;------------------------------------------------------------------------------------------------
[wpn_adar2_15]:identity_immunities,weapon_probability,default_weapon_params;wpn_m4_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\lr-300"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_adar2_15

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

icons_texture                                       = ui\ui_icon_bas

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 9
inv_grid_y         = 36


inv_name                                 = st_wpn_adar2_15
inv_name_short                           = st_wpn_adar2_15
description                              = st_wpn_adar2_15_descr

kind                                     = w_rifle
inv_weight                               = 2.880
cost                                     = 19600
repair_type                              = rifle_5
weapon_class                             = assault_rifle

hud                                      = wpn_adar2_15_hud
visual                                   = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

position                                 = -0.07, 0.097, -0.094
orientation                              = 0, 0, 0
fire_point                               = 0.05, -0.06, 0.575
fire_point2                              = 0, 0.199, 0.575
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.15, 0.2
strap_orientation                        = -10, -5, 10
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
;smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point             	             = 0.12,0,0.07
shell_dir               	             = 0,0,0.4
shell_particles         	             = weapons\556x45

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.1

upgrades                                 = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_g36

upgr_icon_x                              = 600
upgr_icon_y                              = 300
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1
ammo_class                               = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scopes 			                         = acog, eot, ac10632, specter ,c-more ,point_aimpro, leupold, aimpoint, e0t2, pn23, compm4s, marchf, kemper, triji, mark8_rmr, spec_alt, mepro, ekp8_18
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_m42k
silencer_status                          = 2
silencer_x			                     = 228                ; offset in inventory icon
silencer_y			                     = 4
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

;-------------------------------------------------------------------------Particles---------------------------------------------------------------------
;silencer_smoke_particles                 = weapons\generic_shoot_00
smoke_particles				             = ghost_particles\weapons\flame_eft_ak
silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil	
;-------------------------------------------------------------------------------------------------------------------------------------------------------

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher_m203
grenade_launcher_status                  = 0
grenade_launcher_x                       = 132
grenade_launcher_y                       = 22
launch_speed                             = 0

hit_impulse                              = 29
hit_power                                = 0.478, 0.478, 0.478, 0.478
hit_type                                 = fire_wound
fire_distance                            = 500
bullet_speed                             = 866
rpm                                      = 700
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  2.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 5.3
fire_dispersion_base                     = 0.24
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.004
misfire_start_condition                  = 0.7 ;  0.81
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.11
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 0.556
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0775
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 0.9
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.5
zoom_cam_dispersion_frac                 = 1.1
zoom_cam_dispersion_inc                  = 0.0625
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 0.85

PDM_disp_accel_factor                    = 2.3
PDM_disp_base                            = 0.8
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.3

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 175
kill_msg_y                               = 0
kill_msg_width                           = 82
kill_msg_height                          = 28

hud_fov                             = 0.78
;-------------------------------------------------------------------SOUNDS-----------------------------------------------------------------------------
snd_bore                = weapons\aksu_prince\aksu_tact_boring
snd_draw                = weapons\scar_yang_prince\scar_inspect
snd_holster             = weapons\scar_yang_prince\scar_inspect
snd_reload              = weapons\m4a1_ras\m4a1_reload
snd_reload_empty        = weapons\m4a1_ras\m4a1_reload_empty

snd_shoot				= weapons\m4_young_prince\m4_shoot1
snd_shoot1				= weapons\m4_young_prince\m4_shoot2
snd_shoot2				= weapons\m4_young_prince\m4_shoot3
snd_shoot3				= weapons\m4_young_prince\m4_shoot4

snd_silncer_shot		= weapons\m4a1_ras\m4a1_sil-1
snd_switch				= weapons\m4a1_ras\m4a1_switch
snd_empty				= weapons\generic\ar_empty,	0.7
snd_reload_misfire      = weapons\m4a1_ras\m4a1_misfire
snd_reload_grenade      = weapons\m4a1_ras\m4a1_grenload

snd_shoot_grenade		= weapons\m203\m203_grenshoot
snd_switch_mode			= weapons\ru556\ru556_firemode
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_adar2_15_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

hands_position                           =  0.01, -0.01, 0.01
hands_orientation                        = -0.014, 0, 0

aim_hud_offset_pos                       = -0.0522, 0.0125, -0.035
aim_hud_offset_rot                       = -0.014, 0, 0

gl_hud_offset_pos                        = -0.092, -0.024, -0.07
gl_hud_offset_rot                        =  0.065,  0.015, 0.25

;-----------
hands_position_16x9				= 0.016500,-0.017180,0.036000
hands_orientation_16x9			= 0.511000,0.580000,0.000000

aim_hud_offset_pos_16x9				= -0.058419,0.018690,-0.032785
aim_hud_offset_rot_16x9				= 0.010500,0.009800,0.000000

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0
;-----------

gl_hud_offset_pos_16x9				= -0.088000,-0.061101,-0.100701
gl_hud_offset_rot_16x9				= -0.017000,0.061000,0.250000

lowered_hud_offset_pos_16x9		= 0.05, -0.01, 0
lowered_hud_offset_rot_16x9		= 0.1, -0.8, 0.1  
				
anm_hide                                 = ras_m4a1_hand_out, idle
anm_idle                                 = ras_m4a1_hand_idle, idle
anm_idle_aim                             = ras_m4a1_hand_idle_aim, idle
anm_idle_aim_moving                      = ras_m4a1_hand_idle_walk,idle
anm_idle_moving_crouch                   = ras_m4a1_hand_crouch, idle
anm_idle_aim_moving_crouch               = ras_m4a1_hand_crouch, idle
anm_idle_moving                          = ras_m4a1_hand_walk, idle
anm_idle_sprint                          = ras_m4a1_hand_run, idle
anm_reload                               = ras_m4a1_hand_reload, ras_m4a1_reload
anm_reload_empty                         = ras_m4a1_hand_reload_empty, ras_m4a1_reload_empty
anm_shots                                = ras_m4a1_hand_shot, ras_m4a1_shot
anm_show                                 = ras_m4a1_hand_in, idle
anm_reload_misfire                       = ras_m4a1_hand_misfire, ras_m4a1_misfire
anm_bore				                 = ras_m4a1_hand_inspect, idle

;EMPTY

anm_hide_empty                           = ras_m4a1_hand_out, ras_m4a1_idle_w_gl_empty
anm_idle_empty                           = ras_m4a1_hand_idle, ras_m4a1_idle_w_gl_empty
anm_idle_aim_empty                       = ras_m4a1_hand_idle_aim, ras_m4a1_idle_w_gl_empty
anm_idle_aim_moving_empty                = ras_m4a1_hand_idle_walk, ras_m4a1_idle_w_gl_empty
anm_idle_moving_crouch_empty             = ras_m4a1_hand_crouch, ras_m4a1_idle_w_gl_empty
anm_idle_aim_moving_crouch_empty         = ras_m4a1_hand_crouch, ras_m4a1_idle_w_gl_empty
anm_idle_moving_empty                    = ras_m4a1_hand_walk, ras_m4a1_idle_w_gl_empty
anm_idle_sprint_empty                    = ras_m4a1_hand_run, ras_m4a1_idle_w_gl_empty
anm_shots_empty                          = ras_m4a1_hand_shot, ras_m4a1_idle_w_gl_empty
anm_show_empty                           = ras_m4a1_hand_in, ras_m4a1_idle_w_gl_empty
anm_bore_empty				             = ras_m4a1_hand_inspect, ras_m4a1_idle_w_gl_empty

shell_bone                               = gilza
shell_dir                                = 0, 1, 0
shell_point                              = 0, -0.03, 0

fire_bone                                = muzzle
fire_bone2                               = muzzle_gl
fire_point                               = 0, 0, 0
fire_point2                              = 0, 0, 0

freelook_z_offset_mul					 = 0.15
;---------------------------------------------------------------------------Addons----------------------------------------------------------------------
[wpn_adar2_15_acog]:wpn_adar2_15

inv_weight			= 3.230

hud				= wpn_adar2_15_acog_hud

1icon_layer			    = acog
1icon_layer_x			= 74
1icon_layer_y			= -12


scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog
scope_zoom_factor                                  = 25
zoom_rotate_time		                           = 0.25
scope_dynamic_zoom		                           = off

visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

[wpn_adar2_15_acog_hud]:wpn_adar2_15_hud

item_visual            	 	= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_acog_hud.ogf

aim_hud_offset_pos_16x9				= -0.058719,0.017590,-0.055385
aim_hud_offset_rot_16x9				= 0.010500,0.009800,0.000000
;-------------------------------------------------------------------------------
[wpn_adar2_15_ac10632]:wpn_adar2_15

1icon_layer			= ac10632
1icon_layer_x			= 80
1icon_layer_y			= -12

inv_weight                                         = 2.995

hud				= wpn_adar2_15_ac10632_hud

visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

[wpn_adar2_15_ac10632_hud]:wpn_adar2_15_hud

item_visual                	= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= -0.058419,0.021190,-0.032785
aim_hud_offset_rot_16x9				= 0.022000,0.009800,0.000000
;-------------------------------------------------------------------------------
[wpn_adar2_15_eot]:wpn_adar2_15

1icon_layer			    = eot
1icon_layer_x			= 86
1icon_layer_y			= -12

inv_weight                                         = 3.180

hud				= wpn_adar2_15_eot_hud

visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

[wpn_adar2_15_eot_hud]:wpn_adar2_15_hud

item_visual                	= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_eot_hud.ogf

aim_hud_offset_pos_16x9				= -0.058219,0.014090,-0.032785
aim_hud_offset_rot_16x9				= 0.019000,0.009300,0.000000
;-----------------------------------------------------------------------------
[wpn_adar2_15_c-more]:wpn_adar2_15

visual					= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

hud						= wpn_adar2_15_c-more_hud

1icon_layer			    = c-more
1icon_layer_x			= 86
1icon_layer_y			= -10

inv_weight                                         = 3.180

[wpn_adar2_15_c-more_hud]:wpn_adar2_15_hud

item_visual				= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_c-more_hud.ogf

aim_hud_offset_pos_16x9				= -0.058719,0.025390,-0.032785
aim_hud_offset_rot_16x9				= 0.027500,0.009800,0.000000
;--------------------------------------------------------------------------------
[wpn_adar2_15_specter]:wpn_adar2_15

visual					= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

hud					= wpn_adar2_15_specter_hud

1icon_layer                              = specter
1icon_layer_x                            = 56
1icon_layer_y                            = -14

inv_weight                                         = 3.550
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_adar2_15_specter_hud]:wpn_adar2_15_hud

item_visual				= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_specter_hud.ogf

aim_hud_offset_pos_16x9				= -0.058619,0.016590,-0.032785
aim_hud_offset_rot_16x9				= 0.010500,0.008300,0.000000

aim_hud_offset_alt_pos_16x9				= -0.058419,-0.006810,-0.032785
aim_hud_offset_alt_rot_16x9				= 0.013000,0.009800,0.000000
;--------------------------------------------------------------------------------
[wpn_adar2_15_mepro]:wpn_adar2_15

visual					= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

hud						= wpn_adar2_15_mepro_hud

inv_weight                                         = 3.250

1icon_layer			    = mepro
1icon_layer_x			= 90
1icon_layer_y			= -8

[wpn_adar2_15_mepro_hud]:wpn_adar2_15_hud

item_visual				= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_mepro_hud.ogf

aim_hud_offset_pos_16x9				= -0.058919,0.011190,-0.032785
aim_hud_offset_rot_16x9				= 0.010500,0.009800,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_adar2_15_leupold]:wpn_adar2_15

visual					= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

hud					= wpn_adar2_15_leupold_hud

1icon_layer                              = leupold
1icon_layer_x                            = 65
1icon_layer_y                            = -10

inv_weight                                         = 3.560
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold
scope_zoom_factor                                  = 7
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = on

[wpn_adar2_15_leupold_hud]:wpn_adar2_15_hud

item_visual				= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_leupold_hud.ogf

aim_hud_offset_pos_16x9				= -0.058819,0.016190,-0.054685
aim_hud_offset_rot_16x9				= 0.010500,0.009800,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_adar2_15_aimpoint]:wpn_adar2_15

visual					= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

hud						= wpn_adar2_15_aimpoint_hud

inv_weight                                         = 3.010

1icon_layer			    = aimpoint
1icon_layer_x			= 90
1icon_layer_y			= -14

[wpn_adar2_15_aimpoint_hud]:wpn_adar2_15_hud

item_visual				= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_aimpoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.058619,0.015390,-0.032785
aim_hud_offset_rot_16x9				= 0.010500,0.009800,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_adar2_15_point_aimpro]:wpn_adar2_15

visual					= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

hud						= wpn_adar2_15_point_aimpro_hud

inv_weight                                         = 3.210

1icon_layer			    = point_aimpro
1icon_layer_x			= 90
1icon_layer_y			= -16

[wpn_adar2_15_point_aimpro_hud]:wpn_adar2_15_hud

item_visual				= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_aimpoint_pro_hud.ogf

aim_hud_offset_pos_16x9				= -0.058419,0.012190,-0.032785
aim_hud_offset_rot_16x9				= 0.010500,0.009800,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_adar2_15_ekp8_18]:wpn_adar2_15

visual					= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

hud						= wpn_adar2_15_ekp8_18_hud

inv_weight                                         = 3.155

1icon_layer			    = ekp8_18
1icon_layer_x			= 86
1icon_layer_y			= -4

[wpn_adar2_15_ekp8_18_hud]:wpn_adar2_15_hud

item_visual				= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_ekp8_18_hud.ogf

aim_hud_offset_pos_16x9				= -0.058619,0.012290,-0.032785
aim_hud_offset_rot_16x9				= 0.010500,0.009800,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_adar2_15_e0t2]:wpn_adar2_15

visual					= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

hud						= wpn_adar2_15_e0t2_hud

inv_weight                                         = 3.130

1icon_layer			    = e0t2
1icon_layer_x			= 88
1icon_layer_y			= -14

[wpn_adar2_15_e0t2_hud]:wpn_adar2_15_hud

item_visual				= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_e0t2_hud.ogf

aim_hud_offset_pos_16x9				= -0.058519,0.019790,-0.032785
aim_hud_offset_rot_16x9				= 0.022500,0.009800,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_adar2_15_pn23]:wpn_adar2_15

visual					= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

hud					= wpn_adar2_15_pn23_hud

1icon_layer                              = pn23
1icon_layer_x                            = 50
1icon_layer_y                            = -18

;installed_upgrades                       = up_fourte_svd_nimble
;scope_nightvision                        = scope_nightvision_3gen

nv_scope_status = 1

inv_weight                                         = 3.530
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_pn23
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

[wpn_adar2_15_pn23_hud]:wpn_adar2_15_hud

item_visual				= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_pn23_hud.ogf

aim_hud_offset_pos_16x9				= -0.058619,0.006190,-0.038985
aim_hud_offset_rot_16x9				= 0.010500,0.009800,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_adar2_15_compm4s]:wpn_adar2_15

hud					= wpn_adar2_15_compm4s_hud

visual					= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

1icon_layer                              = compm4s
1icon_layer_x                            = 94
1icon_layer_y                            = -16

inv_weight                               = 3.260

[wpn_adar2_15_compm4s_hud]:wpn_adar2_15_hud

item_visual                		= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_compm4s_hud.ogf

aim_hud_offset_pos_16x9				= -0.058519,0.016090,-0.032785
aim_hud_offset_rot_16x9				= 0.010500,0.009800,0.000000
;--------------------------------------------------------------------------------------------
[wpn_adar2_15_marchf]:wpn_adar2_15
1icon_layer                              = marchf
1icon_layer_x                            = 75
1icon_layer_y                            = -8

inv_weight                               = 3.520

hud                                      = wpn_adar2_15_marchf_hud

visual                                   = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = on
scope_texture                            = wpn_crosshair_marchf
scope_zoom_factor                        = 6

[wpn_adar2_15_marchf_hud]:wpn_adar2_15_hud

item_visual                              = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_marchf_hud.ogf

aim_hud_offset_pos_16x9				= -0.058419,0.015190,-0.027585
aim_hud_offset_rot_16x9				= 0.010500,0.009800,0.000000
;------------------------------------------------------------------------------------------------
[wpn_adar2_15_kemper]:wpn_adar2_15

inv_weight			= 3.150

hud				= wpn_adar2_15_kemper_hud

1icon_layer			    = kemper
1icon_layer_x			= 88
1icon_layer_y			= -14

visual				= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_adar2_15_kemper_hud]:wpn_adar2_15_hud

item_visual                	= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_kemper_hud.ogf

aim_hud_offset_pos_16x9				= -0.058619,0.018390,-0.032785
aim_hud_offset_rot_16x9				= 0.025500,0.009800,0.000000
;------------------------------------------------------------------------------------------------
[wpn_adar2_15_triji]:wpn_adar2_15

visual					     = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 158
inv_grid_y         = 40

inv_weight                                         = 3.275
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_adar2_15_triji_hud

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_adar2_15_triji_hud]:wpn_adar2_15_hud

item_visual				= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_trijicon_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.058719,0.017590,-0.055385
aim_hud_offset_rot_16x9				= 0.010500,0.009800,0.000000

aim_hud_offset_alt_pos_16x9				= -0.082719,-0.038210,-0.028185
aim_hud_offset_alt_rot_16x9				= 0.010500,0.009800,0.779008
;----------------------------------------------------------------------------------------------------------------------------
[wpn_adar2_15_spec_alt]:wpn_adar2_15

visual					= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

hud					= wpn_adar2_15_spec_alt_hud

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 153
inv_grid_y         = 40

inv_weight                                         = 3.590
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_adar2_15_spec_alt_hud]:wpn_adar2_15_hud

item_visual				= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_spec_alt_hud.ogf

aim_hud_offset_pos_16x9				= -0.058619,0.016590,-0.032785
aim_hud_offset_rot_16x9				= 0.010500,0.008300,0.000000

aim_hud_offset_alt_pos_16x9				= -0.082719,-0.038210,-0.028185
aim_hud_offset_alt_rot_16x9				= 0.010500,0.009800,0.779008
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_adar2_15_mark8_rmr]:wpn_adar2_15

visual					= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf

hud					= wpn_adar2_15_mark8_rmr_hud

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 148
inv_grid_y         = 40

inv_weight                                         = 3.600
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_adar2_15_mark8_rmr_hud]:wpn_adar2_15_hud

item_visual				= dynamics\weapons\wpn_adar2_15\wpn_adar2_15_mark8_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.058819,0.016190,-0.054685
aim_hud_offset_rot_16x9				= 0.010500,0.009800,0.000000

aim_hud_offset_alt_pos_16x9				= -0.082719,-0.038210,-0.028185
aim_hud_offset_alt_rot_16x9				= 0.010500,0.009800,0.779008
;-------------------------------------------------------------------------------------------------------------------------------
