---Ironchain Gang


[logic@bh_ironchain_1]
suitable = {=target_squad_name(bh_ironchain_2_squad)} true
active = beh@bh_ironchain_1
prior = 500

[logic@bh_ironchain_2]
suitable = {=target_squad_name(bh_ironchain_2_squad)} true
active = beh@bh_ironchain_2
prior = 500

[logic@bh_ironchain_3]
suitable = {=target_squad_name(bh_ironchain_2_squad)} true
active = beh@bh_ironchain_3
prior = 500

[logic@bh_ironchain_4]
suitable = {=target_squad_name(bh_ironchain_2_squad)} true
active = beh@bh_ironchain_4
prior = 500

[logic@bh_ironchain_5]
suitable = {=check_npc_name(bh_ironchain)} true
active = beh@bh_ironchain_5
prior = 500

[beh@base]
dont_keep_items						= true
gather_items_enabled				= false
help_wounded_enabled				= false
corpse_detection_enabled			= false
combat_ignore_keep_when_attacked	= false
target								= waypoint
path_end							= loop
combat_ignore_cond = {+bh_ironchain_deal_gone_wrong} false, true
combat_ignore_keep_when_attacked =  {+bh_ironchain_deal_gone_wrong} false, true

[beh@gang]:beh@base
meet = no_meet


[beh@bh_ironchain_1]:beh@gang
	pt1 = 88860000,guard | pos:140.30145263672,0.18399813771248,341.83569335938 look:141.26340097189,0.18399813771248,341.59942138195

[beh@bh_ironchain_2]:beh@gang
	pt1 = 88860000,guard | pos:140.52110290527,0.21439450979233,337.41455078125 look:141.50974929333,0.21439450979233,337.30890928209

[beh@bh_ironchain_3]:beh@gang
	pt1 = 88860000,guard | pos:133.84097290039,0.18276101350784,336.84924316406 look:133.87411888316,0.18276101350784,337.84488683939

[beh@bh_ironchain_4]:beh@gang
	pt1 = 88860000,guard | pos:135.92878723145,0.18073549866676,342.07440185547 look:134.947881639,0.18073549866676,341.95935965329
	
[beh@bh_ironchain_5]:beh@base
	pt1 = 88860000,guard | pos:134.19320678711,0.18283259868622,339.78994750977 look:133.19913303852,0.18283259868622,339.86729538441