[logic@nr_alyosha_bandits_squad_1]
suitable = {=target_squad_name(nr_bandits_1_squad)} true
active = beh@nr_alyosha_bandits_assault
prior = 500

[logic@nr_alyosha_bandits_squad_2]
suitable = {=target_squad_name(nr_bandits_1_squad)} true
active = beh@nr_alyosha_bandits_assault
prior = 500

[logic@nr_alyosha_bandits_squad_3]
suitable = {=target_squad_name(nr_bandits_1_squad)} true
active = beh@nr_alyosha_bandits_assault
prior = 500

[logic@nr_alyosha_bandits_squad_4]
suitable = {=target_squad_name(nr_bandits_1_squad)} true
active = beh@nr_alyosha_bandits_assault
prior = 500

[logic@nr_alyosha_bandits_squad_5]
suitable = {=target_squad_name(nr_bandits_2_squad)} true
active = beh@nr_alyosha_bandits_assault
prior = 500

[logic@nr_alyosha_bandits_squad_6]
suitable = {=target_squad_name(nr_bandits_2_squad)} true
active = beh@nr_alyosha_bandits_assault
prior = 500

[logic@nr_alyosha_bandits_squad_7]
suitable = {=target_squad_name(nr_bandits_2_squad)} true
active = beh@nr_alyosha_bandits_assault
prior = 500



[beh@nr_alyosha_bandits_assault]
	run_anim = rush
	behaviour_state = beh_move
	target = waypoint	
	path_end = loop
	pt1 = 100000,idle | pos:-67.114974975586,3.663382768631,114.72267150879 look:-67.101200799458,3.663382768631,113.72375202179