[day]
    effects             	 	= 
    max_effect_period        	= 100.0
    min_effect_period        	= 15.0
    sound_channels           	= background_north_day
    sound_channels_dynamic   	= wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone;

[evening]
    effects             	 	= 
    max_effect_period        	= 100.0
    min_effect_period        	= 15.0
    sound_channels          	= background_north_day
    sound_channels_dynamic   	= wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone;
		
[night]
    effects             	 	= 
    max_effect_period        	= 100.0
    min_effect_period        	= 15.0
    sound_channels         		= background_north_night
    sound_channels_dynamic   	= wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone, out_night_amb, out_dark_amb;
		
[morning]
    effects             	 	= 
    max_effect_period        	= 100.0
    min_effect_period        	= 15.0
    sound_channels          	= background_north_day
    sound_channels_dynamic   	= wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone;

[rain]
    effects             		= 
    max_effect_period        	= 100.0
    min_effect_period        	= 15.0
    sound_channels          	= background_field_wind_med
    sound_channels_dynamic   	= wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone;

[rain_day]
    effects             	 	= 
    max_effect_period        	= 100.0
    min_effect_period        	= 15.0
    sound_channels          	= background_field_wind_med
    sound_channels_dynamic   	= wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone;

[rain_night]
    effects             		= 
    max_effect_period        	= 100.0
    min_effect_period        	= 15.0
    sound_channels          	= background_field_wind_med
    sound_channels_dynamic   	= wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone, out_night_amb, out_dark_amb;

[pre_storm]
    effects             	 	= 
    max_effect_period        	= 100.0
    min_effect_period        	= 15.0
    sound_channels          	= background_field_wind_med
    sound_channels_dynamic   	= wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone;

[storm_day]
    effects             	 	= 
    max_effect_period        	= 100.0
    min_effect_period        	= 15.0
    sound_channels          	= background_field_wind_high
    sound_channels_dynamic   	= wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone;

[storm_night]
    effects             	 	= 
    max_effect_period        	= 100.0
    min_effect_period        	= 15.0
    sound_channels          	= background_field_wind_high
    sound_channels_dynamic   	= wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone, out_night_amb, out_dark_amb;
	
[tuman]
    effects             	 	= 
    max_effect_period        	= 100.0
    min_effect_period        	= 15.0
    sound_channels              = silent
    sound_channels_dynamic   	= wind_urban, ambient_urban, wind_heavy;

[tuman_day]
    effects             	 	= 
    max_effect_period        	= 100.0
    min_effect_period        	= 15.0
    sound_channels              = silent
    sound_channels_dynamic   	= wind_urban, ambient_urban, wind_heavy;

[tuman_night]
    effects             	 	= 
    max_effect_period        	= 100.0
    min_effect_period        	= 15.0
    sound_channels              = silent
    sound_channels_dynamic   	= wind_urban, ambient_urban, wind_heavy, out_night_amb, out_dark_amb, out_spooks, out_drone;
