![wpn_knife]
hud_fov 					= 0.5

![wpn_knife_hud]
item_position               = 0, 0, 0
item_orientation            = 0, 0, 0
        
hands_position              = -0.013, -0.185, 0.208
hands_position_16x9         = -0.013, -0.185, 0.208
        
aim_hud_offset_pos          = -0.077000, 0.022000, 0.000000
aim_hud_offset_rot          = 0.000000, 0.005000, -0.015000

anm_attack                  = barry_knife_attack_hands
anm_attack2                 = barry_knife_stab_hands
anm_hide                    = barry_knife_holster_hands
anm_idle                    = barry_knife_idle_hands
anm_idle_aim                = barry_knife_idle_hands
anm_idle_moving             = barry_knife_walk_hands
anm_idle_sprint             = barry_knife_sprint_hands
anm_show                    = barry_knife_draw_hands
anm_show_empty              = barry_knife_draw_hands
anm_bore                    = barry_knife_inspect_hands

; Transition/Intermediate Animations
anm_walk2sprint             = barry_knife_trans_1_hands
anm_sprint2walk             = barry_knife_trans_2_hands

; Transition Definitions
ts_pattern_walk2sprint      = .+, anm_idle_sprint, anm_walk2sprint, 1
ts_pattern_sprint2walk      = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1