;------------------------------------------------------------------------------------------------
[wpn_ak12]:identity_immunities,weapon_probability,default_weapon_params,wpn_ak12_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\ak-74"
        scheduled                   = off
        cform                       = skeleton
        parent_section              = wpn_ak12
        
        class                       = WP_AK74
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 2
        ef_weapon_type              = 8
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 2
        inv_grid_width              = 5
        inv_grid_x                  = 25
        inv_grid_y                  = 8
        inv_name                    = st_wpn_ak12
        inv_name_short              = st_wpn_ak12
        description                 = st_wpn_ak12_descr
        
        kind                        = w_rifle
        inv_weight                  = 3.2
        cost                        = 36880
        repair_type                 = rifle_5
        weapon_class                = assault_rifle
        
        hud                         = wpn_ak12_hud
        visual                      = dynamics\weapons\wpn_ak12\wpn_ak12.ogf
        position                    = -0.026, -0.175, 0.0
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.218, 0.656
        fire_point2                 = 0, 0.161, 0.583
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.26, -0.11, 0.25
        strap_orientation           = -15, -9, 110
        ph_mass                     = 4
        
        flame_particles             = weapons\generic_weapon05
        smoke_particles             = weapons\generic_shoot_00
        grenade_flame_particles     = weapons\generic_weapon01
		
		shell_point               	= 0.07,0.2,0.466
		shell_dir               	= 0.0, 1.0, 0.0
		shell_bone                	= wpn_body
		shell_particles				= weapons\545x39
        
        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 5
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_ak74
        upgr_icon_x                 = 0
        upgr_icon_y                 = 1500
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1, 3, -1
        ammo_class                  = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
        ammo_elapsed                = 30
        ammo_mag_size               = 30
        startup_ammo                = 90
        
        scopes                      = ac10632, acog, eot
        scope_status                = 0
        scope_zoom_factor           = 0
        
        silencer_name               = wpn_sil_tgp-a
        silencer_status             = 2
        silencer_x                  = 221
        silencer_y                  = 16
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_class               = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
        grenade_launcher_name       = wpn_addon_grenade_launcher
        grenade_launcher_status     = 2
        grenade_launcher_x          = 112
        grenade_launcher_y          = 24
        launch_speed                = 0
        
        hit_impulse                 = 25
        hit_power                   = 0.5, 0.5, 0.5, 0.5
        hit_type                    = fire_wound
        fire_distance               = 1000
        bullet_speed                = 895
        rpm                         = 650
        rpm_empty_click             = 200
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  3.0
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
        crosshair_inertion          = 5.7
        fire_dispersion_base        = 0.3
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.0015
        misfire_start_condition     = 0.7 ;  0.73
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.1
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0008
        condition_shot_dec          = 0.0008
        
		cam_return                               = 0
		cam_relax_speed                          = 10
		cam_dispersion                           = 1.339
		cam_dispersion_frac                      = 1.1
		cam_dispersion_inc                       = 0.0005
		cam_max_angle                            = 50.0
		cam_max_angle_horz                       = 50.0
		cam_step_angle_horz                      = 1.55
		zoom_cam_relax_speed                     = 10
		zoom_cam_dispersion                      = 1.139
		zoom_cam_dispersion_frac                 = 0.9
		zoom_cam_dispersion_inc                  = 0.0002
		zoom_cam_max_angle                       = 50.0
		zoom_cam_max_angle_horz                  = 50.0
		zoom_cam_step_angle_horz                 = 1.05
        
        PDM_disp_accel_factor       = 2.45
        PDM_disp_base               = 1.0
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.45
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 0
        kill_msg_y                  = 28
        kill_msg_width              = 84
        kill_msg_height             = 28
 

[wpn_ak12_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_ak12\wpn_ak12_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_position              = 0, 0, 0
        hands_position_16x9         = 0, 0, 0
        hands_orientation           = 0, 0, 0
        hands_orientation_16x9      = 0, 0, 0
        
        aim_hud_offset_pos          = -0.06365, 0.0215, -0.07
        aim_hud_offset_pos_16x9     = -0.06365, 0.0215, -0.07
        aim_hud_offset_rot          = 0.0035, 0.0001, 0
        aim_hud_offset_rot_16x9     = 0.0035, 0.0001, 0
        
        gl_hud_offset_pos           = -0.0255, -0.012, -0.1
        gl_hud_offset_pos_16x9      = -0.0255, -0.012, -0.1
        gl_hud_offset_rot           = -0.124, -0.004, 0
        gl_hud_offset_rot_16x9      = -0.124, -0.004, 0
		
		lowered_hud_offset_pos		= 0, 0, 0
		lowered_hud_offset_pos_16x9	= 0, 0, 0
		lowered_hud_offset_rot		= 0.2, -0.2, 0.4
		lowered_hud_offset_rot_16x9	= 0.2, -0.2, 0.4
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = ak12_b_holster
		anm_hide_empty              = ak12_b_holster, idle_empty
        anm_hide_g                  = ak12_b_holster_gl
        anm_hide_w_gl               = ak12_b_holster_w_gl
		anm_hide_w_gl_empty         = ak12_b_holster_w_gl, idle_empty
        anm_idle                    = ak12_b_idle
		anm_idle_empty              = ak12_b_idle, idle_empty
        anm_idle_aim                = ak12_b_idle_ads
		anm_idle_aim_empty          = ak12_b_idle_ads, idle_empty
        anm_idle_aim_moving         = ak12_b_idle_ads
        anm_idle_aim_moving_crouch  = ak12_b_idle_ads
		anm_idle_moving_crouch_empty  = ak12_b_idle_ads, idle_empty
        anm_idle_g                  = ak12_b_idle_gl
        anm_idle_g_aim              = ak12_b_idle_ads_gl
        anm_idle_moving             = ak12_b_walk
		anm_idle_moving_empty       = ak12_b_walk, idle_empty
        anm_idle_moving_crouch_g_aim = ak12_b_walk_gl
        anm_idle_moving_crouch_w_gl_aim = ak12_b_walk_w_gl
        anm_idle_moving_g           = ak12_b_walk_gl
        anm_idle_moving_g_aim       = ak12_b_walk_gl
        anm_idle_moving_w_gl        = ak12_b_walk_w_gl
		anm_idle_moving_empty_w_gl  = ak12_b_walk_w_gl, idle_empty
        anm_idle_moving_w_gl_aim    = ak12_b_walk_w_gl
		anm_idle_moving_empty_w_gl_aim  = ak12_b_walk_w_gl, idle_empty
        anm_idle_sprint             = ak12_b_sprint, idle, 1.2
		anm_idle_sprint_empty       = ak12_b_sprint, idle_empty, 1.2
        anm_idle_sprint_g           = ak12_b_sprint_gl, idle, 1.2
        anm_idle_sprint_w_gl        = ak12_b_sprint_w_gl, idle, 1.2
		anm_idle_sprint_empty_w_gl  = ak12_b_sprint_w_gl, idle_empty, 1.2
        anm_idle_w_gl               = ak12_b_idle_w_gl
		anm_idle_empty_w_gl         = ak12_b_idle_w_gl, idle_empty
        anm_idle_w_gl_aim           = ak12_b_idle_ads_w_gl
		anm_idle_empty_w_gl_aim     = ak12_b_idle_ads_w_gl, idle_empty
        anm_reload                  = ak12_b_reload, reload
		anm_reload_empty            = ak12_b_reload_empty, reload_empty
        anm_reload_g                = ak12_b_reload_gl, reload_gl
        anm_reload_w_gl             = ak12_b_reload_w_gl, reload
		anm_reload_empty_w_gl       = ak12_b_reload_empty_w_gl, reload_empty
		anm_reload_misfire          = ak12_b_unjam, unjam
		anm_reload_misfire_w_gl		= ak12_b_unjam_w_gl, unjam
		anm_switch_mode             = ak12_b_firemode
        anm_shots                   = ak12_b_shoot, shoot
		anm_shot_l                  = ak12_b_shoot, shoot_last
        anm_shots_g                 = ak12_b_shoot_gl
        anm_shots_w_gl              = ak12_b_shoot_w_gl, shoot
		anm_shot_w_gl_l	      		= ak12_b_shoot_w_gl, shoot_last
        anm_show                    = ak12_b_draw
		anm_show_empty              = ak12_b_draw, idle_empty
        anm_show_g                  = ak12_b_draw_gl
        anm_show_w_gl               = ak12_b_draw_w_gl
		anm_show_w_gl_empty         = ak12_b_draw_w_gl, idle_empty
        anm_switch                  = ak12_b_switch_to_w
        anm_switch_g                = ak12_b_switch_to_gl
        
        shell_bone                  = wpn_body
        shell_dir                   = 0, 1, 0
        shell_point                 = 0.02, 0.04, 0.131
        
        fire_bone                   = wpn_body
        fire_bone2                  = wpn_body
        fire_point                  = 0, 0.049711, 0.675578
        fire_point2                 = 0, -0.029, 0.575
 
		freelook_z_offset_mul		= 0.7
 
;------------------------------------------------------------------------------------------------
[wpn_ak12_ac10632]:wpn_ak12
        1icon_layer                 = ac10632
        1icon_layer_x               = 78
        1icon_layer_y               = -6
        
		inv_weight                  = 3.31
		
        hud                         = wpn_ak12_ac10632_hud
        visual                      = dynamics\weapons\wpn_ak12\wpn_ak12_ac10632.ogf
 

[wpn_ak12_ac10632_hud]:wpn_ak12_hud
        item_visual                 = anomaly_weapons\wpn_ak12\wpn_ak12_ac10632_hud.ogf
        
        aim_hud_offset_pos          = -0.0632, 0.0022, -0.1
        aim_hud_offset_pos_16x9     = -0.0632, 0.0022, -0.1
 
;------------------------------------------------------------------------------------------------
[wpn_ak12_acog]:wpn_ak12
        1icon_layer                 = acog
        1icon_layer_x               = 82
        1icon_layer_y               = -4
        
        inv_weight                  = 3.55
        
        hud                         = wpn_ak12_acog_hud
        visual                      = dynamics\weapons\wpn_ak12\wpn_ak12_acog.ogf
        
        scope_status                = 0
        scope_zoom_factor           = 20
        
        zoom_rotate_time            = 0.25
 

[wpn_ak12_acog_hud]:wpn_ak12_hud,hud_low_interia
        item_visual                 = anomaly_weapons\wpn_ak12\wpn_ak12_acog_hud.ogf
        
        aim_hud_offset_pos          = -0.06363, 0.0017, -0.14
        aim_hud_offset_pos_16x9     = -0.06363, 0.0017, -0.14
        aim_hud_offset_rot          = 0, 0, 0
        aim_hud_offset_rot_16x9     = 0, 0, 0
 
;------------------------------------------------------------------------------------------------
[wpn_ak12_eot]:wpn_ak12
        1icon_layer                 = eot
        1icon_layer_x               = 81
        1icon_layer_y               = -3
		
		inv_weight                  = 3.5
        
        hud                         = wpn_ak12_eot_hud
        visual                      = dynamics\weapons\wpn_ak12\wpn_ak12_eot.ogf
 

[wpn_ak12_eot_hud]:wpn_ak12_hud
        item_visual                 = anomaly_weapons\wpn_ak12\wpn_ak12_eot_hud.ogf
        
        aim_hud_offset_pos          = -0.0636, 0.0012, -0.16
        aim_hud_offset_pos_16x9     = -0.0636, 0.0012, -0.16
        aim_hud_offset_rot          = 0, 0, 0
        aim_hud_offset_rot_16x9     = 0, 0, 0
 
