
[tch_helmet]:global_item_actions
		GroupControlSection                      	    = spawn_group
		discovery_dependency                     	    =
		;$spawn 									    = "outfit\helmet"
		$prefetch                                	    = 32
		kind                                            = o_helmet
		class                                    	    = E_HLMET
		cform                                    	    = skeleton
		visual                                   	    = dynamics\outfit\scientific_outfit
		slot                                     	    = 11
		repair_type 								    = helmet
		default_to_ruck                          	    = true
		sprint_allowed                           	    = true
		control_inertion_factor                  	    = 1.0
		inv_name                                 	    = st_helmet
		inv_name_short                           	    = st_helmet
		description                              	    = st_helmet_descr
		additional_inventory_weight2 				    = 0
		additional_inventory_weight 				    = 0
		inv_weight                               	    = 1.0
		inv_grid_width                           	    = 2
		inv_grid_height                          	    = 2
		upgr_icon_x                              	    = 200
		upgr_icon_y                              	    = 0
		upgr_icon_width                          	    = 100
		upgr_icon_height                         	    = 100
		upgrades                					    =
		installed_upgrades      					    =
		upgrade_scheme          					    =
		cost                                     	    = 1500
		power_loss                    					= 0.1
		burn_protection                         	    = 0.0
		shock_protection                         	    = 0.0
		chemical_burn_protection                 	    = 0.0
		radiation_protection                     	    = 0.0
		telepatic_protection                     	    = 0.0
		strike_protection                        	    = 0.0
		explosion_protection                     	    = 0.0
		wound_protection                         	    = 0.0
		hit_fraction_actor                       	    = 1.0
		immunities_sect                          	    = sect_helm_immunities
		bones_koeff_protection                   	    = actor_helm_respirator
		snd_on_take								    	= outfit

;--------------------------------------------------------------------------
; MASKS
;--------------------------------------------------------------------------

[helm_bandana]:tch_helmet
		$spawn                        = "outfit\helm_respirator"
		class                         = E_HLMET
		visual                        = dynamics\outfit\cloth_mask.ogf
        
		inv_name                      = st_helm_bandana
		inv_name_short                = st_helm_bandana
		description                   = st_helm_bandana_descr
		inv_grid_x                    = 80
		inv_grid_y                    = 4
		upgr_icon_x                   = 1493
		upgr_icon_y                   = 1381
		upgr_icon_width               = 124
		upgr_icon_height              = 143
		
		kind                          = o_helmet
		cost                          = 230
		inv_weight                    = 0.1
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_bandana_immunities
		repair_type                   = helmet_light
		;repair_part_bonus             = 0.03
		hit_fraction_actor            = 1
		bones_koeff_protection        = actor_helm_absent
		control_inertion_factor       = 1
		power_loss                    = 0.1
        
		burn_protection               = 0.02
		shock_protection              = 0.04
		radiation_protection          = 0.004
		chemical_burn_protection      = 0.04
		telepatic_protection          = 0
		strike_protection             = 0
		explosion_protection          = 0
		wound_protection              = 0

[sect_helm_bandana_immunities]
		burn_immunity                 = 0.3
		chemical_burn_immunity        = 0.295
		explosion_immunity            = 0.28
		fire_wound_immunity           = 0.162
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.0
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 
;--------------------------------------------------------------------------

[helm_cloth_mask]:tch_helmet
		$spawn                        = "outfit\helm_respirator"
		class                         = E_HLMET
		visual                        = dynamics\outfit\cloth_mask.ogf
        
		inv_name                      = st_helm_cloth_mask
		inv_name_short                = st_helm_cloth_mask
		description                   = st_helm_cloth_mask_descr
		inv_grid_x                    = 80
		inv_grid_y                    = 0
		upgr_icon_x                   = 1875
		upgr_icon_y                   = 1381
		upgr_icon_width               = 124
		upgr_icon_height              = 143
		upgrades                      =
		installed_upgrades            =
		upgrade_scheme                =
		
		kind                          = o_helmet
		cost                          = 450
		inv_weight                    = 0.22
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_cloth_mask_immunities
		repair_type                   = helmet_light
		;repair_part_bonus             = 0.03
		hit_fraction_actor            = 1
		bones_koeff_protection        = actor_helm_absent
		control_inertion_factor       = 1
		power_loss                    = 0.1
        
		burn_protection               = 0.01
		shock_protection              = 0.03
		radiation_protection          = 0.003
		chemical_burn_protection      = 0.03
		telepatic_protection          = 0
		strike_protection             = 0
		explosion_protection          = 0
		wound_protection              = 0

[sect_helm_cloth_mask_immunities]
		burn_immunity                 = 0.3
		chemical_burn_immunity        = 0.295
		explosion_immunity            = 0.28
		fire_wound_immunity           = 0.162
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.0
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 
;--------------------------------------------------------------------------

[helm_rp_bala]:tch_helmet
		$spawn                        = "outfit\helm_respirator"
		class                         = E_HLMET
		visual                        = dynamics\outfit\cloth_mask.ogf
        
		inv_name                      = st_helm_rp_bala
		inv_name_short                = st_helm_rp_bala
		description                   = st_helm_rp_bala_descr
		inv_grid_x                    = 80
		inv_grid_y                    = 2
		upgr_icon_x                   = 801
		upgr_icon_y                   = 1381
		upgr_icon_width               = 120
		upgr_icon_height              = 143
		
		kind                          = o_helmet
		cost                          = 550
		inv_weight                    = 0.21
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_cloth_mask_immunities
		repair_type                   = helmet_light
		;repair_part_bonus             = 0.03
		hit_fraction_actor            = 1
		bones_koeff_protection        = actor_helm_absent
		control_inertion_factor       = 1
		power_loss                    = 0.1
        
		burn_protection               = 0.02
		shock_protection              = 0.04
		radiation_protection          = 0.004
		chemical_burn_protection      = 0.04
		telepatic_protection          = 0
		strike_protection             = 0
		explosion_protection          = 0
		wound_protection              = 0
 

;--------------------------------------------------------------------------
; RESPIRATORS
;--------------------------------------------------------------------------

[helm_resp]:tch_helmet
		$spawn                        = "outfit\helm_resp"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_respirator
        
		inv_name                      = st_helm_resp
		inv_name_short                = st_helm_resp
		description                   = st_helm_resp_descr
		inv_grid_x                    = 78
		inv_grid_y                    = 0
		upgr_icon_x                   = 1245
		upgr_icon_y                   = 1381
		upgr_icon_width               = 124
		upgr_icon_height              = 143
		upgrades                      = up_gr_firstab_helm_resp_1
		upgrade_scheme                = up_scheme_helm_resp_1
		
		kind                          = o_helmet
		cost                          = 4220
		inv_weight                    = 1.1
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_resp_immunities
		repair_type                   = helmet_light
		;repair_part_bonus             = 0.11
		hit_fraction_actor            = 0.95
		bones_koeff_protection        = actor_helm_respirator
		control_inertion_factor       = 1
        
		burn_protection               = 0.0035
		shock_protection              = 0.04
		radiation_protection          = 0.0095
		chemical_burn_protection      = 0.022
		telepatic_protection          = 0.003
		strike_protection             = 0
		explosion_protection          = 0.013
		wound_protection              = 0.016

[sect_helm_resp_immunities]
		burn_immunity                 = 0.2
		chemical_burn_immunity        = 0.13
		explosion_immunity            = 0.2
		fire_wound_immunity           = 0.1
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.0
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 
;--------------------------------------------------------------------------

[helm_respirator]:tch_helmet
		$spawn                        = "outfit\helm_respirator"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_respirator
        
		inv_name                      = st_helm_respirator
		inv_name_short                = st_helm_respirator
		description                   = st_helm_respirator_descr
		inv_grid_x                    = 78
		inv_grid_y                    = 2
		upgr_icon_x                   = 20
		upgr_icon_y                   = 1381
		upgr_icon_width               = 106
		upgr_icon_height              = 149
		upgrades                      = up_gr_firstab_helm_resp_2
		upgrade_scheme                = up_scheme_helm_resp_2
		
		kind                          = o_helmet
		cost                          = 6120
		inv_weight                    = 1.18
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_respirator_immunities
		repair_type                   = helmet_light
		;repair_part_bonus             = 0.11
		hit_fraction_actor            = 0.9
		bones_koeff_protection        = actor_helm_respirator
		control_inertion_factor       = 1
        
		burn_protection               = 0.007
		shock_protection              = 0.08
		radiation_protection          = 0.0125
		chemical_burn_protection      = 0.042
		telepatic_protection          = 0.002
		strike_protection             = 0
		explosion_protection          = 0.027
		wound_protection              = 0.032

[sect_helm_respirator_immunities]
		burn_immunity                 = 0.2
		chemical_burn_immunity        = 0.165
		explosion_immunity            = 0.28
		fire_wound_immunity           = 0.196
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.0
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 
;--------------------------------------------------------------------------

[helm_respirator_old]:tch_helmet
		$spawn                        = "outfit\helm_respirator_old"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_respirator_monolith
        
		inv_name                      = st_helm_respirator_old
		inv_name_short                = st_helm_respirator_old
		description                   = st_helm_respirator_old_descr
		inv_grid_x                    = 78
		inv_grid_y                    = 4
		upgr_icon_x                   = 1369
		upgr_icon_y                   = 1381
		upgr_icon_width               = 124
		upgr_icon_height              = 143
		upgrades                      = up_gr_firstab_helm_resp_2
		upgrade_scheme                = up_scheme_helm_resp_2
		
		kind                          = o_helmet
		cost                          = 7120
		inv_weight                    = 2.28
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_respirator_immunities
		repair_type                   = helmet_light
		;repair_part_bonus             = 0.11
		hit_fraction_actor            = 0.9
		bones_koeff_protection        = actor_helm_respirator
		control_inertion_factor       = 1
        
		burn_protection               = 0.007
		shock_protection              = 0.08
		radiation_protection          = 0.0155
		chemical_burn_protection      = 0.043
		telepatic_protection          = 0.006
		strike_protection             = 0
		explosion_protection          = 0.027
		wound_protection              = 0.032

 
;--------------------------------------------------------------------------

[helm_respirator_gp5]:tch_helmet
		$spawn                        = "outfit\helm_respirator_gp5"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_respirator_gp5
        
		inv_name                      = st_helm_respirator_gp5
		inv_name_short                = st_helm_respirator_gp5
		description                   = st_helm_respirator_gp5_descr
		inv_grid_x                    = 78
		inv_grid_y                    = 6
		upgr_icon_x                   = 921
		upgr_icon_y                   = 1381
		upgr_icon_width               = 162
		upgr_icon_height              = 143
		upgrades                      = up_gr_firstab_helm_resp_2
		upgrade_scheme                = up_scheme_helm_resp_2
		
		kind                          = o_helmet
		cost                          = 10120
		inv_weight                    = 1.5
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_respirator_gp5_immunities
		repair_type                   = helmet_light
		;repair_part_bonus             = 0.11
		hit_fraction_actor            = 0.9
		bones_koeff_protection        = actor_helm_respirator
		control_inertion_factor       = 1
        
		burn_protection               = 0.007
		shock_protection              = 0.08
		radiation_protection          = 0.0235
		chemical_burn_protection      = 0.012
		telepatic_protection          = 0.006
		strike_protection             = 0
		explosion_protection          = 0.027
		wound_protection              = 0.032

[sect_helm_respirator_gp5_immunities]
		burn_immunity                 = 0.2
		chemical_burn_immunity        = 0.155
		explosion_immunity            = 0.26
		fire_wound_immunity           = 0.186
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.0
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 

;--------------------------------------------------------------------------

[helm_m40]:tch_helmet
		$spawn                        = "outfit\helm_m40"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_m40
        
		inv_name                      = st_helm_m40
		inv_name_short                = st_helm_m40
		description                   = st_helm_m40_descr
		inv_grid_x                    = 78
		inv_grid_y                    = 8
		upgr_icon_x                   = 1741
		upgr_icon_y                   = 1381
		upgr_icon_width               = 134
		upgr_icon_height              = 143
		upgrades                      = up_gr_firstab_helm_resp_2
		upgrade_scheme                = up_scheme_helm_resp_2
		
		kind                          = o_helmet
		cost                          = 15920
		inv_weight                    = 2.9
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_m40_immunities
		repair_type                   = helmet
		;repair_part_bonus             = 0.14
		hit_fraction_actor            = 0.9
		bones_koeff_protection        = actor_helm_m40
		control_inertion_factor       = 1
		power_loss                    = 0.1
        
		burn_protection               = 0.0105
		shock_protection              = 0.095
		radiation_protection          = 0.0295
		chemical_burn_protection      = 0.062
		telepatic_protection          = 0.025
		strike_protection             = 0
		explosion_protection          = 0.15
		wound_protection              = 0.06

[sect_helm_m40_immunities]
		burn_immunity                 = 0.125
		chemical_burn_immunity        = 0.065
		explosion_immunity            = 0.16
		fire_wound_immunity           = 0.097
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.0
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 
;--------------------------------------------------------------------------

[helm_ppm88]:tch_helmet
		$spawn                        = "outfit\helm_hardhat"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_m40
        
		inv_name                      = helm_ppm88
		inv_name_short                = helm_ppm88
		description                   = helm_ppm88_descr
		inv_grid_x                    = 78
		inv_grid_y                    = 12
		upgr_icon_x                   = 814
		upgr_icon_y                   = 579
		upgr_icon_width               = 159
		upgr_icon_height              = 137
		upgrades                      = up_gr_firstab_helm_resp_2
		upgrade_scheme                = up_scheme_helm_resp_2
		
		kind                          = o_helmet
		cost                          = 18500
		inv_weight                    = 2.25
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_ppm88_immunities
		repair_type                   = helmet
		;repair_part_bonus             = 0.12
		hit_fraction_actor            = 0.9
		bones_koeff_protection        = actor_helm_m40
		control_inertion_factor       = 1
        
		burn_protection               = 0.009
		shock_protection              = 0.06
		radiation_protection          = 0.0355
		chemical_burn_protection      = 0.036
		telepatic_protection          = 0.009
		strike_protection             = 0
		explosion_protection          = 0.017
		wound_protection              = 0.022

[sect_helm_ppm88_immunities]
		burn_immunity                 = 0.125
		chemical_burn_immunity        = 0.026
		explosion_immunity            = 0.15
		fire_wound_immunity           = 0.14
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.074
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 
;--------------------------------------------------------------------------

[helm_protective]:tch_helmet
		$spawn                        = "outfit\helm_protective"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_protective
        
		inv_name                      = st_helm_protective
		inv_name_short                = st_helm_protective
		description                   = st_helm_protective_descr
		inv_grid_x                    = 78
		inv_grid_y                    = 10
		upgr_icon_x                   = 639
		upgr_icon_y                   = 1381
		upgr_icon_width               = 119
		upgr_icon_height              = 148
		upgrades                      = up_gr_firstab_helm_resp_2
		upgrade_scheme                = up_scheme_helm_resp_2
		
		kind                          = o_helmet
		cost                          = 17720
		inv_weight                    = 6.0
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_protective_immunities
		repair_type                   = helmet
		;repair_part_bonus             = 0.22
		hit_fraction_actor            = 0.85
		bones_koeff_protection        = actor_helm_screen
		control_inertion_factor       = 1
		power_loss                    = 0.1
        
		burn_protection               = 0.037
		shock_protection              = 0.04
		radiation_protection          = 0.0335
		chemical_burn_protection      = 0.109
		telepatic_protection          = 0.06
		strike_protection             = 0
		explosion_protection          = 0.02
		wound_protection              = 0.046

[sect_helm_protective_immunities]
		burn_immunity                 = 0.1
		chemical_burn_immunity        = 0.007
		explosion_immunity            = 0.25
		fire_wound_immunity           = 0.13
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0
		telepatic_immunity            = 0.0
		wound_immunity                = 0.0
 
;--------------------------------------------------------------------------

[helm_m50]:tch_helmet
		$spawn                        = "outfit\helm_tactic"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_m40
        
		inv_name                      = helm_m50
		inv_name_short                = helm_m50
		description                   = helm_m50_descr
		inv_grid_x                    = 78
		inv_grid_y                    = 14
		upgr_icon_x                   = 814
		upgr_icon_y                   = 579
		upgr_icon_width               = 159
		upgr_icon_height              = 137
		upgrades                      = up_gr_firstab_helm_resp_2
		upgrade_scheme                = up_scheme_helm_resp_2
		
		kind                          = o_helmet
		cost                          = 20700
		inv_weight                    = 2.18
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_m50_immunities
		repair_type                   = helmet
		;repair_part_bonus             = 0.12
		hit_fraction_actor            = 0.85
		bones_koeff_protection        = actor_helm_m40
		control_inertion_factor       = 1
        
		burn_protection               = 0.009
		shock_protection              = 0.083
		radiation_protection          = 0.0415
		chemical_burn_protection      = 0.049
		telepatic_protection          = 0.07
		strike_protection             = 0
		explosion_protection          = 0.15
		wound_protection              = 0.032

[sect_helm_m50_immunities]
		burn_immunity                 = 0.125
		chemical_burn_immunity        = 0.024
		explosion_immunity            = 0.1
		fire_wound_immunity           = 0.115
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.072
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 
;--------------------------------------------------------------------------

[helm_ranger]:tch_helmet
		$spawn                        = "outfit\helm_tactic"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_m40
        
		inv_name                      = helm_ranger
		inv_name_short                = helm_ranger
		description                   = helm_ranger_descr
		inv_grid_x                    = 78
		inv_grid_y                    = 16
		upgr_icon_x                   = 814
		upgr_icon_y                   = 579
		upgr_icon_width               = 159
		upgr_icon_height              = 137
		upgrades                      = up_gr_firstab_helm_resp_2
		upgrade_scheme                = up_scheme_helm_resp_2
		
		kind                          = o_helmet
		cost                          = 24300
		inv_weight                    = 2.42
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_ranger_immunities
		repair_type                   = helmet
		;repair_part_bonus             = 0.12
		hit_fraction_actor            = 0.85
		bones_koeff_protection        = actor_helm_m40
		control_inertion_factor       = 1
        
		burn_protection               = 0.2
		shock_protection              = 0.08
		radiation_protection          = 0.04
		chemical_burn_protection      = 0.047
		telepatic_protection          = 0.125
		strike_protection             = 0
		explosion_protection          = 0.2
		wound_protection              = 0.032

[sect_helm_ranger_immunities]
		burn_immunity                 = 0.1
		chemical_burn_immunity        = 0.024
		explosion_immunity            = 0.1
		fire_wound_immunity           = 0.115
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.072
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 
 
;--------------------------------------------------------------------------
; COMBAT
;--------------------------------------------------------------------------

[helm_hardhat]:tch_helmet
		$spawn                        = "outfit\helm_hardhat"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_hardhat
        
		inv_name                      = st_helm_hardhat
		inv_name_short                = st_helm_hardhat
		description                   = st_helm_hardhat_descr
		inv_grid_x                    = 80
		inv_grid_y                    = 8
		upgr_icon_x                   = 474
		upgr_icon_y                   = 1381
		upgr_icon_width               = 149
		upgr_icon_height              = 143
		upgrades                      = up_gr_firstab_helm_resp_3
		upgrade_scheme                = up_scheme_helm_resp_1
		
		kind                          = o_helmet
		cost                          = 10640
		inv_weight                    = 3.27
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_hardhat_immunities
		repair_type                   = helmet
		;repair_part_bonus             = 0.16
		hit_fraction_actor            = 0.75
		bones_koeff_protection        = actor_helm_hardhat
		control_inertion_factor       = 1
        
		burn_protection               = 0.003
		shock_protection              = 0.035
		radiation_protection          = 0.0011
		chemical_burn_protection      = 0.04
		telepatic_protection          = 0.01
		strike_protection             = 0
		explosion_protection          = 0.25
		wound_protection              = 0.035

[sect_helm_hardhat_immunities]
		burn_immunity                 = 0.075
		chemical_burn_immunity        = 0.04
		explosion_immunity            = 0.14
		fire_wound_immunity           = 0.064
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.0
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 
;--------------------------------------------------------------------------

[helm_hardhat_snag]:tch_helmet
		$spawn                        = "outfit\helm_hardhat_snag"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_hardhat
        
		inv_name                      = st_helm_hardhat_snag
		inv_name_short                = st_helm_hardhat_snag
		description                   = st_helm_hardhat_snag_descr
		icons_texture				  = ui\ui_icon_snag_helmet
		inv_grid_x                    = 0
		inv_grid_y                    = 0
		upgr_icon_x                   = 474
		upgr_icon_y                   = 1381
		upgr_icon_width               = 149
		upgr_icon_height              = 143
		upgrades                      = up_gr_firstab_helm_resp_3
		upgrade_scheme                = up_scheme_helm_resp_1
		
		kind                          = o_helmet
		cost                          = 18820
		inv_weight                    = 4.37
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_hardhat_immunities
		repair_type                   = helmet
		;repair_part_bonus             = 0.16
		hit_fraction_actor            = 0.75
		bones_koeff_protection        = actor_helm_hardhat
		control_inertion_factor       = 1
        
		burn_protection               = 0.004
		shock_protection              = 0.036
		radiation_protection          = 0.0415
		chemical_burn_protection      = 0.0905
		telepatic_protection          = 0.1
		strike_protection             = 0
		explosion_protection          = 0.3
		wound_protection              = 0.05

 
;--------------------------------------------------------------------------

[helm_ach7]:tch_helmet
		$spawn                        = "outfit\helm_hardhat"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_hardhat
        
		inv_name                      = helm_ach7
		inv_name_short                = helm_ach7
		description                   = helm_ach7_descr
		inv_grid_x                    = 80
		inv_grid_y                    = 6
		upgr_icon_x                   = 716
		upgr_icon_y                   = 824
		upgr_icon_width               = 198
		upgr_icon_height              = 129
		upgrades                      = up_gr_firstab_helm_resp_3
		upgrade_scheme                = up_scheme_helm_resp_1
		
		kind                          = o_helmet
		cost                          = 13700
		inv_weight                    = 2.97
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_ach7_immunities
		repair_type                   = helmet
		;repair_part_bonus             = 0.15
		hit_fraction_actor            = 0.75
		bones_koeff_protection        = actor_helm_hardhat
		control_inertion_factor       = 1
        
		burn_protection               = 0.0039
		shock_protection              = 0.04
		radiation_protection          = 0.0011
		chemical_burn_protection      = 0.0026
		telepatic_protection          = 0.1
		strike_protection             = 0
		explosion_protection          = 0.2
		wound_protection              = 0.035

[sect_helm_ach7_immunities]
		burn_immunity                 = 0.075
		chemical_burn_immunity        = 0.005
		explosion_immunity            = 0.1
		fire_wound_immunity           = 0.05
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.0
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 
 
;--------------------------------------------------------------------------
; COMBAT + RESPIRATOR
;--------------------------------------------------------------------------

[helm_ach7ex]:tch_helmet
		$spawn                        = "outfit\helm_hardhat"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_hardhat
        
		inv_name                      = helm_ach7ex
		inv_name_short                = helm_ach7ex
		description                   = helm_ach7ex_descr
		inv_grid_x                    = 80
		inv_grid_y                    = 16
		upgr_icon_x                   = 716
		upgr_icon_y                   = 824
		upgr_icon_width               = 198
		upgr_icon_height              = 129
		upgrades                      = up_gr_firstab_helm_resp_4
		upgrade_scheme                = up_scheme_helm_resp_4
		
		kind                          = o_helmet
		cost                          = 17500
		inv_weight                    = 3.89
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_ach7ex_immunities
		repair_type                   = helmet
		;repair_part_bonus             = 0.17
		hit_fraction_actor            = 0.7
		bones_koeff_protection        = actor_helm_hardhat
		control_inertion_factor       = 1
        
		burn_protection               = 0.014
		shock_protection              = 0.11
		radiation_protection          = 0.0205
		chemical_burn_protection      = 0.034
		telepatic_protection          = 0.1
		strike_protection             = 0
		explosion_protection          = 0.25
		wound_protection              = 0.05

[sect_helm_ach7ex_immunities]
		burn_immunity                 = 0.075
		chemical_burn_immunity        = 0.005
		explosion_immunity            = 0.1
		fire_wound_immunity           = 0.05
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.0
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 
;--------------------------------------------------------------------------

[helm_battle]:tch_helmet
		$spawn                        = "outfit\helm_battle"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_battle
        
		inv_name                      = st_helm_battle
		inv_name_short                = st_helm_battle
		description                   = st_helm_battle_descr
		inv_grid_x                    = 80
		inv_grid_y                    = 12
		upgr_icon_x                   = 150
		upgr_icon_y                   = 1381
		upgr_icon_width               = 162
		upgr_icon_height              = 143
		upgrades                      = up_gr_firstab_helm_resp_4
		upgrade_scheme                = up_scheme_helm_resp_4
		
		kind                          = o_helmet
		cost                          = 27520
		inv_weight                    = 4.87
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_battle_immunities
		repair_type                   = helmet
		;repair_part_bonus             = 0.20
		hit_fraction_actor            = 0.7
		bones_koeff_protection        = actor_helm_battle
		control_inertion_factor       = 1
		power_loss                    = 0.1
        
		burn_protection               = 0.019
		shock_protection              = 0.085
		radiation_protection          = 0.0295
		chemical_burn_protection      = 0.042
		telepatic_protection          = 0.069
		strike_protection             = 0
		explosion_protection          = 0.27
		wound_protection              = 0.08

[sect_helm_battle_immunities]
		burn_immunity                 = 0.075
		chemical_burn_immunity        = 0.035
		explosion_immunity            = 0.075
		fire_wound_immunity           = 0.05
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.0
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 
;--------------------------------------------------------------------------

[helm_exo]:tch_helmet
		$spawn                        = "outfit\helm_exo"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_exo
        
		inv_name                      = st_helm_exo_name
		inv_name_short                = st_helm_exo_name
		description                   = st_helm_exo_descr
		inv_grid_x                    = 80
		inv_grid_y                    = 18
		upgr_icon_x                   = 1083
		upgr_icon_y                   = 1381
		upgr_icon_width               = 162
		upgr_icon_height              = 143
		upgrades                      = up_gr_firstab_helm_resp_4
		upgrade_scheme                = up_scheme_helm_resp_4
		
		kind                          = o_helmet
		cost                          = 30520
		inv_weight                    = 5.37
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_exo_immunities
		repair_type                   = helmet
		;repair_part_bonus             = 0.20
		hit_fraction_actor            = 0.5
		bones_koeff_protection        = actor_helm_exo
		control_inertion_factor       = 1
		power_loss                    = 0.1
        
		burn_protection               = 0.07
		shock_protection              = 0.085
		radiation_protection          = 0.0235
		chemical_burn_protection      = 0.042
		telepatic_protection          = 0.06
		strike_protection             = 0
		explosion_protection          = 0.3
		wound_protection              = 0.09

[sect_helm_exo_immunities]
		burn_immunity                 = 0.075
		chemical_burn_immunity        = 0.035
		explosion_immunity            = 0.075
		fire_wound_immunity           = 0.044
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.0
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 
;--------------------------------------------------------------------------

[helm_metro]:tch_helmet
		$spawn                        = "outfit\helm_tactic"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_tactic
        
		inv_name                      = st_helm_metro
		inv_name_short                = st_helm_metro
		description                   = st_helm_metro_descr
		inv_grid_x                    = 80
		inv_grid_y                    = 20
		upgr_icon_x                   = 1617
		upgr_icon_y                   = 1381
		upgr_icon_width               = 124
		upgr_icon_height              = 143
		upgrades                      = up_gr_firstab_helm_resp_4
		upgrade_scheme                = up_scheme_helm_resp_4
		
		kind                          = o_helmet
		cost                          = 33440
		inv_weight                    = 6.87
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_tactic_immunities
		repair_type                   = helmet
		;repair_part_bonus             = 0.18
		hit_fraction_actor            = 0.35
		bones_koeff_protection        = actor_helm_spartan
		control_inertion_factor       = 1
		power_loss                    = 0.1
        
		burn_protection               = 0.113
		shock_protection              = 0
		radiation_protection          = 0.0255
		chemical_burn_protection      = 0.074
		telepatic_protection          = 0.048
		strike_protection             = 0
		explosion_protection          = 0.35
		wound_protection              = 0.07

[sect_helm_tactic_immunities]
		burn_immunity                 = 0.04
		chemical_burn_immunity        = 0.035
		explosion_immunity            = 0.08
		fire_wound_immunity           = 0.06
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.0
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 
;--------------------------------------------------------------------------

[helm_spartan]:tch_helmet
		$spawn                        = "outfit\helm_battle"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_battle
        
		inv_name                      = helm_spartan
		inv_name_short                = helm_spartan
		description                   = helm_spartan_descr
		inv_grid_x                    = 80
		inv_grid_y                    = 22
		upgr_icon_x                   = 716
		upgr_icon_y                   = 824
		upgr_icon_width               = 198
		upgr_icon_height              = 129
		upgrades                      = up_gr_firstab_helm_resp_4
		upgrade_scheme                = up_scheme_helm_resp_4
		
		kind                          = o_helmet
		cost                          = 37000
		inv_weight                    = 5.12
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_spartan_immunities
		repair_type                   = helmet
		;repair_part_bonus             = 0.22
		hit_fraction_actor            = 0.45
		bones_koeff_protection        = actor_helm_exo
		control_inertion_factor       = 1
        
		burn_protection               = 0.275
		shock_protection              = 0
		radiation_protection          = 0.0295
		chemical_burn_protection      = 0.086
		telepatic_protection          = 0.055
		strike_protection             = 0
		explosion_protection          = 0.4
		wound_protection              = 0.12

[sect_helm_spartan_immunities]
		burn_immunity                 = 0.025
		chemical_burn_immunity        = 0.01
		explosion_immunity            = 0.04
		fire_wound_immunity           = 0.04
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.04
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 
;--------------------------------------------------------------------------

[helm_tactic]:tch_helmet
		$spawn                        = "outfit\helm_tactic"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_tactic
        
		inv_name                      = st_helm_tactic
		inv_name_short                = st_helm_tactic
		description                   = st_helm_tactic_descr
		inv_grid_x                    = 80
		inv_grid_y                    = 10
		upgr_icon_x                   = 325
		upgr_icon_y                   = 1381
		upgr_icon_width               = 136
		upgr_icon_height              = 143
		upgrades                      = up_gr_firstab_helm_resp_4
		upgrade_scheme                = up_scheme_helm_resp_4
		
		kind                          = o_helmet
		cost                          = 22440
		inv_weight                    = 4.18
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_tactic_immunities
		repair_type                   = helmet
		;repair_part_bonus             = 0.18
		hit_fraction_actor            = 0.7
		bones_koeff_protection        = actor_helm_tactic
		control_inertion_factor       = 1
		power_loss                    = 0.1
        
		burn_protection               = 0.013
		shock_protection              = 0.22
		radiation_protection          = 0.0255
		chemical_burn_protection      = 0.054
		telepatic_protection          = 0.048
		strike_protection             = 0
		explosion_protection          = 0.25
		wound_protection              = 0.05
