[ammo_5.45x39_fmj]:ammo_base ; 7N6
name		= ammo_new_5.45x39_fmj
k_hit		= 1
hit_scale   = 0.85
k_ap		= 0.175
k_pen       = 0.2
k_imp       = 0.6
impair      = 0.95
cost        = 1250

[ammo_5.45x39_fmj_bad]:ammo_5.45x39_fmj ; 7N10
handler     = arti_handlers.tracer
name		= ammo_new_5.45x39_fmjs
k_hit		= 1
k_ap		= 0.15
cost        = 1950
dg_ammo     = ammo_5.45x39_fmj
dg_chance   = 0.6
special     = tracer


[ammo_5.45x39_ep]:ammo_base ; hunting HP
name		= ammo_new_5.45x39_hp
k_hit		= 1.1
hit_scale   = 0.85
k_ap		= 0.12
k_imp       = 0.6
k_hp        = 1.4
impair      = 1
cost        = 1550
special     = hp

[ammo_5.45x39_ep_bad]:ammo_5.45x39_ep ; soft point
handler     = arti_handlers.disruptor
name		= ammo_new_5.45x39_sp
k_hit		= 1.1
k_ap		= 0.15
k_imp       = 0.65
k_hp        = 1.1
impair      = 1.1
special     = flinch
cost        = 1750
dg_ammo     = ammo_5.45x39_ep
dg_chance   = 0.4

[ammo_5.45x39_ap]:ammo_base ; 7N10 EP
name		= ammo_new_5.45x39_ap
k_hit		= 0.93
hit_scale   = 0.85
k_ap		= 0.245
k_imp       = 0.6
k_pen       = 0.5
impair      = 1.1
recoil		= 1.05
cost        = 2210
dg_ammo     = ammo_5.45x39_fmj
dg_chance   = 0.5

[ammo_5.45x39_ap_bad]:ammo_5.45x39_ap ; 7N22 AP
name		= ammo_new_5.45x39_aps
k_hit		= 0.85
k_ap		= 0.295
k_pen       = 0.6
impair      = 1.5
cost        = 2650
recoil		= 1.2
dg_ammo     = ammo_5.45x39_ap
dg_chance   = 0.75


[ammo_5.56x45_fmj]:ammo_base ; M193
handler     = arti_handlers.fragment
name		= ammo_new_5.56x45_fmj
k_hit		= 1
hit_scale   = 0.85
k_ap		= 0.155
k_imp       = 0.6
cost        = 1500
frag        = 1.5
special     = frag

[ammo_5.56x45_fmj_bad]:ammo_5.56x45_fmj ; Tracer
handler     = arti_handlers.tracer
name		= ammo_new_5.56x45_fmjs
k_hit		= 1
k_ap		= 0.15
cost        = 2000
dg_ammo     = ammo_5.56x45_fmj
dg_chance   = 0.6
special     = tracer

[ammo_5.56x45_ss190]:ammo_base ; civ hunting
name		= ammo_new_5.56x45_hp
k_hit		= 1
hit_scale   = 0.85
k_ap		= 0.105
k_imp       = 0.6
k_hp        = 1.5
cost        = 1600

[ammo_5.56x45_ss190_bad]:ammo_5.56x45_ss190 ; varmageddon
handler     = arti_handlers.varmageddon
name		= ammo_new_5.56x45_varma
k_hit		= 1.05
k_ap		= 0.125
k_hp        = 1.4
varma       = 1.2
impair      = 1.1
cost        = 1900
recoil		= 1.05
special     = varma
dg_ammo     = ammo_5.56x45_ss190
dg_chance   = 0.6


[ammo_5.56x45_ap]:ammo_base ; M855
name		= ammo_new_5.56x45_ss190
k_hit		= 0.75
hit_scale   = 0.85
k_ap		= 0.255
k_imp       = 0.6
k_pen       = 0.6
cost        = 1800
recoil		= 1.05

[ammo_5.56x45_ap_bad]:ammo_5.56x45_ap ; M855A1
name		= ammo_new_5.56x45_ap
k_hit		= 1
k_ap		= 0.265
k_pen       = 0.2
cost        = 2500
recoil		= 1.05
dg_ammo     = ammo_5.56x45_ap
dg_chance   = 0.75


[ammo_7.62x39_fmj]:ammo_base ; 57-N-231
name		= ammo_new_7.62x39_fmj
k_hit		= 1.15
k_ap		= 0.185
k_imp       = 0.7
cost		= 1530

[ammo_7.62x39_fmj_bad]:ammo_7.62x39_fmj ; M67
name		= ammo_new_7.62x39_fmjs
k_hit		= 1.2
k_ap		= 0.215
cost		= 1730
impair      = 0.9
dg_ammo     = ammo_7.62x39_fmj
dg_chance   = 0.4

[ammo_7.62x39_ap]:ammo_base ; AP
name		= ammo_new_7.62x39_ap
k_hit		= 1.1
k_imp       = 0.7
impair      = 1.15
k_ap		= 0.255
recoil		= 1.05
cost		= 2530
dg_ammo     = ammo_7.62x39_fmj
dg_chance   = 0.6

[ammo_7.62x39_ap_bad]:ammo_7.62x39_ap ; API
handler     = arti_handlers.fire_damage
name		= ammo_new_7.62x39_api
k_hit		= 1.2
k_ap		= 0.275
ignite      = 0.6
impair      = 2
cost		= 3330
recoil		= 1.05
special     = fire
dg_ammo     = ammo_7.62x39_ap
dg_chance   = 0.6


[ammo_9x39_pab9]:ammo_base ; SP5
name		= ammo_new_9x39_sp5
k_hit		= 1.3
k_ap		= 0.205
k_imp       = 0.7
impair      = 1
cost		= 2500

[ammo_9x39_pab9_bad]:ammo_9x39_pab9 ; SPP
handler     = arti_handlers.ambush
name		= ammo_new_9x39_spp
k_hit		= 1.3
k_ap		= 0.245
cost		= 3300
dg_ammo     = ammo_9x39_pab9
dg_chance   = 0.5
special     = ambush

[ammo_9x39_ap]:ammo_base ; PAB9, severe dura loss
name		= ammo_new_9x39_pab9
k_hit		= 1.3
k_ap		= 0.28
k_imp       = 0.7
impair      = 2.5
cost		= 1900
recoil		= 1.05
special     = impair

[ammo_9x39_ap_bad]:ammo_9x39_ap ; SP6
handler     = arti_handlers.ambush
k_hit		= 1.2
name		= ammo_new_9x39_ap
k_ap		= 0.275
impair      = 1
cost		= 3500
dg_ammo     = ammo_9x39_ap
dg_chance   = 0.8
special     = ambush


[ammo_5.45x39_fmj_verybad]:ammo_5.45x39_fmj_bad
[ammo_5.45x39_ep_verybad]:ammo_5.45x39_ep_bad
[ammo_5.45x39_ap_verybad]:ammo_5.45x39_ap_bad
[ammo_5.56x45_fmj_verybad]:ammo_5.56x45_fmj_bad
[ammo_5.56x45_ss190_verybad]:ammo_5.56x45_ss190_bad
[ammo_5.56x45_ap_verybad]:ammo_5.56x45_ap_bad
[ammo_9x39_pab9_verybad]:ammo_9x39_pab9_bad
[ammo_9x39_ap_verybad]:ammo_9x39_ap_bad
[ammo_7.62x39_fmj_verybad]:ammo_7.62x39_fmj_bad
[ammo_7.62x39_ap_verybad]:ammo_7.62x39_ap_bad