[logic@zaton_mercenary_2]
   suitable = {=check_npc_name(zaton_mercenary_2)} true
   prior = 500
   active = beh@zaton_mercenary_2_job

[beh@zaton_mercenary_2_job]
	behaviour_state = beh_move
	target = waypoint
	walk_anim = patrol
	gather_items_enabled = false
	on_info = {=surge_started} beh@surge
	path_end = loop
	pt1 = 600000,guard | pos:344.61651611328,33.242767333984,-400.94937133789 look:344.66410562769,33.242767333984,-399.95866900682
	pt2 = 9000,smoking_stand | pos:344.61651611328,33.242767333984,-400.94937133789 look:344.66410562769,33.242767333984,-399.95866900682

[beh@surge]
path_walk = surge_hide_1_walk	;guard_2_walk
path_look = surge_hide_1_look	;guard_2_look
on_info = {!surge_started} beh@zaton_mercenary_2_job
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = false

