----- Mercenaries



[logic@zaton_mercenary_1]
   suitable = {=check_npc_name(zaton_mercenary_1)} true
   prior = 500
   active = beh@zaton_mercenary_1_job

[beh@zaton_mercenary_1_job]
	behaviour_state = beh_move
	target = waypoint
	walk_anim = patrol
	on_info = {=surge_started} beh@surge
	on_info2 = {=is_night} beh@drink_1
	path_end = loop
	pt1 = 88860000,idle | pos:328.00573730469,38.341678619385,-403.95764160156 look:327.82991215587,38.341678619385,-402.97818154097

[beh@surge]
path_walk = surge_hide_1_walk	;guard_2_walk
path_look = surge_hide_1_look	;guard_2_look
on_info = {!surge_started} beh@zaton_mercenary_1_job
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = false

[beh@drink_1]
behaviour_state = beh_move
target = waypoint
walk_anim = patrol
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = false
on_info = {=surge_started} beh@surge
on_info2 = {!is_night} beh@zaton_mercenary_1_job
path_end = loop
pt1 = 88860000,sit_ass_drink_vodka | pos:405.10650634766,33.405792236328,-439.54626464844 look:405.02811595798,33.405792236328,-438.55846887827
