
r1_detail_textures on
r1_dlights on
r1_dlights_clip 40.
r1_fog_luminance 1.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_software_skinning 0
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r2_aa off
r2_aa_break (0.800000, 0.100000, 0.000000)
r2_aa_kernel 0.5
r2_aa_weight (0.250000, 0.250000, 0.000000)
r2_allow_r1_lights off
r2_detail_bump on
r2_dof -1.000000,0.000000,800.000000
r2_dof_enable on
r2_dof_radius 0.25
r2_dof_sky 30.
r2_drops_control (0.000000, 0.000000, 0.000000)
r2_exp_donttest_shad off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 0.001
r2_gloss_min 0.56
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.1
r2_ls_bloom_kernel_g 1.
r2_ls_bloom_kernel_scale 0.05
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.
r2_ls_depth_bias -0.00005
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mask_control (0.000000, 0.000000, 0.000000, 0.000000)
r2_mblur 0.
r2_mblur_enabled off
r2_parallax_h 0.02
r2_qsync 0
r2_shadow_cascede_old off
r2_slight_fade 0.5
r2_smaa ultra
r2_soft_particles on
r2_soft_water on
r2_ss_sunshafts_length 1.
r2_ss_sunshafts_radius 1.
r2_ssa_lod_a 64.
r2_ssa_lod_b 48.
r2_ssao st_opt_high
r2_ssao_blur off
r2_ssao_half_data off
r2_ssao_hbao off
r2_ssao_hdao off
r2_ssao_mode default
r2_ssao_opt_data off
r2_steep_parallax on
r2_sun on
r2_sun_depth_far_bias -0.00002
r2_sun_depth_far_scale 0.9991
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 0.9991
r2_sun_details off
r2_sun_far 100.
r2_sun_focus on
r2_sun_lumscale 2.94
r2_sun_lumscale_amb 1.15
r2_sun_lumscale_hemi 1.35
r2_sun_near 20.
r2_sun_near_border 0.75
r2_sun_quality st_opt_high
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_sunshafts_min 0.
r2_sunshafts_mode volumetric
r2_sunshafts_quality st_opt_high
r2_sunshafts_value 0.75
r2_terrain_z_prepass off
r2_tnmp_a 0.15
r2_tnmp_b 0.5
r2_tnmp_c 0.1
r2_tnmp_d 0.2
r2_tnmp_e 0.2
r2_tnmp_exposure 0.16033
r2_tnmp_f 0.3
r2_tnmp_gamma 0.76667
r2_tnmp_onoff 0.
r2_tnmp_w 1.12
r2_tonemap on
r2_tonemap_adaptation 3.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.45
r2_tonemap_middlegray 1.2
r2_volumetric_lights on
r2_wait_sleep 0
r2_water_reflections on
r2_zfill off
r2_zfill_depth 0.25
r2em 0.
r3_dynamic_wet_surfaces on
r3_dynamic_wet_surfaces_far 30.
r3_dynamic_wet_surfaces_near 70.
r3_dynamic_wet_surfaces_sm_res 128
r3_minmax_sm off
r3_msaa 2x
r3_msaa_alphatest st_opt_atest_msaa_dx10_1
r3_use_dx10_1 on
r3_volumetric_smoke on
r4_enable_tessellation on
r4_wireframe off
r__actor_shadow off
r__bloom_thresh (0.700000, 0.800000, 0.900000, 0.000000)
r__bloom_weight (0.330000, 0.330000, 0.330000, 0.000000)
r__clear_models_on_unload off
r__color_grading (0.500000, 0.500000, 0.500000)
r__detail_density 0.24
r__detail_height 0.7
r__detail_radius 150
r__dtex_range 50.
r__enable_grass_shadow on
r__exposure 0.9
r__fakescope 1
r__framelimit 60
r__gamma 0.9
r__geometry_lod 1.5
r__heatvision 0
r__lens_flares on
r__nightvision 0
r__no_ram_textures off
r__no_scale_on_fade off
r__optimize_dynamic_geom 1
r__optimize_shadow_geom on
r__optimize_static_geom 0
r__saturation 1.1
r__supersample 1
r__tf_aniso 16
r__tf_mipbias -0.5
r__use_precompiled_shaders on
r__wallmark_ttl 50.
r_screenshot_mode png
renderer renderer_r4
rs_c_brightness 0.985
rs_c_contrast 0.92
rs_c_gamma 1.
rs_cam_pos off
rs_refresh_60hz off
rs_screenmode fullscreen
rs_skeleton_update 32
rs_stats off
rs_v_sync off
rs_vis_distance 1.5

shader_param_1 (1.000000, 1.000000, 1.000000, 0.100000)
shader_param_2 (0.000000, 0.000000, 0.000000, 0.000000)
shader_param_3 (0.838000, 0.847000, 0.852000, -0.005000)
shader_param_4 (1.120000, 1.120000, 1.130000, -0.420000)
shader_param_5 (0.000000, 0.000000, 0.000000, 0.000000)
shader_param_6 (0.000000, 1.000000, 0.000000, 0.000000)
shader_param_7 (100.000000, 0.500000, 0.000000, 0.000000)
shader_param_8 (0.000000, 0.000000, 0.000000, 0.000000)

ssfx_blood_decals (0.600000, 0.600000, 0.000000, 0.000000)
ssfx_florafixes_1 (0.150000, 0.180000, 0.140000, 0.150000)
ssfx_florafixes_2 (2.200000, 1.000000, 0.000000, 0.000000)
ssfx_gloss_factor 0.60789
ssfx_gloss_method 1
ssfx_gloss_minmax (0.620000, 0.920000, 0.000000)
ssfx_grass_interactive (1.000000, 8.000000, 2000.000000, 1.000000)
ssfx_grass_shadows (3.000000, 0.500000, 30.000000, 0.000000)
ssfx_hud_drops_1 (39.648891, 1.000000, 30.000000, 0.050000)
ssfx_hud_drops_2 (0.225000, 1.250000, 0.000000, 2.000000)
ssfx_int_grass_params_1 (1.000000, 1.000000, 1.000000, 25.000000)
ssfx_int_grass_params_2 (1.000000, 5.000000, 0.300000, 2.000000)
ssfx_is_underground 0
ssfx_lightsetup_1 (0.500000, 0.600000, 0.000000, 0.000000)
ssfx_lut (1.000000, 1.000000, 0.000000, 0.000000)
ssfx_rain_1 (2.200000, 0.110000, 0.600000, 2.000000)
ssfx_rain_2 (0.700000, 0.110000, 1.600000, 0.530000)
ssfx_rain_3 (0.530000, 1.300000, 0.000000, 0.000000)
ssfx_shadow_bias (0.400000, 0.030000, 0.000000)
ssfx_shadow_cascades (20.000000, 74.000000, 191.000000)
ssfx_shadows (1536.000000, 4096.000000, 0.000000)
ssfx_volumetric (1.000000, 0.016000, 3.000000)
ssfx_wetness_multiplier (1.400000, 0.500000, 0.000000)
ssfx_wetsurfaces_1 (0.500000, 1.400000, 0.700000, 1.250000)
ssfx_wetsurfaces_2 (0.800000, 1.500000, 0.200000, 0.350000)
ssfx_wind_grass (8.200001, 1.700000, 1.400000, 0.700000)
ssfx_wind_trees (11.700001, 0.170000, 0.800000, 0.300000)