shoot_actor													  = wpn_g36_snd_shoot_actor
snd_silncer_shot				                                  = wpn_556_snd_silenced
snd_silncer_shot_actor				                              = wpn_556_snd_silenced_actor

[wpn_g36c_sounds]:wpn_g36_sounds
snd_draw				                                          = weapons\g36c\g36c_draw
snd_holster				                                          = weapons\g36c\g36c_holster
snd_empty				                                          = weapons\_dryfire\556_dry_1
snd_reload				                                          = weapons\g36c\g36c_reload
snd_bore					                                      = $no_sound

[wpn_g36k_sounds]:wpn_g36_sounds
snd_draw				                                          = weapons\ak\ak_draw
snd_holster				                                          = weapons\rifle_holster
snd_reload				                                          = weapons\g36k\g36k_reload
snd_silncer_shot				                                  = weapons\g36k\g36k_shot_sil
snd_empty				                                          = weapons\_dryfire\556_dry_1
snd_bore					                                      = $no_sound

;--------------------------------------

[wpn_gauss_snd_shoot]
snd_1_layer               			                              = weapons\gauss\gauss_shot
snd_2_layer 		                                              = weapons\gauss\gauss_wave
snd_3_layer                                                       = weapons\_distance_shooting_mid\gauss_distant
snd_4_layer                                                       = weapons\_distance_shooting_far\gauss_distant

[wpn_gauss_sounds]:base_sounds
snd_draw					                                      = weapons\gauss\gauss_draw
snd_holster				                                          = weapons\gauss\gauss_holster
snd_shoot				                                          = wpn_gauss_snd_shoot
snd_empty				                                          = weapons\gauss\gauss_empty
snd_reload				                                          = weapons\gauss\gauss_reload
snd_bore 					                                      = weapons\mp5_bore

;--------------------------------------

[wpn_groza_sounds]:base_sounds
snd_draw                				                          = weapons\groza\groza_draw
snd_holster             				                          = weapons\rifle_holster
snd_empty               				                          = weapons\_dryfire\556_dry_2
snd_reload              				                          = weapons\groza\groza_reload
snd_reload_empty                                                  = weapons\groza\groza_reload_empty
snd_shoot_grenade       			                              = weapons\_gunfire\mono\ugl_1
snd_reload_grenade      			                              = weapons\groza\groza_grenload
snd_switch              				                          = weapons\groza\groza_switch
snd_bore					                                      = weapons\draw_silent
snd_shoot               				                          = wpn_groza_snd_shoot
snd_shoot_actor													  = wpn_groza_snd_shoot_actor
snd_silncer_shot				                                  = wpn_762_nato_snd_silenced
snd_silncer_shot_actor				                              = wpn_762_nato_snd_silenced_actor

;--------------------------------------

[wpn_hpsa_sounds]:base_sounds
snd_draw					                                      = weapons\hpsa\hpsa_draw
snd_holster				                                          = weapons\pistol_holster
snd_shoot               				                          = wpn_hpsa_snd_shoot
snd_shoot_actor													  = wpn_hpsa_snd_shoot_actor
snd_silncer_shot               				                      = wpn_9_2_snd_silenced
snd_silncer_shot_actor											  = wpn_9_2_snd_silenced_actor
snd_empty				                                          = weapons\_dryfire\9_dry_1
snd_reload				                                          = weapons\hpsa\hpsa_reload
snd_reload_empty                                                  = weapons\hpsa\hpsa_reload_empty
snd_close					                                      = weapons\hpsa\hpsa_close
;--------------------------------------

[wpn_kiparis_sounds]:base_sounds
snd_draw                                                          = weapons\generic_draw
snd_holster                                                       = weapons\generic_holster
snd_shoot               				                          = wpn_kiparis_snd_shoot
snd_shoot_actor													  = wpn_kiparis_snd_shoot_actor
snd_silncer_shot               				                      = wpn_smg9_snd_silenced
snd_silncer_shot_actor											  = wpn_smg9_snd_silenced_actor
snd_empty                                                         = weapons\_dryfire\smg9_dry
snd_reload                                                        = weapons\kiparis\kiparis_reload

;--------------------------------------

[wpn_l85_sounds]:base_sounds
snd_draw					                                      = weapons\l85\l85_draw
snd_holster				                                          = weapons\rifle_holster
snd_empty				                                          = weapons\_dryfire\556_dry_1
snd_reload				                                          = weapons\l85\l85_reload
snd_reload_empty                                                  = weapons\l85\l85_reload_empty
snd_shoot_grenade				                                  = weapons\_gunfire\mono\ugl_1
snd_reload_grenade				                                  = weapons\m203\m203_reload
snd_switch				                                          = weapons\m203\M203_switch
snd_shoot               				                          = wpn_l85_snd_shoot
snd_shoot_actor													  = wpn_l85_snd_shoot_actor
snd_silncer_shot				                                  = wpn_556_snd_silenced
snd_silncer_shot_actor				                              = wpn_556_snd_silenced_actor

[wpn_mtar21_sounds]:wpn_l85_sounds
snd_reload				                                          = weapons\mtar21\mtar21_reload
snd_reload_empty                                                  = weapons\mtar21\mtar21_reload
snd_shoot               				                          = wpn_mtar_snd_shoot
snd_shoot_actor													  = wpn_mtar_snd_shoot_actor

;--------------------------------------

[wpn_lr300_sounds]:base_sounds
snd_draw					                                      = weapons\lr300\lr300_draw
snd_holster				                                          = weapons\rifle_holster
snd_empty				                                          = weapons\_dryfire\556_dry_1
snd_reload				                                          = weapons\lr300\lr300_reload
snd_shoot_grenade				                                  = weapons\_gunfire\mono\ugl_1
snd_reload_grenade				                                  = weapons\m203\M203_reload
snd_switch				                                          = weapons\hk416\hk416_switch, 1.0, 0.5
snd_bore					                                      = $no_sound
snd_shoot               				                          = wpn_lr300_snd_shoot
snd_shoot_actor													  = wpn_lr300_snd_shoot_actor
snd_silncer_shot				                                  = wpn_556_snd_silenced
snd_silncer_shot_actor				                              = wpn_556_snd_silenced_actor

;--------------------------------------

[wpn_m14_sounds]:base_sounds
snd_draw                                                          = weapons\m14\m14_draw
snd_holster                                                       = weapons\rifle_holster
snd_empty                                                         = weapons\_dryfire\dmr_dry_1
snd_reload                                                        = weapons\m14\m14_reload
snd_shoot_grenade		                                          = weapons\_gunfire\mono\ugl_1
snd_reload_grenade		                                          = weapons\m203\M203_reload
snd_switch                                                        = weapons\groza_switch, 1.0, 0.5
snd_bore					                                      = $no_sound
snd_shoot               				                          = wpn_m14_snd_shoot
snd_shoot_actor													  = wpn_m14_snd_shoot_actor
snd_silncer_shot				                                  = wpn_dmr_snd_silenced
snd_silncer_shot_actor				                              = wpn_dmr_snd_silenced_actor

;--------------------------------------

[wpn_m4_sounds]:base_sounds
snd_draw					                                      = weapons\lr300\lr300_draw
snd_holster				                                          = weapons\rifle_holster
snd_empty				                                          = weapons\_dryfire\556_dry_2
snd_reload				                                          = weapons\m4\m4_reload
snd_reload_empty                                                  = weapons\m4\m4_reload_empty
snd_shoot_grenade				                                  = weapons\_gunfire\mono\ugl_1
snd_reload_grenade				                                  = weapons\m203\M203_reload2
snd_switch				                                          = weapons\m4a1\m4a1_switch, 1.0, 0.5
snd_bore					                                      = $no_sound
snd_shoot               				                          = wpn_m4_snd_shoot
snd_shoot_actor													  = wpn_m4_snd_shoot_actor
snd_silncer_shot				                                  = wpn_556_snd_silenced
snd_silncer_shot_actor				                              = wpn_556_snd_silenced_actor

[wpn_m4a1_sounds]:wpn_m4_sounds
snd_draw					                                      = weapons\lr300\lr300_draw
snd_holster				                                          = weapons\rifle_holster
snd_empty				                                          = weapons\_dryfire\556_dry_2
snd_reload				                                          = weapons\m4a1\m4a1_reload
snd_shoot_grenade				                                  = weapons\_gunfire\mono\ugl_1
snd_reload_grenade				                                  = weapons\m203\M203_reload2
snd_switch				                                          = weapons\m4a1\m4a1_switch, 1.0, 0.5
snd_bore					                                      = $no_sound

;--------------------------------------

[wpn_m16_sounds]:base_sounds
snd_draw					                                      = weapons\lr300\lr300_draw
snd_holster				                                          = weapons\rifle_holster
snd_reload				                                          = weapons\m16\m16_reload
snd_shoot_grenade				                                  = weapons\_gunfire\mono\ugl_1
snd_reload_grenade				                                  = weapons\m203\M203_reload2
snd_switch				                                          = weapons\m4a1\m4a1_switch, 1.0, 0.5
snd_bore					                                      = $no_sound
snd_empty				                                          = weapons\_dryfire\556_dry_2
snd_shoot               				                          = wpn_m16_snd_shoot
snd_shoot_actor													  = wpn_m16_snd_shoot_actor
snd_silncer_shot				                                  = wpn_556_snd_silenced
snd_silncer_shot_actor				                              = wpn_556_snd_silenced_actor

;--------------------------------------

[wpn_m60_sounds]:base_sounds ;-->
snd_draw                                                          = weapons\m60\m60_draw
snd_holster                                                       = weapons\m60\m60_holster
snd_empty                                                         = weapons\_dryfire\556_dry_2
snd_reload                                                        = weapons\m60\m60_reload
snd_shoot_grenade		                                          = weapons\_gunfire\mono\ugl_1
snd_reload_grenade		                                          = weapons\m203\M203_reload
snd_switch                                                        = weapons\groza_switch, 1.0, 0.5
snd_bore				                                          = $no_sound
snd_shoot               				                          = wpn_m60_snd_shoot
snd_shoot_actor													  = wpn_m60_snd_shoot_actor

;--------------------------------------

[wpn_m79_sounds]:base_sounds ;-->
snd_draw					                                      = weapons\generic_draw
snd_holster				                                          = weapons\shotgun_holster
snd_shoot				                                          = weapons\_gunfire\mono\ugl_1
snd_empty				                                          = weapons\_dryfire\gl_dry
snd_reload				                                          = weapons\m79\m79_reload
snd_reload_1				                                      = weapons\m79\m79_reload
snd_bore					                                      = $no_sound
snd_open_weapon				                                      = $no_sound
snd_add_cartridge				                                  = weapons\m79\m79_reload
snd_close_weapon				                                  = $no_sound

;--------------------------------------

[wpn_m249_sounds]:wpn_m4_sounds
snd_draw					                                      = weapons\generic_draw
snd_holster				                                          = weapons\rifle_holster
snd_empty				                                          = weapons\_dryfire\556_dry_1
snd_reload				                                          = weapons\m249\m249_reload
snd_reload_empty				                                  = weapons\m249\m249_reload
snd_bore					                                      = $no_sound
snd_shoot               				                          = wpn_m249_snd_shoot
snd_shoot_actor													  = wpn_m249_snd_shoot_actor

;--------------------------------------

[wpn_mp7_sounds]:base_sounds
snd_draw                                                          = weapons\mp7\mp7_draw
snd_holster                                                       = weapons\pistol_holster
snd_shoot               				                          = wpn_mp5_snd_shoot
snd_shoot_actor													  = wpn_mp5_snd_shoot_actor
snd_silncer_shot               				                      = wpn_smg9_snd_silenced
snd_silncer_shot_actor							    			  = wpn_smg9_snd_silenced_actor
snd_empty                                                         = weapons\_dryfire\smg45_dry
snd_reload                                                        = weapons\mp7\mp7_reload
snd_shoot_grenade                                                 = weapons\_gunfire\mono\ugl_1
snd_bore				                                          = weapons\no_sound

;--------------------------------------

[wpn_famas_sounds]:wpn_lr300_sounds
snd_draw                                                          = weapons\generic\rifle_draw
snd_holster    			                                          = weapons\generic\generic_holster
snd_empty                                                         = weapons\_dryfire\556_dry_2
snd_reload				                                          = weapons\famas\famas_reload
snd_switch				                                          = weapons\groza_switch
snd_shoot_grenade                                                 = weapons\_gunfire\mono\ugl_1
snd_reload_grenade		                                          = weapons\l85_grenload
snd_bore				                                          = weapons\draw_silent
snd_bore1				                                          = weapons\mp5_bore
snd_shoot               				                          = wpn_famas_snd_shoot
snd_shoot_actor													  = wpn_famas_snd_shoot_actor

;--------------------------------------

[wpn_mp443_sounds]:base_sounds
snd_draw					                                      = weapons\mp443\mp443_draw
snd_holster				                                          = weapons\pistol_holster
snd_empty				                                          = weapons\_dryfire\9_dry_1
snd_reload				                                          = weapons\pm\pm_reload
snd_reload_empty                                                  = weapons\pm\pm_reload_empty
snd_close					                                      = weapons\generic_close
snd_shoot               				                          = wpn_mp443_snd_shoot
snd_shoot_actor													  = wpn_mp443_snd_shoot_actor
snd_silncer_shot               				                      = wpn_9_2_snd_silenced
snd_silncer_shot_actor											  = wpn_9_2_snd_silenced_actor

;--------------------------------------

[wpn_mp5_sounds]:base_sounds
snd_draw					                                      = weapons\mp5\mp5_draw
snd_holster				                                          = weapons\pistol_holster
snd_empty				                                          = weapons\_dryfire\smg9_dry
snd_reload				                                          = weapons\mp5\mp5_reload
snd_reload_empty                                                  = weapons\mp5\mp5_reload_empty
snd_bore 					                                      = $no_sound
snd_shoot               				                          = wpn_mp5_snd_shoot
snd_shoot_actor													  = wpn_mp5_snd_shoot_actor
snd_silncer_shot               				                      = wpn_smg9_snd_silenced
snd_silncer_shot_actor											  = wpn_smg9_snd_silenced_actor

[wpn_mp5sd_sounds]:wpn_mp5_sounds
snd_reload				                                          = weapons\mp5\mp5sd_reload
snd_reload_empty                                                  = weapons\mp5\mp5sd_reload
snd_shoot               				                          = wpn_smg9_snd_silenced
snd_shoot_actor													  = wpn_smg9_snd_silenced_actor
snd_silncer_shot               				                      = wpn_smg9_snd_silenced
snd_silncer_shot_actor											  = wpn_smg9_snd_silenced_actor

;--------------------------------------

[wpn_vz61_sounds]:base_sounds
snd_draw					                                      = weapons\mp5\mp5_draw
snd_holster				                                          = weapons\pistol_holster
snd_empty				                                          = weapons\_dryfire\smg9_dry
snd_shoot               				                          = wpn_kiparis_snd_shoot
snd_shoot_actor													  = wpn_kiparis_snd_shoot_actor
snd_silncer_shot               				                      = wpn_smg9_snd_silenced
snd_silncer_shot_actor											  = wpn_smg9_snd_silenced_actor
snd_reload					                                      = weapons\vz61\vz61_reload
snd_reload_empty                                                  = weapons\vz61\vz61_reload

;--------------------------------------

[wpn_ump45_sounds]:wpn_mp5_sounds
snd_shoot               				                          = wpn_ump_snd_shoot
snd_shoot_actor													  = wpn_ump_snd_shoot_actor
snd_silncer_shot               				                      = wpn_smg45_snd_silenced
snd_silncer_shot_actor											  = wpn_smg45_snd_silenced_actor
snd_reload              			                              = weapons\ump45\ump45_reload
snd_reload_empty                                                  = weapons\ump45\ump45_reload_empty

;--------------------------------------

[wpn_bizon_sounds]:wpn_mp5_sounds
snd_reload				                                          = weapons\bizon\bizon_reload
snd_reload_empty                                                  = weapons\bizon\bizon_reload
snd_shoot               				                          = wpn_bizon_snd_shoot
snd_shoot_actor													  = wpn_bizon_snd_shoot_actor
snd_silncer_shot               				                      = wpn_smg9_snd_silenced
snd_silncer_shot_actor											  = wpn_smg9_snd_silenced_actor

;--------------------------------------

[wpn_p90_sounds]:wpn_mp5_sounds
snd_reload				                                          = weapons\p90\p90_reload
snd_reload_empty                                                  = weapons\p90\p90_reload
snd_shoot               				                          = wpn_p90_snd_shoot
snd_shoot_actor													  = wpn_p90_snd_shoot_actor
snd_silncer_shot               				                      = wpn_smg45_snd_silenced
snd_silncer_shot_actor											  = wpn_smg45_snd_silenced_actor

;--------------------------------------

[wpn_pp2000_sounds]:wpn_mp5_sounds
snd_shoot               				                          = wpn_pp2000_snd_shoot
snd_shoot_actor													  = wpn_pp2000_snd_shoot_actor
snd_reload				                                          = weapons\pp2000\pp2000_reload
snd_reload_empty                                                  = weapons\pp2000\pp2000_reload

;--------------------------------------

[wpn_pkm_sounds]:base_sounds
snd_draw					                                      = weapons\pkm\pkm_draw
snd_holster				                                          = weapons\pkm\pkm_holster
snd_empty				                                          = weapons\_dryfire\76239_dry
snd_reload				                                          = weapons\pkm\pkm_reload
snd_shoot               				                          = wpn_pkm_snd_shoot
snd_shoot_actor													  = wpn_pkm_snd_shoot_actor

;--------------------------------------

[wpn_pm_sounds]:base_sounds
snd_draw					                                      = weapons\pm\pm_draw
snd_holster				                                          = weapons\pistol_holster
snd_empty				                                          = weapons\_dryfire\9_dry
snd_reload				                                          = weapons\pm\pm_reload
snd_reload_empty                                                  = weapons\pm\pm_reload_empty
snd_close				                                          = weapons\pm\pm_close
snd_shoot               				                          = wpn_pm_snd_shoot
snd_shoot_actor													  = wpn_pm_snd_shoot_actor
snd_silncer_shot				                                  = wpn_pb_snd_silenced
snd_silncer_shot_actor				                              = wpn_pb_snd_silenced_actor

[wpn_oc33_sounds]:wpn_pm_sounds
snd_reload				                                          = weapons\oc33\oc33_reload
snd_reload_empty                                                  = weapons\oc33\oc33_reload

;--------------------------------------

[wpn_aps_sounds]:wpn_pm_sounds
snd_shoot               				                          = wpn_aps_snd_shoot
snd_shoot_actor													  = wpn_aps_snd_shoot_actor
snd_silncer_shot				                                  = wpn_9_2_snd_silenced
snd_silncer_shot_actor				                              = wpn_9_2_snd_silenced_actor

;--------------------------------------

[wpn_protecta_sounds]:base_sounds
snd_draw				                                          = weapons\protecta\protecta_draw
snd_holster				                                          = weapons\shotgun_holster
snd_shoot			                                              = wpn_usas12_snd_shoot
snd_shoot_actor													  = wpn_usas12_snd_shoot_actor
snd_empty				                                          = weapons\_dryfire\sniper_dry
snd_reload				                                          = weapons\toz34_reload
snd_shoot_duplet				                                  = weapons\toz34_shoot_both
snd_open_weapon			                                          = $no_sound	
snd_add_cartridge				                                  = weapons\protecta\protecta_load        
snd_close_weapon				                                  = $no_sound

;--------------------------------------

[wpn_sig220_sounds]:base_sounds
snd_draw				                                          = weapons\sig220\sig220_draw
snd_holster				                                          = weapons\pistol_holster
snd_empty				                                          = weapons\_dryfire\9_dry
snd_reload				                                          = weapons\sig220\sig220_reload
snd_reload_empty                                                  = weapons\sig220\sig220_reload_empty
snd_close				                                          = weapons\sig220\sig220_close
snd_shoot               				                          = wpn_p226_snd_shoot
snd_shoot_actor													  = wpn_p226_snd_shoot_actor
snd_silncer_shot				                                  = wpn_45_snd_silenced
snd_silncer_shot_actor				                              = wpn_45_snd_silenced_actor

;--------------------------------------

[wpn_saiga_sounds]:wpn_ak_sounds
snd_holster				                                          = weapons\shotgun_holster
snd_shoot			                                              = wpn_saiga_snd_shoot
snd_shoot_actor													  = wpn_saiga_snd_shoot_actor
snd_reload				                                          = weapons\saiga\saiga_reload
snd_silncer_shot				                                  = wpn_dmr_snd_silenced
snd_silncer_shot_actor				                              = wpn_dmr_snd_silenced_actor

;--------------------------------------

[wpn_spas12_sounds]:base_sounds
snd_draw				                                          = weapons\spas12\spas12_draw
snd_holster				                                          = weapons\shotgun_holster
snd_shoot			                                              = wpn_spas_snd_shoot
snd_shoot_actor													  = wpn_spas_snd_shoot_actor
snd_empty				                                          = weapons\_dryfire\sniper_dry
snd_reload				                                          = weapons\spas12\spas12_insertshell
snd_bore				                                          = $no_sound
snd_open_weapon				                                      = $no_sound
snd_add_cartridge			                                      = weapons\spas12\spas12_insertshell
snd_close_weapon			                                      = weapons\spas12\spas12_pump

;--------------------------------------

[wpn_usas12_sounds]:base_sounds
snd_draw					                                      = weapons\spas12\spas12_draw
snd_holster				                                          = weapons\shotgun_holster
snd_shoot			                                              = wpn_usas12_snd_shoot
snd_shoot_actor													  = wpn_usas12_snd_shoot_actor
snd_empty				                                          = weapons\_dryfire\sniper_dry
snd_reload				                                          = weapons\usas12\usas12_reload
snd_bore					                                      = $no_sound

;--------------------------------------

[wpn_m95_sounds]:base_sounds ;-->
snd_draw					                                      = weapons\m95\m95_draw
snd_holster				                                          = weapons\m95\m95_holster
snd_shoot				                                          = wpn_m95_snd_shoot
snd_shoot_actor													  = wpn_m95_snd_shoot_actor
snd_empty				                                          = weapons\_dryfire\sniper_dry
snd_reload				                                          = weapons\m95\m95_reload

[wpn_as50_sounds]:wpn_m95_sounds ;-->
snd_reload				                                          = weapons\as50\as50_reload

;--------------------------------------

[wpn_m98b_sounds]:base_sounds
snd_draw				                                          = weapons\m98b\m98b_draw
snd_holster				                                          = weapons\m98b\m98b_holster
snd_shoot               				                          = wpn_m98_snd_shoot
snd_shoot_actor													  = wpn_m98_snd_shoot_actor
snd_empty				                                          = weapons\_dryfire\sniper_dry
snd_reload				                                          = weapons\m98b\m98b_reload
snd_silncer_shot				                                  = wpn_big_snd_silenced
snd_silncer_shot_actor				                              = wpn_big_snd_silenced_actor

;--------------------------------------

[wpn_trg_sounds]:wpn_m98b_sounds
snd_draw				                                          = weapons\generic\rifle_draw_03
snd_holster				                                          = weapons\generic\rifle_holster_02
snd_shoot				                                          = wpn_trg_snd_shoot
snd_shoot_actor													  = wpn_trg_snd_shoot_actor
snd_empty				                                          = weapons\_dryfire\sniper_dry
snd_reload				                                          = weapons\trg\trg42_reload
snd_close				                                          = weapons\generic_close
snd_bore				                                          = weapons\draw_silent
snd_bore1				                                          = weapons\draw_silent
snd_silncer_shot				                                  = wpn_big_snd_silenced
snd_silncer_shot_actor				                              = wpn_big_snd_silenced_actor

;--------------------------------------

[wpn_sako_sounds]:base_sounds
snd_draw                                                          = weapons\generic\eastern_draw
snd_holster                                                       = weapons\generic\generic_holster
snd_empty                                                         = weapons\_dryfire\76239_dry
snd_reload                                                        = weapons\sako\sako_reload
snd_shoot_grenade                                                 = weapons\_gunfire\mono\ugl_1
snd_reload_grenade                                                = weapons\gp25_reload
snd_switch                                                        = weapons\draw_silent
snd_bore		                                                  = weapons\draw_silent
snd_shoot               				                          = wpn_sako_snd_shoot
snd_shoot_actor													  = wpn_sako_snd_shoot_actor

;--------------------------------------

[wpn_sv98_sounds]:base_sounds
snd_draw					                                      = weapons\sv98\sv98_draw
snd_holster					                                      = weapons\sniper_holster
snd_shoot					                                      = weapons\sv98\sv98_shoot
snd_empty					                                      = weapons\_dryfire\sniper_dry
snd_reload					                                      = weapons\sv98\sv98_reload
snd_shoot               				                          = wpn_sv98_snd_shoot
snd_shoot_actor													  = wpn_sv98_snd_shoot_actor
snd_silncer_shot				                                  = wpn_big_snd_silenced
snd_silncer_shot_actor				                              = wpn_big_snd_silenced_actor

;--------------------------------------

[wpn_svd_sounds]:base_sounds
snd_draw				                                          = weapons\svd\svd_draw
snd_holster				                                          = weapons\sniper_holster
snd_empty				                                          = weapons\_dryfire\dmr_dry
snd_reload				                                          = weapons\svd\svd_reload
snd_shoot               				                          = wpn_svd_snd_shoot
snd_shoot_actor													  = wpn_svd_snd_shoot_actor
snd_silncer_shot				                                  = wpn_big_snd_silenced
snd_silncer_shot_actor				                              = wpn_big_snd_silenced_actor

;--------------------------------------

[wpn_mosin_sounds]:wpn_svd_sounds
snd_draw				                                          = weapons\svd\svd_draw
snd_holster				                                          = weapons\sniper_holster
snd_empty				                                          = weapons\_dryfire\sniper_dry
snd_reload				                                          = weapons\mosin\mosin_reload
snd_shoot               				                          = wpn_mosin_snd_shoot
snd_shoot_actor													  = wpn_mosin_snd_shoot_actor

;--------------------------------------

[wpn_svt40_sounds]:base_sounds
snd_draw				                                          = weapons\svd\svd_draw
snd_holster				                                          = weapons\sniper_holster
snd_empty				                                          = weapons\_dryfire\dmr_dry_2
snd_reload				                                          = weapons\svt40\svt40_reload
snd_shoot               				                          = wpn_svt40_snd_shoot
snd_shoot_actor													  = wpn_svt40_snd_shoot_actor
snd_silncer_shot				                                  = wpn_dmr_snd_silenced
snd_silncer_shot_actor				                              = wpn_dmr_snd_silenced_actor

;--------------------------------------

[wpn_type63_sounds]:wpn_svt40_sounds
snd_draw				                                          = weapons\type63\type63_draw
snd_reload				                                          = weapons\type63\type63_reload
snd_shoot               				                          = wpn_type63_snd_shoot
snd_shoot_actor													  = wpn_type63_snd_shoot_actor
snd_silncer_shot				                                  = wpn_dmr_snd_silenced
snd_silncer_shot_actor				                              = wpn_dmr_snd_silenced_actor

;--------------------------------------

[wpn_sks_sounds]:base_sounds
snd_draw					                                      = weapons\sks\sks_draw
snd_holster				                                          = weapons\sniper_holster
snd_empty				                                          = weapons\_dryfire\dmr_dry_2
snd_reload				                                          = weapons\sks\sks_reload
snd_close				                                          = weapons\generic_close
snd_shoot               				                          = wpn_sks_snd_shoot
snd_shoot_actor													  = wpn_sks_snd_shoot_actor

;--------------------------------------

[wpn_svu_sounds]:base_sounds
snd_draw				                                          = weapons\svu\svu_draw
snd_holster				                                          = weapons\sniper_holster
snd_empty				                                          = weapons\_dryfire\dmr_dry
snd_reload				                                          = weapons\svu\svu_reload
snd_reload_empty                                                  = weapons\svu\svu_reload_empty
snd_shoot               				                          = wpn_svd_snd_shoot
snd_shoot_actor													  = wpn_svd_snd_shoot_actor
snd_silncer_shot				                                  = wpn_big_snd_silenced
snd_silncer_shot_actor				                              = wpn_big_snd_silenced_actor

;--------------------------------------

[wpn_tt33_sounds]:wpn_colt1911_sounds
snd_shoot               				                          = wpn_tt33_snd_shoot
snd_shoot_actor													  = wpn_tt33_snd_shoot_actor
snd_reload				                                          = weapons\tt33\tt33_reload
snd_reload_empty                                                  = weapons\tt33\tt33_reload_empty

;--------------------------------------

[wpn_toz34_sounds]:base_sounds
snd_draw				                                          = weapons\toz34\toz34_draw
snd_holster				                                          = weapons\shotgun_holster
snd_shoot			                                              = wpn_toz34_snd_shoot
snd_shoot_actor													  = wpn_toz34_snd_shoot_actor
snd_empty				                                          = weapons\_dryfire\sniper_dry
snd_reload				                                          = weapons\toz34\toz34_reload
snd_shoot_duplet				                                  = wpn_toz34_snd_shoot
snd_shoot_1				                                          = wpn_toz34_snd_shoot
snd_reload_1				                                      = weapons\toz34\toz34_reload_one

[wpn_toz34_obrez_sounds]:wpn_toz34_sounds

;--------------------------------------

[wpn_usp_sounds]:base_sounds
snd_draw				                                          = weapons\usp\usp_draw
snd_holster				                                          = weapons\pistol_holster
snd_empty				                                          = weapons\_dryfire\45_dry
snd_reload				                                          = weapons\usp\usp_reload
snd_reload_empty                                                  = weapons\usp\usp_reload_empty
snd_close				                                          = weapons\usp\usp_close
snd_shoot               				                          = wpn_usp_snd_shoot
snd_shoot_actor													  = wpn_usp_snd_shoot_actor
snd_silncer_shot				                                  = wpn_45_snd_silenced
snd_silncer_shot_actor				                              = wpn_45_snd_silenced_actor

;--------------------------------------

[wpn_fnp45_sounds]:wpn_usp_sounds
snd_shoot               				                          = wpn_fnp_snd_shoot
snd_shoot_actor													  = wpn_fnp_snd_shoot_actor
snd_draw				                                          = weapons\fnp45\fnp45_draw
snd_reload				                                          = weapons\fnp45\fnp45_reload
snd_reload_empty                                                  = weapons\fnp45\fnp45_reload_empty

;--------------------------------------

[wpn_val_sounds]:base_sounds
snd_draw				                                          = weapons\val\val_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot				                                          = weapons\val\val_shoot
snd_empty				                                          = weapons\_dryfire\dmr_dry_1
snd_reload				                                          = weapons\vintorez\vintorez_reload
snd_reload_empty                                                  = weapons\vintorez\vintorez_reload_empty
snd_shoot               				                          = wpn_val_snd_shoot
snd_shoot_actor													  = wpn_val_snd_shoot_actor
snd_silncer_shot				                                  = wpn_val_snd_shoot
snd_silncer_shot_actor				                              = wpn_val_snd_shoot_actor

[wpn_vihr_sounds]:wpn_val_sounds
snd_shoot               				                          = wpn_9a91_snd_shoot
snd_shoot_actor													  = wpn_9a91_snd_shoot_actor
snd_reload				                                          = weapons\vihr\vihr_reload
snd_reload_empty                                                  = weapons\vihr\vihr_reload

[wpn_vintorez_sounds]:wpn_val_sounds
snd_draw				                                          = weapons\vintorez\vintorez_draw
snd_holster				                                          = weapons\rifle_holster
snd_reload				                                          = weapons\vintorez\vintorez_reload
snd_reload_empty                                                  = weapons\vintorez\vintorez_reload_empty

[wpn_vintorez_nimble_sounds]:wpn_val_sounds
snd_draw				                                          = weapons\vintorez\vintorez_nimble_draw
snd_holster				                                          = weapons\vintorez\vintorez_nimble_holster
snd_reload_empty				                                  = weapons\vintorez\vintorez_nimble_reload_empty
snd_reload				                                          = weapons\vintorez\vintorez_nimble_reload_empty

;--------------------------------------

[wpn_vityaz_sounds]:wpn_mp5_sounds
snd_shoot               				                          = wpn_vityaz_snd_shoot
snd_shoot_actor													  = wpn_vityaz_snd_shoot_actor
snd_draw					                                      = weapons\mp5\mp5_draw
snd_holster				                                          = weapons\pistol_holster
snd_empty				                                          = weapons\_dryfire\smg9_dry
snd_reload				                                          = weapons\vityaz\vityaz_reload

;--------------------------------------

[wpn_vssk_sounds]:wpn_svd_sounds
snd_draw				                                          = weapons\vintorez\vintorez_draw
snd_empty				                                          = weapons\_dryfire\sniper_dry
snd_reload				                                          = weapons\vssk\vssk_reload, 0.7
snd_shoot               				                          = wpn_vssk_snd_silenced
snd_shoot_actor													  = wpn_vssk_snd_silenced_actor
snd_silncer_shot				                                  = wpn_vssk_snd_silenced
snd_silncer_shot_actor				                              = wpn_vssk_snd_silenced_actor

;--------------------------------------

[wpn_9a91_sounds]:wpn_val_sounds
snd_shoot               				                          = wpn_9a91_snd_shoot
snd_shoot_actor													  = wpn_9a91_snd_shoot_actor
snd_reload				                                          = weapons\9a91\9a91_reload
snd_reload_empty                                                  = weapons\9a91\9a91_reload
snd_silncer_shot				                                  = wpn_smg9_snd_silenced
snd_silncer_shot_actor				                              = wpn_smg9_snd_silenced_actor

;--------------------------------------

[wpn_vsk94_sounds]:wpn_val_sounds
snd_reload				                                          = weapons\9a91\9a91_reload
snd_reload_empty			                                      = weapons\9a91\9a91_reload

;--------------------------------------

[wpn_wa2000_sounds]:base_sounds
snd_draw					                                      = weapons\generic_draw
snd_holster				                                          = weapons\sniper_holster
snd_shoot				                                          = wpn_wa2000_snd_shoot
snd_shoot_actor				                                      = wpn_wa2000_snd_shoot_actor
snd_empty				                                          = weapons\_dryfire\sniper_dry
snd_reload				                                          = weapons\wa2000\wa2000_reload

;--------------------------------------

[wpn_walther_sounds]:base_sounds
snd_draw					                                      = weapons\walther\walther_draw
snd_holster				                                          = weapons\pistol_holster
snd_empty				                                          = weapons\_dryfire\9_dry_1
snd_reload				                                          = weapons\walther\walther_reload
snd_reload_empty                                                  = weapons\walther\walther_reload_empty
snd_close					                                      = weapons\walther\walther_close
snd_shoot               				                          = wpn_glock_snd_shoot
snd_shoot_actor													  = wpn_glock_snd_shoot_actor
snd_silncer_shot				                                  = wpn_9_1_snd_silenced
snd_silncer_shot_actor				                              = wpn_9_1_snd_silenced_actor

;--------------------------------------

[wpn_winchester1300_sounds]:base_sounds
snd_draw					                                      = weapons\w1300\w1300_draw
snd_holster				                                          = weapons\shotgun_holster
snd_shoot				                                          = wpn_winchester_snd_shoot
snd_shoot_actor													  = wpn_winchester_snd_shoot_actor
snd_empty				                                          = weapons\_dryfire\sniper_dry
snd_reload				                                          = weapons\toz34_reload
snd_shoot_duplet				                                  = wpn_mossberg_snd_shoot
snd_open_weapon				                                      = $no_sound	
snd_add_cartridge				                                  = weapons\w1300\w1300_load		
snd_close_weapon				                                  = weapons\w1300\w1300_close	

;--------------------------------------

[wpn_mossberg_sounds]:wpn_winchester1300_sounds
snd_shoot				                                          = wpn_mossberg_snd_shoot
snd_shoot_actor													  = wpn_mossberg_snd_shoot_actor
snd_draw					                                      = weapons\mossberg\mossberg_draw
snd_holster				                                          = weapons\shotgun_holster
snd_empty				                                          = weapons\_dryfire\sniper_dry
snd_reload				                                          = weapons\mossberg\mossberg_reload
snd_bore					                                      = $no_sound
snd_open_weapon				                                      = $no_sound
snd_add_cartridge				                                  = weapons\mossberg\mossberg_reload
snd_close_weapon				                                  = weapons\mossberg\mossberg_reload_end

;--------------------------------------

[wpn_toz194_sounds]:wpn_winchester1300_sounds
snd_shoot				                                          = wpn_toz194_snd_shoot
snd_shoot_actor													  = wpn_toz194_snd_shoot_actor
snd_draw				                                          = weapons\toz194\toz194_draw
snd_holster				                                          = weapons\shotgun_holster
snd_reload				                                          = weapons\toz194\toz194_shell
snd_bore					                                      = $no_sound
snd_open_weapon			                                          = $no_sound
snd_add_cartridge				                                  = weapons\toz194\toz194_shell
snd_close_weapon				                                  = weapons\toz194\toz194_pump

;--------------------------------------

[wpn_remington870_sounds]:wpn_winchester1300_sounds
snd_shoot				                                          = wpn_870_snd_shoot
snd_shoot_actor			                                          = wpn_870_snd_shoot_actor
snd_close_weapon				                                  = weapons\remington870\remington870_close

;--------------------------------------

[wpn_mp133_sounds]:wpn_winchester1300_sounds
snd_draw				                                          = weapons\mp133\mp133_draw
snd_shoot				                                          = wpn_mp133_snd_shoot
snd_shoot_actor			                                          = wpn_mp133_snd_shoot_actor
snd_empty				                                          = weapons\_dryfire\sniper_dry
snd_reload				                                          = weapons\mp133\mp133_reload_end
snd_shoot_duplet				                                  = weapons\mp133\mp133_shoot
snd_add_cartridge				                                  = weapons\mp133\mp133_reload
snd_close_weapon        			                              = weapons\mp133\mp133_reload_end

;--------------------------------------

[wpn_mp153_sounds]:wpn_spas12_sounds
snd_draw				                                          = weapons\mp153\mp153_draw
snd_holster				                                          = weapons\shotgun_holster
snd_shoot				                                          = wpn_mp153_snd_shoot
snd_shoot_actor			                                          = wpn_mp153_snd_shoot_actor
snd_empty				                                          = weapons\_dryfire\sniper_dry
snd_reload				                                          = weapons\mp153\mp153_insertshell
snd_bore					                                      = $no_sound
snd_open_weapon			                                          = $no_sound
snd_add_cartridge				                                  = weapons\mp153\mp153_insertshell
snd_close_weapon				                                  = $no_sound

;--------------------------------------

[wpn_hk416_sounds]:wpn_m4_sounds
snd_shoot				                                          = wpn_416_snd_shoot
snd_shoot_actor													  = wpn_416_snd_shoot_actor
snd_reload                                                        = weapons\hk416\hk416_reload
snd_reload_empty                                                  = weapons\hk416\hk416_reload
snd_switch				                                          = weapons\hk416\hk416_switch, 1.0, 0.5
snd_reload_grenade				                                  = weapons\m203\M203_reload3

;--------------------------------------

[wpn_sr25_sounds]:wpn_m4_sounds
snd_shoot               				                          = wpn_sr25_snd_shoot
snd_shoot_actor													  = wpn_sr25_snd_shoot_actor
snd_silncer_shot				                                  = wpn_dmr_snd_silenced
snd_silncer_shot_actor				                              = wpn_dmr_snd_silenced_actor
snd_empty				                                          = weapons\_dryfire\dmr_dry_2

[wpn_hk417_sounds]:wpn_sr25_sounds
snd_draw                                                          = weapons\hk417\hk417_draw
snd_reload                                                        = weapons\hk417\hk417_reload
snd_reload_empty                                                  = weapons\hk417\hk417_reload
snd_empty				                                          = weapons\_dryfire\dmr_dry_2

;--------------------------------------

[wpn_xm8_sounds]:wpn_g36_sounds
snd_shoot               				                          = wpn_xm8_snd_shoot
snd_shoot_actor													  = wpn_xm8_snd_shoot_actor
snd_silncer_shot				                                  = wpn_556_snd_silenced
snd_silncer_shot_actor				                              = wpn_556_snd_silenced_actor
snd_reload                                                        = weapons\xm8\xm8_reload
snd_silncer_shot                                                  = weapons\xm8\xm8_shoot_sil, 0.5
snd_reload_empty		                                          = weapons\xm8\xm8_reload

;--------------------------------------

[wpn_apb_sounds]:base_sounds
snd_draw				                                          = weapons\generic\pistol_draw
snd_holster				                                          = weapons\generic\pistol_holster
snd_empty				                                          = weapons\_dryfire\9_dry
snd_reload				                                          = weapons\apb\apb_reload
snd_close				                                          = weapons\generic_close
snd_shoot               				                          = wpn_aps_snd_shoot
snd_shoot_actor													  = wpn_aps_snd_shoot_actor
snd_silncer_shot				                                  = wpn_9_1_snd_silenced
snd_silncer_shot_actor				                              = wpn_9_1_snd_silenced_actor
snd_bore				                                          = weapons\no_sound
snd_bore1				                                          = weapons\no_sound

;--------------------------------------

;-- STCoP 3.0

[wpn_ash12_sounds]:wpn_vssk_sounds
snd_shoot               				                          = wpn_groza_snd_shoot
snd_shoot_actor													  = wpn_groza_snd_shoot_actor
snd_silncer_shot				                                  = wpn_ash12_snd_silenced
snd_silncer_shot_actor				                              = wpn_ash12_snd_silenced_actor
snd_empty				                                          = weapons\_dryfire\sniper_dry

;--------------------------------------

[wpn_sig550_sounds]:base_sounds
snd_draw				                                          = weapons\sig550\sig550_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot               				                          = wpn_sg550_snd_shoot
snd_shoot_actor													  = wpn_sg550_snd_shoot_actor
snd_silncer_shot				                                  = wpn_556_snd_silenced
snd_silncer_shot_actor				                              = wpn_556_snd_silenced_actor
snd_empty				                                          = weapons\_dryfire\556_dry_1
snd_reload				                                          = weapons\sig550\sig550_reload
snd_reload_empty			                                      = weapons\sig550\sig550_reload_empty
snd_shoot_grenade			                                      = weapons\_gunfire\mono\ugl_1
snd_reload_grenade			                                      = weapons\sig550\sig550_grenload
snd_switch				                                          = $no_sound
snd_bore					                                      = $no_sound

[wpn_sig550_sniper_sounds]:wpn_sig550_sounds

[wpn_sig552_sounds]:wpn_sig550_sounds
snd_reload				                                          = weapons\sig552\sig552_reload
snd_reload_empty                                                  = weapons\sig552\sig552_reload
snd_shoot               				                          = wpn_sg552_snd_shoot
snd_shoot_actor													  = wpn_sg552_snd_shoot_actor

[wpn_fal_sounds]:base_sounds
snd_draw				                                          = weapons\sig550\sig550_draw
snd_holster				                                          = weapons\rifle_holster
snd_empty				                                          = weapons\_dryfire\76239_dry
snd_reload				                                          = weapons\fal\fal_reload
snd_shoot               				                          = wpn_fal_snd_shoot
snd_shoot_actor													  = wpn_fal_snd_shoot_actor
snd_silncer_shot				                                  = wpn_762_nato_snd_silenced
snd_silncer_shot_actor				                              = wpn_762_nato_snd_silenced_actor

[wpn_fnc_sounds]:base_sounds
snd_draw				                                          = weapons\sig550\sig550_draw
snd_holster				                                          = weapons\rifle_holster
snd_empty				                                          = weapons\_dryfire\556_dry_1
snd_reload				                                          = weapons\ak101\ak101_reload
snd_shoot               				                          = wpn_fnc_snd_shoot
snd_shoot_actor													  = wpn_fnc_snd_shoot_actor
snd_silncer_shot				                                  = wpn_556_snd_silenced
snd_silncer_shot_actor				                              = wpn_556_snd_silenced_actor

;--------------------------------------

[wpn_scar_sounds]:wpn_sig550_sounds
snd_reload				                                          = weapons\scar\scar_reload
snd_reload_empty                                                  = weapons\scar\scar_reload
snd_reload_grenade			                                      = weapons\m203\m203_reload2
snd_shoot               				                          = wpn_scar_snd_shoot
snd_shoot_actor													  = wpn_scar_snd_shoot_actor
snd_silncer_shot				                                  = wpn_762_nato_snd_silenced
snd_silncer_shot_actor				                              = wpn_762_nato_snd_silenced_actor

;--------------------------------------

[wpn_fort500_sounds]:wpn_mossberg_sounds

;--------------------------------------

[wpn_m82_sounds]:base_sounds
snd_draw				                                          = weapons\m98b\m98b_draw
snd_holster				                                          = weapons\sniper_holster
snd_shoot				                                          = wpn_m82_snd_shoot
snd_shoot_actor													  = wpn_m82_snd_shoot_actor
snd_empty				                                          = weapons\_dryfire\sniper_dry
snd_reload				                                          = weapons\m82\m82_reload_1
snd_close				                                          = weapons\generic_close

;--------------------------------------

[wpn_remington700_sounds]:base_sounds
snd_draw				                                          = weapons\lr300\lr300_draw
snd_holster				                                          = weapons\sniper_holster
snd_shoot		                                                  = wpn_r700_snd_shoot
snd_shoot_actor                                                   = wpn_r700_snd_shoot_actor
snd_silncer_shot			                                      = wpn_big_snd_silenced
snd_silncer_shot_actor		                                      = wpn_big_snd_silenced_actor
snd_empty				                                          = weapons\_dryfire\556_dry
snd_reload				                                          = weapons\remington700\reload
snd_bore				                                          = $no_sound

[wpn_m24_sounds]:base_sounds ;--?
snd_draw				                                          = weapons\sv98\sv98_draw	;weapons\m24\m24_draw
snd_holster				                                          = weapons\sniper_holster	;weapons\generic\rifle_holster
snd_empty				                                          = weapons\_dryfire\sniper_dry
snd_reload				                                          = weapons\m24\m24_reload
snd_close				                                          = weapons\generic_close
snd_bore				                                          = weapons\draw_silent
snd_bore1				                                          = weapons\draw_silent
snd_shoot		                                                  = wpn_m24_snd_shoot
snd_shoot_actor                                                   = wpn_m24_snd_shoot_actor
snd_silncer_shot			                                      = wpn_big_snd_silenced
snd_silncer_shot_actor		                                      = wpn_big_snd_silenced_actor

;--------------------------------------

[wpn_g43_sounds]:wpn_svt40_sounds
snd_draw		                                                  = weapons\generic\rifle_draw
snd_holster		                                                  = weapons\generic\rifle_historic_holster
snd_empty		                                                  = weapons\generic\rifle_historic_empty, 0.7
snd_reload		                                                  = weapons\g43\g43_reload
snd_close		                                                  = weapons\g43\g43_close
snd_bore		                                                  = weapons\g43\g43_draw_silent
snd_bore1		                                                  = weapons\g43\g43_bore

;--------------------------------------

[wpn_k98_sounds]:base_sounds
snd_draw		                                                  = weapons\generic\rifle_historic_draw
snd_holster		                                                  = weapons\generic\rifle_historic_holster
snd_shoot		                                                  = wpn_k98_snd_shoot
snd_shoot_actor                                                   = wpn_k98_snd_shoot_actor
snd_empty		                                                  = weapons\generic\rifle_historic_empty, 0.5
snd_reload		                                                  = weapons\k98\kar98k_reload
snd_shoot_duplet	                                              = wpn_k98_snd_shoot
snd_open_weapon                                                   = weapons\k98\kar98k_reload_start
snd_add_cartridge	                                              = weapons\k98\kar98k_reload
snd_close_weapon                                                  = weapons\k98\kar98k_reload_end
snd_silncer_shot                                                  = wpn_k98_snd_silncer_shot