;------------------------------------------------------------------------------------------------
[wpn_vityaz]:identity_immunities,weapon_probability,default_weapon_params,wpn_vityaz_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\mp5"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_vityaz

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 8
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 4
inv_grid_x                               = 40
inv_grid_y                               = 52
inv_name                                 = st_wpn_vityaz
inv_name_short                           = st_wpn_vityaz
description                              = st_wpn_vityaz_descr

kind                                     = w_smg ;w_pistol
inv_weight                               = 2.9
cost                                     = 20880
repair_type                              = pistol
weapon_class                             = assault_rifle

hud                                      = wpn_vityaz_hud
visual                                   = dynamics\weapons\wpn_vityaz\wpn_vityaz.ogf
position                                 = -0.026, -0.175, 0
orientation                              = 0, 0, 0
fire_point                               = 0, 0.218, 0.656
fire_point2                              = 0, 0.161, 0.583
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.11, 0.25
strap_orientation                        = -15, -9, 110
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point				                 = 0, 0.216, 0.174
shell_dir					             = 0, 0, 0.4
shell_particles				             = weapons\9x19

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_pp2000, up_gr_seconab_pp2000, up_gr_thirdab_pp2000, up_gr_fourtab_pp2000, up_gr_fifthab_pp2000, up_gr_fifthcd_pp2000
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_mp5
upgr_icon_x                              = 900
upgr_icon_y                              = 1800
upgr_icon_width                          = 250
upgr_icon_height                         = 100

fire_modes                               = 1, 3, -1
ammo_class                               = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scopes                                   = ac10632, acog, eot
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_pbs1
silencer_status                          = 2
silencer_x                               = 181
silencer_y                               = 15
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status                  = 0
launch_speed                             = 0

hit_impulse                              = 24
hit_power                                = 0.47, 0.47, 0.47, 0.47
hit_type                                 = fire_wound
fire_distance                            = 400
bullet_speed                             = 390
rpm                                      = 700
rpm_empty_click                          = 200
ap_modifier                              = 1.1

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 5.6
fire_dispersion_base                     = 0.54
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.8
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.13
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.00115
condition_shot_dec                       = 0.00115

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 0.52
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0475
cam_max_angle                            = 42.0
cam_max_angle_horz                       = 42.0
cam_step_angle_horz                      = 1.5
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.4
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.0375
zoom_cam_max_angle                       = 42.0
zoom_cam_max_angle_horz                  = 42.0
zoom_cam_step_angle_horz                 = 1.48

PDM_disp_accel_factor                    = 1.155
PDM_disp_base                            = 0.63
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.15

cam_relax_speed_ai                       = 120.75
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 72
kill_msg_y                               = 82
kill_msg_width                           = 56
kill_msg_height                          = 23


[wpn_vityaz_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_vityaz\wpn_vityaz_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = 0, 0, 0
hands_position_16x9                      = 0, 0, 0
hands_orientation                        = 0, 0, 0
hands_orientation_16x9                   = 0, 0, 0

aim_hud_offset_pos                       = -0.0656, 0.022, -0.07
aim_hud_offset_pos_16x9                  = -0.0656, 0.022, -0.07
aim_hud_offset_rot                       = -0.007, 0, -0.01
aim_hud_offset_rot_16x9                  = -0.007, 0, -0.01

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lowered_hud_offset_pos					 = 0.25, 0.02, 0.1
lowered_hud_offset_rot				     = 0.2, -1.0, 0.02
lowered_hud_offset_pos_16x9				 = 0.25, 0.02, 0.1
lowered_hud_offset_rot_16x9				 = 0.2, -1.0, 0.02

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = vityaz_b_holster, idle
anm_idle                                 = vityaz_b_idle, idle, 0.75
anm_idle_aim                             = vityaz_b_idle_aim, idle
anm_idle_aim_moving                      = vityaz_b_idle_aim, idle
anm_idle_aim_moving_crouch               = vityaz_b_idle_aim, idle
anm_idle_moving                          = vityaz_b_walk, idle
anm_idle_moving_crouch               	 = vityaz_b_walk, idle, 0.8
anm_idle_sprint                          = vityaz_b_sprint, idle, 1.2
anm_reload                               = vityaz_b_reload, reload
anm_reload_empty                         = vityaz_b_reload_empty, reload_empty
anm_reload_misfire                       = vityaz_b_unjam, unjam
anm_switch_mode             			 = vityaz_b_firemode, idle
anm_shots                                = vityaz_b_shoot
anm_show                                 = vityaz_b_draw, idle

shell_bone                               = wpn_body
shell_dir                                = 0, 1, 0
shell_point                              = 0, 0.064, 0.19

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0, 0.038159, 0.608368
fire_point2                              = 0, -0.011, 0.553

;------------------------------------------------------------------------------------------------
[wpn_vityaz_ac10632]:wpn_vityaz
1icon_layer                              = ac10632
1icon_layer_x                            = 66
1icon_layer_y                            = -9

inv_weight                               = 3.015

hud                                      = wpn_vityaz_ac10632_hud
visual                                   = dynamics\weapons\wpn_vityaz\wpn_vityaz_ac10632.ogf


[wpn_vityaz_ac10632_hud]:wpn_vityaz_hud
item_visual                              = anomaly_weapons\wpn_vityaz\wpn_vityaz_ac10632_hud.ogf

aim_hud_offset_pos                       = -0.0655, 0.0028, -0.14
aim_hud_offset_pos_16x9                  = -0.0655, 0.0028, -0.14
aim_hud_offset_rot                       = 0, 0, 0
aim_hud_offset_rot_16x9                  = 0, 0, 0

;------------------------------------------------------------------------------------------------
[wpn_vityaz_acog]:wpn_vityaz
1icon_layer                              = acog
1icon_layer_x                            = 69
1icon_layer_y                            = -7

inv_weight                               = 3.3

hud                                      = wpn_vityaz_acog_hud
visual                                   = dynamics\weapons\wpn_vityaz\wpn_vityaz_acog.ogf

scope_status                             = 0
scope_zoom_factor                        = 20

zoom_rotate_time                         = 0.25


[wpn_vityaz_acog_hud]:wpn_vityaz_hud,hud_low_interia
item_visual                              = anomaly_weapons\wpn_vityaz\wpn_vityaz_acog_hud.ogf

aim_hud_offset_pos                       = -0.065818, 0.0088, -0.16
aim_hud_offset_pos_16x9                  = -0.065818, 0.0088, -0.16
aim_hud_offset_rot                       = 0, 0, 0
aim_hud_offset_rot_16x9                  = 0, 0, 0

;------------------------------------------------------------------------------------------------
[wpn_vityaz_eot]:wpn_vityaz
1icon_layer                              = eot
1icon_layer_x                            = 72
1icon_layer_y                            = -4

inv_weight                               = 3.21

hud                                      = wpn_vityaz_eot_hud
visual                                   = dynamics\weapons\wpn_vityaz\wpn_vityaz_eot.ogf


[wpn_vityaz_eot_hud]:wpn_vityaz_hud
item_visual                              = anomaly_weapons\wpn_vityaz\wpn_vityaz_eot_hud.ogf

aim_hud_offset_pos                       = -0.066, -0.001, -0.15
aim_hud_offset_pos_16x9                  = -0.066, -0.001, -0.15
aim_hud_offset_rot                       = 0, 0, 0
aim_hud_offset_rot_16x9                  = 0, 0, 0

