;------------------------------------------------------------------------------------------------
[wpn_m4_tac]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\lr-300"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_m4_tac

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

icons_texture                                       = ui\ui_icon_bas

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 17
inv_grid_y         = 4

inv_name                                 = st_wpn_m4_tac
inv_name_short                           = st_wpn_m4_tac
description                              = st_wpn_m4_tac_descr

kind                                     = w_rifle
inv_weight                               = 3.00
cost                                     = 61230
repair_type                              = rifle_5
weapon_class                             = assault_rifle

hud                                      = wpn_m4_tac_hud
visual                                   = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

position                                 = -0.07, 0.097, -0.094
orientation                              = 0, 0, 0
fire_point                               = 0.05, -0.06, 0.575
fire_point2                              = 0, 0.199, 0.575
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.15, 0.2
strap_orientation                        = -10, -5, 10
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
;smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point             	             = 0.12,0,0.07
shell_dir               	             = 0,0,0.4
shell_particles         	             = weapons\556x45

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.1

upgrades                                 = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_g36

upgr_icon_x                              = 600
upgr_icon_y                              = 300
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed                             = 40
ammo_mag_size                            = 40
startup_ammo                             = 90

scopes 			                         = acog, eot, ac10632, specter ,c-more ,point_aimpro, leupold, aimpoint, e0t2, pn23, gauss_sight, compm4s, marchf, kemper, triji, mark8_rmr, spec_alt, mepro, ekp8_18, 0kp2
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_surfire
silencer_status                          = 2
silencer_x			                     = 226                ; offset in inventory icon
silencer_y			                     = 3
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

;-------------------------------------------------------------------------Particles---------------------------------------------------------------------
;silencer_smoke_particles                 = weapons\generic_shoot_00
smoke_particles				             = ghost_particles\weapons\flame_eft_ak
silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil	
;-------------------------------------------------------------------------------------------------------------------------------------------------------

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher_m203
grenade_launcher_status                  = 0
grenade_launcher_x                       = 139
grenade_launcher_y                       = 26
launch_speed                             = 0

hit_impulse                              = 30
hit_power                                = 0.49, 0.49, 0.49, 0.49
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 880
rpm                                      = 770
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  2.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.0, 0, 0
control_inertion_factor = 1.0f
crosshair_inertion                       = 5.3
fire_dispersion_base                     = 0.24
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.004
misfire_start_condition                  = 0.7 ;  0.81
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.11
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 0.556
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0675
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 0.9
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.466
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.0525
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 0.85

PDM_disp_accel_factor                    = 2.3
PDM_disp_base                            = 0.8
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.3

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 175
kill_msg_y                               = 0
kill_msg_width                           = 82
kill_msg_height                          = 28

hud_fov                             = 0.78
;-------------------------------------------------------------------SOUNDS-----------------------------------------------------------------------------
snd_draw                = weapons\ak12custom\draw

snd_reload              = weapons\m4tac_young_prince\m4tac_reload
snd_reload_empty        = weapons\m4tac_young_prince\m4tac_reload_empty

snd_shoot				= weapons\m4_young_prince\m4_shoot1
snd_shoot1				= weapons\m4_young_prince\m4_shoot2
snd_shoot2				= weapons\m4_young_prince\m4_shoot3
snd_shoot3				= weapons\m4_young_prince\m4_shoot4

snd_silncer_shot		= weapons\m4a1_ras\m4a1_sil-1
snd_holster				= weapons\rifle_holster
snd_switch				= weapons\m4a1_ras\m4a1_switch
snd_empty				= weapons\generic\ar_empty,	0.7
snd_reload_misfire      = weapons\m4a1_ras\sr_unjam
snd_switch_mode			= weapons\ru556\ru556_firemode
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_m4_tac_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

hands_position                           = 0.04, 0.02, 0.3
hands_orientation                        = 2, 2, 0

aim_hud_offset_pos                       = -0.1271, 0.063, -0.3
aim_hud_offset_rot                       = 0.04, 0.035, 0

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

;-----------
aim_hud_offset_pos_16x9				= -0.052750,0.014060,-0.040000
aim_hud_offset_rot_16x9				= -0.001200,0.000250,0.000000

hands_position_16x9                      =  0.013000, -0.015000, 0.015000    ;0.025000    ;final
hands_orientation_16x9                   = -0.014000, 0.000000, 0.000000

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0
;-----------

        		lowered_hud_offset_pos_16x9		= 0.1,0,0
		        lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  
				
anm_hide                                 = ddm4v5_hand_out, idle
anm_idle                                 = ddm4v5_hand_idle, idle
anm_idle_aim                             = ddm4v5_hand_idle_aim, idle
anm_idle_aim_moving                      = ddm4v5_hand_idle_aim,idle
anm_idle_moving_crouch                   = ddm4v5_hand_walk, idle
anm_idle_aim_moving_crouch               = ddm4v5_hand_walk, idle
anm_idle_moving                          = ddm4v5_hand_walk, idle
anm_idle_sprint                          = ddm4v5_hand_run, idle
anm_reload                               = ddm4v5_hand_reload, ddm4v5_reload
anm_reload_empty                         = ddm4v5_hand_reload_empty, ddm4v5_reload_empty
anm_shots                                = ddm4v5_hand_shot, ddm4v5_shoot
anm_show                                 = ddm4v5_hand_in, idle
anm_reload_misfire                       = ddm4v5_hand_misfire, ddm4v5_misfire
anm_bore				                 = ddm4v5_hand_boring, idle


anm_hide_empty                                 = ddm4v5_hand_out, ddm4v5_idle_empty
anm_idle_empty                                 = ddm4v5_hand_idle, ddm4v5_idle_empty
anm_idle_aim_empty                             = ddm4v5_hand_idle_aim, ddm4v5_idle_empty
anm_idle_aim_moving_empty                      = ddm4v5_hand_idle_aim, ddm4v5_idle_empty
anm_idle_moving_crouch_empty                   = ddm4v5_hand_walk, ddm4v5_idle_empty
anm_idle_aim_moving_crouch_empty               = ddm4v5_hand_walk, ddm4v5_idle_empty
anm_idle_moving_empty                          = ddm4v5_hand_walk, ddm4v5_idle_empty
anm_idle_sprint_empty                          = ddm4v5_hand_run,  ddm4v5_idle_empty
anm_shots_empty                                = ddm4v5_hand_shot, ddm4v5_idle_empty
anm_show_empty                                 = ddm4v5_hand_in, ddm4v5_idle_empty
anm_bore_empty				                   = ddm4v5_hand_boring, ddm4v5_idle_empty

shell_bone                               = gilza
shell_dir                                = 0, 1, 0
shell_point                              = -0.02, -0.03, 0.05

fire_bone                                = raczka
fire_bone2                               = muzzle_gl
fire_point                               = 0, -0.045, 0.5
fire_point2                              = 0, 0, 0

freelook_z_offset_mul					 = 0.1
;---------------------------------------------------------------------------Addons----------------------------------------------------------------------
[wpn_m4_tac_acog]:wpn_m4_tac

inv_weight			= 3.350

hud				= wpn_m4_tac_acog_hud

1icon_layer			    = acog
1icon_layer_x			= 76
1icon_layer_y			= -14


scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog
scope_zoom_factor                                  = 25
zoom_rotate_time		                           = 0.25
scope_dynamic_zoom		                           = off

;zoom_rotate_time                         = 0.25
;scope_lense_fov                          = 6

visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

[wpn_m4_tac_acog_hud]:wpn_m4_tac_hud

item_visual            	 	= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_acog_hud.ogf

aim_hud_offset_pos_16x9				= -0.053210,0.010280,-0.042450
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------
[wpn_m4_tac_ac10632]:wpn_m4_tac

1icon_layer			= ac10632
1icon_layer_x			= 90
1icon_layer_y			= -12

inv_weight                                         = 3.115

hud				= wpn_m4_tac_ac10632_hud

visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

[wpn_m4_tac_ac10632_hud]:wpn_m4_tac_hud

item_visual                	= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= -0.052990,0.010360,-0.040000
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------
[wpn_m4_tac_eot]:wpn_m4_tac

1icon_layer			    = eot
1icon_layer_x			= 96
1icon_layer_y			= -14

inv_weight                                         = 3.300

hud				= wpn_m4_tac_eot_hud

visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

[wpn_m4_tac_eot_hud]:wpn_m4_tac_hud

item_visual                	= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_eot_hud.ogf

aim_hud_offset_pos_16x9				= -0.053190,0.004400,-0.037400
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000
;-----------------------------------------------------------------------------
[wpn_m4_tac_c-more]:wpn_m4_tac

visual					= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
hud						= wpn_m4_tac_c-more_hud

1icon_layer			    = c-more
1icon_layer_x			= 90
1icon_layer_y			= -12

inv_weight                                         = 3.300


[wpn_m4_tac_c-more_hud]:wpn_m4_tac_hud

item_visual				= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_c-more_hud.ogf

aim_hud_offset_pos_16x9				= -0.053400,0.013000,-0.040000
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000
;--------------------------------------------------------------------------------
[wpn_m4_tac_specter]:wpn_m4_tac

visual					= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
hud					= wpn_m4_tac_specter_hud

1icon_layer                              = specter
1icon_layer_x                            = 65
1icon_layer_y                            = -14

inv_weight                                         = 3.670
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_m4_tac_specter_hud]:wpn_m4_tac_hud

item_visual				= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_specter_hud.ogf

aim_hud_offset_pos_16x9				= -0.053450,0.011770,-0.048009
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000

aim_hud_offset_alt_pos_16x9				= -0.052800,-0.007870,-0.070801
aim_hud_offset_alt_rot_16x9				= -0.000450,0.001000,0.000000
;--------------------------------------------------------------------------------
[wpn_m4_tac_mepro]:wpn_m4_tac

visual					= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

hud						= wpn_m4_tac_mepro_hud

inv_weight                                         = 3.370

1icon_layer			    = mepro
1icon_layer_x			= 90
1icon_layer_y			= -10

[wpn_m4_tac_mepro_hud]:wpn_m4_tac_hud

item_visual				= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_mepro_hud.ogf

aim_hud_offset_pos_16x9				= -0.053200,0.004500,-0.040000
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_leupold]:wpn_m4_tac

visual					= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

hud					= wpn_m4_tac_leupold_hud

1icon_layer                              = leupold
1icon_layer_x                            = 65
1icon_layer_y                            = -10

inv_weight                                         = 3.680
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold
scope_zoom_factor                                  = 7
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = on

[wpn_m4_tac_leupold_hud]:wpn_m4_tac_hud

item_visual				= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_leupold_hud.ogf

aim_hud_offset_pos_16x9				= -0.053300,0.007900,-0.073901
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_aimpoint]:wpn_m4_tac

visual					= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

hud						= wpn_m4_tac_aimpoint_hud

inv_weight                                         = 3.130

1icon_layer			    = aimpoint
1icon_layer_x			= 96
1icon_layer_y			= -16

[wpn_m4_tac_aimpoint_hud]:wpn_m4_tac_hud

item_visual				= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_aimpoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.053400,0.007100,-0.040000
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_point_aimpro]:wpn_m4_tac

visual					= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

hud						= wpn_m4_tac_point_aimpro_hud

inv_weight                                         = 3.330

1icon_layer			    = point_aimpro
1icon_layer_x			= 90
1icon_layer_y			= -16

[wpn_m4_tac_point_aimpro_hud]:wpn_m4_tac_hud

item_visual				= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_aimpoint_pro_hud.ogf

aim_hud_offset_pos_16x9				= -0.052800,0.006600,-0.040000
aim_hud_offset_rot_16x9				= -0.002950,0.000950,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_ekp8_18]:wpn_m4_tac

visual					= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

hud						= wpn_m4_tac_ekp8_18_hud

inv_weight                                         = 3.270

1icon_layer			    = ekp8_18
1icon_layer_x			= 90
1icon_layer_y			= -4

[wpn_m4_tac_ekp8_18_hud]:wpn_m4_tac_hud

item_visual				= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_ekp8_18_hud.ogf

aim_hud_offset_pos_16x9				= -0.053000,0.005400,-0.040000
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_e0t2]:wpn_m4_tac

visual					= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

hud						= wpn_m4_tac_e0t2_hud

inv_weight                                         = 3.230

1icon_layer			    = e0t2
1icon_layer_x			= 90
1icon_layer_y			= -14

[wpn_m4_tac_e0t2_hud]:wpn_m4_tac_hud

item_visual				= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_e0t2_hud.ogf

aim_hud_offset_pos_16x9				= -0.053100,0.008800,-0.040000
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_pn23]:wpn_m4_tac

visual					= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

hud					= wpn_m4_tac_pn23_hud

1icon_layer                              = pn23
1icon_layer_x                            = 64
1icon_layer_y                            = -18

;installed_upgrades                       = up_fourte_svd_nimble
;scope_nightvision                        = scope_nightvision_3gen

nv_scope_status = 1

inv_weight                                         = 3.650
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_pn23
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

[wpn_m4_tac_pn23_hud]:wpn_m4_tac_hud

item_visual				= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_pn23_hud.ogf

aim_hud_offset_pos_16x9				= -0.053600,-0.003000,-0.075201
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_gauss_sight]:wpn_m4_tac

visual					= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

hud					    = wpn_m4_tac_gauss_sight_hud

1icon_layer                              = gauss_sight
1icon_layer_x                            = 64
1icon_layer_y                            = -6

inv_weight                                         = 4.400
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_gauss
scope_zoom_factor                                  = 12
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = on
;installed_upgrades                                 = up_fourtc_svd_nimble

[wpn_m4_tac_gauss_sight_hud]:wpn_m4_tac_hud

item_visual				= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_gauss_hud.ogf

aim_hud_offset_pos_16x9				= -0.053200,0.018200,-0.067400
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000
;------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_compm4s]:wpn_m4_tac

hud					= wpn_m4_tac_compm4s_hud

visual					= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

1icon_layer                              = compm4s
1icon_layer_x                            = 100
1icon_layer_y                            = -16

inv_weight                               = 3.380

[wpn_m4_tac_compm4s_hud]:wpn_m4_tac_hud

item_visual                		= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_compm4s_hud.ogf

aim_hud_offset_pos_16x9				= -0.053000,0.011400,-0.040000
aim_hud_offset_rot_16x9				= 0.001600,0.001950,0.000000
;--------------------------------------------------------------------------------------------
[wpn_m4_tac_marchf]:wpn_m4_tac
1icon_layer                              = marchf
1icon_layer_x                            = 75
1icon_layer_y                            = -10

inv_weight                               = 3.640

hud                                      = wpn_m4_tac_marchf_hud
visual                                   = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = on
scope_texture                            = wpn_crosshair_marchf
scope_zoom_factor                        = 6

[wpn_m4_tac_marchf_hud]:wpn_m4_tac_hud

item_visual                              = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_marchf_hud.ogf

aim_hud_offset_pos_16x9				= -0.052700,0.008100,-0.040000
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000
;------------------------------------------------------------------------------------------------
[wpn_m4_tac_kemper]:wpn_m4_tac

inv_weight			= 3.270

hud				= wpn_m4_tac_kemper_hud

1icon_layer			    = kemper
1icon_layer_x			= 100
1icon_layer_y			= -16

visual				= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_m4_tac_kemper_hud]:wpn_m4_tac_hud

item_visual                	= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_kemper_hud.ogf

aim_hud_offset_pos_16x9				= -0.053000,0.006100,-0.040000
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000
;------------------------------------------------------------------------------------------------
[wpn_m4_tac_triji]:wpn_m4_tac

visual					     = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 158
inv_grid_y         = 4

inv_weight                                         = 3.675
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_m4_tac_triji_hud

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_m4_tac_triji_hud]:wpn_m4_tac_hud

item_visual				= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_trijicon_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.053210,0.010280,-0.042450
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000

aim_hud_offset_alt_pos_16x9				= -0.070900,-0.042300,-0.040000
aim_hud_offset_alt_rot_16x9				= -0.010000,0.002400,0.784059
;----------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_spec_alt]:wpn_m4_tac

visual					= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

hud					= wpn_m4_tac_spec_alt_hud

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 158
inv_grid_y         = 2


inv_weight                                         = 3.995
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_m4_tac_spec_alt_hud]:wpn_m4_tac_hud

item_visual				= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_spec_alt_hud.ogf

aim_hud_offset_pos_16x9				= -0.053450,0.011770,-0.048009
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000

aim_hud_offset_alt_pos_16x9				= -0.070900,-0.042300,-0.040000
aim_hud_offset_alt_rot_16x9				= -0.010000,0.002400,0.784059
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_mark8_rmr]:wpn_m4_tac

visual					= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

hud					= wpn_m4_tac_mark8_rmr_hud

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 158
inv_grid_y         = 0


inv_weight                                         = 4.045
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_m4_tac_mark8_rmr_hud]:wpn_m4_tac_hud

item_visual				= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_mark8_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.053300,0.007900,-0.073901
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000

aim_hud_offset_alt_pos_16x9				= -0.070900,-0.042300,-0.040000
aim_hud_offset_alt_rot_16x9				= -0.010000,0.002400,0.784059
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_0kp2]:wpn_m4_tac

visual					= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf

hud						= wpn_m4_tac_0kp2_hud

inv_weight                                         = 3.200

1icon_layer			    = 0kp2
1icon_layer_x			= 105
1icon_layer_y			= -8

[wpn_m4_tac_0kp2_hud]:wpn_m4_tac_hud

item_visual				= dynamics\weapons\wpn_m4_tac\wpn_m4_tac_0kp2_hud.ogf

aim_hud_offset_pos_16x9				= -0.051100,0.014000,-0.040000
aim_hud_offset_rot_16x9				= -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
