;------------------------------------------------------------------------------------------------
[wpn_remington870]:identity_immunities,weapon_probability,default_weapon_params,wpn_remington870_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\remington870"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_remington870

class                                    = WP_ASHTG
slot                                     = 2
animation_slot                           = 9
ef_main_weapon_type                      = 1
ef_weapon_type                           = 9
hand_dependence                          = 1
single_handed                            = 0

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 70
inv_grid_y                               = 69
inv_name                                 = st_wpn_remington870
inv_name_short                           = st_wpn_remington870
description                              = st_wpn_remington870_descr

kind                                     = w_shotgun
inv_weight                               = 3.4
cost                                     = 23600
repair_type                              = shotgun
weapon_class                             = shotgun

hud                                      = wpn_remington870_hud
visual                                   = dynamics\weapons\wpn_remington870\wpn_remington870.ogf
position                                 = -0.024, -0.097, -0.02
orientation                              = 0, -4, 0
fire_point                               = 0, 0.158, 0.647
fire_point2                              = 0, 0.158, 0.647
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.10, 0.05
strap_orientation                        = -15, -9, 110
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = amik\weapons\smoke_particles\smoke_particles_pump_00

shell_point				                 = 0, 0.180, 0.647

light_color                              = 0.6, 0.5, 0.3
light_range                              = 6.0
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_wincheaster1300, up_gr_seconab_wincheaster1300, up_gr_thirdab_wincheaster1300
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_toz34
upgr_icon_x                              = 1450
upgr_icon_y                              = 300
upgr_icon_width                          = 300
upgr_icon_height                         = 50

tri_state_reload                         = on
fire_modes                               = 1
ammo_class                               = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
ammo_current                             = 30
ammo_elapsed                             = 8
ammo_limit                               = 35
ammo_mag_size                            = 8
startup_ammo                             = 10

scopes                                   = ac10632, eot, c-more
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_status                          = 0

grenade_launcher_status                  = 0

hit_impulse                              = 200
hit_power                                = 0.55, 0.55, 0.55, 0.55
hit_type                                 = fire_wound
fire_distance                            = 300
bullet_speed                             = 220
rpm                                      = 90
rpm_empty_click                          = 200

zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
control_inertion_factor = 1.0f
crosshair_inertion                       = 6.85
fire_dispersion_base                     = 0.85
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.6
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.16
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0035
condition_shot_dec                       = 0.003

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 18.0
cam_dispersion_frac                      = 0.7
cam_dispersion_inc                       = 2.0
cam_max_angle                            = 30.0
cam_max_angle_horz                       = 3.0
cam_step_angle_horz                      = 3.0
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 18.0
zoom_cam_dispersion_frac                 = 0.7
zoom_cam_dispersion_inc                  = 2.5
zoom_cam_max_angle                       = 27.0
zoom_cam_max_angle_horz                  = 3.0
zoom_cam_step_angle_horz                 = 3.0
		
PDM_disp_accel_factor                    = 2.0
PDM_disp_base                            = 0.5
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.0

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 30
max_radius                               = 50

kill_msg_x                               = 171
kill_msg_y                               = 104
kill_msg_width                           = 75
kill_msg_height                          = 20


[wpn_remington870_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_remington870\wpn_remington870_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = 0, 0, 0.02
hands_position_16x9                      = 0, 0, 0.02
hands_orientation                        = 0, 0, 0
hands_orientation_16x9                   = 0, 0, 0

aim_hud_offset_pos                       = -0.0625, 0.027, -0.1
aim_hud_offset_pos_16x9                  = -0.0625, 0.027, -0.1
aim_hud_offset_rot                       = -0.012, 0, 0
aim_hud_offset_rot_16x9                  = -0.012, 0, 0

lowered_hud_offset_pos					 = 0.1, 0, -0.06
lowered_hud_offset_rot_16x9				 = 0.1,-0.4,0.2

lowered_hud_offset_pos_16x9				 = 0.1, 0, -0.06
lowered_hud_offset_rot_16x9				 = 0.1,-0.4,0.2


anm_bore                                 = 870_b_inspect, inspect
anm_reload_misfire                       = 870_b_unjam, unjam
anm_add_cartridge                        = 870_b_load, load, 1.1
anm_close                                = 870_b_close, close
anm_close_empty                          = 870_b_close_empty, close_empty
anm_reload_empty                         = 870_b_unjam, unjam
anm_hide                                 = 870_b_holster, idle
anm_idle                                 = 870_b_idle, idle, 0.75
anm_idle_aim                             = 870_b_idle_ads, idle, 0.60
anm_idle_aim_moving                      = 870_b_walk, idle, 0.60
anm_idle_aim_moving_crouch               = 870_b_walk, idle, 0.60
anm_idle_moving                          = 870_b_walk, idle, 1
anm_idle_sprint                          = 870_b_sprint, idle, 1.2
anm_open                                 = 870_b_open, open
anm_shots                                = 870_b_shoot
anm_show                                 = 870_b_draw, idle

shell_bone                               = gilza
shell_dir                                = 0, 1, 0
shell_point                              = 0, 0, 0

fire_bone                                = muzzle
fire_point                               = 0, 0, 0

freelook_z_offset_mul					 = 0.5

;------------------------------------------------------------------------------------------------
[wpn_remington870_ac10632]:wpn_remington870
$spawn                                   = "weapons\wpn_remington870_ac10632"

inv_weight                               = 3.51

1icon_layer                              = ac10632
1icon_layer_x                            = 90
1icon_layer_y                            = 1

hud                                      = wpn_remington870_ac10632_hud
visual                                   = dynamics\weapons\wpn_remington870\wpn_remington870_barska.ogf


[wpn_remington870_ac10632_hud]:wpn_remington870_hud
item_visual                              = anomaly_weapons\wpn_remington870\wpn_remington870_barska_hud.ogf

aim_hud_offset_pos                       = -0.0617, 0.012, -0.15
aim_hud_offset_pos_16x9                  = -0.0617, 0.012, -0.15
aim_hud_offset_rot                       = 0, 0, 0
aim_hud_offset_rot_16x9                  = 0, 0, 0

;------------------------------------------------------------------------------------------------
[wpn_remington870_c-more]:wpn_remington870
$spawn                                   = "weapons\wpn_remington870_c-more"

inv_weight                               = 3.7

1icon_layer                              = c-more
1icon_layer_x                            = 90
1icon_layer_y                            = 2

hud                                      = wpn_remington870_c-more_hud
visual                                   = dynamics\weapons\wpn_remington870\wpn_remington870_c-more.ogf


[wpn_remington870_c-more_hud]:wpn_remington870_hud
item_visual                              = anomaly_weapons\wpn_remington870\wpn_remington870_c-more_hud.ogf

aim_hud_offset_pos                       = -0.063, 0.0135, -0.15
aim_hud_offset_pos_16x9                  = -0.063, 0.0135, -0.15
aim_hud_offset_rot                       = 0, 0, 0
aim_hud_offset_rot_16x9                  = 0, 0, 0

;------------------------------------------------------------------------------------------------
[wpn_remington870_eot]:wpn_remington870
$spawn                                   = "weapons\wpn_remington870_eot"

inv_weight                               = 3.7

1icon_layer                              = eot
1icon_layer_x                            = 85
1icon_layer_y                            = 0

hud                                      = wpn_remington870_eot_hud
visual                                   = dynamics\weapons\wpn_remington870\wpn_remington870_eot.ogf


[wpn_remington870_eot_hud]:wpn_remington870_hud
item_visual                              = anomaly_weapons\wpn_remington870\wpn_remington870_eot_hud.ogf
aim_hud_offset_pos                       = -0.0623, 0.0105, -0.25
aim_hud_offset_pos_16x9                  = -0.0623, 0.0105, -0.25
aim_hud_offset_rot                       = 0, 0, 0
aim_hud_offset_rot_16x9                  = 0, 0, 0

