[logic@nr_sorokin]
   suitable = {=check_npc_name(nr_sorokin)} true
   prior = 500
   active = beh@nr_sorokin_job

[beh@nr_sorokin_job]
	behaviour_state = beh_move
	target = waypoint
	path_end = loop
	pt1 = 88860000,idle | pos:131.9454498291,-4.8244047164917,25.538990020752 look:132.94496375322,-4.8244047164917,25.533007382881

[logic@nr_scamlok_1]
   suitable = {=check_npc_name(nr_scamlok)} true
   prior = 500
   active = beh@nr_scamlok_job

[beh@nr_scamlok_job]
	behaviour_state = beh_move
	target = waypoint
	combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
	combat_ignore_keep_when_attacked = {=is_warfare} false, true
	invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
	path_end = loop
	pt1 = 88860000,idle | pos:109.44784545898,-0.012278616428375,127.16125488281 look:110.41980904341,-0.012278616428375,126.92711761594

---- Sasha Baltunov

[logic@nr_sasha_baltunov]
   suitable = {=check_npc_name(nr_sasha_baltunov)} true
   prior = 500
   active = beh@nr_sasha_baltunov_1_job


[beh@nr_walk_base]  
	meet = meet
	behaviour_state = beh_move
	target = waypoint
	walk_dist 						= 100
	jog_dist 						= 220

	walk_anim 						= walk
	jog_anim 						= walk
	run_anim 						= walk
	path_end = loop
   
[beh@nr_sasha_baltunov_1_job]:beh@nr_walk_base
	on_info = {+nr_sasha_baltunov_1_job_init} beh@nr_sasha_baltunov_2_job
	pt1 = 88860000,idle | pos:125.42021179199,-4.3464636802673,28.191061019897 look:126.39852428436,-4.3464636802673,28.145230054855
   
[beh@nr_sasha_baltunov_2_job]:beh@nr_walk_base
	pt1 = 88860000,idle | pos:127.67053985596,-4.8243117332458,23.232620239258 look:128.07066076994,-4.8243117332458,22.330782175064  