[grenade_gd-05]:identity_immunities,weapon_probability,default_weapon_params,grenade_rgd5_sounds

grenade_remove_time		= 60000
detonation_threshold_hit	= 200
GroupControlSection		= spawn_group
discovery_dependency		=
$spawn 				= "weapons\grenades\gd-05"
$prefetch			= 128
class				= G_F1_S
cform				= skeleton
kind                                     = w_explosive
visual				= dynamics\weapons\wpn_grenades\wpn_gd5.ogf
inv_name			= st_grenade_rg-60tb
inv_name_short			= st_grenade_rg-60tb
inv_weight			= 0.198
description			= st_grenade_rg-60tb_descr
ef_weapon_type			= 4
default_to_ruck			= false
sprint_allowed			= true
control_inertion_factor		= 1
;---DOF-------------------------------------------------------------------------
zoom_dof			= 0.5, 1.0, 180
reload_dof			= 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
highlight_equipped          = true
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x			= 7
inv_grid_y			= 5

kill_msg_x			= 240
kill_msg_y			= 123
kill_msg_width			= 14
kill_msg_height			= 23

animation_slot			= 7
single_handed			= 1

slot				= 3
hud				= grenade_gd-05_hud
force_min			= 21
force_const			= 21
force_max			= 21
force_grow_speed		= 1

destroy_time			= 2500

cost				= 12789

snd_on_take								 = grenade

;-------------------------------------------------------------------------------
blast				= 5
blast_r				= 7
blast_impulse			= 50
blast_impulse_factor 		= 1


frags				= 0
frags_r				= 36.0
frag_hit			= 0.06
frag_hit_impulse		= 32
explode_duration            = 3


hit_type_blast			= explosion
hit_type_frag			= fire_wound

up_throw_factor			= 0
;-------------------------------------------------------------------------------


explode_particles           = explosions\explosion_barrel


light_color		         = 1.9,1.4,0.5
light_range		         = 14.0
light_time 		         = 0.85

;������ �� ��������
fragment_speed			= 150
explode_duration		= 4.0

;�����
        snd_on_take                 = grenade

attach_position_offset		= -0.053,-0.089,0.0
attach_angle_offset		= 0,0,0
attach_bone_name		=

// should be deleted after update
bone_name			= bip01_r_hand
position_offset			= 0.0,0.0,0.0
angle_offset			= 1.570790,1.570790,3.92699


throw_point			= 0.2, 0.3, 0.1		;0.4, 0.3, 0.1
throw_dir			= 0,0,0			;0,0,1
third_person_throw_point_offset = -0.198,1.8,-0.833	;-0.05,0.848,0.706

wm_size                  	= 0.02

wallmark_section		= explosion_marks

[grenade_gd-05_hud]:hud_base
attach_place_idx			= 0
item_visual				= anomaly_weapons\wpn_grenades\wpn_gd5_hud.ogf

fire_point					= 0,0,0
fire_bone					= wpn_body

hands_position				= 0,0,0
hands_orientation			= 0,0,0

hands_position_16x9				= 0,0,0
hands_orientation_16x9			= 0,0,0

item_position 				= 0,0,0
item_orientation		 		= 0,0,0

aim_hud_offset_pos				= 0,0,0
aim_hud_offset_rot				= 0,0,0

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

        anm_hide                    = gd5_holster, holster
        anm_idle                    = gd5_idle, idle, 0.3
        anm_idle_moving             = gd5_walk, walk
        anm_idle_sprint             = gd5_sprint
        anm_show                    = gd5_draw, draw
        anm_throw                   = gd5_throw, throw
        anm_throw_begin             = gd5_throw_begin, throw_begin
        anm_throw_idle              = gd5_throw_idle, throw_idle, 0.2

throw_point				= 0.0,0.4,0.3
throw_dir					= 0,0,1