;Determines the spawn percentage per each anomaly and max number of them
[spawn_properties]
spawn_percent = 0.5
anomaly_max_number = 42
anomaly_max_active = 45 ; Unused

;Determines the range of anomaly radius
[radius_properties]
min_radius = 2
max_radius = 3

;Determines the list of anomalies that can be spawned
[anomaly_types]
zone_mine_flash
zone_mine_ghost
zone_mine_mefistotel
zone_mine_cdf
zone_mine_point
zone_mine_sphere
zone_mine_umbra
zone_field_radioactive_weak
zone_field_radioactive_average
zone_field_radioactive_strong
zone_radioactive_weak
;zone_radioactive_average
;zone_radioactive_strong
zone_mine_acidic_weak
;zone_mine_acidic_average
;zone_mine_acidic_strong
zone_mine_electric_weak
;zone_mine_electric_average
;zone_mine_electric_strong
zone_mine_thermal_weak
;zone_mine_thermal_average
;zone_mine_thermal_strong
zone_mine_gravitational_weak
zone_mine_gravitational_average
zone_mine_gravitational_strong
zone_mine_shatterpoint
zone_mine_thorn

;Determines the smarts around which anomalies will be created
[available_smarts]
aes_smart_terrain_monsters1
aes_smart_terrain_monsters2
aes_smart_terrain_monsters3
aes_smart_terrain_monsters4
aes_smart_terran_soldier2